Hello,
I have been playing f12002 for about a month now and can win races at
australia with ai at 80% and agressiveness at 80%. Not that
impressive, I know. Well, I am ready to try other tracks and have
great difficulty learning them. Do most of you just memorize a few
tracks that you play or do eventually memorize them all?
Thanks, Eric
"Kristin and Eric Brewer" wrote...
> Hello,
> I have been playing f12002 for about a month now and
> can win races at australia with ai at 80% and
> agressiveness at 80%. Not that impressive, I know.
You got me, that's for sure.
> Well, I am ready to try other tracks and have great
> difficulty learning them. Do most of you just
> memorize a few tracks that you play or do eventually
> memorize them all?
That's a very interesting question. I don't have a ready answer to that.
Put it this way, from watching RL races and my simming experience I know
most tracks and I have an idea of how I'd like to go around them. I
basically fiddle with my approach and the car's setup until what I do in the
sim matches my idea of how it should be done. Which in turn gets refined as
a go along and "try it for myself" (and get blown out of the water by faster
simmers).
HTH,
Jan.
=---
When I first saw Doug Arnao drive the Nurburgring in GPL, I marvelled that
he could have memorized all 176 turns in only abt. a dozen laps. After my
first dozen laps, I was convinced I'd NEVER commit the whole 14 miles of
this track to memory. Eventually, of course, you can learn ANY track (well,
maybe not the Carrera Panamericana, the Paris-Dakar, or Argentina's Gran
Premio, but surely the Piccolo Madonnie), and surely you WILL. The only
question is how long will it take? (Hint: RW race drivers pick this stuff
up a whole lot faster than us "virtual" racers.)
"Kristin and Eric Brewer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (8 lines)
> Hello, > I have been playing f12002 for about a month now and can win races at > australia with ai at 80% and agressiveness at 80%. Not that > impressive, I know. Well, I am ready to try other tracks and have > great difficulty learning them. Do most of you just memorize a few > tracks that you play or do eventually memorize them all? > Thanks, Eric >In article <[email hidden]>, Kristin and Eric
Brewer <[email hidden]> writes:
>Hello,
>I have been playing f12002 for about a month now and can win races at
>australia with ai at 80% and agressiveness at 80%. Not that
>impressive, I know. Well, I am ready to try other tracks and have
>great difficulty learning them. Do most of you just memorize a few
>tracks that you play or do eventually memorize them all?
If you run the tracks enough, you'll eventually memorize the turns. As you get
more comfortable with those turns, you may find more areas where you can push
harder for faster laptimes. But, I'm not one to be giving advice on sim
driving...<g>
Eldred
--
Homepage - http://www.umich.edu/~epickett
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FWIW, when I try a new track, I go out in a test session and drive a coupla
laps in 1st gear. PAINFULLY slow. Then I take a couple in 2nd and so forth.
After @ 30 laps, I can start to drive the track at a fast clip. Then I start
working on apexes and brake points.
Another way is to set the AI to something really low and follow them (not
trying to pass or beat them) and watch their braking and turn ins. to get the
rhythm of the track.
Hope this helps.
Bill
EldredP wrote:
> harder for faster laptimes. But, I'm not one to be giving advice on sim
> driving...<g>
This from a man who is negative, did a 1:28 at Monza and his GPLRank
doesn't even reflect it ;) You can give me Monster advice on
Silverstone any time! (My Cooper is definitely slower than yours...)
(Don't quite get your BRM time at Mosport though... Overall I'm only
slightly faster than you and at 1:29 it's about six seconds down there!)
Regards, Rudy
(GPLRank -7.8)
"WillyB4120" <[email hidden]> kirjoitti viestiss�
news:[email hidden]...
> FWIW, when I try a new track, I go out in a test session and drive acoupla
> laps in 1st gear. PAINFULLY slow. Then I take a couple in 2nd and soforth.
> After @ 30 laps, I can start to drive the track at a fast clip. Then Istart
> working on apexes and brake points.
> Another way is to set the AI to something really low and follow them(not
> trying to pass or beat them) and watch their braking and turn ins. to getthe
> rhythm of the track.
These are pretty much the methods I use too. Well, I don't have the patience
to do laps in 1st gear, but the principle is the same: take it SLOW on the
first laps. I've seen suggestions for taking a lap or two with the F10 view,
going backwards (offline preferably ;) ... I didn't find those methods very
useful though. One thing that I've found somewhat useful is that after
driving those first few slow laps, I take a good look at the track layout,
and try to visualize a lap in my mind. Then I drive few more laps, and look
at the layout again, and so on... that way I feel I can memorize the corners
pretty fast. Then I can start learning how to drive them ;)
Whatever method you end up using, you'll end up doing dozens of laps before
you really learn a track. IRL it's a lot easier and faster to learn tracks,
that's for sure.
Quoted text (7 lines)
> >> harder for faster laptimes. But, I'm not one to be giving advice on sim >> driving...<g> > >This from a man who is negative, did a 1:28 at Monza and his GPLRank >doesn't even reflect it ;) You can give me Monster advice on >Silverstone any time! (My Cooper is definitely slower than yours...)EldredP wrote:
>>Silverstone any time! (My Cooper is definitely slower than yours...)
> I think I just had a lucky lap somewhere...
Nah, to get a Cooper negative anywhere requires a bit more than just
luck. It's sooo slow on the straights, even more than the BRM. I
couldn't even get it upto 300 km/h onto the D�ttinger Hohe straight!
Even the BRM managed that...
>>(Don't quite get your BRM time at Mosport though... Overall I'm only
>>slightly faster than you and at 1:29 it's about six seconds down there!)
> It's easy to understand - I just hate the BRM, because I can't drive it.
> Although I may work on it now that I have some extra time...
Well, like I said speedwise I'm well within your reach but I went faster
after I stumbled upon a pretty good & stable setup for the BRM@Mosport.
Shall I mail it to you so you can have a go? If it made me faster
(1:23), I'm pretty sure it might at least give you a second or three.
Regards, Rudy
(GPLRank -7.8)
> FWIW, when I try a new track, I go out in a test session and drive acoupla
> laps in 1st gear. PAINFULLY slow. Then I take a couple in 2nd and soforth.
> After @ 30 laps, I can start to drive the track at a fast clip. Then Istart
> working on apexes and brake points.
I ditto that though 1st gear may be a bit extreme. For me, the point is to
actually complete the first handful of laps. I find it very hard to
memorize a track if I'm going off every couple of turns. :)
Alan
Quoted text (7 lines)
>"Kristin and Eric Brewer" <[email hidden]> wrote > I have been playing f12002 for about a month now and can win races at > australia with ai at 80% and agressiveness at 80%. Not that > impressive, I know. Well, I am ready to try other tracks and have > great difficulty learning them. Do most of you just memorize a few > tracks that you play or do eventually memorize them all? > Thanks, Eric>I find it very hard to
>memorize a track if I'm going off every couple of turns. :)
>
Exactly. For me the only way seemed to be to go in 1st gear. Otherwise I'd get
all excited and go flying off at the next turn!
Bill
>Turn left on turn 1. If you crash, start again but turn right this time.
>Repeat for every corner. It should work in the end ;-D
>
>
Try that at the 'Ring!! It could take months!
Bill
"Kristin and Eric Brewer" <[email hidden]> wrote in message
news:[email hidden]...
Well, I am only a NR2K3 driver but, I have to agree with the guys that take
the slow laps. Granted that I drive mostly ovals but going very slowly for
several laps allows me to see how the sim is going to "play" as well as
trying high/low and look for "my" best line. It is very, very hard to drive
slow, but while doing so I watch the wall for marks, markers, whatever may
be unique to that corner. Then as I go faster I try to find the same marks,
faster still and see how my reaction to those previosly noted spots affect
the driving line.
Now I know this is a much simplified version of what a long curvey road
coarse will have but I believe the concept is sound.
Since I started doing that it has been much easier to "learn" a track,
versus going gung ho and trying to keep up with other cars.
Sean
Quoted text (8 lines)
> Hello, > I have been playing f12002 for about a month now and can win races at > australia with ai at 80% and agressiveness at 80%. Not that > impressive, I know. Well, I am ready to try other tracks and have > great difficulty learning them. Do most of you just memorize a few > tracks that you play or do eventually memorize them all? > Thanks, Eric >In article <bidnp9$h78$[email hidden]>, Ruud Dingemans
<[email hidden]> writes:
>Well, like I said speedwise I'm well within your reach but I went faster
>after I stumbled upon a pretty good & stable setup for the BRM@Mosport.
> Shall I mail it to you so you can have a go? If it made me faster
>(1:23), I'm pretty sure it might at least give you a second or three.
>
Yes! If it can help me drive that POS car, I'd appreciate it. Thanks!
Eldred
--
Homepage - http://www.umich.edu/~epickett
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EldredP wrote:
>>after I stumbled upon a pretty good & stable setup for the BRM@Mosport.
>> Shall I mail it to you so you can have a go? If it made me faster
> Yes! If it can help me drive that POS car, I'd appreciate it. Thanks!
Okey dokey. I'll look it up (am behind my Mac right now) and mail it to
ya later today!
Regards, Rudy
(GPLRank -7.8)


































