Race Sim Central
Rec.Autos.Simulators Archive

GPL for RF v1.1 released

17 posts by 9 people · 20 Aug 2007 07:54 UTC - 27 Aug 2007 08:59 UTC

GPL conversion mod for rFactor released

Uwe Schuerkamp reported fun with a new version of the F1 Classics mod converting GPL's 1967 cars to rFactor. Users found the cars faster and grippier than GPL, and Pat Dotson explained how caster affects straight-line stability. Others recalled that an earlier version had drawn complaints over reused GPLEA content.

mods/tracks/carsrelease/newsrFactorGrand Prix Legends

Automated summary.

Uwe Schuerkamp 20 Aug 2007 07:54 UTC#5590
Hi folks, we've been having good fun with the F1 Legends mod (GPL conversion) for rFactor over the weekend. Cars seem a bit too fast, but very drivable and great for close and exciting online racing. You can grab a copy over at http://www.racesimtracker.com/. Feels good to drive the Brab again in a "modern" sim, but I do miss those grunty engine sounds ;-) All the best, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
"Uwe Sch�rkamp" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> Hi folks, > > we've been having good fun with the F1 Legends mod (GPL conversion) for > rFactor over the weekend. Cars seem a bit too fast, but very drivable > and great for close and exciting online racing. You can grab a copy over > at http://www.racesimtracker.com/. Feels good to drive the Brab again in > a "modern" sim, but I do miss those grunty engine sounds ;-) > > All the best, uwe
Thanks will check it out later. You mean for rFactor v1.250 right and not 1.1? There was a 1.150 but no 1.1.
On Mon, 20 Aug 2007 21:35:41 GMT, "Yukon Jack" <[email hidden]> wrote:
Quoted text (14 lines)>"Uwe Sch�rkamp" <[email hidden]> wrote in message >news:[email hidden]... >> Hi folks, >> >> we've been having good fun with the F1 Legends mod (GPL conversion) for >> rFactor over the weekend. Cars seem a bit too fast, but very drivable >> and great for close and exciting online racing. You can grab a copy over >> at http://www.racesimtracker.com/. Feels good to drive the Brab again in >> a "modern" sim, but I do miss those grunty engine sounds ;-) >> >> All the best, uwe > >Thanks will check it out later. You mean for rFactor v1.250 right and not >1.1? There was a 1.150 but no 1.1.
I believe the name of the mod is F1 Classics, not F1 Legends, but I could be wrong, of course. Personally I stopped the rfactor mod chasing, so I skip this one. Thanks to Uwe for the notification, though. Cheers! Remco
"Remco Moedt" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> I believe the name of the mod is F1 Classics, not F1 Legends, but I > could be wrong, of course. Personally I stopped the rfactor mod > chasing, so I skip this one. Thanks to Uwe for the notification, > though. > > Cheers! > > Remco >
I never did get it because I can't be arsed to register to download it. Put it up at rFactor Central where I am already registered and I will download it.
On Tue, 21 Aug 2007 04:26:18 GMT, Yukon Jack wrote: > > I never did get it because I can't be arsed to register to download it. Put > it up at rFactor Central where I am already registered and I will download > it. > I think there's a version up on rapidshare, too. cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
On Aug 20, 3:54 am, Uwe Schrkamp <[email hidden]> wrote:
Quoted text (12 lines)> Hi folks, > > we've been having good fun with the F1 Legends mod (GPL conversion) for > rFactor over the weekend. Cars seem a bit too fast, but very drivable > and great for close and exciting online racing. You can grab a copy over > athttp://www.racesimtracker.com/. Feels good to drive the Brab again in > a "modern" sim, but I do miss those grunty engine sounds ;-) > > All the best, uwe > > -- > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Seems like a decent mod, but they've apparently "fixed" the tire model so that it's harder to slide the car around corners. I ran a few laps at the 67 Spa track (which, if IIRC, was taken from GPL) and found that I was many seconds faster in the Ferrari than I ever managed in GPL. I also found that there was *way* too much steering input and I couldn't for the life of me figure out how to dial it out of the setup. Even with castor turned down to about .5, I was really unable to hold the car in a straight line for any length of time, and the slightest wiggle of the back end resulted in heavy oversteer -- leading inevitably to the nearest fence or building. <sigh> I must admit that it might be the RealFeel FFB that could be throwing things off. I also should admit that I know diddly-squat about setups, although I can get a modern mod to at least steer properly (that's "properly" in my own opinion, of course.) I'd be interested in trying out any setups that anyone else has worked up... As it is, I just find it's too much work trying to keep the car going where I want it to. Maybe an online race would reinvoke some of that old GPL excitement though. -- Darryl
"Darryl" <[email hidden]> wrote in message news:[email hidden]... On Aug 20, 3:54 am, Uwe Sch�rkamp <[email hidden]> wrote:
Quoted text (8 lines)> Hi folks, > > we've been having good fun with the F1 Legends mod (GPL conversion) for > rFactor over the weekend. Cars seem a bit too fast, but very drivable > and great for close and exciting online racing. You can grab a copy over > athttp://www.racesimtracker.com/. Feels good to drive the Brab again in > a "modern" sim, but I do miss those grunty engine sounds ;-) >
Seems like a decent mod, but they've apparently "fixed" the tire model so that it's harder to slide the car around corners. I ran a few laps at the 67 Spa track (which, if IIRC, was taken from GPL) and found that I was many seconds faster in the Ferrari than I ever managed in GPL. I also found that there was *way* too much steering input and I couldn't for the life of me figure out how to dial it out of the setup. Even with castor turned down to about .5, I was really unable to hold the car in a straight line for any length of time, and the slightest wiggle of the back end resulted in heavy oversteer -- leading inevitably to the nearest fence or building. <sigh> I must admit that it might be the RealFeel FFB that could be throwing things off. I also should admit that I know diddly-squat about setups, although I can get a modern mod to at least steer properly (that's "properly" in my own opinion, of course.) I'd be interested in trying out any setups that anyone else has worked up... As it is, I just find it's too much work trying to keep the car going where I want it to. Maybe an online race would reinvoke some of that old GPL excitement though. ========== The only thing I can add is that it drove well for me at the 'ring. I raised the ride height quite a bit because it was really twitchy if you touched a curb. It took speed well, and did 8:30's right out of the box on the full Nordschleife ring with only the ride height and gear ratio changes. I don't recall tweaking pneumatic trail to soften the response, but I might have.
On Wed, 22 Aug 2007 11:25:16 -0700, Darryl wrote:
Quoted text (8 lines)> Even with castor turned down to about .5, I was really unable to hold > the car in a straight line for any length of time, and the slightest > wiggle of the back end resulted in heavy oversteer -- leading > inevitably to the nearest fence or building. <sigh> I must admit that > it might be the RealFeel FFB that could be throwing things off. I > also should admit that I know diddly-squat about setups, although I > can get a modern mod to at least steer properly (that's "properly" in > my own opinion, of course.)
Now that's weird, I am using realfeel ffb too, but I have no problems keeping the car straight at high speed (Kya s/f comes to mind, I haven't tested Spa yet). The cars are way faster than their GPL counterparts, so much is certain. > > I'd be interested in trying out any setups that anyone else has worked > up... As it is, I just find it's too much work trying to keep the car > going where I want it to. Maybe an online race would reinvoke some of > that old GPL excitement though. Racing these cars online is a blast, they allow for really close battling without GPLs rocket launcher feature at the smallest contact which is a plus ;-) All the best, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
"Uwe Sch�rkamp" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> Hi folks, > > we've been having good fun with the F1 Legends mod (GPL conversion) for > rFactor over the weekend. Cars seem a bit too fast, but very drivable > and great for close and exciting online racing. You can grab a copy over > at http://www.racesimtracker.com/. Feels good to drive the Brab again in > a "modern" sim, but I do miss those grunty engine sounds ;-) > > All the best, uwe
Didn't they release something like this before and it was promptly given a cease & desist?
On Aug 22, 3:26 pm, "MikeWhy" <[email hidden]> wrote: > Even with castor turned down to about .5, I was really unable to hold > the car in a straight line for any length of time, Lowering caster will make the car more unstable. Adding caster adds straight line stability to the steering. Pat Dotson UltraForce Simulators LLC http://www.ultraforcesim.com
On Aug 23, 7:58 am, [email hidden] wrote:
Quoted text (10 lines)> On Aug 22, 3:26 pm, "MikeWhy" <[email hidden]> wrote: > > > Even with castor turned down to about .5, I was really unable to hold > > the car in a straight line for any length of time, > > Lowering caster will make the car more unstable. Adding caster adds > straight line stability to the steering. > > Pat Dotson > UltraForce Simulators LLChttp://www.ultraforcesim.com
Hmmm. OK, I'll believe you and try cranking the caster back up again. Can't make it any worse (I hope). -- Darryl
"Darryl" <[email hidden]> wrote in message news:[email hidden]... On Aug 20, 3:54 am, Uwe Sch�rkamp <[email hidden]> wrote:
Quoted text (12 lines)> Hi folks, > > we've been having good fun with the F1 Legends mod (GPL conversion) for > rFactor over the weekend. Cars seem a bit too fast, but very drivable > and great for close and exciting online racing. You can grab a copy over > athttp://www.racesimtracker.com/. Feels good to drive the Brab again in > a "modern" sim, but I do miss those grunty engine sounds ;-) > > All the best, uwe > > -- > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
SNIP Even with castor turned down to about .5, I was really unable to hold the car in a straight line for any length of time, and the slightest wiggle of the back end resulted in heavy oversteer -- leading inevitably to the nearest fence or building. <sigh> I must admit that it might be the RealFeel FFB that could be throwing things off. I also should admit that I know diddly-squat about setups, although I can get a modern mod to at least steer properly (that's "properly" in my own opinion, of course.) SNIP -- Darryl I had to adjust my FF from -100 to +100 with RealFeel in the RF Options. Andi.
"cowoffunk" <[email hidden]> wrote in message news:fajo3g$3gk$1$[email hidden]... > Didn't they release something like this before and it was promptly given a > cease & desist? > From who? Sierra?
On Aug 23, 8:48 am, Darryl <[email hidden]> wrote:
Quoted text (10 lines)> On Aug 23, 7:58 am, [email hidden] wrote: > > > Even with castor turned down to about .5, I was really unable to hold > > > the car in a straight line for any length of time, > > > Lowering caster will make the car more unstable. Adding caster adds > > straight line stability to the steering. > > Hmmm. OK, I'll believe you and try cranking the caster back up again. > > Can't make it any worse (I hope).
If lowering caster made it less unstable for you, I'd say you have your FFB strength setting reversed per Andi's suggestion. Otherwise, increasing caster will always create more stability. I'll explain why it works that way just so you can believe me :) In suspension geometry, 'mechanical trail' refers to the distance that the contact patch of the tire follows the intersection of an imaginary line through the kingpin through the ground. The larger the mechanical trail value, the more of a stabilizing effect it will have on the direction of the tire. Increasing caster points the imaginary kingpin line further in front of the tire contact patch, which increases mechanical trail. For example look at the front end of a bicycle or motorcycle. Ever notice how the forks always either angle out in front of the head tube of the frame, or the forks will be bent forward near the front hub? Same thing - that increases mechanical trail which increases stability of the bike. Pat Dotson UltraForce Simulators LLC http://www.ultraforcesim.com
On Thu, 23 Aug 2007 20:24:51 GMT, Yukon Jack wrote:
Quoted text (8 lines)> "cowoffunk" <[email hidden]> wrote in message > news:fajo3g$3gk$1$[email hidden]... >> Didn't they release something like this before and it was promptly given a >> cease & desist? >> > > From who? Sierra? >
No, I think the GPLEA (?) guys complained about stolen car textures, models and so on. No idea if this will again be the case with v1.1. Cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy