Hi folks,
we've been having good fun with the F1 Legends mod (GPL conversion) for
rFactor over the weekend. Cars seem a bit too fast, but very drivable
and great for close and exciting online racing. You can grab a copy over
at http://www.racesimtracker.com/. Feels good to drive the Brab again in
a "modern" sim, but I do miss those grunty engine sounds ;-)
All the best, uwe
--
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
GPL conversion mod for rFactor released
Uwe Schuerkamp reported fun with a new version of the F1 Classics mod converting GPL's 1967 cars to rFactor. Users found the cars faster and grippier than GPL, and Pat Dotson explained how caster affects straight-line stability. Others recalled that an earlier version had drawn complaints over reused GPLEA content.
Automated summary.
"Uwe Sch�rkamp" <[email hidden]> wrote in message
news:[email hidden]...
Thanks will check it out later. You mean for rFactor v1.250 right and not
1.1? There was a 1.150 but no 1.1.
Quoted text (9 lines)
> Hi folks, > > we've been having good fun with the F1 Legends mod (GPL conversion) for > rFactor over the weekend. Cars seem a bit too fast, but very drivable > and great for close and exciting online racing. You can grab a copy over > at http://www.racesimtracker.com/. Feels good to drive the Brab again in > a "modern" sim, but I do miss those grunty engine sounds ;-) > > All the best, uweOn Mon, 20 Aug 2007 21:35:41 GMT, "Yukon Jack" <[email hidden]> wrote:
I believe the name of the mod is F1 Classics, not F1 Legends, but I
could be wrong, of course. Personally I stopped the rfactor mod
chasing, so I skip this one. Thanks to Uwe for the notification,
though.
Cheers!
Remco
Quoted text (14 lines)
>"Uwe Sch�rkamp" <[email hidden]> wrote in message >news:[email hidden]... >> Hi folks, >> >> we've been having good fun with the F1 Legends mod (GPL conversion) for >> rFactor over the weekend. Cars seem a bit too fast, but very drivable >> and great for close and exciting online racing. You can grab a copy over >> at http://www.racesimtracker.com/. Feels good to drive the Brab again in >> a "modern" sim, but I do miss those grunty engine sounds ;-) >> >> All the best, uwe > >Thanks will check it out later. You mean for rFactor v1.250 right and not >1.1? There was a 1.150 but no 1.1."Remco Moedt" <[email hidden]> wrote in message
news:[email hidden]...
I never did get it because I can't be arsed to register to download it. Put
it up at rFactor Central where I am already registered and I will download
it.
Quoted text (9 lines)
> I believe the name of the mod is F1 Classics, not F1 Legends, but I > could be wrong, of course. Personally I stopped the rfactor mod > chasing, so I skip this one. Thanks to Uwe for the notification, > though. > > Cheers! > > Remco >On Tue, 21 Aug 2007 04:26:18 GMT, Yukon Jack wrote:
>
> I never did get it because I can't be arsed to register to download it. Put
> it up at rFactor Central where I am already registered and I will download
> it.
>
I think there's a version up on rapidshare, too.
cheers, uwe
--
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
"Yukon Jack" <[email hidden]> wrote
>
> I never did get it because I can't be arsed to register to download it.
> Put it up at rFactor Central where I am already registered and I will
> download it.
http://www.nogripracing.com/forum/showthread.php?t=13141
On Aug 20, 3:54 am, Uwe Schrkamp <[email hidden]> wrote:
Seems like a decent mod, but they've apparently "fixed" the tire model
so that it's harder to slide the car around corners. I ran a few laps
at the 67 Spa track (which, if IIRC, was taken from GPL) and found
that I was many seconds faster in the Ferrari than I ever managed in
GPL. I also found that there was *way* too much steering input and I
couldn't for the life of me figure out how to dial it out of the
setup.
Even with castor turned down to about .5, I was really unable to hold
the car in a straight line for any length of time, and the slightest
wiggle of the back end resulted in heavy oversteer -- leading
inevitably to the nearest fence or building. <sigh> I must admit that
it might be the RealFeel FFB that could be throwing things off. I
also should admit that I know diddly-squat about setups, although I
can get a modern mod to at least steer properly (that's "properly" in
my own opinion, of course.)
I'd be interested in trying out any setups that anyone else has worked
up... As it is, I just find it's too much work trying to keep the car
going where I want it to. Maybe an online race would reinvoke some of
that old GPL excitement though.
--
Darryl
Quoted text (12 lines)
> Hi folks, > > we've been having good fun with the F1 Legends mod (GPL conversion) for > rFactor over the weekend. Cars seem a bit too fast, but very drivable > and great for close and exciting online racing. You can grab a copy over > athttp://www.racesimtracker.com/. Feels good to drive the Brab again in > a "modern" sim, but I do miss those grunty engine sounds ;-) > > All the best, uwe > > -- > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61"Darryl" <[email hidden]> wrote in message
news:[email hidden]...
On Aug 20, 3:54 am, Uwe Sch�rkamp <[email hidden]> wrote:
Seems like a decent mod, but they've apparently "fixed" the tire model
so that it's harder to slide the car around corners. I ran a few laps
at the 67 Spa track (which, if IIRC, was taken from GPL) and found
that I was many seconds faster in the Ferrari than I ever managed in
GPL. I also found that there was *way* too much steering input and I
couldn't for the life of me figure out how to dial it out of the
setup.
Even with castor turned down to about .5, I was really unable to hold
the car in a straight line for any length of time, and the slightest
wiggle of the back end resulted in heavy oversteer -- leading
inevitably to the nearest fence or building. <sigh> I must admit that
it might be the RealFeel FFB that could be throwing things off. I
also should admit that I know diddly-squat about setups, although I
can get a modern mod to at least steer properly (that's "properly" in
my own opinion, of course.)
I'd be interested in trying out any setups that anyone else has worked
up... As it is, I just find it's too much work trying to keep the car
going where I want it to. Maybe an online race would reinvoke some of
that old GPL excitement though.
==========
The only thing I can add is that it drove well for me at the 'ring. I raised
the ride height quite a bit because it was really twitchy if you touched a
curb. It took speed well, and did 8:30's right out of the box on the full
Nordschleife ring with only the ride height and gear ratio changes. I don't
recall tweaking pneumatic trail to soften the response, but I might have.
Quoted text (8 lines)
> Hi folks, > > we've been having good fun with the F1 Legends mod (GPL conversion) for > rFactor over the weekend. Cars seem a bit too fast, but very drivable > and great for close and exciting online racing. You can grab a copy over > athttp://www.racesimtracker.com/. Feels good to drive the Brab again in > a "modern" sim, but I do miss those grunty engine sounds ;-) >"Seven Smiles" <[email hidden]> wrote in message
news:[email hidden]...
> http://www.nogripracing.com/forum/showthread.php?t=13141
>
Thanks! Downloading now.
On Wed, 22 Aug 2007 11:25:16 -0700, Darryl wrote:
Now that's weird, I am using realfeel ffb too, but I have no problems
keeping the car straight at high speed (Kya s/f comes to mind, I haven't
tested Spa yet). The cars are way faster than their GPL counterparts,
so much is certain.
>
> I'd be interested in trying out any setups that anyone else has worked
> up... As it is, I just find it's too much work trying to keep the car
> going where I want it to. Maybe an online race would reinvoke some of
> that old GPL excitement though.
Racing these cars online is a blast, they allow for really close
battling without GPLs rocket launcher feature at the smallest contact
which is a plus ;-)
All the best, uwe
--
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Quoted text (8 lines)
> Even with castor turned down to about .5, I was really unable to hold > the car in a straight line for any length of time, and the slightest > wiggle of the back end resulted in heavy oversteer -- leading > inevitably to the nearest fence or building. <sigh> I must admit that > it might be the RealFeel FFB that could be throwing things off. I > also should admit that I know diddly-squat about setups, although I > can get a modern mod to at least steer properly (that's "properly" in > my own opinion, of course.)"Uwe Sch�rkamp" <[email hidden]> wrote in message
news:[email hidden]...
Didn't they release something like this before and it was promptly given a
cease & desist?
Quoted text (9 lines)
> Hi folks, > > we've been having good fun with the F1 Legends mod (GPL conversion) for > rFactor over the weekend. Cars seem a bit too fast, but very drivable > and great for close and exciting online racing. You can grab a copy over > at http://www.racesimtracker.com/. Feels good to drive the Brab again in > a "modern" sim, but I do miss those grunty engine sounds ;-) > > All the best, uweOn Aug 22, 3:26 pm, "MikeWhy" <[email hidden]> wrote:
> Even with castor turned down to about .5, I was really unable to hold
> the car in a straight line for any length of time,
Lowering caster will make the car more unstable. Adding caster adds
straight line stability to the steering.
Pat Dotson
UltraForce Simulators LLC
http://www.ultraforcesim.com
On Aug 23, 7:58 am, [email hidden] wrote:
Hmmm. OK, I'll believe you and try cranking the caster back up again.
Can't make it any worse (I hope).
--
Darryl
Quoted text (10 lines)
> On Aug 22, 3:26 pm, "MikeWhy" <[email hidden]> wrote: > > > Even with castor turned down to about .5, I was really unable to hold > > the car in a straight line for any length of time, > > Lowering caster will make the car more unstable. Adding caster adds > straight line stability to the steering. > > Pat Dotson > UltraForce Simulators LLChttp://www.ultraforcesim.com
"Darryl" <[email hidden]> wrote in message
news:[email hidden]...
On Aug 20, 3:54 am, Uwe Sch�rkamp <[email hidden]> wrote:
SNIP
Even with castor turned down to about .5, I was really unable to hold
the car in a straight line for any length of time, and the slightest
wiggle of the back end resulted in heavy oversteer -- leading
inevitably to the nearest fence or building. <sigh> I must admit that
it might be the RealFeel FFB that could be throwing things off. I
also should admit that I know diddly-squat about setups, although I
can get a modern mod to at least steer properly (that's "properly" in
my own opinion, of course.)
SNIP
--
Darryl
I had to adjust my FF from -100 to +100 with RealFeel in the RF Options.
Andi.
Quoted text (12 lines)
> Hi folks, > > we've been having good fun with the F1 Legends mod (GPL conversion) for > rFactor over the weekend. Cars seem a bit too fast, but very drivable > and great for close and exciting online racing. You can grab a copy over > athttp://www.racesimtracker.com/. Feels good to drive the Brab again in > a "modern" sim, but I do miss those grunty engine sounds ;-) > > All the best, uwe > > -- > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61"cowoffunk" <[email hidden]> wrote in message
news:fajo3g$3gk$1$[email hidden]...
> Didn't they release something like this before and it was promptly given a
> cease & desist?
>
From who? Sierra?
On Aug 23, 8:48 am, Darryl <[email hidden]> wrote:
If lowering caster made it less unstable for you, I'd say you have
your FFB strength setting reversed per Andi's suggestion. Otherwise,
increasing caster will always create more stability.
I'll explain why it works that way just so you can believe me :)
In suspension geometry, 'mechanical trail' refers to the distance that
the contact patch of the tire follows the intersection of an imaginary
line through the kingpin through the ground. The larger the
mechanical trail value, the more of a stabilizing effect it will have
on the direction of the tire. Increasing caster points the imaginary
kingpin line further in front of the tire contact patch, which
increases mechanical trail.
For example look at the front end of a bicycle or motorcycle. Ever
notice how the forks always either angle out in front of the head tube
of the frame, or the forks will be bent forward near the front hub?
Same thing - that increases mechanical trail which increases stability
of the bike.
Pat Dotson
UltraForce Simulators LLC
http://www.ultraforcesim.com
Quoted text (10 lines)
> On Aug 23, 7:58 am, [email hidden] wrote: > > > Even with castor turned down to about .5, I was really unable to hold > > > the car in a straight line for any length of time, > > > Lowering caster will make the car more unstable. Adding caster adds > > straight line stability to the steering. > > Hmmm. OK, I'll believe you and try cranking the caster back up again. > > Can't make it any worse (I hope).On Thu, 23 Aug 2007 20:24:51 GMT, Yukon Jack wrote:
No, I think the GPLEA (?) guys complained about stolen car textures,
models and so on. No idea if this will again be the case with v1.1.
Cheers, uwe
--
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61


































