The creators say they'll be locking the game at 30fps despite the fact the
original ran at 60fps and most other quality console racers like Gran
Turismo 3,4 etc run at 60fps.
Don't let it happen.
Petition here.
http://www.petitiononline.com/pgr260/petition.html
(Please no lame, ignorant replies saying that 30fps is more than adequate)
Project Gotham Racing 2 capped at 30fps petition
Damien Smith urged readers to sign a petition against Project Gotham Racing 2 being locked at 30fps, and argued angrily with those who said they did not care. The thread drifted into vinyl versus CD audio. Steve Simpson noted that the developers said physics and controller input would still run at 60Hz, and Racer developer Ruud van Gaal discussed decoupling input polling from frame rate.
With Ruud van Gaal (Racer)
Automated summary.
"Damien Smith" <[email hidden]> wrote in message
news:bini00$b6m44$[email hidden]...
Petition? Just dont buy it. Not that hard is it?
Doug
Quoted text (7 lines)
> The creators say they'll be locking the game at 30fps despite the fact the > original ran at 60fps and most other quality console racers like Gran > Turismo 3,4 etc run at 60fps. > > Don't let it happen. > > Petition here.> Petition? Just dont buy it. Not that hard is it?
OK, so if GPL2 was annouced and was to be locked at 10fps, you'd just say
'Oh well' and not buy it?
> OK, so if GPL2 was annouced and was to be locked at 10fps, you'd just say
> 'Oh well' and not buy it?
>10 FPS ? I wouldn't download it for that ;)
Really, why did you suddenly switch from 30 FPS to 10 ? I believe GPL is
locked at something like 36 FPS and that's fine. Stable framerates are
possibly more important than fluctuating "fast" framerates. I know if you're
getting 60-70 fps at a particular track in Nascar 2003, your frame rate will
occasionally flicker down into the 30's and the change is very noticeable.
It's not so bad to have a constant FPS, especially in multiplayer.
> 10 FPS ? I wouldn't download it for that ;)
> Really, why did you suddenly switch from 30 FPS to 10 ? I believe GPL is
> locked at something like 36 FPS and that's fine. Stable framerates are
> possibly more important than fluctuating "fast" framerates. I know ifyou're
> getting 60-70 fps at a particular track in Nascar 2003, your frame ratewill
> occasionally flicker down into the 30's and the change is very noticeable.
> It's not so bad to have a constant FPS, especially in multiplayer.
Project Gotham ran at a **constant** 60fps, as does Gran Turismo 3, as does
F355 Challenge on Dreamcast. 36fps is playable but it's not good or even
fine. It's like comparing Vinyl to CD, FM to AM etc. etc. - there's always
people who just don't get it. :-\
On Fri, 29 Aug 2003 22:46:47 +1000, "Damien Smith"
<[email hidden]> wrote:
>The creators say they'll be locking the game at 30fps despite the fact the
>original ran at 60fps and most other quality console racers like Gran
>Turismo 3,4 etc run at 60fps.
>
>Don't let it happen.
>*shrug* I won't let it keep me awake at night.
Andrew.
--
Andrew
> *shrug* I won't let it keep me awake at night.
Why reply then, idiot?
Because he had something to say, dumb ass
Wayne Templin
"Damien Smith" <[email hidden]> wrote in message
news:binjhu$berka$[email hidden]...
> > *shrug* I won't let it keep me awake at night.
>
> Why reply then, idiot?
>
>
"Damien Smith" <[email hidden]> wrote in message
news:binj7n$b4thn$[email hidden]...
noticeable.
> > It's not so bad to have a constant FPS, especially in multiplayer.
>
> Project Gotham ran at a **constant** 60fps, as does Gran Turismo 3, asdoes
> F355 Challenge on Dreamcast. 36fps is playable but it's not good or even
> fine. It's like comparing Vinyl to CD, FM to AM etc. etc. - there'salways
> people who just don't get it. :-\
>Don't know about Project Gotham, I only played it once on a m8's X-Box, but
if GT3 was running at a constant 60 FPS I'll have to eat my filthy shorts !
There is very noticeable slowdown sometimes in GT3.
What "it"don't I get ?
And where is the article/e-mail that states the frame rate will be cut ?
There must be some valid reason it's happening. It's like i.d saying Q4 will
run at 60 fps , but just for the hell of it we'll make the poor consumers
play it at 30fps ? Nonsensical.
Quoted text (8 lines)
> > 10 FPS ? I wouldn't download it for that ;) > > Really, why did you suddenly switch from 30 FPS to 10 ? I believe GPL is > > locked at something like 36 FPS and that's fine. Stable framerates are > > possibly more important than fluctuating "fast" framerates. I know if > you're > > getting 60-70 fps at a particular track in Nascar 2003, your frame rate > will > > occasionally flicker down into the 30's and the change is very> Because he had something to say, dumb ass
Really? That he doesn't care? That's great - I'll reply to all future
threads that I don't care about with "I don't care"
> Don't know about Project Gotham, I only played it once on a m8's X-Box,but
> if GT3 was running at a constant 60 FPS I'll have to eat my filthy shorts!
> There is very noticeable slowdown sometimes in GT3.
OK, GT3 does stutter when there's lots of cars on screen but hey, it is a
PS2.
> What "it"don't I get ?
That high constant framerates greatly improve playability and realism -
moreso than increased detail.
> And where is the article/e-mail that states the frame rate will be cut ?
Bizarre Creations stated it on their own web site forums.
> There must be some valid reason it's happening. It's like i.d saying Q4will
> run at 60 fps , but just for the hell of it we'll make the poor consumers
> play it at 30fps ? Nonsensical.
Basically they're going to be using a ridiculously high number of polygons
for the cars. GTR 2002 proved that you don't need many polygons for awesome
looking car models. PG2 will feature roughly 3 times as many polygons per
car as GTR 2002 which is just ridiculous - done purely for screenshots in
magazines.
And at one time we thought that the cars in Pole Position were awesome
Personally, I do not mind the cut frame rate (which I probably will not even
notice) and will greatly love the enhanced graphics.
Especially if they decide to offer (no clue if they do or not for this game)
higher resolution for my big screen.
"Damien Smith" <[email hidden]> wrote in message
news:binkc1$b9kts$[email hidden]...
> > Don't know about Project Gotham, I only played it once on a m8's X-Box,
> but
> > if GT3 was running at a constant 60 FPS I'll have to eat my filthyshorts
consumers
> > play it at 30fps ? Nonsensical.
>
> Basically they're going to be using a ridiculously high number of polygons
> for the cars. GTR 2002 proved that you don't need many polygons forawesome
> looking car models. PG2 will feature roughly 3 times as many polygons per
> car as GTR 2002 which is just ridiculous - done purely for screenshots in
> magazines.
>
>
Quoted text (18 lines)
> ! > > There is very noticeable slowdown sometimes in GT3. > > OK, GT3 does stutter when there's lots of cars on screen but hey, it is a > PS2. > > > What "it"don't I get ? > > That high constant framerates greatly improve playability and realism - > moreso than increased detail. > > > And where is the article/e-mail that states the frame rate will be cut ? > > Bizarre Creations stated it on their own web site forums. > > > There must be some valid reason it's happening. It's like i.d saying Q4 > will > > run at 60 fps , but just for the hell of it we'll make the poorDamien Smith wrote:
>>Because he had something to say, dumb ass
>
>
> Really? That he doesn't care? That's great - I'll reply to all future
> threads that I don't care about with "I don't care"
That would be an improvement.
"Damien Smith" <[email hidden]> wrote in message
news:binj7n$b4thn$[email hidden]...
> Project Gotham ran at a **constant** 60fps, as does Gran Turismo 3, asdoes
> F355 Challenge on Dreamcast. 36fps is playable but it's not good or even
> fine. It's like comparing Vinyl to CD, FM to AM etc. etc. - there'salways
> people who just don't get it. :-\
What, that vinyl is better than CDs? I knew that a long time ago!
Stephen
On Fri, 29 Aug 2003 23:13:32 +1000, "Damien Smith"
<[email hidden]> wrote:
>> *shrug* I won't let it keep me awake at night.
>
>Why reply then, idiot?
>Because you posted a message ordering me to sign a petition I couldn't
give a flying f*** about, idiot.
--
Andrew
> What, that vinyl is better than CDs? I knew that a long time ago!
Oh dear, a wannabe trendy audiophile. Soak those scratches and pops up and
enjoy your 'increased resolution'
> Because you posted a message ordering me to sign a petition I couldn't
> give a flying f*** about, idiot.
Yeah, and 'Save the whales' is an order too. :::rolls eyes:::
> That would be an improvement.
Gotta love hypocrisy.
"Damien Smith" <[email hidden]> wrote in message
news:binojv$bi6n7$[email hidden]...
> > What, that vinyl is better than CDs? I knew that a long time ago!
>
> Oh dear, a wannabe trendy audiophile. Soak those scratches and pops upand
> enjoy your 'increased resolution'
>
Hey, no need to get all petulant. None of my vinyl pops, and hardly any
have scratches. It's simply a question of taking some care and using
something better than a dime store sewing needle as a stylus. On the other
hand, quite a few of my original CDs from the mid 80s are unreadable now
even though they have no single mark on them. Of course it's subjective,
but I have yet to hear a digital recording of a piano which didn't sound
harsh. And Neil Young wailing through his stack of Marshalls (nasty, analog
technology of course) just sounds warmer on vinyl.
Stephen
Damien Smith wrote:
>>That would be an improvement.
>
>
> Gotta love hypocrisy.
*shrug* I won't let it keep me awake at night.
> Of course it's subjective,
> but I have yet to hear a digital recording of a piano which didn't sound
> harsh. And Neil Young wailing through his stack of Marshalls (nasty,analog
> technology of course) just sounds warmer on vinyl.
Very true of 80s CD players but there's some good ones around these days
that can match vinyl for warmth. Unfortunately they start at about 2
rand. - then again so do decent turntables.
ROTFLMAO
"Damien Smith" <[email hidden]> wrote in message
news:bini00$b6m44$[email hidden]...
More info on why they are doing it would help. Don't ask me to sign anything
without getting some facts on the why how where.
Andy.
Quoted text (13 lines)
> The creators say they'll be locking the game at 30fps despite the fact the > original ran at 60fps and most other quality console racers like Gran > Turismo 3,4 etc run at 60fps. > > Don't let it happen. > > Petition here. > > http://www.petitiononline.com/pgr260/petition.html > > (Please no lame, ignorant replies saying that 30fps is more than adequate) > >Damien Smith wrote:
Is there a petition for 30fps? I vote for that. :)
Quoted text (13 lines)
> The creators say they'll be locking the game at 30fps despite the fact the > original ran at 60fps and most other quality console racers like Gran > Turismo 3,4 etc run at 60fps. > > Don't let it happen. > > Petition here. > > http://www.petitiononline.com/pgr260/petition.html > > (Please no lame, ignorant replies saying that 30fps is more than adequate) > >
> http://www.petitiononline.com/pgr260/petition.html
>
> (Please no lame, ignorant replies saying that 30fps is more than adequate)
Quite right. It needs 36 FPS <G>
MS
>
>
>"Damien Smith" <[email hidden]> wrote
> OK, so if GPL2 was annouced and was to be locked at 10fps, you'd just say
> 'Oh well' and not buy it?
GPL2 would be a simulator. Project Gotham 2 is merely a "drift + hit the
outside wall and continue fast" kind of racing game.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
A brilliant analogy, Damien: Vinyl recordings rotate at a maximum of 78 rpm,
compared to the 1,000+ rpm of a CD.
Everyone knows that the faster the medium spins, the better the sound
because the bits of static fly off and don't get caught in the needle or
laser-beam.
As for FM vs AM, that's an equally excellent analogy because it once again
invokes the speed factor.
FM ('F' Modulation) is the sixth step in the evolution of radio transmission
and is naturally much more efficient than AM.
FM allows the sound waves to bounce up and down much faster than AM ('A'
Modulation), which was the original mode of radio transmission as invented
by the Italians Marconi and his lesser-known partner, Signor Panasonic.
As for those people who don't get it, (FM, that is) they just need to either
buy a new wireless set or put up a better aerial, that's all.
Bruce.
"Damien Smith" <[email hidden]> wrote in message
news:binj7n$b4thn$[email hidden]...
> It's like comparing Vinyl to CD, FM to AM etc. etc. - there's always
> people who just don't get it. :-\
SIXTY FPS??!!!
Bugger me! I'd be happy to get 25 fps in GPL and 30 fps in N2003!
Bruce.
"Mark Seery" <[email hidden]> wrote in message
news:bio3un$kdm$[email hidden]...
Quoted text (8 lines)
> > Quite right. It needs 36 FPS <G> > > MS > > > > > >SIXTY FPS??!!!
*** me! I'd be happy to get 25 fps in GPL and 30 fps in N2003!
Bruce.
You mean something like GPL or N2003 with damage turned off?
Bruce.
"ymenard" <[email hidden]> wrote in message
news:3lP3b.2634$[email hidden]...
>
> GPL2 would be a simulator. Project Gotham 2 is merely a "drift + hit the
> outside wall and continue fast" kind of racing game.
On Fri, 29 Aug 2003 17:17:10 -0400, "ymenard"
<[email hidden]> wrote:
>GPL2 would be a simulator. Project Gotham 2 is merely a "drift + hit the
>outside wall and continue fast" kind of racing game.
Er, you've played PG Frank?
Jason
Bruce Kennewell wrote:
Now that's funny
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (17 lines)
> > A brilliant analogy, Damien: Vinyl recordings rotate at a maximum of 78 rpm, > compared to the 1,000+ rpm of a CD. > Everyone knows that the faster the medium spins, the better the sound > because the bits of static fly off and don't get caught in the needle or > laser-beam. > > As for FM vs AM, that's an equally excellent analogy because it once again > invokes the speed factor. > FM ('F' Modulation) is the sixth step in the evolution of radio transmission > and is naturally much more efficient than AM. > FM allows the sound waves to bounce up and down much faster than AM ('A' > Modulation), which was the original mode of radio transmission as invented > by the Italians Marconi and his lesser-known partner, Signor Panasonic. > > As for those people who don't get it, (FM, that is) they just need to either > buy a new wireless set or put up a better aerial, that's all.
jason moyer wrote:
Panzer General ?
Sure have, all three of them, five if you include Allied General and
Pacific General
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (8 lines)
> > On Fri, 29 Aug 2003 17:17:10 -0400, "ymenard" > <[email hidden]> wrote: > > >GPL2 would be a simulator. Project Gotham 2 is merely a "drift + hit the > >outside wall and continue fast" kind of racing game. > > Er, you've played PG Frank?"Damien Smith" <[email hidden]> wrote here on 29 Aug
2003:
<snip>
> Unfortunately they start at about 2 rand.<snip>
Which would be tremendous value if I didn't have to pay for the flight
to Cape Town... ;-)
--
Above address *is* valid - but snip spamtrap to get me to *read*!
Support the world's oldest motorsport venue!
http://www.shelsley-walsh.co.uk/future.html
Now THEY were (still are, IMO) great games, Goy. :)
Bruce.
"Goy Larsen" <[email hidden]> wrote in message
news:[email hidden]...
>
> Panzer General ?
>
> Sure have, all three of them, five if you include Allied General and
> Pacific General
> Which would be tremendous value if I didn't have to pay for the flight
> to Cape Town... ;-)
lol - that's one one my best ever typos!
> >GPL2 would be a simulator. Project Gotham 2 is merely a "drift + hit the
> >outside wall and continue fast" kind of racing game.
>
> Er, you've played PG Frank?
Obviously not after reading that.
On Sat, 30 Aug 2003 09:59:55 +1000, "Damien Smith"
<[email hidden]> wrote:
>> >GPL2 would be a simulator. Project Gotham 2 is merely a "drift + hit the
>> >outside wall and continue fast" kind of racing game.
>>
>> Er, you've played PG Frank?
>
>Obviously not after reading that.
I just thought the "hit the wall" part was funny because that's
actually the one thing you can't do in the game. =)
Jason
On Sat, 30 Aug 2003 07:31:40 +1000, "Bruce Kennewell"
<[email hidden]> wrote:
>A brilliant analogy, Damien: Vinyl recordings rotate at a maximum of 78 rpm,
>compared to the 1,000+ rpm of a CD.
>Everyone knows that the faster the medium spins, the better the sound
>because the bits of static fly off and don't get caught in the needle or
>laser-beam.
You're kidding right....
Jason
In article <binj7n$b4thn$[email hidden]>,
"Damien Smith" <[email hidden]> writes:
>Project Gotham ran at a **constant** 60fps, as does Gran Turismo 3, as does
>F355 Challenge on Dreamcast. 36fps is playable but it's not good or even
>fine. It's like comparing Vinyl to CD,
Exactly, vinyl is so much better than CD, but most people just don't get it.
Don McCorkle
"Woodie 83" wrote...
> > <snip>
> Exactly, vinyl is so much better than CD, but most people just
> don't get it.
That's because some people realise that, thought the difference can be
measured, it cannot be heard by over 85% of the population. And, of those
15% that can physically tell the difference between vinyl and CD or a lousy
set of speakers and a good one over 65% don't give a rodent's behind.
I'm in the 85% that can't tell the difference, BTW. I can tell a harsh sound
apart from a warm one, but I can't tell which is more accurate. The sound
engineer's hard work is completely lost on me. I can tell obvious faults
(clipping, booming, hissing, etc...), but, other than that, no, sorry, too
subtle.
Jan.
=---
> >A brilliant analogy, Damien: Vinyl recordings rotate at a maximum of 78rpm,
> >compared to the 1,000+ rpm of a CD.
> >Everyone knows that the faster the medium spins, the better the sound
> >because the bits of static fly off and don't get caught in the needle or
> >laser-beam.
>
> You're kidding right....
Yeah, that was 'wit'
So glad that you recognised it for what it was, Damien.
Bruce.
"Damien Smith" <[email hidden]> wrote in message
news:biotcp$be5i1$[email hidden]...
>
> Yeah, that was 'wit'
>
Eh...what was that, Jan?? Speak up! :)
You and me both, mate.
I've amassed a vinyl collection of some 300 albums over the years - all in
pretty good nick and rarely played now, other than to copy them to CD or
mini-disk.
But when I do spin one up I'm buggered if I can tell the difference between
the vinyl and CD versions of, for example, "War Of The Worlds".
Highly-expensive and "superior" audio equipment would be a total waste of
money for me.
I'll stick with my B&O, Denon and Onkyo gear, circa late 1970's - mid
1980's! :)
Bruce.
"Jan Verschueren" <[email hidden]> wrote in message
news:TKS3b.7971$[email hidden]...
>
> I'm in the 85% that can't tell the difference, BTW. I can tell a harshsound
> apart from a warm one, but I can't tell which is more accurate.
> You and me both, mate.
> I've amassed a vinyl collection of some 300 albums over the years - all in
> pretty good nick and rarely played now, other than to copy them to CD or
> mini-disk.
> But when I do spin one up I'm buggered if I can tell the differencebetween
> the vinyl and CD versions of, for example, "War Of The Worlds".
> Highly-expensive and "superior" audio equipment would be a total waste of
> money for me.
> I'll stick with my B&O, Denon and Onkyo gear, circa late 1970's - mid
> 1980's! :)
They say that once you hit mid-40s hearing sensitivity starts to fade away a
bit and I know that whenever I've got a head cold my hi-fi gear isn't worth
2 bob to me.
"Damien Smith" <[email hidden]> wrote in message
news:bini00$b6m44$[email hidden]...
> Petition here.
Ummm... I petition with my wallet.
In article <binj7n$b4thn$[email hidden]>, Damien Smith
says...
> Project Gotham ran at a **constant** 60fps, as does Gran Turismo 3, as does
> F355 Challenge on Dreamcast. 36fps is playable but it's not good or even
> fine. It's like comparing Vinyl to CD
Yep, CD sux.
--
"We still have much to learn about the art of sound reproduction;
ultimately, our responsibility is to our ears,not to established
precepts." - Martin Colloms, January 1998
> > Project Gotham ran at a **constant** 60fps, as does Gran Turismo 3, asdoes
> > F355 Challenge on Dreamcast. 36fps is playable but it's not good oreven
> > fine. It's like comparing Vinyl to CD
>
> Yep, CD sux.
Oooo, please elaborate.....
Bruce Kennewell wrote:
>
> Now THEY were (still are, IMO) great games, Goy. :)
I agree, personally I've always thought the original one was the best
and I've spent many an hour with it
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Bruce Kennewell wrote:
B&O, now they make some great stuff, personally I can tell the
difference between an LP and a CD, but only if I listen to the stereo
instead of the music ....
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (13 lines)
> > Eh...what was that, Jan?? Speak up! :) > > You and me both, mate. > I've amassed a vinyl collection of some 300 albums over the years - all in > pretty good nick and rarely played now, other than to copy them to CD or > mini-disk. > But when I do spin one up I'm buggered if I can tell the difference between > the vinyl and CD versions of, for example, "War Of The Worlds". > Highly-expensive and "superior" audio equipment would be a total waste of > money for me. > I'll stick with my B&O, Denon and Onkyo gear, circa late 1970's - mid > 1980's! :)In article <biqd5g$c87eb$[email hidden]>, Damien Smith
says...
Not gonna happen. Wrong group.
--
"We still have much to learn about the art of sound reproduction;
ultimately, our responsibility is to our ears,not to established
precepts." - Martin Colloms, January 1998
Quoted text (9 lines)
> > > Project Gotham ran at a **constant** 60fps, as does Gran Turismo 3, as > does > > > F355 Challenge on Dreamcast. 36fps is playable but it's not good or > even > > > fine. It's like comparing Vinyl to CD > > > > Yep, CD sux. > > Oooo, please elaborate.....>"Bruce Kennewell" <[email hidden]> wrote
> You mean something like GPL or N2003 with damage turned off?
A little, yes. Probably more like NR2003's arcade mode. Oh and tracks
which are mostly street-tracks, with no run-off areas and walls just at the
edge of the street.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
>"jason moyer" <[email hidden]> wrote
> Er, you've played PG Frank?
Yes on the DC. I thought it was an inferior GT-clone.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
>"Woodie 83" <[email hidden]> wrote
> Exactly, vinyl is so much better than CD, but most people just don't getit.
Long live the SACD! ;)
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
On Sat, 30 Aug 2003 15:25:57 -0400, "ymenard"
<[email hidden]> wrote:
>>"jason moyer" <[email hidden]> wrote
>> Er, you've played PG Frank?
>
>
>Yes on the DC. I thought it was an inferior GT-clone.
So you realize you can't ride the walls then? =)
Jason
> Yes on the DC. I thought it was an inferior GT-clone.
Well, I assume you're talking about MSR which was PG's predecessor (which
incidentally ran at 30fps) In any case, you couldn't hit the walls in MSR
without severely slowing down either. Any other fairy tales to share with
us, Frank?
crazy console gamers...
On Sun, 31 Aug 2003 09:34:12 +1000, "Damien Smith"
<[email hidden]> wrote:
>Well, I assume you're talking about MSR which was PG's predecessor (which
>incidentally ran at 30fps) In any case, you couldn't hit the walls in MSR
>without severely slowing down either.
I was thinking more about the Kudo factor. Walls are deadly in
MSR/PG.
Jason
"Damien Smith" <[email hidden]> wrote in message
news:binrmt$b58bl$[email hidden]...
Well, I'll repeat it's all subjective of course, but I listened to a variety
of CD players during my last round of buying (which was in 2000, not in the
80s) and never found the huge difference that many claimed. I settled on a
Cambridge Audio, which is neither exhorbitantly expensive nor cheap as dirt,
and it does the job admirably, but there are certain recordings I still
prefer on vinyl.
But now we've veered way off topic... and I actually agree with the message
of your original post, somewhat. I find a constant framerate (even 25fps in
something like GP4) to look a lot smoother and faster than a fluctuating
high framerate, but for control, every extra frame helps. I'm not sure how
often the controllers on an XBOX are polled, but I certainly notice the
difference between 30fps and 60fps in Live for Speed, for example, when
trying to keep a handle on the Caterham...
Stephen
Quoted text (10 lines)
> > Of course it's subjective, > > but I have yet to hear a digital recording of a piano which didn't sound > > harsh. And Neil Young wailing through his stack of Marshalls (nasty, > analog > > technology of course) just sounds warmer on vinyl. > > Very true of 80s CD players but there's some good ones around these days > that can match vinyl for warmth. Unfortunately they start at about 2 > rand. - then again so do decent turntables. >On Mon, 1 Sep 2003 08:52:17 +0200, "Stephen F."
<[email hidden]> wrote:
...
>But now we've veered way off topic... and I actually agree with the message
>of your original post, somewhat. I find a constant framerate (even 25fps in
>something like GP4) to look a lot smoother and faster than a fluctuating
>high framerate, but for control, every extra frame helps. I'm not sure how
>often the controllers on an XBOX are polled,
That depends on the app really.
> but I certainly notice the
>difference between 30fps and 60fps in Live for Speed, for example, when
>trying to keep a handle on the Caterham...
Absolutely. On the other hand, it is not that hard to poll the
controllers independently off the framerate. GPL does it for example.
But even then, having a 60Hz picture does still look like you're more
in control, no matter your controller input rate (I use 100Hz mostly
with my own sim).
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
> Absolutely. On the other hand, it is not that hard to poll the
> controllers independently off the framerate. GPL does it for example.
> But even then, having a 60Hz picture does still look like you're more
> in control, no matter your controller input rate (I use 100Hz mostly
> with my own sim).
According to the developers, the controller will be polled at 60Hz and so
will the physics engine despite the 30fps frame rate. I believe games like
F1C, F1 2002 poll the controller every graphic frame which would explain why
the handling in those games feels so sluggish on slow PCs yet so brilliant
on extremely fast PCs.
On Tue, 2 Sep 2003 22:32:52 +1000, "Steve Simpson" <[email hidden]>
wrote:
>According to the developers, the controller will be polled at 60Hz and so
>will the physics engine despite the 30fps frame rate. I believe games like
>F1C, F1 2002 poll the controller every graphic frame which would explain why
>the handling in those games feels so sluggish on slow PCs yet so brilliant
>on extremely fast PCs.
That would be a big 'ouch' for F1C. :(
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
> >According to the developers, the controller will be polled at 60Hz and so
> >will the physics engine despite the 30fps frame rate. I believe gameslike
> >F1C, F1 2002 poll the controller every graphic frame which would explainwhy
> >the handling in those games feels so sluggish on slow PCs yet sobrilliant
> >on extremely fast PCs.
>
> That would be a big 'ouch' for F1C. :(
Only for those who mrs' won't let them buy decent PCs <g>
On Wed, 3 Sep 2003 23:02:27 +1000, "Steve Simpson" <[email hidden]>
wrote:
Hehe, but still. You get the GP3 problem of 'my time sucks a bit
because your framerate is better, so you have an advantage'.
On the other hand, a better framerate is always nice for the visual
feedback, so it's never a fair deal.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/


































