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Rec.Autos.Simulators Archive

Is there driving simulator in the public domain?

17 posts by 8 people · 05 Sep 2003 18:14 UTC - 12 Sep 2003 00:59 UTC

roy 05 Sep 2003 18:14 UTC#55163
Is there driving simulator in the public domain? I am looking for any kind of driving (car/truck/scooter) simulator that I can use in a research project on drowzy/drunk/sober driver analysis. I need to be able to control the speed, steering, etc. Can anyone help? Thanks !
Sting32 05 Sep 2003 21:22 UTC↳ reply to roy#55166
Could try the "evaluation version of LFS? There are demos of not too picky "simmers" like Microsoft's Midtown madness, I personally never got any of the Need For Speed (BY Electronic Arts) to ever run on my computers it seems. especially the demos... Live For Speed (LFS) by totally different group, would be more my choice as it has reasonable Physics, free in evaluation mode (limit on cars & tracks) it is limited until you pay $ (actually euros) to unlock it, so wouldn't be too bad, plus is "City" orientated. other ones might be a bit difficult to get running, and with you using it funny? least LFS should run, with a good wheel joystick? Now about controlling, you dont mean not as a driver right? like drivers ed teachers have gas, brake, & sometimes a wheel to take over?? that I havent seen anywhere... cause nobody's life at risk either LOL. "roy" <[email hidden]> wrote in message news:[email hidden]... > Is there driving simulator in the public domain? > > I am looking for any kind of driving (car/truck/scooter) simulator > that I can use in a research project on drowzy/drunk/sober driveranalysis. > I need to be able to control the speed, steering, etc. > > Can anyone help? Thanks !
jason moyer 05 Sep 2003 23:56 UTC↳ reply to roy#55179
On 5 Sep 2003 11:14:27 -0700, [email hidden] (roy) wrote: >Is there driving simulator in the public domain? > >I am looking for any kind of driving (car/truck/scooter) simulator >that I can use in a research project on drowzy/drunk/sober driver analysis. >I need to be able to control the speed, steering, etc. Racer and Netkar would probably be suitable. Jason
roy 06 Sep 2003 00:48 UTC↳ reply to roy#55184
[email hidden] (roy) wrote in message news:<[email hidden]>...
Quoted text (7 lines)> Is there driving simulator in the public domain? > > I am looking for any kind of driving (car/truck/scooter) simulator > that I can use in a research project on drowzy/drunk/sober driver analysis. > I need to be able to control the speed, steering, etc. > > Can anyone help? Thanks !
Hi Thank you very much for the recommendation of LFS. I am sorry but what I need is just a software simulator that can record the driving data (such as speed, steering angle at every timestamps) in the form of time series (or you can call it data streams). An example of what I want is like this: http://www-2.cs.cmu.edu/afs/cs/project/space/www/hcs/simulator.html It is a software driving simulator devised by people in CMU long time ago for research only. But they cant find the code now. Any suggestions? thanks a lot
[email hidden] (roy) wrote in message news:<[email hidden]>...
Quoted text (7 lines)> Is there driving simulator in the public domain? > > I am looking for any kind of driving (car/truck/scooter) simulator > that I can use in a research project on drowzy/drunk/sober driver analysis. > I need to be able to control the speed, steering, etc. > > Can anyone help? Thanks !
Sounds like you're looking to modify the physics/control routines to simulate intoxication - I think Ruud's Racer may be the best bet, unless NetKar has source available: http://www.racer.nl/ also check the racer forum at www.racesimcentral.com Haven't tried it myself, but I hear it's pretty nice. HTH, Kendt PS - would be funny to add routines to simulate narcotics, speed, and LSD ;)! How about the floating goats from No One Lives Forever ;)?
roy wrote:
Quoted text (7 lines)> Is there driving simulator in the public domain? > > I am looking for any kind of driving (car/truck/scooter) simulator > that I can use in a research project on drowzy/drunk/sober driver analysis. > I need to be able to control the speed, steering, etc. > > Can anyone help? Thanks !
Why in the public domain? You can drive many of the PC entertainment software titles that include detailed telemetry. You could measure lap times or number of accidents per lap, or etc. - Matt
[email hidden] (roy) wrote in message news:<[email hidden]>...
Quoted text (22 lines)> [email hidden] (roy) wrote in message news:<[email hidden]>... > > Is there driving simulator in the public domain? > > > > I am looking for any kind of driving (car/truck/scooter) simulator > > that I can use in a research project on drowzy/drunk/sober driver analysis. > > I need to be able to control the speed, steering, etc. > > > > Can anyone help? Thanks ! > > > Hi Thank you very much for the recommendation of LFS. > I am sorry but what I need is just a software simulator that > can record the driving data (such as speed, steering angle at every timestamps) > in the form of time series (or you can call it data streams). > > An example of what I want is like this: > http://www-2.cs.cmu.edu/afs/cs/project/space/www/hcs/simulator.html > It is a software driving simulator devised by people in CMU long time ago > for research only. But they cant find the code now. > > Any suggestions? > thanks a lot
Realtime, or do you just need the data? If you just need the data you may be able to get what you want from the telemetry output from one of the modern PC racing sims. I'd bet EA's F1 Challenge 99-02 has the best telemetry going, but I don't think you want drunk people in F1 cars ;). I think it was based on add-on telemetry for F1-2002, which has some road-type car mods that may be suitable. Sorry I can't be more helpful, but I haven't played much with telemetry since GP2! Both LFS and Racer may give access to this data - I know LFS has several real-time control and force display options, so it may still have a debugging mode that could output this data. Combined with the ability to make custom auto-cross courses it may work for you. I'd pop over to the racesimcentral forums for Racer and LFS - the developers of both are regular contributors and may be able to get you exactly what you want. Good luck, Kendt - a biology BA who works with computers, so any research project gets my interest up.
[email hidden] (Kendt Eklund) wrote in message news:<[email hidden]>...
Quoted text (42 lines)> [email hidden] (roy) wrote in message news:<[email hidden]>... > > [email hidden] (roy) wrote in message news:<[email hidden]>... > > > Is there driving simulator in the public domain? > > > > > > I am looking for any kind of driving (car/truck/scooter) simulator > > > that I can use in a research project on drowzy/drunk/sober driver analysis. > > > I need to be able to control the speed, steering, etc. > > > > > > Can anyone help? Thanks ! > > > > > > Hi Thank you very much for the recommendation of LFS. > > I am sorry but what I need is just a software simulator that > > can record the driving data (such as speed, steering angle at every timestamps) > > in the form of time series (or you can call it data streams). > > > > An example of what I want is like this: > > http://www-2.cs.cmu.edu/afs/cs/project/space/www/hcs/simulator.html > > It is a software driving simulator devised by people in CMU long time ago > > for research only. But they cant find the code now. > > > > Any suggestions? > > thanks a lot > > Realtime, or do you just need the data? If you just need the data you > may be able to get what you want from the telemetry output from one of > the modern PC racing sims. I'd bet EA's F1 Challenge 99-02 has the > best telemetry going, but I don't think you want drunk people in F1 > cars ;). I think it was based on add-on telemetry for F1-2002, which > has some road-type car mods that may be suitable. Sorry I can't be > more helpful, but I haven't played much with telemetry since GP2! > Both LFS and Racer may give access to this data - I know LFS has > several real-time control and force display options, so it may still > have a debugging mode that could output this data. Combined with the > ability to make custom auto-cross courses it may work for you. > I'd pop over to the racesimcentral forums for Racer and LFS - the > developers of both are regular contributors and may be able to get you > exactly what you want. > > Good luck, > Kendt - a biology BA who works with computers, so any research project > gets my interest up.
Yes, I want the data, the time series data that include the following: - the vehicle speed at every timestamp - the steering angle at every timestamp - the offset of vehicle from the median of the road etc. Any simulators can save these data into files so that I can read? (I tried LFO and Racer. Seems LFO doesn't provide that kind of data, and I cannot get Racer work on my pc.) thanks a lot
RLevy10638 07 Sep 2003 01:27 UTC↳ reply to roy#54995
Hey Roy Look again at LFS, there website is http://lfs.racesimcentral.com/ select the menu Tools and add-ons Top right hand corner are two selections Replay Analyser FOR Coders Select for coders now some additional selections should come up Select RAF FORMAT (for programmers) Replay Analyser file version 2 this is the file format for the replay analyser. If you are capable of some programming you can write a specific program for your needs. All of the programs listed have the ability todo what you are looking for, they all save the information, they just do not display all the things that you are looking for... with some creativity on your part you will be able to make any of them do what you want... Best of luck, sounds like an interesting project. Rich L.
On 5 Sep 2003, roy wrote: > Is there driving simulator in the public domain? > > I am looking for any kind of driving (car/truck/scooter) simulator > that I can use in a research project on drowzy/drunk/sober driver analysis. > I need to be able to control the speed, steering, etc. Here's a link to a group that is doing the same kind of research: http://www.biomedicalinstitute.org/newsarticle&record_id=29 Years ago, Daniel Cox used a modified Atari Hard Drivin' (arcade game) for this kind of work, now it looks like they are getting a dedicated simulator. He published a number of papers...should be in some medical indices (but I don't have any links). -- Doug Milliken www.millikenresearch.com
roy 08 Sep 2003 00:21 UTC↳ reply to RLevy10638#55048
[email hidden] (RLevy10638) wrote in message news:<[email hidden]>...
Quoted text (24 lines)> Hey Roy > Look again at LFS, there website is > http://lfs.racesimcentral.com/ > select the menu Tools and add-ons > Top right hand corner are two selections > Replay Analyser > FOR Coders > > Select for coders > now some additional selections should come up > Select RAF FORMAT (for programmers) > > Replay Analyser file version 2 > this is the file format for the replay analyser. If you are capable of some > programming you can write a specific program for your needs. > > All of the programs listed have the ability todo what you are looking for, they > all save the information, they just do not display all the things that you are > looking for... with some creativity on your part you will be able to make any > of them do what you want... > > Best of luck, sounds like an interesting project. > > Rich L.
Hi Rich, Thank you very much. I download F1PerfView, now I can view the raf. The problem is, I don't know how to record the data into raf. I selected single racer, after the car ran some time, I click Esc and go the the Replay menu, in the Replay section, I click Esc again and select Output lab data, I entered the file name, but finally, I got nothing in my raf directory. My question is can I only record part of the race into raf file? or do I need to finish the track to get the raf file? thanks a lot
On 6 Sep 2003 16:27:44 -0700, [email hidden] (roy) wrote: ... >> > > I am looking for any kind of driving (car/truck/scooter) simulator >> > > that I can use in a research project on drowzy/drunk/sober driver analysis. ... >Yes, I want the data, the time series data that include the following: >- the vehicle speed at every timestamp >- the steering angle at every timestamp >- the offset of vehicle from the median of the road >etc. The latest Racer alphas (v0.5.2) record the 2 first entries; the offset wrt the median (lateral position ranging from 0..1) is trivial to add. It is specified through logging, which can be toggled on/off with F3. It records in a very simple format which specifies the fields in the first line, then the data, like this: time steer0 steer1 u0 u1 1200 0.5 0.5 0.1 0.2 Where time is in milliseconds, steering is in radians, u would be in a range of 0 (left side of the road) to 1 (right side). I've used this for example in a rough telemetry analysis tool to examine a high-frequency force feedback defect which you could feel in a high-end wheel, but not consumer wheels. And we use it with ADAMS for example to analyse car behavior. I could do the lateral log feature and send you the exe, but that's an v0.5.2 beta so requires some tweaking to run perhaps, and I see you've been having trouble (perhaps a firewall issue, check c:\sims\racer\QLOG.txt for possible hints). Still, as others indicated, you can also use existing sims. It's mostly the extent of the telemetry data that is the limit. Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
On 6 Sep 2003 16:27:44 -0700, [email hidden] (roy) wrote: ... >> > > I need to be able to control the speed, steering, etc. Ah btw, do you intend to let actual people drive, or do you want to simulate a 'drunken AI'? That last one would be interesting, although there's nothing like a human to simulate 'drunk controls', if only since it would be more fun. ;-) Racer doesn't have real support to input speed/steering externally other than joystick/keyboard/mouse, but you might be able to fake it through mouse warping for example to simulate left/right, throttle/brake. That's how my AI does things a bit anyway (not warping, but 2 axes, 1 for steering, 1 for 'acceleration'). Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
Hi Ruud, * <joke> Variable "u" is already taken for longitudinal velocity--see RCVD Chapter 4. You will have to pick another letter for lateral offset<grin>. * When we did our informal experiment, we actually got drunk (monitored with a breathalizer) and kept track of scores in Hard Drivin'... One of my friends has the data, I think he uses it as an example of "confused data" for a statistics course he teaches (internal to the computer company where he works). * Can you say what kinds of things you do with ADAMS? -- Doug Milliken www.millikenresearch.com On Tue, 9 Sep 2003, Ruud van Gaal wrote: <snipped>
Quoted text (13 lines)> It records in a very simple format which specifies the fields in the > first line, then the data, like this: > > time steer0 steer1 u0 u1 > 1200 0.5 0.5 0.1 0.2 > > Where time is in milliseconds, steering is in radians, u would be in a > range of 0 (left side of the road) to 1 (right side). > > I've used this for example in a rough telemetry analysis tool to > examine a high-frequency force feedback defect which you could feel in > a high-end wheel, but not consumer wheels. And we use it with ADAMS > for example to analyse car behavior.
On Tue, 9 Sep 2003 15:17:41 -0400, Doug Milliken <[email hidden]> wrote: >Hi Ruud, > >* <joke> Variable "u" is already taken for longitudinal velocity--see RCVD >Chapter 4. You will have to pick another letter for lateral offset<grin>. Hehe, what I'd suggest is you send everyone a voucher so they can bring back RCVD and get a new copy where chapter 4 corrects 'u' into something other. ;-) >* When we did our informal experiment, we actually got drunk (monitored >with a breathalizer) and kept track of scores in Hard Drivin'... One of my >friends has the data, I think he uses it as an example of "confused data" >for a statistics course he teaches (internal to the computer company where >he works). Cool. I think I'd just get sick in our motion platform, but the idea is interesting (only from a scientific standpoint ofcourse, ahem). :) >* Can you say what kinds of things you do with ADAMS? Actually, I don't use it myself, but I'm working with a company which does virtual prototyping and uses that. So they work out forces on prototypes for cars, suspension analysis and such in software. They're also working with Racer & FCS-CS here in Amsterdam to create a decent car that behaves realistically. They have access to things like MF-Tyre to create Pacejka sets from sample data for example. The top picture at http://www.f1simulator.com shows the motion platform plus high-end steering wheel (it can rip your arm off if you don't limit it) and Racer in action. The belts are really useful. ;-) Racer exports telemetry data which can be imported in ADAMS, IIRC, for analysis. The steering wheel is quite more sensitive than anything I have lying around (a bunch of consumer wheels), so you tend to miss high-frequency effects (some of those occurred some time ago with lateral relaxation experiments). The wheel/platform is controlled through a network and it's quite fast at 100Mbit - I know you're more into direct hardware control but with 100Mbit ethernet the time to get to the wheel is probably shorter than the next frame being drawn onscreen. :) The platform is meant to be the highest end thing available, and it sure does feel nice I must say. Sorry to digress, but it's just exciting stuff. :) Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
On Tue, 9 Sep 2003 15:17:41 -0400, Doug Milliken <[email hidden]> wrote: ... >* When we did our informal experiment, we actually got drunk (monitored >with a breathalizer) and kept track of scores in Hard Drivin'... BTW There's a movie of the motion platform at the bottom at http://www.mainax.com Click on 'GP in action' for a small movie. Not recommended to get too drunk there. :) Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
On Wed, 10 Sep 2003, Ruud van Gaal wrote:
Quoted text (9 lines)> On Tue, 9 Sep 2003 15:17:41 -0400, Doug Milliken <[email hidden]> > >* When we did our informal experiment, we actually got drunk (monitored > >with a breathalizer) and kept track of scores in Hard Drivin'... > > BTW There's a movie of the motion platform at the bottom at > http://www.mainax.com > > Click on 'GP in action' for a small movie. Not recommended to get too > drunk there. :)
Looked at the big site you recommended (from other post). A nice setup with a big direct drive motor for steering, about the same physical size as the torque motor built into the sit down cabinet for Hard Drivin' (but your modern motor makes more torque). The local University at Buffalo have a similar sized hexapod motion platform as well as a 3D display (using a head tracker and goggles) but I don't think their driving simulation looks nearly as good as Racer. I forgot where their software came from, maybe it's a demo from SGI or something (they use Silicon Graphics hardware)? Anyway, there is a silly pic of a test subject wearing the goggles here: http://www.vrlab.buffalo.edu/ but I couldn't come up with a picture of their motion base...it's made by Moog (servo company), which is also here in Buffalo. -- Doug

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