Wow that was brutal. I guess there must have been some starting line
problems, because I somehow shot out in front of everybody and led the first
8 laps. Then I screwed up bad and never got it back. Twice into the pits
to fix wings and the handling never really came back. I finished 2 laps
down. Really wanted to just drop but needed the practice and didn't want to
deprive the one guy who was left of an honest victory. Congrats to Josh
Boudreau, who won, set fastest lap, and had the wisdom to always be near the
pits when he spun. ;o)
RASF1 Australian GP race report and damage settings
RAS F1 Challenge league drivers recounted a chaotic Melbourne race with a start-line pileup and wings everywhere, and suggested reducing damage to 30–40%. Wing settings and launch technique were compared. Eldred described the trouble of hosting without a dedicated server option in F1 Challenge, and others proposed workarounds for removing the server car from the grid.
Automated summary.
"Haqsau" <[email hidden]> wrote in
news:[email hidden]:
I guess I had all the luck. At the start we we're pretty evenly matched,
hasquau... i was expecting a very close finish with you.
Thanks to Eldred for the server, as always. Perhaps next race we should
consider putting the damage at something like 30-40%? Maybe that way more
than half the field will survive the start.
Quoted text (8 lines)
> Wow that was brutal. I guess there must have been some starting line > problems, because I somehow shot out in front of everybody and led the > first 8 laps. Then I screwed up bad and never got it back. Twice > into the pits to fix wings and the handling never really came back. I > finished 2 laps down. Really wanted to just drop but needed the > practice and didn't want to deprive the one guy who was left of an > honest victory. Congrats to Josh Boudreau, who won, set fastest lap, > and had the wisdom to always be near the pits when he spun. ;o)Yes I would vote for that too. Some damage needs to be on, but maybe a
little less than the current setting. I just watched the replay and it was
total carnage, wings everywhere. There is either something very strange
with the damage model or Eldred was running a very odd setup, because at one
point his front wing just fell off in the middle of the track for no
apparent reason. It was somewhere around lap 4 I think, right before we
tangled just ahead of the pit entrance. The reason I overslowed for that
turn is I was avoiding his wing, which was in the middle of the track. If
you have the replay, find that spot, switch to a view of the Williams, get
an external view (PgUp key), rotate around with the keypad arrows to see his
car from the front, then rewind a bit to see how Eldred got there.
Damnedest thing. Decreasing damage might prevent that kind of silliness.
"Josh Boudreau" <[email hidden]> wrote in message
news:[email hidden]...
>
> ... Perhaps next race we should
> consider putting the damage at something like 30-40%? Maybe that way more
> than half the field will survive the start.
>
"Haqsau" <[email hidden]> wrote in message
news:[email hidden]...
> Wow that was brutal. I guess there must have been some starting line
> problems, because I somehow shot out in front of everybody and led thefirst
> 8 laps. Then I screwed up bad and never got it back. Twice into the pits
> to fix wings and the handling never really came back. I finished 2 laps
> down. Really wanted to just drop but needed the practice and didn't wantto
> deprive the one guy who was left of an honest victory. Congrats to Josh
> Boudreau, who won, set fastest lap, and had the wisdom to always be nearthe
> pits when he spun. ;o)
One of the drivers in front at the s/f line hit the speed limiter instead of
the launch control and when the lights went out, I went, but they didn't. I
swerved to go around, and while avoiding Neil I ended up losing the car and
my rear wing. Race over. Neil and another driver were out a few corners
later.
All that practice time down the toilet. :-)
David G Fisher
Aha. FWIW I find I get a better launch without launch control. I use low
TC and choose first gear carefully, launch at about 30% throttle and upshift
to second as soon as I hear the revs come up. Works okay for me. In the
replay you appeared to have gotten a very good launch, do use launch control
or traction control?
BTW how much wing were you guys running? I went conservative. The FIA
circuit map shows max speed of 300 kph and lap times of 1:27 or so. 300 kph
is achievable with full downforce, although I never saw 1:27. :o) The
included Australia setup has wings at 47 and the in-game track map shows top
speeds of around 310 or so and a target lap time of 1:28. I tried those
settings and ended up slower by a second or so. Well it was a little but
inconclusive because I was having troubles with my throttle pedal at the
time also. Anyway it seemed prudent to go with higher downforce, but when I
watched a few people in practice it seemed like most of you were hitting 309
or so on the front straight, and some of you were running 1:29's. So just
wondering if I went the wrong way with my setup choice.
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
>
> One of the drivers in front at the s/f line hit the speed limiter insteadof
> the launch control and when the lights went out, I went, but they didn't.I
> swerved to go around, and while avoiding Neil I ended up losing the carand
Quoted text (7 lines)
> my rear wing. Race over. Neil and another driver were out a few corners > later. > > All that practice time down the toilet. :-) > > David G Fisher >I was running 46 wing front and rear when I turned the 29.XX.
Sorry again for my screw up at the start guys.
Spud.
"Haqsau" <[email hidden]> wrote in message
news:[email hidden]...
> Aha. FWIW I find I get a better launch without launch control. I use low
> TC and choose first gear carefully, launch at about 30% throttle andupshift
> to second as soon as I hear the revs come up. Works okay for me. In the
> replay you appeared to have gotten a very good launch, do use launchcontrol
> or traction control?
>
> BTW how much wing were you guys running? I went conservative. The FIA
> circuit map shows max speed of 300 kph and lap times of 1:27 or so. 300kph
> is achievable with full downforce, although I never saw 1:27. :o) The
> included Australia setup has wings at 47 and the in-game track map showstop
> speeds of around 310 or so and a target lap time of 1:28. I tried those
> settings and ended up slower by a second or so. Well it was a little but
> inconclusive because I was having troubles with my throttle pedal at the
> time also. Anyway it seemed prudent to go with higher downforce, but whenI
> watched a few people in practice it seemed like most of you were hitting309
instead
> of
> > the launch control and when the lights went out, I went, but theydidn't.
Quoted text (8 lines)
> or so on the front straight, and some of you were running 1:29's. So just > wondering if I went the wrong way with my setup choice. > > > "David G Fisher" <[email hidden]> wrote in message > news:[email hidden]... > > > > One of the drivers in front at the s/f line hit the speed limiterQuoted text (12 lines)
> I > > swerved to go around, and while avoiding Neil I ended up losing the car > and > > my rear wing. Race over. Neil and another driver were out a few corners > > later. > > > > All that practice time down the toilet. :-) > > > > David G Fisher > > > >Well I guess there is something about F1 that I just still don't get. I
tried setting the wings to 46 and I can't get below 1:32. I ran a 1:30 with
full wings. With wings at 46 I am losing more time through the high speed
corners than I can make up on the straights. Just out of curiosity Spudster
have you tried full wings? Maybe you would be running 1:27's if you did.
"Spudster" <[email hidden]> wrote in message
news:_QM6b.111469$[email hidden]...
> I was running 46 wing front and rear when I turned the 29.XX.
>
No, didn't try full wing. I have a setup that works for most high-downforce
tracks that I used today. I might be able to tweak more out of Australia
with a custom setup.
Spud.
"Haqsau" <[email hidden]> wrote in message
news:[email hidden]...
> Well I guess there is something about F1 that I just still don't get. I
> tried setting the wings to 46 and I can't get below 1:32. I ran a 1:30with
> full wings. With wings at 46 I am losing more time through the high speed
> corners than I can make up on the straights. Just out of curiositySpudster
Quoted text (8 lines)
> have you tried full wings? Maybe you would be running 1:27's if you did. > > "Spudster" <[email hidden]> wrote in message > news:_QM6b.111469$[email hidden]... > > I was running 46 wing front and rear when I turned the 29.XX. > > > >In article <[email hidden]>, "Haqsau" <[email hidden]>
writes:
>The
>included Australia setup has wings at 47 and the in-game track map shows top
>speeds of around 310 or so and a target lap time of 1:28
Target time? I don't remember seeing that...
Eldred
--
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In article <[email hidden]>, "Haqsau" <[email hidden]>
writes:
I have *yet* to run one of these things without drama. Today it had its roots
in my hard drive crash. I had to reload the damn game, and I'd forgotten about
that. I run home, get the server started, then look for the F1C CD. It took
me a good 10 minutes to find it, then another 15-20 to load it. Jumped in the
game, then I had to set all my control options. That took a while, because
they didn't want to 'stick' the first couple times. I didn't get any practice
laps because of that. So when qual started, I went out, and discovered that I
was only getting 16 fps. Not good, because I couldn't control the car. The
best I could run was 1:59. I couldn't exit to change the options because qual
was closed, so I wouldn't have been able to get back in. And there's no way to
change your graphics options once you're in a race. F'king stupid, IMO.
Anyway, when the race started I was looking at the server trying to get that
car off the track. So, that cost me about 20-25 seconds as my car was
stationary while the field rocketed away. When I finally got going, I spun
somwehere, knocked off the front wing. Pitted for a replacement, spun again.
Knocked off the back wing this time, kept going. Snap spin somewhere
else(guessing because of the rear wing), knocked off the RF wheel. Limped back
to the pits - end of race.
I ran a local race after I'd adjusted my graphics to give me 31 fps. I
immediately went out and ran a 1:47. Still nothing special, but a big
improvement without changing anything else.
Why do I torture myself by running these games again...? Sigh...
Eldred
--
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enough of this!"
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Quoted text (8 lines)
>Wow that was brutal. I guess there must have been some starting line >problems, because I somehow shot out in front of everybody and led the first >8 laps. Then I screwed up bad and never got it back. Twice into the pits >to fix wings and the handling never really came back. I finished 2 laps >down. Really wanted to just drop but needed the practice and didn't want to >deprive the one guy who was left of an honest victory. Congrats to Josh >Boudreau, who won, set fastest lap, and had the wisdom to always be near the >pits when he spun. ;o)In article <[email hidden]>, "Haqsau" <[email hidden]>
writes:
>There is either something very strange
>with the damage model or Eldred was running a very odd setup, because at one
>point his front wing just fell off in the middle of the track for no
>apparent reason. It was somewhere around lap 4 I think, right before we
>tangled just ahead of the pit entrance.
We tangled?!? I never even saw another car close to me, or felt any impact.
When I heard you guys coming I always pulled off the track to let you by.
Seems strange that I would neither see nor hear a car that I apparently crashed
into? I'm getting tired of this.
Sorry, man - obviously unintentional.
Eldred
--
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enough of this!"
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> We tangled?!? I never even saw another car close to me, or felt any
> impact. When I heard you guys coming I always pulled off the track to
> let you by. Seems strange that I would neither see nor hear a car that
> I apparently crashed into? I'm getting tired of this.
> Sorry, man - obviously unintentional.
No, Eldred. You didn't bump anyone. I bumped into the back of haqsau near
the pit entrance when we went by you. Haqsau had slowed down a lot to avoid
some front wing debris on the track.
> Anyway, when the race started I was looking at the server trying to
> get that car off the track. So, that cost me about 20-25 seconds as
> my car was stationary while the field rocketed away.
Yes, I agree, the EA F1 titles totally suck for dedicated servers. Do you
have any kids/wife/buddy that can drive the server car off the track while
you rocket away in your own car? :)
> I ran a local race after I'd adjusted my graphics to give me 31 fps. I
> immediately went out and ran a 1:47. Still nothing special, but a big
> improvement without changing anything else.
Yes, a very big improvement. I wouldn't have been to drive with 16fps
either. Now consider having been able to run those practice laps. You
probably could have brough that down in the 1:30's, which would have been
competitive.
Sorry you're having a hard time, but when you get the hang of driving the
cars its a blast.
> Target time? I don't remember seeing that...
There's a button on the bottom that displays a track map with all the
corners and what gear it's normally taken in. At the bottom of that screen
there's also a target lap time for the circuit.
I swerved to go around, and while avoiding Neil I
Granted you would have had a a whole lap to drive around wingless, and
you would have had a long pitstop, but you can repair wing damage with F1c.
Certainly any hope of competing with the leaders would be gone, but your
race could have gone on...
Quoted text (7 lines)
> ended up losing the car and my rear wing. Race over. Neil and another > driver were out a few corners later. > > All that practice time down the toilet. :-) > > David G Fisher >>Yes, I agree, the EA F1 titles totally suck for dedicated servers. Do you
>have any kids/wife/buddy that can drive the server car off the track while
>you rocket away in your own car? :)
Well, seeing as the server is 40 miles away and I'm connecting remotely, that
isn't an option... Can you imagine how much bigger the F1C community would be
if they HAD a dedicated server option? Someone dropped the ball BIG time on
that one... :-(
No it wouldn't, but at least I wouldn't have been spinning every other lap...
>Sorry you're having a hard time, but when you get the hang of driving the
>cars its a blast.
We'll see. I seem to remember getting FPS of 40-50 before the HD crash. I
need to tweak some more stuff yet, obviously. I still won't be competitive,
but at least it won't be so frustrating(hopefully).
Eldred
--
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enough of this!"
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Quoted text (8 lines)
>> I ran a local race after I'd adjusted my graphics to give me 31 fps. I >> immediately went out and ran a 1:47. Still nothing special, but a big >> improvement without changing anything else. > >Yes, a very big improvement. I wouldn't have been to drive with 16fps >either. Now consider having been able to run those practice laps. You >probably could have brough that down in the 1:30's, which would have been >competitive.On 08 Sep 2003 17:06:36 GMT, [email hidden] (EldredP) wrote:
>Well, seeing as the server is 40 miles away and I'm connecting remotely, that
>isn't an option... Can you imagine how much bigger the F1C community would be
>if they HAD a dedicated server option? Someone dropped the ball BIG time on
>that one... :-(
I thought this was mentioned at least 500000 times here, but F1C's
lack of a dedicated server is due to legal restraints and not
technical limitations. Rumor has it (from a good source) is that
Thunder 2004 has dedicated server support that rivals Papy's. Pity
they still haven't discovered the importance of a tire model or track
accuracy, but at least they should finally have multi down.
Jason
"Haqsau" <[email hidden]> wrote in message
news:[email hidden]...
> Aha. FWIW I find I get a better launch without launch control. I use low
> TC and choose first gear carefully, launch at about 30% throttle andupshift
> to second as soon as I hear the revs come up. Works okay for me. In the
> replay you appeared to have gotten a very good launch, do use launchcontrol
> or traction control?
I use launch control.
> BTW how much wing were you guys running? I went conservative. The FIA
> circuit map shows max speed of 300 kph and lap times of 1:27 or so. 300kph
> is achievable with full downforce, although I never saw 1:27. :o)
My pre-race lap times weren't anything special, but I didn't wake up until
12:15pm est. :-) so it took awhile for me to warm up. I do have a setup
though that let's me do 1:29's, and I
managed a 1:28.675 just today. I use 49 front and 48 rear wing. I have
steering lock set to 20 or 21. My top speed on the front straight is 191
mph/306kph.
If you want to try it, e-mail me at [email hidden] and I'll send it
on. It feels good with my Ferrari wheel at least. It's twitchy, but I've
gotten used to it and it gets me through the tight turns quickly.
David G Fisher
> "David G Fisher" <[email hidden]> wrote in message
> news:[email hidden]...
> >
> > One of the drivers in front at the s/f line hit the speed limiterinstead
> of
> > the launch control and when the lights went out, I went, but theydidn't.
Quoted text (12 lines)
> I > > swerved to go around, and while avoiding Neil I ended up losing the car > and > > my rear wing. Race over. Neil and another driver were out a few corners > > later. > > > > All that practice time down the toilet. :-) > > > > David G Fisher > > > >
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
[snip]
> One of the drivers in front at the s/f line hit the speed limiter insteadof
> the launch control and when the lights went out, I went, but they didn't.I
> swerved to go around, and while avoiding Neil I ended up losing the carand
You scared the life out of me when you managed to avoid the stalled car -
brilliant avoidance tactics ;) I was really chuffed to get away from the
carnage and happily tootled off to T2 where a McLaren punted me and took out
the rear wing :(
Except for the damn brake failures in longer races - I don't really have a
problem with the damage setting. All the damage I get (and that's lots ;) )
is always due to contact of some sort. I really don't mind either way
though.
Regards
Quoted text (7 lines)
> my rear wing. Race over. Neil and another driver were out a few corners > later. > > All that practice time down the toilet. :-) > > David G Fisher >I don't know if you saw my chat message, but I've done the same thing
before. :-)
David G Fisher
"Spudster" <[email hidden]> wrote in message
news:_QM6b.111469$[email hidden]...
low
> > TC and choose first gear carefully, launch at about 30% throttle and
> upshift
> > to second as soon as I hear the revs come up. Works okay for me. Inthe
but
> > inconclusive because I was having troubles with my throttle pedal at the
> > time also. Anyway it seemed prudent to go with higher downforce, butwhen
> I
> > watched a few people in practice it seemed like most of you were hitting
> 309
> > or so on the front straight, and some of you were running 1:29's. Sojust
car
> > and
> > > my rear wing. Race over. Neil and another driver were out a fewcorners
Quoted text (10 lines)
> I was running 46 wing front and rear when I turned the 29.XX. > > Sorry again for my screw up at the start guys. > > Spud. > > > "Haqsau" <[email hidden]> wrote in message > news:[email hidden]... > > Aha. FWIW I find I get a better launch without launch control. I useQuoted text (12 lines)
> > replay you appeared to have gotten a very good launch, do use launch > control > > or traction control? > > > > BTW how much wing were you guys running? I went conservative. The FIA > > circuit map shows max speed of 300 kph and lap times of 1:27 or so. 300 > kph > > is achievable with full downforce, although I never saw 1:27. :o) The > > included Australia setup has wings at 47 and the in-game track map shows > top > > speeds of around 310 or so and a target lap time of 1:28. I tried those > > settings and ended up slower by a second or so. Well it was a littleQuoted text (13 lines)
> > wondering if I went the wrong way with my setup choice. > > > > > > "David G Fisher" <[email hidden]> wrote in message > > news:[email hidden]... > > > > > > One of the drivers in front at the s/f line hit the speed limiter > instead > > of > > > the launch control and when the lights went out, I went, but they > didn't. > > I > > > swerved to go around, and while avoiding Neil I ended up losing theQuoted text (10 lines)
> > > later. > > > > > > All that practice time down the toilet. :-) > > > > > > David G Fisher > > > > > > > > >Exactly. I probably didn't need to slow that much because I'm not sure that
debris does any actual damage in this game, but I couldn't remember for sure
and didn't want to take a chance. It was a very low speed impact (with
Josh) so I don't think any damage was done. Anyway Eldred, tell your
mechanic to remember to tighten the bolts on the damn front wing next time!
;o)
"Josh Boudreau" <[email hidden]> wrote in message
news:[email hidden]...
>
> No, Eldred. You didn't bump anyone. I bumped into the back of haqsau near
> the pit entrance when we went by you. Haqsau had slowed down a lot toavoid
> some front wing debris on the track.
Very handy. I don't know for sure, but I believe those track maps were
developed from the actual in-game tracks. The speeds and lap times do not
match the FIA map on any of the ones that I have checked. In fact I think
the in-game track map is essentially a benchmark lap for that track. Good
reference material.
"Josh Boudreau" <[email hidden]> wrote in message
news:[email hidden]...
>
> There's a button on the bottom that displays a track map with all the
> corners and what gear it's normally taken in. At the bottom of that screen
> there's also a target lap time for the circuit.
Actually if Dave could have put his wing back on in one stop and then not
messed up again he would have come in at least second and possibly first.
Josh and I were in the pits twice for repairs. Mine took longer because I
blew it on turn 1, and because I went all the way around and forgot to
signal for a pit stop until I got to the entrance.
BTW welcome back. :o)
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
>
> Granted you would have had a a whole lap to drive around wingless, and
> you would have had a long pitstop, but you can repair wing damage withF1c.
> Certainly any hope of competing with the leaders would be gone, but your
> race could have gone on...
>
>
>
Do you have your brake ducts set really low?
"Neil Charlton" <[email hidden]> wrote in message
news:bjitms$sr3$[email hidden]...
>
> Except for the damn brake failures in longer races - I don't really have a
> problem with the damage setting.
Here's hoping that the Thunder 2004 ded. server can somehow be hacked into
supporting F1C. Shouldn't be that hard...
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
> On 08 Sep 2003 17:06:36 GMT, [email hidden] (EldredP) wrote:
>
> >Well, seeing as the server is 40 miles away and I'm connecting remotely,that
> >isn't an option... Can you imagine how much bigger the F1C communitywould be
> >if they HAD a dedicated server option? Someone dropped the ball BIG timeon
Quoted text (10 lines)
> >that one... :-( > > I thought this was mentioned at least 500000 times here, but F1C's > lack of a dedicated server is due to legal restraints and not > technical limitations. Rumor has it (from a good source) is that > Thunder 2004 has dedicated server support that rivals Papy's. Pity > they still haven't discovered the importance of a tire model or track > accuracy, but at least they should finally have multi down. > > JasonJust curious how you are doing this. I assume you are using some kind of
remote control software on the server? If so, here's a thought. You have
20 seconds from the time the race session starts until the lights come on.
Can you take this time to jump in the server car and just park it on the
grass? Who cares if it makes it back to the garage or not, as long as it's
off the pavement? You might be able to make it back to your own car in time
for the start, but even if you don't it will cost you less time than if you
waited for the race to start. So the server car gets a penalty for jumping
the start, big deal. I don't think it will stop the race. For that matter,
couldn't you just hit escape on the server car? Or will that end the
session? Test it out sometime. Hate to see you getting screwed like this
on every race.
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
>
> Anyway, when the race started I was looking at the server trying to getthat
> car off the track. So, that cost me about 20-25 seconds as my car was
> stationary while the field rocketed away.
In article <[email hidden]>, "Haqsau" <[email hidden]>
writes:
>Anyway Eldred, tell your
>mechanic to remember to tighten the bolts on the damn front wing next time!
>;o)
I can't blame my mechanic for that one. Man, I hit everything but the *lotto*
in that race...<g>
Eldred
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In article <bjitms$sr3$[email hidden]>, "Neil Charlton"
<[email hidden]> writes:
>Except for the damn brake failures in longer races - I don't really have a
>problem with the damage setting.
Brake failure was listed as the reason for my retirement. I probably damaged
them by bouncing off the walls so much...
Eldred
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In article <[email hidden]>, [email hidden] (jason
moyer) writes:
>I thought this was mentioned at least 500000 times here, but F1C's
>lack of a dedicated server is due to legal restraints and not
>technical limitations.
I know, it's been mentioned. Doesn't mean I have to be happy about it, or even
*believe* it...<g>
Eldred
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In article <[email hidden]>, "Haqsau" <[email hidden]>
writes:
I already ran a BUNCH of tests about it. Tried for an hour or so one weekend.
Even though you can hit ESC from the grid, the car doesn't STAY gone until you
hit ESC *after* the lights go out. In other words, it will put it right back
on the grid before the lights go out. Real effing STUPID if you ask me, and
maybe done on purpose(to avoid dedicated servers, maybe?). Why *else* would
you allow a car to sit stationary, and NOT be cleared by the game? It would
also be difficult to drive the thing off the track. Too-slow screen updates
cause that one...
What I need is something like a timed macro that I can fire off when we go to
grid. 40 seconds later it hits ESC on the server machine...
Eldred
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Quoted text (12 lines)
>Just curious how you are doing this. I assume you are using some kind of >remote control software on the server? If so, here's a thought. You have >20 seconds from the time the race session starts until the lights come on. >Can you take this time to jump in the server car and just park it on the >grass? Who cares if it makes it back to the garage or not, as long as it's >off the pavement? You might be able to make it back to your own car in time >for the start, but even if you don't it will cost you less time than if you >waited for the race to start. So the server car gets a penalty for jumping >the start, big deal. I don't think it will stop the race. For that matter, >couldn't you just hit escape on the server car? Or will that end the >session? Test it out sometime. Hate to see you getting screwed like this >on every race.
> What I need is something like a timed macro that I can fire off when
> we go to grid. 40 seconds later it hits ESC on the server machine...
When you are running the game on your server, is it running full screen? I
do some programming and it might be possible to hook into the game's
process and send commands/messages to it to switch sessions and get the
damn server car off the grid, but if that fails it might also be possible
to get the window's region and implement some sort of mouse/keyboard hack
program to automaticly push the session buttons and the escape key. If i
have some free time next weekend I might play around with those ideas. I'll
let you know if i come up with anything successful.
--
Josh Boudreau
<josh at kfoo dot net>
Quoted text (8 lines)
>When you are running the game on your server, is it running full screen? I >do some programming and it might be possible to hook into the game's >process and send commands/messages to it to switch sessions and get the >damn server car off the grid, but if that fails it might also be possible >to get the window's region and implement some sort of mouse/keyboard hack >program to automaticly push the session buttons and the escape key. If i >have some free time next weekend I might play around with those ideas. I'll >let you know if i come up with anything successful.
"Haqsau" <[email hidden]> wrote in message
news:[email hidden]...
> Do you have your brake ducts set really low?
>[snip]
Not really - in a 100% Hungaroring recently I ran 90% and duct=4 and still
lost the brakes towards the end :(
Regards


































