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WRC "Virtual Spectator"

9 posts by 6 people · 10 Sep 2003 04:22 UTC - 24 Sep 2003 14:00 UTC

Marc Collins 10 Sep 2003 04:22 UTC#54862
For any of you who have seen the awesomely impressive "virtual spectator" computer generated world rally stages--isn't that data (all the stage layouts and scenery) just begging to be included in a sim.????? I mean the hardest part by far of doing a proper WRC sim would be the tracks--and they are already done!! Take the physics from LFS and boom, you've got a top notch WRC sim on the shelf in short order! Am I crazy? Marc -- **************************************************************************** Marc Collins [email hidden] Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? ****************************************************************************
I thought the same thing on the virtual spectator. Obviously the tracks aren't quite detailed, at least not up to modern day game standards, but those can be redone, etc. But then again, that virtual spectator thing is probably just made up using a few maps of the tracks, some topographical maps too showing elevation changes. So with these maps (if they are the source of the virtual spectator), I see no reason why companies or people can't make the real stages then in proper videogame quality detail, etc. Maps obviously exist of the the stages, etc.. plenty of reference photos too. Mike http://mikebeauchamp.com "Marc Collins" <[email hidden]> wrote in message news:eGx7b.2968$[email hidden]... > For any of you who have seen the awesomely impressive "virtual spectator" > computer generated world rally stages--isn't that data (all the stage > layouts and scenery) just begging to be included in a sim.????? I meanthe > hardest part by far of doing a proper WRC sim would be the tracks--andthey
Quoted text (7 lines)> are already done!! Take the physics from LFS and boom, you've got a top > notch WRC sim on the shelf in short order! Am I crazy? > > Marc > > -- >
**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > >
Even better, with real-time telemetry, you could *participate* in the rally! "Mike Beauchamp" <[email hidden]> wrote in message news:[email hidden]... > I thought the same thing on the virtual spectator. Obviously the tracks > aren't quite detailed, at least not up to modern day game standards, but > those can be redone, etc. > > But then again, that virtual spectator thing is probably just made upusing > a few maps of the tracks, some topographical maps too showing elevation > changes. > > So with these maps (if they are the source of the virtual spectator), Isee > no reason why companies or people can't make the real stages then inproper
Quoted text (12 lines)> videogame quality detail, etc. > > Maps obviously exist of the the stages, etc.. plenty of reference photos > too. > > Mike > http://mikebeauchamp.com > > > "Marc Collins" <[email hidden]> wrote in message > news:eGx7b.2968$[email hidden]... > > For any of you who have seen the awesomely impressive "virtual
spectator"
Quoted text (13 lines)> > computer generated world rally stages--isn't that data (all the stage > > layouts and scenery) just begging to be included in a sim.????? I mean > the > > hardest part by far of doing a proper WRC sim would be the tracks--and > they > > are already done!! Take the physics from LFS and boom, you've got a top > > notch WRC sim on the shelf in short order! Am I crazy? > > > > Marc > > > > -- > > >
****************************************************************************
Quoted text (7 lines)> > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > > >
**************************************************************************** > > > > > >
Compare your time with your idol and see where you lost,that would be awsome "Steve Smith" <[email hidden]> schreef in bericht news:jKH7b.77561$[email hidden]... > Even better, with real-time telemetry, you could *participate* in therally!
Quoted text (31 lines)> > "Mike Beauchamp" <[email hidden]> wrote in message > news:[email hidden]... > > I thought the same thing on the virtual spectator. Obviously the tracks > > aren't quite detailed, at least not up to modern day game standards, but > > those can be redone, etc. > > > > But then again, that virtual spectator thing is probably just made up > using > > a few maps of the tracks, some topographical maps too showing elevation > > changes. > > > > So with these maps (if they are the source of the virtual spectator), I > see > > no reason why companies or people can't make the real stages then in > proper > > videogame quality detail, etc. > > > > Maps obviously exist of the the stages, etc.. plenty of reference photos > > too. > > > > Mike > > http://mikebeauchamp.com > > > > > > "Marc Collins" <[email hidden]> wrote in message > > news:eGx7b.2968$[email hidden]... > > > For any of you who have seen the awesomely impressive "virtual > spectator" > > > computer generated world rally stages--isn't that data (all the stage > > > layouts and scenery) just begging to be included in a sim.????? I
mean > > the > > > hardest part by far of doing a proper WRC sim would be the tracks--and > > they > > > are already done!! Take the physics from LFS and boom, you've got atop
Quoted text (8 lines)> > > notch WRC sim on the shelf in short order! Am I crazy? > > > > > > Marc > > > > > > -- > > > > > >
****************************************************************************
Quoted text (8 lines)> > > Marc Collins > > > [email hidden] > > > > > > Your mouse has moved. Windows must be restarted for the change > > > to take effect. Reboot now? > > > > > >
**************************************************************************** > > > > > > > > > > > >
The idea has been pondered about in every company that has done, does or will do rally games :) The reason nobody has included all the realworld WRC races into a commercial game yet is money. Realworld rallystages are under registered bodies who organize the races and own the relevant stuff, and the licenses usually won't come cheap. I've seen some numbers with dollar signs in front of them for some famous WRC races, and even when not including the license fees for the real cars, licensing costs are quite .. well, "spectacular" comes close as a superlative! Basically, if the added benefit to the game costs more money than it generates with estimated additional sales, it's very, very unlikely to happen. That's the basics of every business, really. As for uncommercial mods etc - I honestly don't know what would happen. It depends on the company or organization who owns the rights. For example, I know several Star Trek mods to existing scifi games had to be pulled off development after the mod groups began receiving very dryly worded emails from Paramount's lawyers. All that said, I'd love to see a rally game with realworld stages too. -Ilari "Marc Collins" <[email hidden]> wrote in message news:eGx7b.2968$[email hidden]... > For any of you who have seen the awesomely impressive "virtual spectator" > computer generated world rally stages--isn't that data (all the stage > layouts and scenery) just begging to be included in a sim.????? I meanthe > hardest part by far of doing a proper WRC sim would be the tracks--andthey
Quoted text (7 lines)> are already done!! Take the physics from LFS and boom, you've got a top > notch WRC sim on the shelf in short order! Am I crazy? > > Marc > > -- >
**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > >
>"Ilari Lehtinen" <[email hidden]> wrote > The reason nobody has included all the realworld WRC races into acommercial > game yet is money. Realworld rallystages are under registered bodies who > organize the races and own the relevant stuff, and the licenses usually > won't come cheap. Public roads in rallies aren't technically "race tracks", I don't see why one developper couldn't model the roads he wants to, unless they are private roads owned by somebody. I also don't think that "telemetry data from drivers" are their own property. I don't see why they couldn't just fit fictionnal drivers with the real line of WRC drivers. Just program a simple "change name of driver" option, it's been done for ages in gaming. I mean we're entering a meta concept here, the ownership of data made of 0's and 1's, which can represent the direction and speed of a car, in which somebody drove. No copyright needed here. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
OK...I think that's getting a bit carried away since we have only ever had one rally game that even tried to have accurate tracks (Mobil 1). Once we have a few, I'll get excited about the real-time thing! Marc "Steve Smith" <[email hidden]> wrote in message news:jKH7b.77561$[email hidden]... > Even better, with real-time telemetry, you could *participate* in therally!
Quoted text (31 lines)> > "Mike Beauchamp" <[email hidden]> wrote in message > news:[email hidden]... > > I thought the same thing on the virtual spectator. Obviously the tracks > > aren't quite detailed, at least not up to modern day game standards, but > > those can be redone, etc. > > > > But then again, that virtual spectator thing is probably just made up > using > > a few maps of the tracks, some topographical maps too showing elevation > > changes. > > > > So with these maps (if they are the source of the virtual spectator), I > see > > no reason why companies or people can't make the real stages then in > proper > > videogame quality detail, etc. > > > > Maps obviously exist of the the stages, etc.. plenty of reference photos > > too. > > > > Mike > > http://mikebeauchamp.com > > > > > > "Marc Collins" <[email hidden]> wrote in message > > news:eGx7b.2968$[email hidden]... > > > For any of you who have seen the awesomely impressive "virtual > spectator" > > > computer generated world rally stages--isn't that data (all the stage > > > layouts and scenery) just begging to be included in a sim.????? I
mean > > the > > > hardest part by far of doing a proper WRC sim would be the tracks--and > > they > > > are already done!! Take the physics from LFS and boom, you've got atop
Quoted text (8 lines)> > > notch WRC sim on the shelf in short order! Am I crazy? > > > > > > Marc > > > > > > -- > > > > > >
****************************************************************************
Quoted text (8 lines)> > > Marc Collins > > > [email hidden] > > > > > > Your mouse has moved. Windows must be restarted for the change > > > to take effect. Reboot now? > > > > > >
**************************************************************************** > > > > > > > > > > > >
I think the real reason is that many stages are very long--too long for the simulator to handle from a technical perspective and too long for the user to handle from a patience perspective (at least in the opinion of the marketing departments)--and one single WRC event has about the same length of track as a typical rally game simulates for the whole season. Ask Codies how much they would have to pay for the track licensing (which they obviously don't) vs. the car manufacturers vs. the drivers vs. Colin himself. Although Colin may actually need that money now... Marc "Ilari Lehtinen" <[email hidden]> wrote in message news:JDO7b.680$[email hidden]... > The idea has been pondered about in every company that has done, does or > will do rally games :) > > The reason nobody has included all the realworld WRC races into acommercial > game yet is money. Realworld rallystages are under registered bodies who > organize the races and own the relevant stuff, and the licenses usually > won't come cheap. I've seen some numbers with dollar signs in front ofthem > for some famous WRC races, and even when not including the license feesfor > the real cars, licensing costs are quite .. well, "spectacular" comesclose
Quoted text (18 lines)> as a superlative! > Basically, if the added benefit to the game costs more money than it > generates with estimated additional sales, it's very, very unlikely to > happen. That's the basics of every business, really. > > As for uncommercial mods etc - I honestly don't know what would happen. It > depends on the company or organization who owns the rights. For example, I > know several Star Trek mods to existing scifi games had to be pulled off > development after the mod groups began receiving very dryly worded emails > from Paramount's lawyers. > > All that said, I'd love to see a rally game with realworld stages too. > > -Ilari > > "Marc Collins" <[email hidden]> wrote in message > news:eGx7b.2968$[email hidden]... > > For any of you who have seen the awesomely impressive "virtual
spectator"
Quoted text (13 lines)> > computer generated world rally stages--isn't that data (all the stage > > layouts and scenery) just begging to be included in a sim.????? I mean > the > > hardest part by far of doing a proper WRC sim would be the tracks--and > they > > are already done!! Take the physics from LFS and boom, you've got a top > > notch WRC sim on the shelf in short order! Am I crazy? > > > > Marc > > > > -- > > >
****************************************************************************
Quoted text (7 lines)> > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > > >
**************************************************************************** > > > > > >
maybe a dreamer like me,crazy no Marc.RC 2000,mobil 1 championship,that one was great,could these stages be converted to GPL or LFS ?Grtz "Ilari Lehtinen" <[email hidden]> schreef in bericht news:JDO7b.680$[email hidden]... > The idea has been pondered about in every company that has done, does or > will do rally games :) > > The reason nobody has included all the realworld WRC races into acommercial > game yet is money. Realworld rallystages are under registered bodies who > organize the races and own the relevant stuff, and the licenses usually > won't come cheap. I've seen some numbers with dollar signs in front ofthem > for some famous WRC races, and even when not including the license feesfor > the real cars, licensing costs are quite .. well, "spectacular" comesclose
Quoted text (18 lines)> as a superlative! > Basically, if the added benefit to the game costs more money than it > generates with estimated additional sales, it's very, very unlikely to > happen. That's the basics of every business, really. > > As for uncommercial mods etc - I honestly don't know what would happen. It > depends on the company or organization who owns the rights. For example, I > know several Star Trek mods to existing scifi games had to be pulled off > development after the mod groups began receiving very dryly worded emails > from Paramount's lawyers. > > All that said, I'd love to see a rally game with realworld stages too. > > -Ilari > > "Marc Collins" <[email hidden]> wrote in message > news:eGx7b.2968$[email hidden]... > > For any of you who have seen the awesomely impressive "virtual
spectator"
Quoted text (13 lines)> > computer generated world rally stages--isn't that data (all the stage > > layouts and scenery) just begging to be included in a sim.????? I mean > the > > hardest part by far of doing a proper WRC sim would be the tracks--and > they > > are already done!! Take the physics from LFS and boom, you've got a top > > notch WRC sim on the shelf in short order! Am I crazy? > > > > Marc > > > > -- > > >
****************************************************************************
Quoted text (7 lines)> > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > > >
**************************************************************************** > > > > > >

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