Hi!
I just drove the new PCC 2007 on the new Nordschleife 2007,
and I'm slowly trying to calm down again... ;)
The cockpit, the FF, the brakes, the thrill of driving that
Porsche on this beautiful track. There are many great mods
and tracks available for rF, but IMHO this combo takes the cake!
<http://www.rfactorcentral.com/detail.cfm?ID=PCC%202007>
<http://www.rfactorcentral.com/detail.cfm?ID=Nordschleife%202007>
greetings
ronny
rFactor Porsche Cup 2007 mod and Nordschleife 2007 track praised
Ronald Stoehr enthused about the new PCC 2007 Porsche Cup mod driven on the Nordschleife 2007 track for rFactor, and others called it the best rFactor mod so far. MikeWhy discussed setup struggles with understeer before finding a workable setup, while Uwe Schürkamp reported a 1fps slowdown when AI Porsches were on track. The thread drifted into learning the Nordschleife and whether knowing corner names helps, with Uwe correcting the German place names.
Automated summary.
"Ronald Stoehr" <[email hidden]> wrote in message
news:fba468$r5a$[email hidden]...
Not intending to hijack this thread, I have a dumb question, somewhat
related to mods and updates. What are HAT files? Why do some mods instruct
you to delete old ones? And finally, are they responsible for the recent
splurge of CTDs with some car mods?
Quoted text (11 lines)
> Hi! > > I just drove the new PCC 2007 on the new Nordschleife 2007, > and I'm slowly trying to calm down again... ;) > > The cockpit, the FF, the brakes, the thrill of driving that > Porsche on this beautiful track. There are many great mods > and tracks available for rF, but IMHO this combo takes the cake! > > <http://www.rfactorcentral.com/detail.cfm?ID=PCC%202007> > <http://www.rfactorcentral.com/detail.cfm?ID=Nordschleife%202007>Ronald Stoehr wrote:
> Hi!
>
> I just drove the new PCC 2007 on the new Nordschleife 2007,
> and I'm slowly trying to calm down again... ;)
> Are we in racesim-heaven yet ? :)
Regards,
Mr. S.
Thanks for the tip, downloaded the mods after reading your post.
Simply the best mod for rFactor so far, totally awesome.
Cheers,
Andre
On Sat, 01 Sep 2007 00:19:42 +0200, Ronald Stoehr
<[email hidden]> wrote:
Quoted text (14 lines)
>Hi! > >I just drove the new PCC 2007 on the new Nordschleife 2007, >and I'm slowly trying to calm down again... ;) > >The cockpit, the FF, the brakes, the thrill of driving that >Porsche on this beautiful track. There are many great mods >and tracks available for rF, but IMHO this combo takes the cake! > ><http://www.rfactorcentral.com/detail.cfm?ID=PCC%202007> ><http://www.rfactorcentral.com/detail.cfm?ID=Nordschleife%202007> > >greetings >ronnyI'm enjoying the track, of course, but I'll withhold judgement on the PCC07
until I can get the nose to stop plowing. The front bar is disconnected, and
the rear wing is as low as she'll go, and still no hint of neutral handling
in sight. It's twitchy on trailing throttle, but that still isn't a good
handling car. How are you guys getting along with the new ride?
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (24 lines)
> Thanks for the tip, downloaded the mods after reading your post. > Simply the best mod for rFactor so far, totally awesome. > > Cheers, > Andre > > On Sat, 01 Sep 2007 00:19:42 +0200, Ronald Stoehr > <[email hidden]> wrote: > >>Hi! >> >>I just drove the new PCC 2007 on the new Nordschleife 2007, >>and I'm slowly trying to calm down again... ;) >> >>The cockpit, the FF, the brakes, the thrill of driving that >>Porsche on this beautiful track. There are many great mods >>and tracks available for rF, but IMHO this combo takes the cake! >> >><http://www.rfactorcentral.com/detail.cfm?ID=PCC%202007> >><http://www.rfactorcentral.com/detail.cfm?ID=Nordschleife%202007> >> >>greetings >>ronny >"MikeWhy" <[email hidden]> wrote in message
news:lRpCi.1122$[email hidden]...
> I'm enjoying the track, of course, but I'll withhold judgement on the
> PCC07 until I can get the nose to stop plowing. The front bar is
> disconnected, and the rear wing is as low as she'll go, and still no hint
> of neutral handling in sight. It's twitchy on trailing throttle, but that
> still isn't a good handling car. How are you guys getting along with the
> new ride?
Hmmm. I'll have to take all of that back. I had problems the other night,
and brought it to Sebring to tune it, and nothing seemed to work. Going back
to a more reasonable setup, it behaved quite well just by bringing the ride
height back down, to the point of riding on the packers at times. The FF
settings also make a *huge* difference on perceived limits. (Duh!)
Great mod indeed, but it seems to work in testing mode only for me. As
soon as I have other Porsches on the track (even during test day), I get
the 1fps-problem. This is the first time I've come across this problem
with all the mods I've installed (too many to mention ;-)
Any ideas what could be causing this and how to fix it?
Cheers, uwe
--
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Uwe Schürkamp wrote:
> Great mod indeed, but it seems to work in testing mode only for me. As
> soon as I have other Porsches on the track (even during test day), I get
> the 1fps-problem. This is the first time I've come across this problem
> with all the mods I've installed (too many to mention ;-)
>
> Any ideas what could be causing this and how to fix it?
Hmm, no problems here with 21 AI in front of me.
System: 1280x1024 on Intel Core 2 ([email hidden]), X1950Pro, 2GB Ram.
Now if the AI were not so STUPID, I could enjoy the mod racing,
as it is, I'm just hotlapping...
l8er
ronny
This production has 'marquee mod' written all over it. But are the Cup
cars really this 'boaty'? I preferred, frankly, the tighter, flickable
handling of the Porsches in GTR2, a game I no longer play. The problem
with GMSF, one has the impression, is Fonsecker with his defensive,
dig-in-the-heels reaction to any contrary points of view. He's
undoubtably talented, but, for chrissakes, all the better mods have
required multiple updates before hitting their stride.
<[email hidden]> wrote in message
news:[email hidden]...
It does feel a bit underdamped on fast bump/rebound, and overdamped on slow.
And it gets dicey after smacking the packers at the bottom of Fuchsrohe. But
so what? It'll make for great racing. I even like the slippery feel of the
fall and fog variants.
I've given up on hotlapping for now, and just enjoying the depth the new car
and the new track bring. All of it is still new and fresh enough to be
enjoyable. I even found lapping it tourist style, at a brisk but sedate
sightseeing pace, rewarding. It's a great track, very thoughtfully laid out
and finished. The car also.
Quoted text (7 lines)
> This production has 'marquee mod' written all over it. But are the Cup > cars really this 'boaty'? I preferred, frankly, the tighter, flickable > handling of the Porsches in GTR2, a game I no longer play. The problem > with GMSF, one has the impression, is Fonsecker with his defensive, > dig-in-the-heels reaction to any contrary points of view. He's > undoubtably talented, but, for chrissakes, all the better mods have > required multiple updates before hitting their stride.On Sep 2, 4:56 pm, "MikeWhy" <[email hidden]> wrote:
> It's a great track, very thoughtfully laid out
> and finished.
Yea, if you have the energy and strength of purpose to memorize all
the damn turns.
<[email hidden]> wrote in message
news:[email hidden]...
It's not that hard.
Quoted text (8 lines)
> On Sep 2, 4:56 pm, "MikeWhy" <[email hidden]> wrote: >> It's a great track, very thoughtfully laid out >> and finished. > > Yea, if you have the energy and strength of purpose to memorize all > the damn turns. > >On Mon, 03 Sep 2007 13:59:24 -0700, [email hidden] wrote:
If you need extra motivation, read up on some f1 history from the 60s.
You'll find the Nordschleife mentioned in every 2nd paragraph ;-)
Cheers, uwe
--
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Quoted text (8 lines)
> On Sep 2, 4:56 pm, "MikeWhy" <[email hidden]> wrote: >> It's a great track, very thoughtfully laid out >> and finished. > > Yea, if you have the energy and strength of purpose to memorize all > the damn turns. > >Quoted text (7 lines)
> On Mon, 03 Sep 2007 13:59:24 -0700, [email hidden] wrote: >> On Sep 2, 4:56 pm, "MikeWhy" <[email hidden]> wrote: >>> It's a great track, very thoughtfully laid out >>> and finished. >> >> Yea, if you have the energy and strength of purpose to memorize all >> the damn turns.MikeWhy wrote:
How does knowing the names (in whatever language) help you getting through
all the turns as fast as possible? I can drive a few dozen tracks in my
mind, but I don't know more than 2 turns by name... =8^O
l8er
ronny
Quoted text (16 lines)
>> On Mon, 03 Sep 2007 13:59:24 -0700, [email hidden] wrote: >>> On Sep 2, 4:56 pm, "MikeWhy" <[email hidden]> wrote: >>>> It's a great track, very thoughtfully laid out >>>> and finished. >>> >>> Yea, if you have the energy and strength of purpose to memorize all >>> the damn turns. > > (Weird. My news server didn't pickup your post. I saw it in Uwe's > response...) > > I crossed that bridge long ago, back when GPL's Nurburgring was new and > fresh. It *was* difficult. The track map names defied memorization until > the nice folks here helped translate them to something I could relate to > in English. A bit of the folklore also helps you memorize the names, and > then you can label your memories of their shapes.
"Ronald Stoehr" <[email hidden]> wrote in message
news:fbk1v3$ehd$[email hidden]...
Knowing the names would serve as a common point of reference I you wanted to
discuss the track with someone.
Quoted text (22 lines)
> MikeWhy wrote: >>> On Mon, 03 Sep 2007 13:59:24 -0700, [email hidden] wrote: >>>> On Sep 2, 4:56 pm, "MikeWhy" <[email hidden]> wrote: >>>>> It's a great track, very thoughtfully laid out >>>>> and finished. >>>> >>>> Yea, if you have the energy and strength of purpose to memorize all >>>> the damn turns. >> >> (Weird. My news server didn't pickup your post. I saw it in Uwe's >> response...) >> >> I crossed that bridge long ago, back when GPL's Nurburgring was new and >> fresh. It *was* difficult. The track map names defied memorization until >> the nice folks here helped translate them to something I could relate to >> in English. A bit of the folklore also helps you memorize the names, and >> then you can label your memories of their shapes. > > How does knowing the names (in whatever language) help you getting through > all the turns as fast as possible? I can drive a few dozen tracks in my > mind, but I don't know more than 2 turns by name... =8^O >"Ronald Stoehr" <[email hidden]> wrote in message
news:fbk1v3$ehd$[email hidden]...
It's a fair question. Many tracks have fewer corners total than some
sections of the north loop. The names help to anchor things. Estoril versus
Barcelona, for example, or Kallenhardt versus Bergwerk. Or Esses, Carousel,
and Keyhole at Mid-America. You might categorize things differently. I can't
imagine *not* putting a label on it, even something made up. "The 2nd gear
hairpin leading opening onto the 4th gear left-right chicane." (But "Bit
Kurve" already sums that up for me.)
Quoted text (21 lines)
> MikeWhy wrote: >>> On Mon, 03 Sep 2007 13:59:24 -0700, [email hidden] wrote: >>>> On Sep 2, 4:56 pm, "MikeWhy" <[email hidden]> wrote: >>>>> It's a great track, very thoughtfully laid out >>>>> and finished. >>>> >>>> Yea, if you have the energy and strength of purpose to memorize all >>>> the damn turns. >> >> (Weird. My news server didn't pickup your post. I saw it in Uwe's >> response...) >> >> I crossed that bridge long ago, back when GPL's Nurburgring was new and >> fresh. It *was* difficult. The track map names defied memorization until >> the nice folks here helped translate them to something I could relate to >> in English. A bit of the folklore also helps you memorize the names, and >> then you can label your memories of their shapes. > > How does knowing the names (in whatever language) help you getting through > all the turns as fast as possible? I can drive a few dozen tracks in my > mind, but I don't know more than 2 turns by name... =8^OAlbert Ross wrote:
Agreed, but that's "something completely different" to
>>>>> Yea, if you have the energy and strength of purpose to memorize all
>>>>> the damn turns.
Just curious
ronny
Quoted text (29 lines)
> > "Ronald Stoehr" <[email hidden]> wrote in message > news:fbk1v3$ehd$[email hidden]... >> MikeWhy wrote: >>>> On Mon, 03 Sep 2007 13:59:24 -0700, [email hidden] wrote: >>>>> On Sep 2, 4:56 pm, "MikeWhy" <[email hidden]> wrote: >>>>>> It's a great track, very thoughtfully laid out >>>>>> and finished. >>>>> >>>>> Yea, if you have the energy and strength of purpose to memorize all >>>>> the damn turns. >>> >>> (Weird. My news server didn't pickup your post. I saw it in Uwe's >>> response...) >>> >>> I crossed that bridge long ago, back when GPL's Nurburgring was new >>> and fresh. It *was* difficult. The track map names defied >>> memorization until the nice folks here helped translate them to >>> something I could relate to in English. A bit of the folklore also >>> helps you memorize the names, and then you can label your memories of >>> their shapes. >> >> How does knowing the names (in whatever language) help you getting >> through >> all the turns as fast as possible? I can drive a few dozen tracks in my >> mind, but I don't know more than 2 turns by name... =8^O >> > Knowing the names would serve as a common point of reference I you > wanted to discuss the track with someone.
> Knowing the names would serve as a common point of reference I you wanted to
> discuss the track with someone.
ISI (or any developer) really needs to include the track graphic with
named corners, accessible from the race menu, in the next version. A
small, doable and meaningful enhancement. I'm still a bit murky about
the Lesmos.
<[email hidden]> wrote in message
news:[email hidden]...
http://en.wikipedia.org/wiki/Autodromo_Nazionale_Monza
Quoted text (9 lines)
> >> Knowing the names would serve as a common point of reference I you wanted >> to >> discuss the track with someone. > > ISI (or any developer) really needs to include the track graphic with > named corners, accessible from the race menu, in the next version. A > small, doable and meaningful enhancement. I'm still a bit murky about > the Lesmos.
(ADVANCE WARNING: what follows is an anal-retentive correction to an otherwise
excellent post by Mike, but we need to straighten out the local place
names ;-)
On Tue, 4 Sep 2007 05:05:56 -0500, MikeWhy wrote:
>
> Hatzenabach: slow chicanes leading up to...
>
"Hatzenbach" is the name, and they say you can only lose, but not gain
time here. Take things slowly, concentrate on the correct line and above
all, avoid throwing the hotlap away that you only just started (not as
big a problem as it was in GPL due to the "Kurzanbindung" and the much
shorter warmup lap you can do on the VLN / 24h layout).
> Quiddlebacher: bridge over the road to the town of Quiddelbach.
>
Name is "Quiddelbacher Hoehe", it's fun keeping the car straight in the
air by modulating the engine torque using the throttle and engine revs.
> Schwendenkreuz: "Swedish Cross". Very fast slightly downhill straight
"Schwedenkreuz". I think it stems from the 30-year-war or something.
>
> Fuchsrohe: "Fox Row", supposedly for the fox families that lived here during
"Fuchsroehre" (Fox tunnel / pipe)
> Adenaur Forst. "Adenaur forest." The town of Adenaur is close by.
> Increasingly slower series of 90 deg chicanes. Leads onto...
"Adenauer Forst" Adenau is the town next to the section.
>
> Metgezfeld: farm fields belonging to somebody named Metgez, presumably. Fast
"Metzgesfeld".
> Weirseifen: first of two bridges. 2nd gear left right chicane leading onto a
> fast downhill straight to...
>
"Wehrseifen": a "Wehr" is an artificial waterfall these days, but also
used to mean town defensive walls in the old days.
Also aptly named as "Grillkurve" (BBQ corner), a term which Laude
himself coined after the accident.
> Wipperman: a couple of 4th gear straights and high speed left-right
> chicanes, slightly downhill.
Wippermann ("mann" == "man" in German)
> Bruunchen: slight downhill run, 4th gear straights, 3rd gear sweeping 90 deg
> bends.
>
Bruennchen ("little well")
"Pflanzgarten"
> Dottinger Hohe: flat out run to under Antoine's Bridge, Tiergarten (tea
> garden), and slowing back to 2nd gear for the hochensrainchicane.
"Doettinger Hoehe", "Antoniousbuche" ("Buche" is a tree), and
"Tiergarten" means "Zoo" (tea garden would be "Teegarten" ;-)
All the best,
Uwe
--
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61


































