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Rec.Autos.Simulators Archive

NT2004 momo steering

9 posts by 7 people · 22 Sep 2003 08:14 UTC - 23 Sep 2003 20:53 UTC

Bruce Millar 22 Sep 2003 08:14 UTC#53626
I've seen a few posts about steering problems with NT2004 and Logi Momo. I'm having problems also. Steering seems overly twitchy, 'drifty' (is that a word) and inconsistent. FF a bit on the light/weak side also... haven't had time to mess around with setups yet, so I don't know if that will make any difference. Was just wondering if anyone has come up with any tweaks or fixes for the momo steering. I've never had problems with steeing in an EA title before.
I don't have it yet so this may not apply, but the things I always have to do with other EA/ISI games to get the steering to feel right are: - Set steering axis sensitivity to 50% - Set steering axis deadspot to 0% - Set speed sensitivity to 0% - Reduce the lock angle in the vehicle setup screen to 16% or less (probably much less for speedways) - Make sure the FF strength slider is set to a negative number - Make sure the FF type is "wheel" If that doesn't clear it up you might want to add some caster. Also, when setting axis sensitivities, if you have multiple controllers make sure you are setting it for the correct controller. Please post a reply telling us whether this works or not so that other people who have the same question won't have to ask it again. ;o) "Bruce Millar" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> I've seen a few posts about steering problems with NT2004 and Logi > Momo. I'm having problems also. Steering seems overly twitchy, > 'drifty' (is that a word) and inconsistent. FF a bit on the > light/weak side also... haven't had time to mess around with setups > yet, so I don't know if that will make any difference. Was just > wondering if anyone has come up with any tweaks or fixes for the momo > steering. I've never had problems with steeing in an EA title before.
John Bond <[email hidden]> wrote in news:[email hidden]: > Anyway to fix this problem with steering wheel.. I've tried all things > that I know of to fix this problem...... > > > John I'd say this is a legitimate topic..no ot needed. If this is a USB wheel, try powering up and then removing the usp plug. Wait a moment and reconnect. If that doesn't work, remove the wheel drivers and reboot. Windows should automatically detect the wheel. If it's not usb, then just try re-installing the drivers. dh
senojm23 22 Sep 2003 22:32 UTC↳ reply to Haqsau#53439
Thank for the input, but did not help me much, still feels way to free, just no resistance in the wheel, more like you floating around the track. Too, bad NT2004 has great graphics, but that and no AI in multi-player kills it for me. "Haqsau" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> I don't have it yet so this may not apply, but the things I always have to > do with other EA/ISI games to get the steering to feel right are: > > - Set steering axis sensitivity to 50% > - Set steering axis deadspot to 0% > - Set speed sensitivity to 0% > - Reduce the lock angle in the vehicle setup screen to 16% or less
(probably
Quoted text (24 lines)> much less for speedways) > - Make sure the FF strength slider is set to a negative number > - Make sure the FF type is "wheel" > > If that doesn't clear it up you might want to add some caster. Also, when > setting axis sensitivities, if you have multiple controllers make sure you > are setting it for the correct controller. > > Please post a reply telling us whether this works or not so that other > people who have the same question won't have to ask it again. ;o) > > > > "Bruce Millar" <[email hidden]> wrote in message > news:[email hidden]... > > I've seen a few posts about steering problems with NT2004 and Logi > > Momo. I'm having problems also. Steering seems overly twitchy, > > 'drifty' (is that a word) and inconsistent. FF a bit on the > > light/weak side also... haven't had time to mess around with setups > > yet, so I don't know if that will make any difference. Was just > > wondering if anyone has come up with any tweaks or fixes for the momo > > steering. I've never had problems with steeing in an EA title before. > >
"Dave Henrie" <[email hidden]> kirjoitti viestiss� news:[email hidden]...
Quoted text (11 lines)> John Bond <[email hidden]> wrote in > news:[email hidden]: > > > Anyway to fix this problem with steering wheel.. I've tried all things > > that I know of to fix this problem...... > > I'd say this is a legitimate topic..no ot needed. > If this is a USB wheel, try powering up and then removing the usp plug. > Wait a moment and reconnect. If that doesn't work, remove the wheel > drivers and reboot. Windows should automatically detect the wheel. > If it's not usb, then just try re-installing the drivers.
I had the same problem a couple of times with my non-FF Sidewinder wheel (USB). None of the above "tricks" worked. The only thing that did work for me was to connect the wheel to another computer, and then back to the gaming machine. - Igor -
OK - here is the follow up:
Quoted text (9 lines)> > - Set steering axis sensitivity to 50% > - Set steering axis deadspot to 0% > - Set speed sensitivity to 0% > - Reduce the lock angle in the vehicle setup screen to 16% or less (probably > much less for speedways) > - Make sure the FF strength slider is set to a negative number > - Make sure the FF type is "wheel" >
Much better using these settings! The most improvement was made by setting the FF to negative 100%. I had forgotten that all of the EA F1 titles and mods work best on my rig at that setting. I am experimenting with steering axis sensitivity also, right now ive got it set to 30%. Steering does not feel light anymore and there is far more control. The light feeling, lagginess and "driftiness" is gone. The only complaint I still have is that the FF seems to give too much of a "jolt" (unrealistic) to the wheel when you hit small bumps on a straight stretch, but I have not even begun tweaking that. All in all, I am now satisfied, it controls as well as any other title now.
Yeah, the FF still isn't quite right to me. Can't put my finger on the problem but it certainly doesn't feel as good as GTR 2002 or F1C. Other than the FF, the game seems quite solid so far. Doesn't really feel that much different than N2003 so if the net code improves a bit, Papy Nascar fans should feel quite at home. The cars actually convey the feeling of gripping the road very well which has often been lacking in Papy games (though N2003 is pretty good in that respect.) Haven't tested the AI or the career mode yet. The dedicated server seems quite good but there's no admin access - only a simple voting system.
"Steve Simpson" <[email hidden]> wrote in message news:<bkpd0k$4aplp$[email hidden]>...
Quoted text (9 lines)> Yeah, the FF still isn't quite right to me. Can't put my finger on the > problem but it certainly doesn't feel as good as GTR 2002 or F1C. Other > than the FF, the game seems quite solid so far. Doesn't really feel that > much different than N2003 so if the net code improves a bit, Papy Nascar > fans should feel quite at home. The cars actually convey the feeling of > gripping the road very well which has often been lacking in Papy games > (though N2003 is pretty good in that respect.) Haven't tested the AI or the > career mode yet. The dedicated server seems quite good but there's no admin > access - only a simple voting system.
Steve - I found your comment very interesting. I agree that there is something not quite right with the FF (its close, but something....) and also I find that the feeling of the car gripping the road is quite nice, better than the Papy Nascar titles IMO.

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