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NR2003 Opengl sunglare bug

14 posts by 8 people · 30 Sep 2003 23:25 UTC - 02 Oct 2003 16:51 UTC

extractor 30 Sep 2003 23:25 UTC#52978
I know this has been an issue since NR2003 came out. You have to shut off Sunglare effects with open gl with nvidia cards, works without a problem in directx. Anyone have a soluton, since opengl tends to give me a slightly higher fps. Thought this issue would be resolved with the patch. Is this a nvidia driver issue or a papy issue? Relevant specs: GF4 Ti4400, P42.25 GHz Thanks
On Tue, 30 Sep 2003 23:25:54 GMT, extractor<=removespam=>@lycos.com wrote: >I know this has been an issue since NR2003 came out. You have to shut >off Sunglare effects with open gl with nvidia cards, works without a >problem in directx. Weird. I run sunglare in opengl and I'm not seeing any rendering bugs or significant performance hits. This is on a ti4400. Jason
"extractor @lycos.com" <=removespam=> wrote in message news:[email hidden]... > I know this has been an issue since NR2003 came out. You have to shut > off Sunglare effects with open gl with nvidia cards, I don't have to. works without a
Quoted text (7 lines)> problem in directx. Anyone have a soluton, since opengl tends to give > me a slightly higher fps. Thought this issue would be resolved with > the patch. Is this a nvidia driver issue or a papy issue? > > Relevant specs: GF4 Ti4400, P42.25 GHz > > Thanks
I think this problem was rather limited and specific. I think it was related to using Aniso and FSAA, and then the stutters only occurred under specific circumstances at specific tracks and only at specific track locations. I think I saw them in T3 or T4 of Michigan, with sunny weather. A very brief slowdown in framerate. Still driveable but noticeable. I also think you'd probably never see it on add-on road courses, as they have different lightmaps (or none at all) etc. Achim "jason moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> On Tue, 30 Sep 2003 23:25:54 GMT, extractor<=removespam=>@lycos.com > wrote: > > >I know this has been an issue since NR2003 came out. You have to shut > >off Sunglare effects with open gl with nvidia cards, works without a > >problem in directx. > > Weird. I run sunglare in opengl and I'm not seeing any rendering bugs > or significant performance hits. This is on a ti4400. > > Jason
Funny thing is, with my old GF3 Ti200 I never had this problem. Then I 'upgraded' to a FX5900Ultra and I get 7fps whenever the sun comes out, using the same drivers. Madness. massivechicken. "extractor @lycos.com" <=removespam=> wrote in message news:[email hidden]...
Quoted text (9 lines)> I know this has been an issue since NR2003 came out. You have to shut > off Sunglare effects with open gl with nvidia cards, works without a > problem in directx. Anyone have a soluton, since opengl tends to give > me a slightly higher fps. Thought this issue would be resolved with > the patch. Is this a nvidia driver issue or a papy issue? > > Relevant specs: GF4 Ti4400, P42.25 GHz > > Thanks
"massivechicken" <[email hidden]> wrote in message news:3f7ad5c6$0$23586$[email hidden]... > Funny thing is, with my old GF3 Ti200 I never had this problem. Then I > 'upgraded' to a FX5900Ultra and I get 7fps whenever the sun comes out,using > the same drivers. Madness. > > massivechicken. Are you using any FSAA and AF? I'm betting you are now, and were not with the GF3. The problem is the combo of sunglare and FSAA. Personaly I always ran D3D because IMO the image quality was better. Of course I now have a 9700 pro instead of my GF3 so I'd run D3D anyway. MadDAWG
"Joachim Trensz" <[email hidden]> wrote in message news:ble4l1$b93lj$[email hidden]... > I think this problem was rather limited and specific. I think it wasrelated > to using Aniso and FSAA, and then the stutters only occurred underspecific > circumstances at specific tracks and only at specific track locations. > > I think I saw them in T3 or T4 of Michigan, with sunny weather. A verybrief > slowdown in framerate. Still driveable but noticeable. I also think you'd > probably never see it on add-on road courses, as they have different > lightmaps (or none at all) etc. > > Achim > You can add Hillside, I think it is, to that list. In T3-T4 with 4X FSAA and 4X AF turned on, the sun glare in that corner drops my FPS from the mid 90's with a handful of AI cars around me to nearly 30FPS. This is in OGL @ 1024x768x32, with a GF FX 5600 Ultra with the 45.23 drivers in WinXP Pro in an AMD 2800+ system with a gig of DDR. I tend to run a lot of eye candy (but not all) so flipping off the glare is no biggie to me. I'd rather have the 90-120 FPS everywhere and this sun thing is a recent addition to a sim that I raced for years prior without it and had great enjoyment. I don't need it now to enjoy it any better personally.
That is very weird I' know of other who have the problem. Are you sure you are running opengl? It takes a huge performace drop in turn 1 I belvie at Daytona or dega. On Tue, 30 Sep 2003 23:42:25 GMT, [email hidden] (jason moyer) wrote:
Quoted text (11 lines)>On Tue, 30 Sep 2003 23:25:54 GMT, extractor<=removespam=>@lycos.com >wrote: > >>I know this has been an issue since NR2003 came out. You have to shut >>off Sunglare effects with open gl with nvidia cards, works without a >>problem in directx. > >Weird. I run sunglare in opengl and I'm not seeing any rendering bugs >or significant performance hits. This is on a ti4400. > >Jason
You're right I do run 4x AA, and Ansio is off, its the AA with opengl. So besides shutting off sun glare, or AA,i is this a bug on Nvida's part or Papy's? On Wed, 1 Oct 2003 10:54:31 +0200, "Joachim Trensz" <[email hidden]> wrote:
Quoted text (27 lines)>I think this problem was rather limited and specific. I think it was related >to using Aniso and FSAA, and then the stutters only occurred under specific >circumstances at specific tracks and only at specific track locations. > >I think I saw them in T3 or T4 of Michigan, with sunny weather. A very brief >slowdown in framerate. Still driveable but noticeable. I also think you'd >probably never see it on add-on road courses, as they have different >lightmaps (or none at all) etc. > >Achim > > > >"jason moyer" <[email hidden]> wrote in message >news:[email hidden]... >> On Tue, 30 Sep 2003 23:25:54 GMT, extractor<=removespam=>@lycos.com >> wrote: >> >> >I know this has been an issue since NR2003 came out. You have to shut >> >off Sunglare effects with open gl with nvidia cards, works without a >> >problem in directx. >> >> Weird. I run sunglare in opengl and I'm not seeing any rendering bugs >> or significant performance hits. This is on a ti4400. >> >> Jason >
I don't remember whose fault it is. "extractor @lycos.com" <=removespam=> wrote in message news:[email hidden]...
Quoted text (8 lines)> You're right I do run 4x AA, and Ansio is off, its the AA with opengl. > So besides shutting off sun glare, or AA,i is this a bug on Nvida's > part or Papy's? > > On Wed, 1 Oct 2003 10:54:31 +0200, "Joachim Trensz" <[email hidden]> > wrote: > > >I think this problem was rather limited and specific. I think it was
related > >to using Aniso and FSAA, and then the stutters only occurred underspecific > >circumstances at specific tracks and only at specific track locations. > > > >I think I saw them in T3 or T4 of Michigan, with sunny weather. A verybrief
Quoted text (23 lines)> >slowdown in framerate. Still driveable but noticeable. I also think you'd > >probably never see it on add-on road courses, as they have different > >lightmaps (or none at all) etc. > > > >Achim > > > > > > > >"jason moyer" <[email hidden]> wrote in message > >news:[email hidden]... > >> On Tue, 30 Sep 2003 23:25:54 GMT, extractor<=removespam=>@lycos.com > >> wrote: > >> > >> >I know this has been an issue since NR2003 came out. You have to shut > >> >off Sunglare effects with open gl with nvidia cards, works without a > >> >problem in directx. > >> > >> Weird. I run sunglare in opengl and I'm not seeing any rendering bugs > >> or significant performance hits. This is on a ti4400. > >> > >> Jason > > >
"Joachim Trensz" <[email hidden]> wrote in message news:blgpd4$c525j$[email hidden]... > I don't remember whose fault it is. > IIRC its more of an openGL thing than a Papy or Nvidia thing. If you want both just run in D3D. From what I have seen there isn't near as much differance in frame rates in NR2003 as there was in the past. MadDAWG
Hit the nail on the head MadDAWG, thanks! massivechicken "MadDAWG" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> > "massivechicken" <[email hidden]> wrote in message > news:3f7ad5c6$0$23586$[email hidden]... > > Funny thing is, with my old GF3 Ti200 I never had this problem. Then I > > 'upgraded' to a FX5900Ultra and I get 7fps whenever the sun comes out, > using > > the same drivers. Madness. > > > > massivechicken. > > Are you using any FSAA and AF? I'm betting you are now, and were not with > the GF3. The problem is the combo of sunglare and FSAA. Personaly I
always
Quoted text (7 lines)> ran D3D because IMO the image quality was better. Of course I now have a > 9700 pro instead of my GF3 so I'd run D3D anyway. > > > MadDAWG > >
On Thu, 02 Oct 2003 05:10:36 GMT, extractor<=removespam=>@lycos.com wrote: >That is very weird I' know of other who have the problem. Are you >sure you are running opengl? It takes a huge performace drop in turn >1 I belvie at Daytona or dega. I read your other thread. I believe the problem is limited to running 4x FSAA and AA. I do see the same problem you are if I crank both of those up in OGL. Since I don't run with either enabled, I hadn't seen the problem before. Jason
Larry 02 Oct 2003 16:51 UTC↳ reply to extractor#52836
They didn't fix this in the patch ? Larry "extractor @lycos.com" <=removespam=> wrote in message news:[email hidden]...
Quoted text (9 lines)> I know this has been an issue since NR2003 came out. You have to shut > off Sunglare effects with open gl with nvidia cards, works without a > problem in directx. Anyone have a soluton, since opengl tends to give > me a slightly higher fps. Thought this issue would be resolved with > the patch. Is this a nvidia driver issue or a papy issue? > > Relevant specs: GF4 Ti4400, P42.25 GHz > > Thanks

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