I know this has been an issue since NR2003 came out. You have to shut
off Sunglare effects with open gl with nvidia cards, works without a
problem in directx. Anyone have a soluton, since opengl tends to give
me a slightly higher fps. Thought this issue would be resolved with
the patch. Is this a nvidia driver issue or a papy issue?
Relevant specs: GF4 Ti4400, P42.25 GHz
Thanks
On Tue, 30 Sep 2003 23:25:54 GMT, extractor<=removespam=>@lycos.com
wrote:
>I know this has been an issue since NR2003 came out. You have to shut
>off Sunglare effects with open gl with nvidia cards, works without a
>problem in directx.
Weird. I run sunglare in opengl and I'm not seeing any rendering bugs
or significant performance hits. This is on a ti4400.
Jason
"extractor @lycos.com" <=removespam=> wrote in message
news:[email hidden]...
> I know this has been an issue since NR2003 came out. You have to shut
> off Sunglare effects with open gl with nvidia cards,
I don't have to.
works without a
Quoted text (7 lines)
> problem in directx. Anyone have a soluton, since opengl tends to give > me a slightly higher fps. Thought this issue would be resolved with > the patch. Is this a nvidia driver issue or a papy issue? > > Relevant specs: GF4 Ti4400, P42.25 GHz > > ThanksI think this problem was rather limited and specific. I think it was related
to using Aniso and FSAA, and then the stutters only occurred under specific
circumstances at specific tracks and only at specific track locations.
I think I saw them in T3 or T4 of Michigan, with sunny weather. A very brief
slowdown in framerate. Still driveable but noticeable. I also think you'd
probably never see it on add-on road courses, as they have different
lightmaps (or none at all) etc.
Achim
"jason moyer" <[email hidden]> wrote in message
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Quoted text (11 lines)
> On Tue, 30 Sep 2003 23:25:54 GMT, extractor<=removespam=>@lycos.com > wrote: > > >I know this has been an issue since NR2003 came out. You have to shut > >off Sunglare effects with open gl with nvidia cards, works without a > >problem in directx. > > Weird. I run sunglare in opengl and I'm not seeing any rendering bugs > or significant performance hits. This is on a ti4400. > > JasonFunny thing is, with my old GF3 Ti200 I never had this problem. Then I
'upgraded' to a FX5900Ultra and I get 7fps whenever the sun comes out, using
the same drivers. Madness.
massivechicken.
"extractor @lycos.com" <=removespam=> wrote in message
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Quoted text (9 lines)
> I know this has been an issue since NR2003 came out. You have to shut > off Sunglare effects with open gl with nvidia cards, works without a > problem in directx. Anyone have a soluton, since opengl tends to give > me a slightly higher fps. Thought this issue would be resolved with > the patch. Is this a nvidia driver issue or a papy issue? > > Relevant specs: GF4 Ti4400, P42.25 GHz > > Thanks
"massivechicken" <[email hidden]> wrote in message
news:3f7ad5c6$0$23586$[email hidden]...
> Funny thing is, with my old GF3 Ti200 I never had this problem. Then I
> 'upgraded' to a FX5900Ultra and I get 7fps whenever the sun comes out,using
> the same drivers. Madness.
>
> massivechicken.
Are you using any FSAA and AF? I'm betting you are now, and were not with
the GF3. The problem is the combo of sunglare and FSAA. Personaly I always
ran D3D because IMO the image quality was better. Of course I now have a
9700 pro instead of my GF3 so I'd run D3D anyway.
MadDAWG
"Joachim Trensz" <[email hidden]> wrote in message
news:ble4l1$b93lj$[email hidden]...
> I think this problem was rather limited and specific. I think it wasrelated
> to using Aniso and FSAA, and then the stutters only occurred underspecific
> circumstances at specific tracks and only at specific track locations.
>
> I think I saw them in T3 or T4 of Michigan, with sunny weather. A verybrief
> slowdown in framerate. Still driveable but noticeable. I also think you'd
> probably never see it on add-on road courses, as they have different
> lightmaps (or none at all) etc.
>
> Achim
>
You can add Hillside, I think it is, to that list. In T3-T4 with 4X FSAA
and 4X AF turned on, the sun glare in that corner drops my FPS from the mid
90's with a handful of AI cars around me to nearly 30FPS. This is in OGL @
1024x768x32, with a GF FX 5600 Ultra with the 45.23 drivers in WinXP Pro in
an AMD 2800+ system with a gig of DDR.
I tend to run a lot of eye candy (but not all) so flipping off the glare is
no biggie to me. I'd rather have the 90-120 FPS everywhere and this sun
thing is a recent addition to a sim that I raced for years prior without it
and had great enjoyment. I don't need it now to enjoy it any better
personally.
That is very weird I' know of other who have the problem. Are you
sure you are running opengl? It takes a huge performace drop in turn
1 I belvie at Daytona or dega.
On Tue, 30 Sep 2003 23:42:25 GMT, [email hidden] (jason moyer)
wrote:
Quoted text (11 lines)
>On Tue, 30 Sep 2003 23:25:54 GMT, extractor<=removespam=>@lycos.com >wrote: > >>I know this has been an issue since NR2003 came out. You have to shut >>off Sunglare effects with open gl with nvidia cards, works without a >>problem in directx. > >Weird. I run sunglare in opengl and I'm not seeing any rendering bugs >or significant performance hits. This is on a ti4400. > >JasonYou're right I do run 4x AA, and Ansio is off, its the AA with opengl.
So besides shutting off sun glare, or AA,i is this a bug on Nvida's
part or Papy's?
On Wed, 1 Oct 2003 10:54:31 +0200, "Joachim Trensz" <[email hidden]>
wrote:
Quoted text (27 lines)
>I think this problem was rather limited and specific. I think it was related >to using Aniso and FSAA, and then the stutters only occurred under specific >circumstances at specific tracks and only at specific track locations. > >I think I saw them in T3 or T4 of Michigan, with sunny weather. A very brief >slowdown in framerate. Still driveable but noticeable. I also think you'd >probably never see it on add-on road courses, as they have different >lightmaps (or none at all) etc. > >Achim > > > >"jason moyer" <[email hidden]> wrote in message >news:[email hidden]... >> On Tue, 30 Sep 2003 23:25:54 GMT, extractor<=removespam=>@lycos.com >> wrote: >> >> >I know this has been an issue since NR2003 came out. You have to shut >> >off Sunglare effects with open gl with nvidia cards, works without a >> >problem in directx. >> >> Weird. I run sunglare in opengl and I'm not seeing any rendering bugs >> or significant performance hits. This is on a ti4400. >> >> Jason >I don't remember whose fault it is.
"extractor @lycos.com" <=removespam=> wrote in message
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related
> >to using Aniso and FSAA, and then the stutters only occurred underspecific
> >circumstances at specific tracks and only at specific track locations.
> >
> >I think I saw them in T3 or T4 of Michigan, with sunny weather. A verybrief
Quoted text (8 lines)
> You're right I do run 4x AA, and Ansio is off, its the AA with opengl. > So besides shutting off sun glare, or AA,i is this a bug on Nvida's > part or Papy's? > > On Wed, 1 Oct 2003 10:54:31 +0200, "Joachim Trensz" <[email hidden]> > wrote: > > >I think this problem was rather limited and specific. I think it wasQuoted text (23 lines)
> >slowdown in framerate. Still driveable but noticeable. I also think you'd > >probably never see it on add-on road courses, as they have different > >lightmaps (or none at all) etc. > > > >Achim > > > > > > > >"jason moyer" <[email hidden]> wrote in message > >news:[email hidden]... > >> On Tue, 30 Sep 2003 23:25:54 GMT, extractor<=removespam=>@lycos.com > >> wrote: > >> > >> >I know this has been an issue since NR2003 came out. You have to shut > >> >off Sunglare effects with open gl with nvidia cards, works without a > >> >problem in directx. > >> > >> Weird. I run sunglare in opengl and I'm not seeing any rendering bugs > >> or significant performance hits. This is on a ti4400. > >> > >> Jason > > >
"Joachim Trensz" <[email hidden]> wrote in message
news:blgpd4$c525j$[email hidden]...
> I don't remember whose fault it is.
>
IIRC its more of an openGL thing than a Papy or Nvidia thing. If you want
both just run in D3D. From what I have seen there isn't near as much
differance in frame rates in NR2003 as there was in the past.
MadDAWG
Hit the nail on the head MadDAWG, thanks!
massivechicken
"MadDAWG" <[email hidden]> wrote in message
news:[email hidden]...
always
Quoted text (12 lines)
> > "massivechicken" <[email hidden]> wrote in message > news:3f7ad5c6$0$23586$[email hidden]... > > Funny thing is, with my old GF3 Ti200 I never had this problem. Then I > > 'upgraded' to a FX5900Ultra and I get 7fps whenever the sun comes out, > using > > the same drivers. Madness. > > > > massivechicken. > > Are you using any FSAA and AF? I'm betting you are now, and were not with > the GF3. The problem is the combo of sunglare and FSAA. Personaly IQuoted text (7 lines)
> ran D3D because IMO the image quality was better. Of course I now have a > 9700 pro instead of my GF3 so I'd run D3D anyway. > > > MadDAWG > >On Thu, 02 Oct 2003 05:10:36 GMT, extractor<=removespam=>@lycos.com
wrote:
>That is very weird I' know of other who have the problem. Are you
>sure you are running opengl? It takes a huge performace drop in turn
>1 I belvie at Daytona or dega.
I read your other thread. I believe the problem is limited to running
4x FSAA and AA. I do see the same problem you are if I crank both of
those up in OGL. Since I don't run with either enabled, I hadn't seen
the problem before.
Jason
They didn't fix this in the patch ?
Larry
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