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Rec.Autos.Simulators Archive

GP3 , bad graphics ????

9 posts by 9 people · 25 Jul 2000 - 26 Jul 2000 08:31 UTC

CC 25 Jul 2000#526946
The screenshots are from the game.
Patrick Dogge 25 Jul 2000 20:48 UTC#250759
I really don't get this. I am not a guy that downloads warez (because I have a slow connection to be honest), but I really don't understand why everybody that plays the warez version complains about bad graphics while all I see are gorgeous screenshots and movies??? Do I have bad taste? are those screenshots from another game? or is the warez version not the final? Please tell me whats going on here Gr. Buzz
Carl Cottrell 25 Jul 2000 21:42 UTC#250694
The screenshots are from the game. Patrick Dogge <[email hidden]> wrote in message news:8lkufm$lc4$[email hidden]... > I really don't get this. I am not a guy that downloads warez (because Ihave > a slow connection to be honest), but I really don't understand whyeverybody
Quoted text (12 lines)> that plays the warez version complains about bad graphics while all I see > are gorgeous screenshots and movies??? > > Do I have bad taste? are those screenshots from another game? or is the > warez version not the final? > > Please tell me whats going on here > > Gr. Buzz > > >
Sjon Stigter 25 Jul 2000 22:51 UTC#250561
you're right Patrick... When the shots where released everybody seemed to be raving about the screenshots and movies... My warez version of GP3 shows the exact same graphics and detail like those shots did and now all of a sudden people are shouting that the graphics are bad?? I really don't get... I like them, they are not groundbreaking or anything but they're very good non te less... -- Sjon Patrick Dogge <[email hidden]> wrote in message news:8lkufm$lc4$[email hidden]... > I really don't get this. I am not a guy that downloads warez (because Ihave > a slow connection to be honest), but I really don't understand whyeverybody
Quoted text (12 lines)> that plays the warez version complains about bad graphics while all I see > are gorgeous screenshots and movies??? > > Do I have bad taste? are those screenshots from another game? or is the > warez version not the final? > > Please tell me whats going on here > > Gr. Buzz > > >
EldredP 26 Jul 2000#250638
In article <8lkufm$lc4$[email hidden]>, "Patrick Dogge" <[email hidden]> writes:
Quoted text (9 lines)>I really don't get this. I am not a guy that downloads warez (because I have >a slow connection to be honest), but I really don't understand why everybody >that plays the warez version complains about bad graphics while all I see >are gorgeous screenshots and movies??? > >Do I have bad taste? are those screenshots from another game? or is the >warez version not the final? > >Please tell me whats going on here
A few possibilities: 1. The screen shots were 'doctored' 2. The machine the shots from was one step below a Cray in computing power. 3. The people posting don't have a powerfull enough system to see the same graphics. 4. Their systems aren't configured correctly. Pick one(I'm sure I've left out one or two...<g>) Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +69.95 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Jeneral 26 Jul 2000 04:59 UTC#250687
"Patrick Dogge" <[email hidden]> wrote in message news:8lkufm$lc4$[email hidden]... > I really don't get this. I am not a guy that downloads warez (because Ihave > a slow connection to be honest), but I really don't understand whyeverybody
Quoted text (7 lines)> that plays the warez version complains about bad graphics while all I see > are gorgeous screenshots and movies??? > > Do I have bad taste? are those screenshots from another game? or is the > warez version not the final? > > Please tell me whats going on here
I believe what most people are complaining about is the lack of filtering used in the Hardware 3D mode. Some objects are filtered (cars, signs, etc...) and some aren't (tire barriers, shadows, etc...). Why Mr. Crammond decided to use this approach, we'll never know. If you've played any current 3D game, almost all objects are filtered. As you approach an object, the 3D card will make it look a little fuzzier to eliminate the blockiness inherent with enlarging a smaller bitmap. (To try this, use a graphics program like MS Paint and open any picture. Next, zoom into the picture at 400% or greater. Notice the blockiness? ). My biggest gripe with the graphics is the floating AI cars. GP3 now has banking on most tracks. When following an AI car down a banking, only one side of the AI car appears to be actually making contact with the track surface. Sometimes, (at the Loew's hairpin) the AI cars will vary quickly between making contact with all four wheels to only two wheels. It almost creates a strange animation-type effect with one side of the car lifting itself up and down from the track. Other times, the shadows below the AI cars make them look like they're floating in the air. Does this make the graphics bad? Well, it depends on what you demand as an individual. I think the game looks very nice. The backdrops at some of the tracks are gorgeous. Austria, Spa, Monaco and a few others come to mind. And we won't even get into the weather effects. : ) Michael M
GD 26 Jul 2000 06:25 UTC#250455
In article <Seuf5.12612$[email hidden]>, [email hidden] says... > >My biggest gripe with the graphics is the floating AI cars. GP3 now has >banking on most tracks. When following an AI car down a banking, only one >side of the AI car appears to be actually making contact with the track >surface. Those out there who make add on tracks for GP2 have known this for a while. It seems that in the track file format, there were some unused 'commands' such as the one to add banking. Since GP2 doesnt really support it (in the exact same way you describe for GP3), none of the GP2 tracks that came with the game had any banking implimented. Why on earth they chose to impliment it in GP3 when it was known to not work properly is anyones guess. What is happening of course is that there two ways to draw the car: (ignoring the long distance sprites) - the 'simple' way where the car is flat, or - the complex way during a crash, or bumping over a kerb, or as seen by the TV cameras, where the car is not neccesarily flat on the ground, but all aspects of the physical environment are also taken into account (such as the height of the kerb or the banking on the track). ...and what is happening is that it isnt always drawing the car in the same way when on the banked section of road. Yeah, its dumb, but it makes the game go faster to draw in simple mode. I wish it was an option we could adjust.
ymenard 26 Jul 2000 08:03 UTC#250483
"GD" <[email hidden]> wrote > Why on earth they chose to impliment it in GP3 when it was known > to not work properly is anyones guess. I think this summarise most of the GP3 features. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
dt21 26 Jul 2000 08:31 UTC#250348
Quoted text (13 lines)>"Patrick Dogge" <[email hidden]> wrote in message >news:8lkufm$lc4$[email hidden]... >> I really don't get this. I am not a guy that downloads warez (because I >have >> a slow connection to be honest), but I really don't understand why >everybody >> that plays the warez version complains about bad graphics while all I see >> are gorgeous screenshots and movies??? >> >> Do I have bad taste? are those screenshots from another game? or is the >> warez version not the final? >> >> Please tell me whats going on here
Another explanation could be that the screenshots you see are reduced in size, if you take a screenshot of a game running in 1024x768 and then reduce the screenshot to 800x600 or 640x480 it tends to give the picture a smoothed out look and makes the details in the game look clearer than they are when playing because the reduction in size reduces the jagged edges or anitaliasing that is visible when playing. With movies it's even more extreme, since the movies are usually only 320x240 or smaller, try playing one of those movie at full screen and see how blocky they look and that will give you a more realistic image of what to expect when you see the game which does have very aged looking graphics. The graphics in GP3 look blocky and pixelized and it lacks the smooth surfaces and car reflections that most of the other recent F1 sims have, and the textures on the road surfaces tend to look really blocky too, especially if you slow down and look at them a low speed, as do the trackside graphics, but the worst part of the graphics in GP3 is the cockpit itself, the steering wheel and inner cockpit has a very jagged look with really faded color that sticks out like a sore thumb from the track graphics which are much smoother, so the entire cockpit tends to look like a cardboard cutout that's just been slapped over the track graphics, the graphics overall would be good for a sim from 1995, but not for todays standards.

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