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NR2003 TA AI : where to find it ?

17 posts by 8 people · 05 Oct 2003 09:13 UTC - 16 Oct 2003 19:31 UTC

LoOZR37 05 Oct 2003 09:13 UTC#52637
I've just read in this newsgroup that there is AI for the converted road courses I didn't know that. Actually I was waiting for the final TA-mod to see it implemented. Where do I find it ? Thanx in advance Greetz, Franky
LoOZR37 wrote:
Quoted text (7 lines)> > I've just read in this newsgroup that there is AI for the converted road > courses > I didn't know that. > Actually I was waiting for the final TA-mod to see it implemented. > > Where do I find it ?
It's included in David Noonan's converter http://www.sim-garage.co.uk/ Sounds like you are running with the PWF Beta tracks ? Can't comment on those since I haven't tried them, wish I had more time for sim racing so I could try all the various stuff that's being released left, right and center these days Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
> I've just read in this newsgroup that there is AI for the converted road > courses > I didn't know that. > Actually I was waiting for the final TA-mod to see it implemented. > > Where do I find it ? I am using the AI that came with the downloads from PWF http://www.onlineracin.com/pwf/ (Kyalami) - and the US Pits http://www.theuspits.com/ (Cleveland). I have fiddled with opponent ratings (made them higher and closer ranges) to get a good close grid having imported touring car skins from Eurospeed (http://www.eurospeed.oteracing.net/modules/news/) with the default ratings. The result was excellent. Cheers Tony --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.522 / Virus Database: 320 - Release Date: 29/09/2003
Tony Rickard wrote:
Quoted text (19 lines)> > > I've just read in this newsgroup that there is AI for the converted road > > courses > > I didn't know that. > > Actually I was waiting for the final TA-mod to see it implemented. > > > > Where do I find it ? > > I am using the AI that came with the downloads from PWF > http://www.onlineracin.com/pwf/ (Kyalami) - and the US Pits > http://www.theuspits.com/ (Cleveland). > > I have fiddled with opponent ratings (made them higher and closer ranges) > to get > a good close grid having imported touring car skins from Eurospeed > (http://www.eurospeed.oteracing.net/modules/news/) with the default > ratings. > > The result was excellent.
DOH ! Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
"Goy Larsen" wrote: > > I am using the AI that came with the downloads from PWF > > http://www.onlineracin.com/pwf/ (Kyalami) - and the US Pits > > http://www.theuspits.com/ (Cleveland). > > DOH ! I think I've missed something! How is it that the converted tracks like Kyalami & Cleveland are available for download now rather than being converted from existing Papy products that you needed to own? Where does that leave the Dave Noonan converter? Cheers Tony --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.522 / Virus Database: 320 - Release Date: 29/09/2003
In article <hqSfb.9396$[email hidden]>, [email hidden] says...
Quoted text (13 lines)> "Goy Larsen" wrote: > > > > I am using the AI that came with the downloads from PWF > > > http://www.onlineracin.com/pwf/ (Kyalami) - and the US Pits > > > http://www.theuspits.com/ (Cleveland). > > > > DOH ! > > I think I've missed something! How is it that the converted tracks like > Kyalami & Cleveland are available for download now rather than being > converted from existing Papy products that you needed to own? Where does > that leave the Dave Noonan converter? >
I'm not sure, but I think PWF copied the GPL Kyalami & Silverstone from scratch, and Cleveland was done from scratch by The Pits as well. I *think* the release of the Sandbox utility gave people the ability to pretty much duplicate any track from previous sims. Granted, it's a lot more work than using Dave's converter, but it's free. When I announced (in RASCAR) that we'd be racing at converted GPL tracks during Nascar's off-weeks, and that everyone that wanted to race on those tracks would be required to purchase dave's converter and own a copy of GPL, a lot of people got downright pissed off because they had to spend money. This, despite the fact that the total outlay for about 10 more tracks would have been under $30 if you count the cost of Dave's converter and a copy of GPL. Unless you want the tracks "right now", the release of the Sandbox utility has pretty much eliminated the need for Dave's converter. We're going to see a lot morew tracks released that duplicate te tracks available in past sims, and as long as a reliable track maker like The Pits or PWF creates them, they'll probably be better versions than the converte ones since they'll be created from the ground up specifically for use within NR2K3.
"John Simmons" wrote:
Quoted text (7 lines)> Unless you want the tracks "right now", the release of the Sandbox > utility has pretty much eliminated the need for Dave's converter. > We're going to see a lot morew tracks released that duplicate te > tracks available in past sims, and as long as a reliable track maker > like The Pits or PWF creates them, they'll probably be better > versions than the converte ones since they'll be created from the > ground up specifically for use within NR2K3.
I am pretty sure these are modified variants of the conversions. Cleveland definitely states it is a Dave Noonan conversion and is downloadable from the US Pits. The license agreement when installing is under copyright of David Noonan. The agreement is that it cannot be distributed without prior agreement from DN or The Pits. I wondered why they were being distributed free now and did not require the purchase of the converter nor the requirement to have the original tracks to convert from. The AI on non Papy created GPL tracks was generally not as good as originals. That is why I was surprised at the AI in a converted track for NR2003. Cheers Tony --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.522 / Virus Database: 320 - Release Date: 29/09/2003
On Sun, 05 Oct 2003 10:05:17 GMT, "Tony Rickard" <[email hidden]> wrote:
Quoted text (18 lines)>> I've just read in this newsgroup that there is AI for the converted road >> courses >> I didn't know that. >> Actually I was waiting for the final TA-mod to see it implemented. >> >> Where do I find it ? > >I am using the AI that came with the downloads from PWF >http://www.onlineracin.com/pwf/ (Kyalami) - and the US Pits >http://www.theuspits.com/ (Cleveland). > >I have fiddled with opponent ratings (made them higher and closer ranges) >to get >a good close grid having imported touring car skins from Eurospeed >(http://www.eurospeed.oteracing.net/modules/news/) with the default >ratings. > >The result was excellent.
Well, the lp lines need fiddling with at some courses. The Spa AI doesn't take the righthander right before La Carriere flat out like humans do, and slows down at the start-finish. The Ring AI has some problems in some spots (has problems navigating in Hatzenbach, coming out of Adenaur-Forst it tends to run in the grass to the left, and will spin a third of the time in the esses after Pflanzgarten). John DiFool, dreaming of a modernized PWF Nordschliefe... [i.e. curbs, widened a bit, as was clear from a Speed channel bit I saw yesterday]
On Sun, 05 Oct 2003 11:48:58 GMT, John Simmons <[email hidden]> wrote: >I *think* the release of the Sandbox utility gave people the ability >to pretty much duplicate any track from previous sims. Granted, it's >a lot more work than using Dave's converter, but it's free. Nope. Sandbox, at this point in time, can not be used as a conversion tool. Someone is working on a GPL .trk to N2003 .ptf converter however, which will allow at least the base track and textures to be imported into sandbox. Unless they have a tool they aren't telling us about, all the PWF tracks are modified versions of tracks made with Noonan's converter. Jason
On Sun, 05 Oct 2003 13:31:21 GMT, John DiFool <[email hidden]> wrote: > John DiFool, dreaming of a modernized PWF Nordschliefe... >[i.e. curbs, widened a bit, as was clear from a Speed channel >bit I saw yesterday] Wider, curbed, flatter, armco'd, and with the go-kart track tacked on to the beginning instead of the old Castrol bit. Sounds horrible. =) Jason
Goy Larsen <[email hidden]> wrote in news:[email hidden]:
Quoted text (9 lines)> Can't comment on those since I haven't tried them, wish I had more time > for sim racing so I could try all the various stuff that's being > released left, right and center these days > > > Beers and cheers > (uncle) Goy > "goyl at nettx dot no" >
Have you wandered over to <cough>Blackhole<coughbeta>Motor<coughV8's>sports lately? dave henrie
On Sun, 05 Oct 2003 14:50:19 GMT, [email hidden] (jason moyer) wrote:
Quoted text (11 lines)>On Sun, 05 Oct 2003 13:31:21 GMT, John DiFool ><[email hidden]> wrote: > >> John DiFool, dreaming of a modernized PWF Nordschliefe... >>[i.e. curbs, widened a bit, as was clear from a Speed channel >>bit I saw yesterday] > >Wider, curbed, flatter, armco'd, and with the go-kart track tacked on >to the beginning instead of the old Castrol bit. Sounds horrible. =) > >Jason
Agreed, but the course is just too durned tight for Cup/TA cars to pass on. Just widening what we have would be ok by me (keep the bumps!)-and add on the old south section instead of the modern F1 circuit, which I agree blows. John DiFool
Dave Henrie wrote:
Quoted text (15 lines)> > Goy Larsen <[email hidden]> wrote in news:[email hidden]: > > > Can't comment on those since I haven't tried them, wish I had more time > > for sim racing so I could try all the various stuff that's being > > released left, right and center these days > > > > > > Beers and cheers > > (uncle) Goy > > "goyl at nettx dot no" > > > > Have you wandered over to > <cough>Blackhole<coughbeta>Motor<coughV8's>sports lately?
This is for the EA F1 series right ? Sorry Dave, don't have that one, waiting for Stan Allen to finish his V8 mod for N2003 :-) Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
Quoted text (9 lines)> This is for the EA F1 series right ? > > Sorry Dave, don't have that one, waiting for Stan Allen to finish his > V8 mod for N2003 :-) > > > Beers and cheers > (uncle) Goy > "goyl at nettx dot no"
yup...only 4 cars and 3 tracks right now(it's a beta), and, as you said, for F1 Challenge by EA, After running some f1 this morning then loading up the V8's for the first time, I was suprised to see how much slower they shifted...not the clickclickclick of F1 but a proper manual shift feel. I would have thought the V8's were using at least sequential gearboxes. Exterior car sounds are good, the interior are just alittle too muted to really get the Jonez up. But at least they have a race team for me down under... Super Cheap Racing... lol After running around Bullrun and the Watkins Glenn long track with the PWF/Pits Trans Am mod for Nr2k3, I too am looking forward to more from that one as well. I was looking at the Pits history of Bullrun last night, and with the lap times I've gotten so far, having the TA cars back in past years "might" have made me almost competitive. dave henrie
Dave Henrie wrote: > > yup...only 4 cars and 3 tracks right now(it's a beta), and, as you said, > for F1 Challenge by EA, After running some f1 this morning then loading up > the V8's for the first time, I was suprised to see how much slower they > shifted...not the clickclickclick of F1 but a proper manual shift feel. I > would have thought the V8's were using at least sequential gearboxes. Nope, no high tech stuff here mate > Exterior car sounds are good, the interior are just alittle too muted to > really get the Jonez up. > But at least they have a race team for me down under... Super Cheap > Racing... lol :-) > After running around Bullrun and the Watkins Glenn long track with the > PWF/Pits Trans Am mod for Nr2k3, I too am looking forward to more from that > one as well. I was looking at the Pits history of Bullrun last night, and > with the lap times I've gotten so far, having the TA cars back in past > years "might" have made me almost competitive. Well, your Mustang only has 3 wheels, so it's not too surprising that you're struggling a wee bit...... Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
"Bruce Millar" wrote:
Quoted text (7 lines)> > I am using the AI that came with the downloads from PWF > > http://www.onlineracin.com/pwf/ (Kyalami) - and the US Pits > > http://www.theuspits.com/ (Cleveland). > > Tony > > > Tony, after reading your post I d/l Kyalami and ran its installer, but > still see no AI. Is there something else to do?
Ah... you need to create some cars in the pta\cars folder. There is a converter here which will convert the cup cars for you. http://www.theuspits.com/sims/nascar_racing/files/cup2pta_convert_v0.1.zip Drop this file and the cup cars into your series\pta folder and run the converter. Then you will see AI with the transam mod. If you want some nice touring cars go here: http://www.eurospeed.oteracing.net/modules/news/ When I say I am using the AI from the track download I mean what has been created in the lp files for the track. Hope this helps Tony

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