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NR2003 T/A Road Course AI

12 posts by 8 people · 05 Oct 2003 08:25 UTC - 06 Oct 2003 14:48 UTC

Tony Rickard 05 Oct 2003 08:25 UTC#52632
I have been under the impression that the NR2003 AI wasn't too hot on the road courses. I bought it for the T/A patch and the converted tracks, so I didn't expect much from the AI as Papy wouldn't have created them for this combination. However, I ran two races at Kyalami and Cleveland last night and had two fantastic races. Lots of side to side racing at Kyalami taking several corners to finally pull off the move. At Cleveland despite the width of the track getting off the racing line really compromises speed making it really hard to get by. Again lots of side by side stuff and where the AI would give up in GPL they will race you fairly and hold you up. I had imported a load of touring car skins, so I had to fiddle with the ratings to get them up to speed. Maybe I found some magic numbers. In GPL you were either overtaking or defending, seldom both in the same race. In these races there was a lot of overtaking going on with the AI and whilst I was battling with the car in front the guys behind would catch up and be on my case. Great stuff! I was well impressed. It seems like the work going on with the converted tracks and AI utilities are right up to speed. Perhaps more effort is being made by the third party community on teh road courses? Was I just lucky or are others having a similar blast with the T/A AI on the converted tracks? Cheers Tony --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.522 / Virus Database: 320 - Release Date: 29/09/2003
Tony Rickard wrote: > > I was well impressed. It seems like the work going on with the converted > tracks and AI utilities are right up to speed. Perhaps more effort is being > made by the third party community on teh road courses? If I'm not mistaken, the AI for converted tracks was made by Dave Boyle, who according to David Noonan is "quite good" at this :-) Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
AI FOR CONVERTED TRACKS ?!? WHERE ?!?!? I didn't know it existed ! Greetz, Franky "Goy Larsen" <[email hidden]> wrote in message news:[email hidden]... > > > Tony Rickard wrote: > > > > I was well impressed. It seems like the work going on with the converted > > tracks and AI utilities are right up to speed. Perhaps more effort isbeing
Quoted text (14 lines)> > made by the third party community on teh road courses? > > If I'm not mistaken, the AI for converted tracks was made by Dave Boyle, > who according to David Noonan is "quite good" at this :-) > > > Beers and cheers > (uncle) Goy > "goyl at nettx dot no" > > http://www.theuspits.com > > "A man is only as old as the woman he feels........" > --Groucho Marx--
On Sun, 05 Oct 2003 08:25:55 GMT, "Tony Rickard" <[email hidden]> wrote: >I have been under the impression that the NR2003 AI wasn't too hot on the >road courses. I bought it for the T/A patch and the converted tracks, so I >didn't expect much from the AI as Papy wouldn't have created them for this >combination. ><snip>
Quoted text (9 lines)>I was well impressed. It seems like the work going on with the converted >tracks and AI utilities are right up to speed. Perhaps more effort is being >made by the third party community on teh road courses? > >Was I just lucky or are others having a similar blast with the T/A AI on >the converted tracks? > >Cheers >Tony
Took a lot of tweaking to get the Spa AI to be competitive (it would lift at places a human would never lift). The Ring AI I described in the thread below-the LP line there could use a little reworking. John DiFool
"Goy Larsen" wrote:
Quoted text (7 lines)> > I was well impressed. It seems like the work going on with the > > converted tracks and AI utilities are right up to speed. > > Perhaps more effort is being made by the third party > > community on teh road courses? > > If I'm not mistaken, the AI for converted tracks was made by Dave Boyle, > who according to David Noonan is "quite good" at this :-)
I certainly agree - great work. I created a short race review against the AI here: http://www.baldrick.pwp.blueyonder.co.uk/NR2003/airace.htm Most the cars are from eurospeed http://www.eurospeed.oteracing.net/modules/news/ for those interested in touring cars (and Aussie V8s too!). Cheers Tony --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.522 / Virus Database: 320 - Release Date: 29/09/2003
"Goy Larsen" <[email hidden]> wrote in message news:[email hidden]... > If I'm not mistaken, the AI for converted tracks was made by Dave Boyle, > who according to David Noonan is "quite good" at this :-) Thanks Goy, but I haven't actually done any AI for the converted road courses yet. :o I think only a few of my oval AI are in the current converter. But I did all the rest of the oval tracks in the updated converter. Hopefully it won't be too long for them to be released ;). db
Dave Boyle wrote:
Quoted text (12 lines)> > "Goy Larsen" <[email hidden]> wrote in message > news:[email hidden]... > > If I'm not mistaken, the AI for converted tracks was made by Dave Boyle, > > who according to David Noonan is "quite good" at this :-) > > Thanks Goy, but I haven't actually done any AI for the converted road > courses yet. :o > > I think only a few of my oval AI are in the current converter. But I did all > the rest of the oval tracks in the updated converter. Hopefully it won't be > too long for them to be released ;).
I won't tell anyone if you don't..... Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
Hi Dave Yes, indeed your super work on the AI for ovals will be in the next release. All that's holding me up is tuning the road track AI for those who prefer TransAm (and I'm one of those). Cheers! Dave "Dave Boyle" <[email hidden]> wrote in message news:O7Yfb.660233$[email hidden]...
Quoted text (11 lines)> > "Goy Larsen" <[email hidden]> wrote in message > news:[email hidden]... > > If I'm not mistaken, the AI for converted tracks was made by Dave Boyle, > > who according to David Noonan is "quite good" at this :-) > > > Thanks Goy, but I haven't actually done any AI for the converted road > courses yet. :o > > I think only a few of my oval AI are in the current converter. But I did
all > the rest of the oval tracks in the updated converter. Hopefully it won'tbe > too long for them to be released ;). > > > db > >
"Dave Noonan" <[email hidden]> wrote in news:[email hidden]:
Quoted text (12 lines)> Hi Dave > > Yes, indeed your super work on the AI for ovals will be in the next > release. > > All that's holding me up is tuning the road track AI for those who > prefer TransAm (and I'm one of those). > > Cheers! > > Dave >
LOOK! it's Geoff! (sorry, Goy and Jan started that years ago..) :) dh
"Dave Noonan" wrote: > All that's holding me up is tuning the road track AI for those who prefer > TransAm (and I'm one of those). Even more to look forward too :) Funny how you wait for years in some cases in anticipation for the next big release and then it sneaks up on you! I hadn't anticipated even bothering with NR2003 as a road racer Cheers Tony --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.522 / Virus Database: 320 - Release Date: 29/09/2003
Dave Henrie wrote:
Quoted text (17 lines)> > "Dave Noonan" <[email hidden]> wrote in > news:[email hidden]: > > > Hi Dave > > > > Yes, indeed your super work on the AI for ovals will be in the next > > release. > > > > All that's holding me up is tuning the road track AI for those who > > prefer TransAm (and I'm one of those). > > > > Cheers! > > > > Dave > > > LOOK! it's Geoff! (sorry, Goy and Jan started that years ago..)
LOL, yup, those were the days Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
"Tony Rickard" <[email hidden]> wrote in message news:5V_fb.9935$%[email hidden]... > "Dave Noonan" wrote: > > > All that's holding me up is tuning the road track AI for those whoprefer > > TransAm (and I'm one of those). > > Even more to look forward too :) > > Funny how you wait for years in some cases in anticipation for the nextbig > release and then it sneaks up on you! > > I hadn't anticipated even bothering with NR2003 as a road racer > > Cheers > Tony You know, me either. But I have to say that instead of tuning up for an upcoming CTS league season this weekend, I got stuck/addicted to running laps in T/A mode at Kyalami, Monaco, Spa and yes I have even turned my very first four or five laps at Nurburgring (sp?). I don't see how you guys remember all them sections of that last one. I managed a sub 9 minute lap and felt like jumping up and down LOL! (Yes, I know that is woefully slow). Monaco is GREAT except that Armco-repellant barrier at the last hairpin before the S/F line...and I thought I was doing ok at Kyalami until I found the www.setup-guru.com site and downloaded Achim Trensz's (sp? sorry if I murdered your name Achim) setup for it and then saw the he'd turned a 1:13 flat with it. Back to the practice sessions for me. :) I couldn't break 1:15.05 there though I did run several 75 sec.-flat laps in a row. Not too bad for a guy that has ONLY run ovals online and off for about 4 years now and just spent a couple of hours getting re-immersed in turning right again. AND I use a predominately NASCAR type wheel with my TSW2 Cup with that big honking wheel on it. A few tweaks to some of my setups to help me with the steering (since I don't use any helpers/aids) and I can see me at least being a mid-pack-jack now instead of the perennial road course back-marker I used to be. I can see the T/A mod alone keeping this title alive for some time. It isn't GPL by any stretch, but it is as nice a road racing package as there is commercially available presently, IMHO anyway. I can finally retire my efforts to get SCGT running right on my ultra modern WinXP system...

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