Race Sim Central
Rec.Autos.Simulators Archive

F1 2000: Found out something about the AI problems :)

7 posts by 7 people · 27 Mar 2000 - 05 Apr 2000

I found something rather odd with the AI in F1 2000 and it may shed some light on the serious problem with the "crashing" AI. If you enter a race with the AI the AI will crash rather frequently. But, if YOU exit the race the AI will NOT crash after YOU leave the race. Here is how to test it. Start a Quick Race at Brazil (or any track) . Race your race. Even if your crash stay in the race. Do not exit out until the race is over. There will be a lot of crashed cars at the final results. Now, start another quick race at the same track. As soon as the race starts exit out of the race and watch the race results. This time only one or two cars will crash if ANY. Now.. why is this? Could it be the AI are crashing due to a calculations bug? Or maybe your inputs is some how screwing up the AI drivers? Or maybe ISI/EA felt it would make the game easier if the AI crashed if you were doing badly. I have noticed the better YOU drive the better the AI does. I think this is the problem with the AI plain and simple. Only two questions are.. 1) Why does this occur? 2) How the %^*%$* can it be fixed? BTW, the above test was done with the beta AI patch and without, same results. - James "Gunslinger" Wohlever Techware Computer Services http://techware.gtinsider.com Send ATTACHMENTS (Files) to:
I don't think it has anything to do with how well you drive. At my last race at Interlagos (Quickrace 50%, 110% AI) I started 22nd. After the first lap i was #14. Not many laps after that I was nummer 5. then 4, then 3, then 2, then 1. The AI from 4-1 all spon out in the same slow corner. And the contuniued to do that all race long. 10 laps before time I had enough of the, so I exited the race. And just like you said, they didn't crash anymore. I lapped constant in the 1.17 - 1.18 range without any mistakes. Still they spon like mad. Don't know if that had anything to do with power increase they get at 110%. It seems like they cant control the extra power. It's like they give the throttle the same amount whether they are at 70% or 120%. Borchers
Quoted text (39 lines)> I found something rather odd with the AI in F1 2000 and it may shed > some light on the serious problem with the "crashing" AI. > If you enter a race with the AI the AI will crash rather frequently. > But, if YOU exit the race the AI will NOT crash after YOU leave the > race. > Here is how to test it. > Start a Quick Race at Brazil (or any track) . Race your race. Even if > your crash stay in the race. Do not exit out until the race is over. > There will be a lot of crashed cars at the final results. > Now, start another quick race at the same track. > As soon as the race starts exit out of the race and watch the race > results. This time only one or two cars will crash if ANY. > Now.. why is this? > Could it be the AI are crashing due to a calculations bug? > Or maybe your inputs is some how screwing up the AI drivers? > Or maybe ISI/EA felt it would make the game easier if the AI crashed > if you were doing badly. > I have noticed the better YOU drive the better the AI does. > I think this is the problem with the AI plain and simple. > Only two questions are.. > 1) Why does this occur? > 2) How the %^*%$* can it be fixed? > BTW, the above test was done with the beta AI patch and without, same > results. > - James "Gunslinger" Wohlever > Techware Computer Services > http://techware.gtinsider.com > Send ATTACHMENTS (Files) to:
Colin 27 Mar 2000#523893
The only thing I can add is that at the default AI setting of 70% they drop like flies. However, I upped it to 100% and there seems to be a lot less crashes. That excludes the Jordan I just saw flying over the top of my car (upside down) ala Martin Brundle =) ...Col
I don't have the game but have been reading the posts trying to decide if I should get it or not. I was wondering how much like a real life race the dropout rate of the AI cars is ? In a real race, as we've seen a lot recently, a lot of cars don't finish. Are they trying to simulate this fact by crashing out the AIs ? Are we right to assume that AI cars are to always be infallible and a full grid of AI's would _all_ always finish a race ? -- John Hartridge [email hidden]
GB 28 Mar 2000 12:25 UTC#283251
Hi John. The issue as I see it is not the fact that a lot drop out of an F12K race, like you say that is not unusual in real F1. The issue is that the AI cars sometimes spin out other cars when it would be easy to avoid them. (under a controlled speed in a slow corner for example. The cars behind just continue to move forward and bump the car ahead. The hairpin at Monaco for example.) The other issue is the 90% of the AI cars "loosing it" in the same corner every lap. Seems to be a grip problem. In any case, ppl are working on these issues, although it is very uncertain whether they are fixable by anyone.
Peter Ives 29 Mar 2000#282863
In article <[email hidden]>, James Wohlever <[email hidden]> writes
Quoted text (27 lines)>I found something rather odd with the AI in F1 2000 and it may shed >some light on the serious problem with the "crashing" AI. >If you enter a race with the AI the AI will crash rather frequently. >But, if YOU exit the race the AI will NOT crash after YOU leave the >race. > >Here is how to test it. > >Start a Quick Race at Brazil (or any track) . Race your race. Even if >your crash stay in the race. Do not exit out until the race is over. >There will be a lot of crashed cars at the final results. >Now, start another quick race at the same track. >As soon as the race starts exit out of the race and watch the race >results. This time only one or two cars will crash if ANY. > >Now.. why is this? >Could it be the AI are crashing due to a calculations bug? >Or maybe your inputs is some how screwing up the AI drivers? >Or maybe ISI/EA felt it would make the game easier if the AI crashed >if you were doing badly. >I have noticed the better YOU drive the better the AI does. > >I think this is the problem with the AI plain and simple. >Only two questions are.. > >1) Why does this occur? >
I do not have this game but when you say you want to watch the race results that this allows things to be speeded up so that you don't have to wait in real time for the end of the race. If so, then I would hazard a guess that the routines used to calculate what happens when in a race in real time are completely different to those used when out of the race and watching the race results. I would guess that those routines aren't as sophisticated in order to speed things along and are dumbed down quite considerably. <snip> -- Peter Ives - (AKA Ivington) No person's opinions can be said to be more correct than another's, because each is the sole judge of his or her own experience.
Greg Cisko 05 Apr 2000#280803
John Hartridge <[email hidden]> wrote in message news:8bpq7r$[email hidden]... > I don't have the game but have been reading the posts trying to decide > if I should get it or not. I was wondering how much like a real life > race the dropout rate of the AI cars is ? In a real race, as we've seen I found it to be *MUCH* more life like. Maybe too much. The one thing I hated about F1RS is that you could run a 25% race and not have any cars crash out. In F1 2000 it is *MUCH* different and one of the things I really like about the game. The first time you come around a turn and have to dodge a broken body part which is laying on the track you will probably go "wow". I did :-) -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com > a lot recently, a lot of cars don't finish. Are they trying to simulate > this > fact by crashing out the AIs ? Are we right to assume that AI cars are > to always be infallible and a full grid of AI's would _all_ always finish a > race ? > > -- > John Hartridge > [email hidden] > > > >

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy