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SimBin acquires FIA GT LICENSE

29 posts by 22 people · 08 Oct 2003 09:56 UTC - 20 Oct 2003 23:56 UTC

★ Landmark threadSimBin announces officially licensed FIA GT sim GTR

Alessandro Pollini posted SimBin's announcement of GTR, an officially licensed FIA GT simulation with 56-car fields including the Spa 24 Hours. Fans of SimBin's GTR 2002 mod welcomed it, and posters speculated whether it would use ISI's engine and include dedicated servers and day-night transitions. The thread also aired complaints about EA's F1 Challenge interface and controller setup.

release/newsindustry/businessGTR

Automated summary.

Alessandro Pollini 08 Oct 2003 09:56 UTC#52319
http://www.m4driving.sm/news/1/7337.html The SimBin Development Team, AB is pleased to announce our upcoming game, GTR, the officially licensed simulation of the FIA GT racing series. Following are some of this exciting new game's features : - 56 Cars racing on track simultaneously, including the full field of the 24 Hours of Spa. - The world's greatest supercars modeled with the most intricate detail ever seen in a retail simulation. - All of the real world tracks meticulously recreated using GPS data for extreme accuracy, plus additional bonus tracks. - Physics engine crafted with actual telemetry data from the individual FIA GT teams for unprecendented realism. - Dedicated server support for the most intense online racing experience available. - Thundering engine sounds sampled directly from each car puts you right in the driver's seat. - Online seasonal competition with massive prizes Anticipated release date is mid 2004.
Looks like EA wont be getting mmore of my money for their F1 games then... :-) I bought F1C - but I really wish I hadn't.. -- ed_ "Alessandro" <[email hidden]> skrev i melding news:[email hidden]... > http://www.m4driving.sm/news/1/7337.html > > > The SimBin Development Team, AB is pleased to announce our upcoming > game, GTR, the officially licensed simulation of the FIA GT racing > series. > > Following are some of this exciting new game's features : > > - 56 Cars racing on track simultaneously, including the full field of > the 24 Hours of Spa. > - The world's greatest supercars modeled with the most intricate > detail ever seen in a retail simulation. > - All of the real world tracks meticulously recreated using GPS data > for extreme accuracy, plus additional bonus tracks. > - Physics engine crafted with actual telemetry data from the > individual FIA GT teams for unprecendented realism. > - Dedicated server support for the most intense online racing > experience available. > - Thundering engine sounds sampled directly from each car puts you > right in the driver's seat. > - Online seasonal competition with massive prizes > > Anticipated release date is mid 2004.
But is it their own physics engine, or are they licensing it from ISI and tweaking? "Ed Solheim" <[email hidden]> wrote in message news:3f842456$[email hidden]...
Quoted text (36 lines)> Looks like EA wont be getting mmore of my money for their F1 games then... > :-) > > I bought F1C - but I really wish I hadn't.. > > -- > ed_ > > "Alessandro" <[email hidden]> skrev i melding > news:[email hidden]... > > http://www.m4driving.sm/news/1/7337.html > > > > > > The SimBin Development Team, AB is pleased to announce our upcoming > > game, GTR, the officially licensed simulation of the FIA GT racing > > series. > > > > Following are some of this exciting new game's features : > > > > - 56 Cars racing on track simultaneously, including the full field of > > the 24 Hours of Spa. > > - The world's greatest supercars modeled with the most intricate > > detail ever seen in a retail simulation. > > - All of the real world tracks meticulously recreated using GPS data > > for extreme accuracy, plus additional bonus tracks. > > - Physics engine crafted with actual telemetry data from the > > individual FIA GT teams for unprecendented realism. > > - Dedicated server support for the most intense online racing > > experience available. > > - Thundering engine sounds sampled directly from each car puts you > > right in the driver's seat. > > - Online seasonal competition with massive prizes > > > > Anticipated release date is mid 2004. > >
Why? Don't you like it? I haven't installed mine yet. "Ed Solheim" <[email hidden]> wrote in message news:3f842456$[email hidden]... > > I bought F1C - but I really wish I hadn't..
well, i never liked the physics in the fia gtmods, so EA will have some income from me .) "Ed Solheim" <[email hidden]> skrev i meddelandet news:3f842456$[email hidden]...
Quoted text (36 lines)> Looks like EA wont be getting mmore of my money for their F1 games then... > :-) > > I bought F1C - but I really wish I hadn't.. > > -- > ed_ > > "Alessandro" <[email hidden]> skrev i melding > news:[email hidden]... > > http://www.m4driving.sm/news/1/7337.html > > > > > > The SimBin Development Team, AB is pleased to announce our upcoming > > game, GTR, the officially licensed simulation of the FIA GT racing > > series. > > > > Following are some of this exciting new game's features : > > > > - 56 Cars racing on track simultaneously, including the full field of > > the 24 Hours of Spa. > > - The world's greatest supercars modeled with the most intricate > > detail ever seen in a retail simulation. > > - All of the real world tracks meticulously recreated using GPS data > > for extreme accuracy, plus additional bonus tracks. > > - Physics engine crafted with actual telemetry data from the > > individual FIA GT teams for unprecendented realism. > > - Dedicated server support for the most intense online racing > > experience available. > > - Thundering engine sounds sampled directly from each car puts you > > right in the driver's seat. > > - Online seasonal competition with massive prizes > > > > Anticipated release date is mid 2004. > >
"CastleRock" wrote... > Why? Don't you like it? I haven't installed mine yet. It's a fun game, don't worry. Ed has a problem with the publishers business ethics rather than the game itself. Be sure to Google this group with regard to posts regarding controller setup in this game as it sometimes displays some quircks. Jan. =---
Jan wrote: > > It's a fun game, don't worry. Ed has a problem with the publishersbusiness > ethics rather than the game itself. Actually I dont, Jan. I own several EA games.. Infact the 3 last ones I bought were all EA and by the look of it so will the next one be.. I don't play F1C 'cause it's "crap"... Compared to other racing sims *I think* it sucks. The online play is crap, the menu's system stinks and the controller setup is hell to get right... Thus I've played the game about 4 times and thats it... (read waste of money) Like I said the same day I bought it... I wish I'd gotten Rise of Nations" instead.. > Be sure to Google this group with regard to posts regarding controllersetup > in this game as it sometimes displays some quircks. -- ed_ http://rascar.racesimcentral.com ----------------------------------------------- $10 says Petter Solberg wins the 2003 WRC
> > > - 56 Cars racing on track simultaneously, including the full field of > > > the 24 Hours of Spa. Yea with 3 fps in a race. I'll be suprised if they can pull this off.
"Ed Solheim" <[email hidden]> wrote in message news:<3f842456$[email hidden]>...
Quoted text (7 lines)> Looks like EA wont be getting mmore of my money for their F1 games then... > :-) > > I bought F1C - but I really wish I hadn't.. > > -- > ed_
F1C Mods haven't really picked up yet. The ETCC and DTM Mods will probably turn it into a great sim. Now its just F1 2002 without great Mods like GTR2002 and SCR and with (just) slightly better MP, graphics and driving model. Too many downloads (got 2Gb of add-ons for it) and nothing really exciting yet... As for SimBin... anyone know if they wil develop their own engine (driving model) or will they buy a license for an existing one (like F1C's for example...)? I find it hard to believe in a mid 2004 release date if they are developing an engine from scratch. Regs, Jo�o Gonzalez
"Ed Solheim" wrote... > <snip> > Actually I dont, Jan. > I own several EA games.. Infact the 3 last ones I bought > were all EA and by the look of it so will the next one be.. I'm sorry, I thought you were the "the patch is next years full game"-guy. > I don't play F1C 'cause it's "crap"... Compared to other > racing sims *I think* it sucks. The online play is crap, > the menu's system stinks and the controller setup is hell > to get right... Online is indeed not as good as in Papyrus games, but it's not crap either. Menu system is not very practical, but there is some logic to it, as opposed to, say, GP4. Controller setup is indeed poor out of the box, but on the plus side the configuration can be manually edited to correct mistakes the game has made through not correctly identifying your hardware. > Thus I've played the game about 4 times and thats it... > (read waste of money) Like I said the same day I > bought it... I wish I'd gotten Rise of Nations" instead.. I'm geting my money's worth out of it. The F1 part asks a little too much commitment, but the mods are fun *AND* there's finally a decent version of Zolder ("local" track) for a sim. Jan. =---
Wow.. congratulations to Simbin.. that's awesome. GTR2002 is probably the best racing game I've ever played... Mike http://mikebeauchamp.com "Alessandro" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (24 lines)> http://www.m4driving.sm/news/1/7337.html > > > The SimBin Development Team, AB is pleased to announce our upcoming > game, GTR, the officially licensed simulation of the FIA GT racing > series. > > Following are some of this exciting new game's features : > > - 56 Cars racing on track simultaneously, including the full field of > the 24 Hours of Spa. > - The world's greatest supercars modeled with the most intricate > detail ever seen in a retail simulation. > - All of the real world tracks meticulously recreated using GPS data > for extreme accuracy, plus additional bonus tracks. > - Physics engine crafted with actual telemetry data from the > individual FIA GT teams for unprecendented realism. > - Dedicated server support for the most intense online racing > experience available. > - Thundering engine sounds sampled directly from each car puts you > right in the driver's seat. > - Online seasonal competition with massive prizes > > Anticipated release date is mid 2004.
On this day of our lord, Wed, 8 Oct 2003 17:34:47 +0200, "Stephen F." <[email hidden]> quilled: >But is it their own physics engine, or are they licensing it from ISI and >tweaking? Yea, I was wondering this myself. They can't just do a mod for a game they don't own and charge money for it so I'm guessing they are paying EA for the rights.
On this day of our lord, 8 Oct 2003 11:46:21 -0700, [email hidden] (Joao Gonzalez) quilled: >I find it hard to believe in a mid 2004 release date if they are >developing an engine from scratch. > >Is it an engine from scratch? I thought they were just doing an uber mod to F12002 or FIC.
"DJRJR" <[email hidden]> wrote in news:FOYgb.828$[email hidden]: >> > > - 56 Cars racing on track simultaneously, including the full >> > > field of the 24 Hours of Spa. > > Yea with 3 fps in a race. I'll be suprised if they can pull this off. > > THe LeMans 24hr 2k2 mod has had 50 cars running in f1 2k2 for months now...some slowdown at the start, but not much after that. F1c has even better pit code so the limitations of over 36 cars using the pits is gone as well. I've run an early beta of LM24hr_C(or whatever they will officially name the F1c mod) with the 50 2k2 cars ported over and the framerate will not be a drawback on most of the newer systems out there. XzibitA's gtr hack has had about 50 cars from the get-go. dave henrie
That's awesome.. I'm also assuming that the 24 hours at Spa is going to have changing time-of-day effects and maybe changing weather effects?? With all that being the case.. I can't wait to try and tackle the 24 hour race realtime with my friend. PLEASE let there be a realtime 24 hour race option. Mike http://mikebeauchamp.com "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (20 lines)> "DJRJR" <[email hidden]> wrote in > news:FOYgb.828$[email hidden]: > > >> > > - 56 Cars racing on track simultaneously, including the full > >> > > field of the 24 Hours of Spa. > > > > Yea with 3 fps in a race. I'll be suprised if they can pull this off. > > > > > > THe LeMans 24hr 2k2 mod has had 50 cars running in f1 2k2 for months > now...some slowdown at the start, but not much after that. > F1c has even better pit code so the limitations of over 36 cars using the > pits is gone as well. I've run an early beta of LM24hr_C(or whatever they > will officially name the F1c mod) with the 50 2k2 cars ported over and the > framerate will not be a drawback on most of the newer systems out there. > XzibitA's gtr hack has had about 50 cars from the get-go. > > > dave henrie
Hmmmm, this might get me back into serious simming! :)) Hope it's as good as it sounds. Believe it when I see/hear about it. "Alessandro" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (24 lines)> http://www.m4driving.sm/news/1/7337.html > > > The SimBin Development Team, AB is pleased to announce our upcoming > game, GTR, the officially licensed simulation of the FIA GT racing > series. > > Following are some of this exciting new game's features : > > - 56 Cars racing on track simultaneously, including the full field of > the 24 Hours of Spa. > - The world's greatest supercars modeled with the most intricate > detail ever seen in a retail simulation. > - All of the real world tracks meticulously recreated using GPS data > for extreme accuracy, plus additional bonus tracks. > - Physics engine crafted with actual telemetry data from the > individual FIA GT teams for unprecendented realism. > - Dedicated server support for the most intense online racing > experience available. > - Thundering engine sounds sampled directly from each car puts you > right in the driver's seat. > - Online seasonal competition with massive prizes > > Anticipated release date is mid 2004.
"Mike Beauchamp" <[email hidden]> wrote in message news:[email hidden]... > That's awesome.. > I'm also assuming that the 24 hours at Spa is going to have changing > time-of-day effects and maybe changing weather effects?? That's a rather big assumption to make given that the press release only mentions the cars themselves... -jde
> Hmmmm, this might get me back into serious simming! :)) Hope it's asgood > as it sounds. Believe it when I see/hear about it. I've got no doubt it will be great. These guys have already got the runs on the board. Heck if it is as good as GTR 2002 but with a dedicated server I'd but it.
Hey man... what would the internet be without rather big assumptions? and porn.. Mike http://mikebeauchamp.com "J.D. Ellis" <[email hidden]> wrote in message news:3f84d082$0$13094$[email hidden]...
Quoted text (13 lines)> > "Mike Beauchamp" <[email hidden]> wrote in message > news:[email hidden]... > > That's awesome.. > > I'm also assuming that the 24 hours at Spa is going to have changing > > time-of-day effects and maybe changing weather effects?? > > That's a rather big assumption to make given that the press release only > mentions the cars themselves... > > -jde > >
"Mike Beauchamp" <[email hidden]> wrote in message news:[email hidden]... > Hey man... what would the internet be without rather big assumptions? and > porn.. > > Mike Empty ? Well almost! ;o) Elrikk
"J.D. Ellis" <[email hidden]> wrote in news:3f84d082$0$13094$[email hidden]:
Quoted text (10 lines)>> That's awesome.. >> I'm also assuming that the 24 hours at Spa is going to have changing >> time-of-day effects and maybe changing weather effects?? > > That's a rather big assumption to make given that the press release only > mentions the cars themselves... > > -jde > >
"IF" they are using F1c as a licensed code-base, tthen the good news is that sim already has changing day and night skylines. The later into the night, the darker the sky. And it does already have changing weather effects too. I'm not 100% sure but I beleive I read that F1C already has had the 2hour time limitation removed. So "IF" the latest ISI openwheel sim is the starting point, we "Should" be able to race 24hrs with changing weather and lighting. dave henrie is that firm and definate enuf? dave henrie
> I don't play F1C 'cause it's "crap"... Compared to other racing sims *I > think* it sucks. The online play is crap, the menu's system stinks and the > controller setup is hell to get right... TESTIFY BROTHER Someone else who hates the interface :O At least I'm not alone. DOug
Yeah I agree.. It can only get better and has been for the last 10 years. :D . "Damien Smith" <[email hidden]> wrote in message news:bm2k3c$i0ej6$[email hidden]... > > Hmmmm, this might get me back into serious simming! :)) Hope it's as > good > > as it sounds. Believe it when I see/hear about it. > > I've got no doubt it will be great. These guys have already got the runson > the board. Heck if it is as good as GTR 2002 but with a dedicated server > I'd but it. > >
Sounds Interesting! Larry "Alessandro" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (24 lines)> http://www.m4driving.sm/news/1/7337.html > > > The SimBin Development Team, AB is pleased to announce our upcoming > game, GTR, the officially licensed simulation of the FIA GT racing > series. > > Following are some of this exciting new game's features : > > - 56 Cars racing on track simultaneously, including the full field of > the 24 Hours of Spa. > - The world's greatest supercars modeled with the most intricate > detail ever seen in a retail simulation. > - All of the real world tracks meticulously recreated using GPS data > for extreme accuracy, plus additional bonus tracks. > - Physics engine crafted with actual telemetry data from the > individual FIA GT teams for unprecendented realism. > - Dedicated server support for the most intense online racing > experience available. > - Thundering engine sounds sampled directly from each car puts you > right in the driver's seat. > - Online seasonal competition with massive prizes > > Anticipated release date is mid 2004.
I, too, think EA's controller setups are crap. Too many screens, too many settings, and just plain too hard to get right. Everyone else can do it on one or two screens. I'm not sure why they can't. -Larry "Doug Ellison" <[email hidden]> wrote in message news:bm3ble$i7gc3$[email hidden]... > > > I don't play F1C 'cause it's "crap"... Compared to other racing sims *I > > think* it sucks. The online play is crap, the menu's system stinks andthe
Quoted text (11 lines)> > controller setup is hell to get right... > > TESTIFY BROTHER > > Someone else who hates the interface :O > > At least I'm not alone. > > DOug > >
"Larry" <[email hidden]> wrote in message news:8bghb.71200$a16.56269@lakeread01... > I, too, think EA's controller setups are crap. Too many screens, too many > settings, and just plain too hard to get right. > > Everyone else can do it on one or two screens. I'm not sure why theycan't. > > -Larry > You can never win :))) Option A - don't give people options to fiddle with - "Missing Essential Feature!" Option B - give people options to fiddle with "Far too complicated!" I think no user interface is the way to go :P All the best, Ash http://www.siroccoracing.com - No user interface :))
Ashley McConnell wrote:
Quoted text (12 lines)> You can never win :))) > > Option A - don't give people options to fiddle with - "Missing Essential > Feature!" > > Option B - give people options to fiddle with "Far too complicated!" > > I think no user interface is the way to go :P > > All the best, > Ash > http://www.siroccoracing.com - No user interface :))
hehe I can just see it now... e:\games\lfs\lfs.exe -car lx6 -track so1 -ai pro -laps 15... etc I don't think that'll satisfy too many people either :) But yeah, I would imagine a GUI is quite a challenge to design to be both functional and intuitive. And if they manage to get that right, then people will say it's ugly. :)
On Thu, 9 Oct 2003 12:45:31 -0400, Larry wrote: > Sounds Interesting! > > Larry > esp. the "dedicated server" bit... I wonder if they know something about an on-and-coming F1C patch ;-) Uwe PS: the news URL posted earlier just renders a blank page... cookies required? -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
On Mon, 20 Oct 2003 23:10:16 +0200, Uwe =?iso-8859-15?Q?Sch=FCrkamp?= <[email hidden]> wrote: >esp. the "dedicated server" bit... I wonder if they know something >about an on-and-coming F1C patch ;-) Are they using an ISI engine? I thought they were developing this in house. Thunder 2004 has a dedicated server, dunno how well it works as the sim is so repulsive I uninstalled it before I could try. Jason

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