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Rec.Autos.Simulators Archive

GP2 after GPL

8 posts by 8 people · 10 Mar 2000 - 15 Mar 2000 16:40 UTC

Hi all, Just a quick question really. Having recently re-installed GP2 on my pc after concentrating mainly on GPL I just wondered how anybody else who had gone back to it found their ability to drive the cars had changed. One of the earlier posts concerning GP3 made mention of the fact that in GP2 there was a very swift transition from slightly slipping to fully sliding and personally I always used to find it almost impossible to catch the car once it started to go. Now however, I can definately push the car much harder than pre-GPL and have managed to catch several potential spins which would have had me off the track before. Just wondered if anybody else had found this. Peter Hooper
Jason Monds 10 Mar 2000#522281
Hi Peter, At Imola (one of my favorite tracks with that downhill-esses section :-), I moved from 1:30 to 1:26. Still scarier than hell to go that fast! Hehe. The speed was probably due to increasing the downforce, but can't say for sure. I was certainly paying more attention to not upsetting the car. I've never seen this canned spin problem that everyone talks about. Maybe because I run with a softer suspension? I'm still 3 seconds off the best time of 1:22 at Imola. LOL. GP2 also has the rule that quick left-right motions would allow you to flip-a-180. Maybe this has something to do with problems in catching spins? Jason. > Hi all, > Just a quick question really. Having recently re-installed GP2 on my pc > after concentrating mainly on GPL I just wondered how anybody else who had > gone back to it found their ability to drive the cars had changed. One of > Peter Hooper -- Jason Monds http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups http://members.home.net/stuff.mondsj/n3prc - Nascar3 Pro Racing Club http://members.home.net/stuff.mondsj/csp - Car Sim Project (Please remove 'no extra spork' when replying)
Aubrey 10 Mar 2000#522282
I think the ones who say "it's impossible to catch a spin" are just using really bad setups. I know I learned some useful tricks for setting up the car in GP2 from GPL. Everything happens slower in GPL, so you can really see the differences setup changes make. Make sure you don't have opposite lock help turned on, by the way. ;o) It's sorta buried in the controller setup menu. You can drive like freaking Gilles with that sucker! -A
Quoted text (14 lines)>Hi all, >Just a quick question really. Having recently re-installed GP2 on my pc >after concentrating mainly on GPL I just wondered how anybody else who had >gone back to it found their ability to drive the cars had changed. One of >the earlier posts concerning GP3 made mention of the fact that in GP2 there >was a very swift transition from slightly slipping to fully sliding and >personally I always used to find it almost impossible to catch the car once >it started to go. Now however, I can definately push the car much harder >than pre-GPL and have managed to catch several potential spins which would >have had me off the track before. >Just wondered if anybody else had found this. >Peter Hooper
Neo 11 Mar 2000#522498
On Fri, 10 Mar 2000 19:39:24 -0000, "Peter Hooper"
Quoted text (10 lines)>Hi all, >Just a quick question really. Having recently re-installed GP2 on my pc >after concentrating mainly on GPL I just wondered how anybody else who had >gone back to it found their ability to drive the cars had changed. One of >the earlier posts concerning GP3 made mention of the fact that in GP2 there >was a very swift transition from slightly slipping to fully sliding and >personally I always used to find it almost impossible to catch the car once >it started to go. Now however, I can definately push the car much harder >than pre-GPL and have managed to catch several potential spins which would >have had me off the track before.
I've often found this happening, but it many games. I remember the days when Sonic The Hedghog seemed impossible to beat and now I can complete it in half hour. As we move on to more evolved and detailed simulators, our ability to combat the easier ones increases.
teehole 11 Mar 2000#522499
On Fri, 10 Mar 2000 19:39:24 -0000, "Peter Hooper" I've noticed this too. After long sessions with GPL, it's like I'm too "hyperactive" in GP2, easily correcting the most crazy and even long lasting rear-end freakouts! It takes only a few minutes to settle-in again and drive though. I think GPL helps improve driving in GP2. Matt
m.seery 14 Mar 2000 19:01 UTC#287237
I'd be driving a lot faster if I could just get out of the habit of lifting during gearchanges <G> MS "Peter Hooper" <[email hidden]> wrote in message news:awcy4.291$[email hidden]... > Hi all, > Just a quick question really. Having recently re-installed GP2 on my pc > after concentrating mainly on GPL I just wondered how anybody else who had > gone back to it found their ability to drive the cars had changed. One of > the earlier posts concerning GP3 made mention of the fact that in GP2there > was a very swift transition from slightly slipping to fully sliding and > personally I always used to find it almost impossible to catch the caronce
Quoted text (11 lines)> it started to go. Now however, I can definately push the car much harder > than pre-GPL and have managed to catch several potential spins which would > have had me off the track before. > > Just wondered if anybody else had found this. > > Peter Hooper > > > >
Tim Wheatley 15 Mar 2000 16:00 UTC#287100
I found pretty much the same with ICR2. I had never experienced a sim which gave me the visual feedback that it should until I got gpl. And after over a year of GPL i installed ICR2, i found that I could now interpret ICR2 much better, it's a kickass simulation and very realistic, I just didn't know how to interpret the info it was giving me, papyrus sims will be going on forever :) "Mark Seery" <[email hidden]> wrote in message news:8am2av$1k3q$[email hidden]... > I'd be driving a lot faster if I could just get out of the habit oflifting
Quoted text (8 lines)> during gearchanges <G> > > MS > "Peter Hooper" <[email hidden]> wrote in message > news:awcy4.291$[email hidden]... > > Hi all, > > Just a quick question really. Having recently re-installed GP2 on my pc > > after concentrating mainly on GPL I just wondered how anybody else who
had > > gone back to it found their ability to drive the cars had changed. Oneof
Quoted text (7 lines)> > the earlier posts concerning GP3 made mention of the fact that in GP2 > there > > was a very swift transition from slightly slipping to fully sliding and > > personally I always used to find it almost impossible to catch the car > once > > it started to go. Now however, I can definately push the car much harder > > than pre-GPL and have managed to catch several potential spins which
would
Quoted text (11 lines)> > have had me off the track before. > > > > Just wondered if anybody else had found this. > > > > Peter Hooper > > > > > > > > > >
Gregor Veble 15 Mar 2000 16:40 UTC#287110
Peter Hooper wrote:
Quoted text (15 lines)> > Hi all, > Just a quick question really. Having recently re-installed GP2 on my pc > after concentrating mainly on GPL I just wondered how anybody else who had > gone back to it found their ability to drive the cars had changed. One of > the earlier posts concerning GP3 made mention of the fact that in GP2 there > was a very swift transition from slightly slipping to fully sliding and > personally I always used to find it almost impossible to catch the car once > it started to go. Now however, I can definately push the car much harder > than pre-GPL and have managed to catch several potential spins which would > have had me off the track before. > > Just wondered if anybody else had found this. > > Peter Hooper
I guess it was me who wrote that slipping, sliding stuff, and yes, I did the same thing as you did (GP2 after GPL), and yes, my driving was far better. I sense much sooner when I am about to start spinning so I don't spin this much, and I tuned my setups so that now I am actually able to throttle steer in fast corners. Still, I have a feeling that the difference of grip when at the optimum slip angle and when fully sliding is a tad too big. Gregor

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