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SCGT headlights

8 posts by 5 people · 04 Mar 2000 - 05 Mar 2000

I recently downloaded the SCGT demo, and I like it a lot, but I have a couple questions about the full version. In night races in the demo, I can't see the headlights from the in-car view. Yes, I know 'H' toggles them on & off, and I can see them shining on the pavement in external views, but not in-car. In the full version, do headlights work? Also, I'm not able to select 1024x768 resolution. Is this a limitation of the demo, or of my vid card (SLI voodoo2)? Thanks
Chris Bloom 04 Mar 2000#521838
>I recently downloaded the SCGT demo, and I like it a lot, but I have a >couple questions about the full version. >In night races in the demo, I can't see the headlights from the in-car view. >Yes, I know 'H' toggles them on & off, and I can see them shining on the >pavement in external views, but not in-car. >In the full version, do headlights work? No they don't! Unbelievable isn't it? I can only think that they didn't expect that anybody would actually want the "realistic" in car view. There isn't even a***pit until you download the official patch for the full version. There is also an excellent "All dash" patch which gives all cars individual***pits. The headlights issue does lead to a bit of concern regarding F1 2000. I also get 1024x768 blanked out when using my V2, I get it in D3D though. No idea why. Chris * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!
N.. 04 Mar 2000#521839
It seems to me that Sports Car GT may have been intended to have just external views, but at the last moment the in-car view was thrown in, which is why the***pits are the same no matter which car you're driving. You're mistaken about one thing however, without the patch Sports Car GT DOES have a***pit. You need to press the F4 key when you're in the in-car view.
Chris Bloom 04 Mar 2000#521840
Yes, correct, what I meant to say was there is no dash on the unpatched***pit view. :) * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!
Is there a patch available to make the headlights work? -- David. "After all, a mere thousand yards - such a harmless little knoll, really." (Raymond Mays on Shelsley Walsh)
Chris Bloom 04 Mar 2000#521842
>Is there a patch available to make the headlights work? No, unfortunatly. There are patches for just about everything else in SCGT apart from the headlights! Chris * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!
Chris Bloom 04 Mar 2000#521843
> I wonder if F12k will have working-in-car-headlights??? >dave henrie LOL * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!
Dave Henrie 05 Mar 2000#521918
Gunslinger found some lines in the scgt code that seemed to indicate headlights could be turned on, but that was months ago and I've heard nothing since. The lights do come on, you can check it by choosing an out of the car view, but you can't see them in the car. They are right, scgt was originally gonna be just a tailgunner view...awesome lack of foresight there. You can help things by turning up the gamma in the game, and I mean turn it ALL the way up, and you can go to your desktop settings and increase the gamma settings there as well. I wonder if F12k will have working-in-car-headlights??? dave henrie > Is there a patch available to make the headlights work? > -- > David. > "After all, a mere thousand yards - such a harmless little knoll, really." > (Raymond Mays on Shelsley Walsh)

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