hows about setting a petition to get papyrus/sierra/havas interested in a
modern day F1 simulation?
worth the hassle?
GP3 is great, but id love to see what Papyrus could do (over EAsports
anyday)
Do Sierra own Papyrus???? I seem to remember INDY500 the sim comming from
Papyrus and EA.......
pez
Has lots of potential but with a bulk of modern F1 sims coming this year and
most planning a long running series, I doubt many people would refuse a good
CART game..... sure as heel about time for one and papy seem to like this
type of market.
P.S. I am guessing that Papy are their own company but Sierra have the
rights to the gmaes or something like that.
>native RENDITION support***
> And could I interest you in a dead horse?
bob
In article <[email hidden]>, [email hidden] (TRUSRS85) wrote:
This is a joke, right?
You do mean, Direct3D/OpenGl support?
Z.
Please remove my_pants when replying.
Quoted text (20 lines)
> >>Forget F1... it's beyond both driver and viewer satisfaction. >> >>CART?? > >CART! CART! CART! CART! CART! > >CART Sim Features Sheet > >Important ones denoted with * > >All tracks* >Good but easy to use Track Editor > >All cars (none fictional)* >Fantasy Tracks 8^) >GPL Physics or N3 if not GPL* >All teams (tobacco and alcohol if possible)* > >native RENDITION support***> Do Sierra own Papyrus????
Yes, and ever since that sad day, Papyrus has been as responsive as
Julius Caesar after the Ides of March.
BB
Forget F1... it's beyond both driver and viewer satisfaction.
CART??
Jan.
----
CART! CART! CART! CART! CART!
CART Sim Features Sheet
Important ones denoted with *
All tracks*
Good but easy to use Track Editor
All cars (none fictional)*
Fantasy Tracks 8^)
GPL Physics or N3 if not GPL*
All teams (tobacco and *** if possible)*
native RENDITION support***
drafting*
3d***pits*
3d Physics engine that simulates true CART handling*
Resolutions like 800x600 and 1024x768*
Excellent car damage model so that no two crashes look alike*
Realistic flip effects,like GPL and not Andretti Racing (boo)
Comprehensive car setups, including springs, shocks, camber, weight jacker on
ovals, static ride height, dampers, rebounds, bump stops, etc. *
Realistic effects like bottoming out*
Realistic debris that you can run over and damage your car on
Random tire blowouts*
Oil and other fluids from engine failures*
Fire (highly unlikely this will be allowed by CART)*
Realistic wall types and wall effects (Armco barriers do more damage than
concrete, tire walls do less damage than concrete, tire walls
cause car to get airborne and flip more than concrete and armcos, etc.)*
Realistic gravel trap effects (Come on, you know you wanna do an Andretti at
Mid-Ohio, admit it...)*
Improved Paintkit*
realistic sounds actually digitally recorded*
animated pit stops*
area in pit road that can be drivin off into the infield to get to
victory lane..or garage*
realistic***pit that has hand on wheel like GPL*
better frame rates/3d acceleration/1024x768 resolution*
better engine, way more realistic damage to the car, the way the damage is
spread across the track in real life...fliping catchin air on other
tires*
better smoke,skid marks and racing groove*,
possible damage of the catch fencing*
RED FLAGS*
animated workers on the track after a wreck...and if possible
ambulances or REAL tow-trucks*
marks on the walls after a hit, animated flagmen*
more options to change on the car in garage
full field of cars*
all the current tracks ( if possible...Indianapolis, since it rightfully is
CART's) *
realistic lookin part-time road courses like with the closed off streets and
stuff*
fire,fuel and oil leaks, (causin slippery race track)*
possible damage to the pit wall..*
animated OPPONENT pit stops*
more realistic AI cars*
weather changes like durin the race, rain, wind, etc*
possible use of rain tires, and racing in the rain (regardless of if there was
rain that season or not*)
And could I interest you in a dead horse?
bob
By the time they finish coding all this, We'll all have the 1Ghz processors
and 512Mb of RAM to enable us to play the game with anything like a good
framerate....With Voodoo 6 of course :-)
I am continually stunned by the "need" for native rendition support.
That chipset is DEAD my friend. Dead and Burried. Roasted over hot
coals, turned, stirred, watered, and dead dead dead.
Any company that spends a DIME coding for the Rendition card is
throwing money away.
There are too many problems currently with D3d being used differently
by Matrox, Nvidia, 3dfx, and S3. That alone will consume needless
programing funds. OPengl will soon fade also as Microsoft has abandoned
merging it with it's future 3d language. 3dfx continues to sell but
it's glide language will soon become as obsolete as Redline for
Rendition.
If you want an updated CART sim, why and I repeat...WHY do you want to
saddle it with a video system that cannot begin to compete with current
offerings?
I truly enjoyed my S220 II but I sure don't miss the desktop hassles.
Everything else you mentioned sounds good and reasonable for an update,
but you truly have to realize that the boat has left the dock and
Rendition did not get on-board.
Now if the Micron folks who bought Rendition, could pony up a card
with scads of embedded chip memory and extremely high resolutions with
deep color resolutions, then I'd be the first to ask for ports to the
Rendition chipset. But that ain't happening. Did I mention the
Rendition chipset is dead yet?
dave henrie
TRUSRS85 wrote:
Quoted text (12 lines)
> > >Forget F1... it's beyond both driver and viewer satisfaction. > > > >CART?? > > CART! CART! CART! CART! CART! > > CART Sim Features Sheet > > I > native RENDITION support*** >As Lou Reed said, "Stick a fork in their ass and turn'em over, they're
done."
Don't know anything about graphics cards myself, but it seemed this thread
was calling for a bit of Lou.
--DK
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
> I am continually stunned by the "need" for native rendition support.
> That chipset is DEAD my friend. Dead and Burried. Roasted over hot[snippee snip snip}
My take on the whole Rendition thing - people want it because they have
Rendition cards (like me) but don't want to upgrade. Also, if they continue
to use physics and graphics engines that have been used with Rendition
before, doesn't it seem like it would be very easy to code in Rendition
support??? Yes, the Rendition is a DEAD chipset, and not much of one at
that (I have to run reference drivers on my SII S220 to make it run D3d in
NASCAR3/NL...and it's very pixelated there for some reason beyond my
control). My best advice: Stop hounding Papy and scrounge $50 and go pick
up a V2 1000 at Fry's whenever they have them cheap. (Fairly often
now...though it is after a rebate) Besides, once you drop it in, you'll
realize that (especially in games supporting either Rendition or 3dFX) the
V2 is superior to the Rendition...I have two computers, one runs GPL on a
4mb Rendition, and the other runs it on a V2 1000. The Rendition's only
advantage is that the framerate is a rock-solid 36 fps. The V2, at higher
resolution and more detail, holds a quite-constant, but not-quite-rock solid
36 fps - a tradeoff I'm very much willing to make when recieving the much
better graphic quality!! (BTW, the systems are otherwise almost identical -
both 64 MB RAM, one has a PII 466, other a Celery 450, and no that isn't a
mixup, they're overclocked :)
--
Kirk Lane
ICQ: 28171652
BRT #187
"Yeah you won't find me
I'm going MIA
Tonight I'm leaving
Going MIA
Getting lost in you again
Is better than being known"
-Foo Fighters, "MIA"
> As Lou Reed said, "Stick a fork in their ass and turn'em over, they're
> done."
> Don't know anything about graphics cards myself, but it seemed this thread
> was calling for a bit of Lou.
> --DK
> > I am continually stunned by the "need" for native rendition support.
> > That chipset is DEAD my friend. Dead and Burried. Roasted over hot
> [snippee snip snip}
> >>Forget F1... it's beyond both driver and viewer satisfaction.
A shame it is too...there was a nice article in Autoweek this week about how
all of a sudden F1's having trouble finding feeder leagues, and how with the
new narrow, groove-tired cars it's harder for CART guys to move to F1...look
at Zanardi...
> >>CART??
> >
> >CART! CART! CART! CART! CART!
> >
YEAH!!!!!
> >CART Sim Features Sheet
> >
> >Important ones denoted with *
>
> >
> >All tracks*
Chances are this is an easy one...however, IMO, not a vital one since any
missing ones could be hacked together by all of the more knowlegeable
people....
> >Good but easy to use Track Editor
Would be very cool...
> >
> >All cars (none fictional)*
Once again, nice but prolly would be done by some people who have some
photos and are handy with Paint Shop Pro...
> >Fantasy Tracks 8^)
Would come with the track editor...
> >GPL Physics or N3 if not GPL*
GPL physics would be awesome...N3 'physics' is really N2, but the graphic
engine is quite nice...
> >All teams (tobacco and alcohol if possible)*
Isn't this covered under all cars?
> >
> >native RENDITION support***
OK, lay off the Rendition crap. RREDLINE IS DEAD. Rendition cards suck. I
have one. Get a fricking VOODOO2.
> >drafting*
It's been in everything since ICR1, and prolly Indy500 too...
> >3d Cockpits*
Would come with a GPL physics engine
> >3d Physics engine that simulates true CART handling*
Man you like to go over the same points many times...
> >
> >Resolutions like 800x600 and 1024x768*
>
Would come with GPL/N3 physics/graphics engine
> >
> >Excellent car damage model so that no two crashes look alike*
>
*sigh* Would come with a GPL physics engine (with some tweaking)
> >Realistic flip effects,like GPL and not Andretti Racing (boo)
Would come with a GPL physics engine
> >Comprehensive car setups, including springs, shocks, camber,
> weight jacker on
> >ovals, static ride height, dampers, rebounds, bump stops, etc. *
Do I have to say it again?
Would come with a GPL physics engine
> >Realistic effects like bottoming out*
WCWAGPLPE
> >Realistic debris that you can run over and damage your car on
That would be cool
> >Random tire blowouts*
What, so the PC hits a random number and BOOM goes your tire? They aren't
all that random in real life...they almost always run over SOMETHING.
> >Oil and other fluids from engine failures*
Would go with the debris...
> >Fire (highly unlikely this will be allowed by CART)*
Why? It hardly happens in real life!!! #1) They run methanol - no visible
flames from that #2) The only fires you do see are little tiny things when
someone's got engine or turbo problems...a kid with a lighter can make a
bigger fire in thirty seconds...
> >Realistic wall types and wall effects (Armco barriers do more
> damage than
> >concrete, tire walls do less damage than concrete, tire walls
> >
> >cause car to get airborne and flip more than concrete and
> armcos, etc.)*
TIRE WALLS...would be AWESOME!!!
> >Realistic gravel trap effects (Come on, you know you wanna do
> an Andretti at
> >Mid-Ohio, admit it...)*
Nice...
> >Improved Paintkit*
Shouldn't be hard to IMPROVE, considering how crappy they all are :)
> >realistic sounds actually digitally recorded*
Not necessary...could be done by someone on the net...
> >animated pit stops*
Nice eye candy...do it if it isn't a resource hog...
> >area in pit road that can be drivin off into the infield to get
> to
> >victory lane..or garage*
More resource-hogging eye candy...
> >realistic cockpit that has hand on wheel like GPL*
Another fricking rehash....
> >better frame rates/3d acceleration/1024x768 resolution*
YET Another rehash on an already stated topic...
> >better engine, way more realistic damage to the car, the way
> the damage is
> >spread across the track in real life...fliping catchin air on
> other
> >tires*
STILL another rehash...
> >better smoke,skid marks and racing groove*,
Would come with GPL physics
> >possible damage of the catch fencing*
Which would cause...
> >RED FLAGS*
Which should be in there - they can change a whole race!!
> >animated workers on the track after a wreck...and if possible
> >ambulances or REAL tow-trucks*
More eye candy...
> >marks on the walls after a hit, animated flagmen*
Don't know about the marks, but the flagmen should be simple...
> >
> >more options to change on the car in garage
Rehash...
> >
> >full field of cars*
Rehash...
> >all the current tracks ( if possible...Indianapolis, since it
> rightfully is
> >CART's) *
Rehash, and I'm not going there....
> >realistic lookin part-time road courses like with the closed
> off streets and
> >stuff*
Yeah, more realistic roadcourses in general (i.e. possible to accidentally
cut the track and get black flagged)
> >fire,fuel and oil leaks, (causin slippery race track)*
REHASH...
> >
> >possible damage to the pit wall..*
REHASH...
> >
> >animated OPPONENT pit stops*
Eye candy...
> >more realistic AI cars*
NEEDED VERY BADLY!
> >weather changes like durin the race, rain, wind, etc*
Goes with redflags...can change an entire race...
> >
> >possible use of rain tires, and racing in the rain (regardless
> of if there was
> >rain that season or not*)
They had this in ICR1, didn't they?? To some extent??
Kirk Lane
[email hidden]


































