Has anyone seen F1 2000? I'm wondering if Image Space has improved the
resource hog of a 3D engine that was used in Sports Car GT. After taking a
few more laps in SCGT, GPL's game engine impresses me more and more. I like
SCGT, but the frame rate when encountering traffic is enough to give me
headaches.
Also... The game engine in Superbike 2000 seems damn good, but for the life
of me I can't figure out how to turn with any kind of consistency or
accuracy (using my Xterminator gamepad). Still EA, or whoever the developed
the game deserves kudos.
-Andrew
Yeah... I've seen the screens... that's all so far. We'll see how it'll run...
they say it'll do 22 cars on a lan... that'd be pretty wicked to see.
and about SBK2000... oh yeah... one sweet game. Developer is a Milan, Italy
based company called Milestone SRL... I've been trying to find out info on them
but can't scratch up anything. Kinda sucks as I'd like to ask questions to
them. Oh well.
Quoted text (12 lines)
> Has anyone seen F1 2000? I'm wondering if Image Space has improved the > resource hog of a 3D engine that was used in Sports Car GT. After taking a > few more laps in SCGT, GPL's game engine impresses me more and more. I like > SCGT, but the frame rate when encountering traffic is enough to give me > headaches. > Also... The game engine in Superbike 2000 seems damn good, but for the life > of me I can't figure out how to turn with any kind of consistency or > accuracy (using my Xterminator gamepad). Still EA, or whoever the developed > the game deserves kudos. > -Andrew
> and about SBK2000... oh yeah... one sweet game. Developer is a Milan, Italy
> based company called Milestone SRL... I've been trying to find out info on them
> but can't scratch up anything. Kinda sucks as I'd like to ask questions to
> them. Oh well.
>
Not much help here, but I'm pretty sure Milestone developed the Screamer
series.
Do you find the backround graphics getting blurry / fuzzy when going around
a corner in SB2000?
Sal V.
> Yeah... I've seen the screens... that's all so far. We'll see how it'll run...
> they say it'll do 22 cars on a lan... that'd be pretty wicked to see.
> and about SBK2000... oh yeah... one sweet game. Developer is a Milan, Italy
> based company called Milestone SRL... I've been trying to find out info on them
> but can't scratch up anything. Kinda sucks as I'd like to ask questions to
taking a
> > few more laps in SCGT, GPL's game engine impresses me more and more. I like
> > SCGT, but the frame rate when encountering traffic is enough to give me
> > headaches.
> > Also... The game engine in Superbike 2000 seems damn good, but for the life
> > of me I can't figure out how to turn with any kind of consistency or
> > accuracy (using my Xterminator gamepad). Still EA, or whoever the developed
> > the game deserves kudos.
> > -Andrew
Quoted text (7 lines)
> them. Oh well. > > Has anyone seen F1 2000? I'm wondering if Image Space has improved the > > resource hog of a 3D engine that was used in Sports Car GT. AfterNever payed any attention to that actualy. Of all the posted screens it'd seam
that way but I can't say right now if there is or isn't. Might very from card
to card though cause I can't run the reflections and real shaddow options with
my banshee. To old of card.
DjFIL
"Sal V." wrote:


































