I got the same problem messages
Super 1 Karting demo impressions
Midas Interactive released a demo of Super 1 Karting. Real kart racers found its handling icy, its steering laggy and its sense of speed poor, while others enjoyed the drifting and graphics. Users also fixed launch errors by updating DirectX, removed large deadzones, and explained that the choke enriches the mixture to cool the engine.
Automated summary.
The super 1 Karting demo came out today by Midas interactive. Its quite fun
and the graphics are ok. It has a sim and arcade mode. The sim mode is in
the demo.You may want to try it, you can get it at avault or 3dfiles.
Just played the demo and erased it after 15 minutes of playing it. I've raced
karts for 5 years now and they don't handle anything like that. The karts feel
like there on ice, and you get no sense of speed at all. I know they aren't
going 200mph but when your butt's 1 inch of the ground you get a better sense of
speed than that.
Thanks,
Aaron Markham *Kart44*
Kevin wrote:
> The super 1 Karting demo came out today by Midas interactive. Its quite fun
> and the graphics are ok. It has a sim and arcade mode. The sim mode is in
> the demo.You may want to try it, you can get it at avault or 3dfiles.
Thanks for the hint, downloading right now. I hope it's better than
DataBecker's Go Kart!
Andre
On Wed, 01 Mar 2000 21:36:11 GMT, "Kevin" <[email hidden]>
wrote:
>The super 1 Karting demo came out today by Midas interactive. Its quite fun
>and the graphics are ok. It has a sim and arcade mode. The sim mode is in
>the demo.You may want to try it, you can get it at avault or 3dfiles.
>
Damn!
Andre
On Wed, 01 Mar 2000 22:59:18 GMT, Aaron Markham *Kart44*
<[email hidden]> wrote:
Quoted text (13 lines)
>Just played the demo and erased it after 15 minutes of playing it. I've raced >karts for 5 years now and they don't handle anything like that. The karts feel >like there on ice, and you get no sense of speed at all. I know they aren't >going 200mph but when your butt's 1 inch of the ground you get a better sense of >speed than that. >Thanks, >Aaron Markham *Kart44* > >Kevin wrote: > >> The super 1 Karting demo came out today by Midas interactive. Its quite fun >> and the graphics are ok. It has a sim and arcade mode. The sim mode is in >> the demo.You may want to try it, you can get it at avault or 3dfiles.
I'm not going to comment on the handling as I haven't raced real karts on
tarmac yet, only those wussy ones at the local indoor kart track (on
concrete), but I do agree I felt incredibly tall. The virtual me on that
kart must be 2m05cm, at least.
Also, I find it terribly unfair to be down on top speed without the option
to change the setup to adjust.
Jan.
----
Aaron Markham *Kart44* <[email hidden]> wrote in message
news:[email hidden]...
> Just played the demo and erased it after 15 minutes <snip>
Help guys! I can't get this to run! After successfully fixing all other games
by going through two days of hell on the Gateway Tech support and finally
reinstalling Windows 98, I can't get the demo to run, period. I get two error
messages when I choose to start the game.
1.
C:\program files\midas\Super 1 Karting Demo\kart.exe
A Device attached to the system is not functioning
2.
the KART.EXE file is linked to missing export DDRAW.DLL:DirectDrawCreateEx.
I'm runnning a PII 400mhz 64mb RAM Voodoo2 system on Windows 98. Ideas anyone?
Dan Belcher
Team Racing Unlimited
http://simcrashes.cjb.net
> Thanks for the hint, downloading right now. I hope it's better than
> DataBecker's Go Kart!
ANYTHING is better than that pile of junk, i was extremely dissapointed with
it, and i hope this game does much better!
Not bad looking but after about 3 races I was able to win all the time. Best
lap is 54.18 so far. What's everyone else's best laps?
Wayne Hutchison
"Kevin" <[email hidden]> wrote in message
news:f3gv4.13003$[email hidden]...
> The super 1 Karting demo came out today by Midas interactive. Its quitefun
> and the graphics are ok. It has a sim and arcade mode. The sim mode is in
> the demo.You may want to try it, you can get it at avault or 3dfiles.
>
>
I got the same problem messages
Dan Belcher wrote:
Quoted text (18 lines)
> Help guys! I can't get this to run! After successfully fixing all other games > by going through two days of hell on the Gateway Tech support and finally > reinstalling Windows 98, I can't get the demo to run, period. I get two error > messages when I choose to start the game. > > 1. > > C:\program files\midas\Super 1 Karting Demo\kart.exe > A Device attached to the system is not functioning > > 2. > the KART.EXE file is linked to missing export DDRAW.DLL:DirectDrawCreateEx. > > I'm runnning a PII 400mhz 64mb RAM Voodoo2 system on Windows 98. Ideas anyone? > > Dan Belcher > Team Racing Unlimited > http://simcrashes.cjb.netMy best time is a 51.3
the game is ok, it's better then some other recently released games and
it could be fun online.
I do find the steering to be a little bit laggy and the power on
oversteer at low speeds does seem a bit much.
I think it will be better in the full version.
Quoted text (12 lines)
> Not bad looking but after about 3 races I was able to win all the time. Best > lap is 54.18 so far. What's everyone else's best laps? > Wayne Hutchison > > The super 1 Karting demo came out today by Midas interactive. Its quite > fun > > and the graphics are ok. It has a sim and arcade mode. The sim mode is in > > the demo.You may want to try it, you can get it at avault or 3dfiles.> 1.
> C:\program files\midas\Super 1 Karting Demo\kart.exe
> A Device attached to the system is not functioning
> 2.
> the KART.EXE file is linked to missing export DDRAW.DLL:DirectDrawCreateEx.
These sound like errors in registry keys. Have you tried uninstalling and
reinstalling the game?
If you have or have acces to a program such as Norton Utilities (or similar) that
can scan for broken links in registry keys, you might try that, too...
-- Pauley
==========
Paul L. Skudlarek
Rochester Institute of Technology
http://www.rit.edu/~pls5159/
ICQ: 7410094
Just played the demo... My replies to the earlier complaints...
"feels like driving on ice" - oh yeah... lack of grip.
"driver feels like he's 2m tall." - dunno about that... seams ok to me. maybe it's
just cause I'm a tall guy.
I will say this though... nice grahics. Of what I've done so far.. nice AI... bump
you around nicely. Nice User Interface... well done I think. And I hope all would
agree, or I don't know what you are on... best karting sim yet... even though there
is room for improvement.
DjFIL
Quoted text (9 lines)
>> 1. >> C:\program files\midas\Super 1 Karting Demo\kart.exe >> A Device attached to the system is not functioning >> 2. >> the KART.EXE file is linked to missing export DDRAW.DLL:DirectDrawCreateEx. >These sound like errors in registry keys. Have you tried uninstalling and >reinstalling the game?I got the same. I went and installed DirectX7a (I was using v6.1 before) and
it worked fine.
Bobby
What does the "Engine Choke" do besides the cool animation of the drives
reaching over and pulling on the choke.
What's the engine performance differenct?
when should I use it?
I don't seem to see/feel any difference when I use it.
--
Kenny L.
kenny_l AT pacbell DOT net
i ran a 53.022
Quoted text (12 lines)
> Not bad looking but after about 3 races I was able to win all the time. Best > lap is 54.18 so far. What's everyone else's best laps? > Wayne Hutchison > > The super 1 Karting demo came out today by Midas interactive. Its quite > fun > > and the graphics are ok. It has a sim and arcade mode. The sim mode is in > > the demo.You may want to try it, you can get it at avault or 3dfiles.Played it twice and deleted it. Needs work...
Quoted text (22 lines)
>My best time is a 51.3 >the game is ok, it's better then some other recently released games and >it could be fun online. >I do find the steering to be a little bit laggy and the power on >oversteer at low speeds does seem a bit much. >I think it will be better in the full version. >> Not bad looking but after about 3 races I was able to win all the time. Best >> lap is 54.18 so far. What's everyone else's best laps? >> Wayne Hutchison >> > The super 1 Karting demo came out today by Midas interactive. Its quite >> fun >> > and the graphics are ok. It has a sim and arcade mode. The sim mode is in >> > the demo.You may want to try it, you can get it at avault or 3dfiles.I'm not really sure what the ***does but I think it's disabled in the
demo along with a lot of other things.
Maybe the ***enriches the fuel mixture to get more power but raises
the engine temp and if you use it too much you'll blow/seize the engine?
Quoted text (9 lines)
> What does the "Engine Choke" do besides the cool animation of the drives > reaching over and pulling on the choke. > What's the engine performance differenct? > when should I use it? > I don't seem to see/feel any difference when I use it. > -- > Kenny L. > kenny_l AT pacbell DOT netOther way round I think... *** the engine when you're slowing down to
cool it because you're running it lean to get power at high revs. But, I
could be wrong. ;-)
Jan.
----
Quoted text (17 lines)
> I'm not really sure what the ***does but I think it's disabled in the > demo along with a lot of other things. > Maybe the ***enriches the fuel mixture to get more power but raises > the engine temp and if you use it too much you'll blow/seize the engine? > > What does the "Engine Choke" do besides the cool animation of the drives > > reaching over and pulling on the choke. > > What's the engine performance differenct? > > when should I use it? > > I don't seem to see/feel any difference when I use it. > > -- > > Kenny L. > > kenny_l AT pacbell DOT netIn which area's, MaX? Just curious.
I agree it needs work. Such as at the start it reminds me of NasRev, we
don't have control over the kart until it crosses the start/finish line
and half the time it's facing backwards plus when it starts it's in
arcade view, this has to change. It would but nice to have a full pace
lap under full player control or a option of standing starts.
Also at the end of the race the computer takes over, I don't like that,
I think the player should be the one to decide when the game should end.
There is some collision detection problems. One time I touched wheels at
50mph and it threw me backwards or I went through a couple walls or
other karts.
The feeling of speed could be higher. More detail options, you can turn
all the detail to low or off but there still seems to be a lot of track
side objects on,ect..
The grass could be more slippery and bumpy. Grass shouldn't slow you
don't that much but it should be hard to control.
I'm not going to go into physics driving model because I don't know how
"high" they were turned up or down for the demo. Plus the setup could
have been out of whack which made it feel a little weird or "icy".
But From what I remember of racing my friends kart it was very nimble
and precise, you barely turn the wheel and it would really move, but in
the game you can quickly crank the wheel left and right nothing would
really happen, it felt sloppy and slow. If I did that in the real kart
it would have really jolted me and probably if the seat isn't a good fit
it could throw you out of the seat.
But I do think it will be the best kart sim, but that's like saying N3
is the best Nascar Sim. ;)
Quoted text (27 lines)
> Played it twice and deleted it. Needs work... > >My best time is a 51.3 > >the game is ok, it's better then some other recently released games and > >it could be fun online. > >I do find the steering to be a little bit laggy and the power on > >oversteer at low speeds does seem a bit much. > >I think it will be better in the full version. > >> Not bad looking but after about 3 races I was able to win all the time. Best > >> lap is 54.18 so far. What's everyone else's best laps? > >> Wayne Hutchison > >> > The super 1 Karting demo came out today by Midas interactive. Its quite > >> fun > >> > and the graphics are ok. It has a sim and arcade mode. The sim mode is in > >> > the demo.You may want to try it, you can get it at avault or 3dfiles.Your probably right. :)
Quoted text (25 lines)
> Other way round I think... *** the engine when you're slowing down to > cool it because you're running it lean to get power at high revs. But, I > could be wrong. ;-) > Jan. > ---- > > I'm not really sure what the ***does but I think it's disabled in the > > demo along with a lot of other things. > > Maybe the ***enriches the fuel mixture to get more power but raises > > the engine temp and if you use it too much you'll blow/seize the engine? > > > What does the "Engine Choke" do besides the cool animation of the drives > > > reaching over and pulling on the choke. > > > What's the engine performance differenct? > > > when should I use it? > > > I don't seem to see/feel any difference when I use it. > > > -- > > > Kenny L. > > > kenny_l AT pacbell DOT netThanks!
--
Kenny L.
kenny_l AT pacbell DOT net
*
> Your probably right. :)
> > Other way round I think... *** the engine when you're slowing down
to
> > cool it because you're running it lean to get power at high revs. But, I
> > could be wrong. ;-)
> > Jan.
> > ----
> > > I'm not really sure what the ***does but I think it's disabled in
the
> > > demo along with a lot of other things.
> > > Maybe the ***enriches the fuel mixture to get more power but raises
> > > the engine temp and if you use it too much you'll blow/seize the
engine?
> > > > What does the "Engine Choke" do besides the cool animation of the
drives
> > > > reaching over and pulling on the choke.
> > > > What's the engine performance differenct?
> > > > when should I use it?
> > > > I don't seem to see/feel any difference when I use it.
> > > > --
> > > > Kenny L.
> > > > kenny_l AT pacbell DOT net
Is this the game that had a "First Look" on simracingnews.com a while
ago? I hope not, I was looking forward to that one...
--
Cheers!
Graeme Nash
After thinking about it that would make sense. Make the engine run rich
with the ***and use the cool fuel to help cool down the engine.
Quoted text (30 lines)
> Your probably right. :) > > Other way round I think... *** the engine when you're slowing down to > > cool it because you're running it lean to get power at high revs. But, I > > could be wrong. ;-) > > Jan. > > ---- > > > I'm not really sure what the ***does but I think it's disabled in the > > > demo along with a lot of other things. > > > Maybe the ***enriches the fuel mixture to get more power but raises > > > the engine temp and if you use it too much you'll blow/seize the engine? > > > > What does the "Engine Choke" do besides the cool animation of the drives > > > > reaching over and pulling on the choke. > > > > What's the engine performance differenct? > > > > when should I use it? > > > > I don't seem to see/feel any difference when I use it. > > > > -- > > > > Kenny L. > > > > kenny_l AT pacbell DOT netWhat circuit is included in the demo? Buckmore Park?
BTW .... in karting it is common to ***the kart at the end of a straight,
by placing your hand over the opening of the air box. The puropse of this
is to richen the fuel mixture, which helps lubricate the engine (2strokes
have their oil mixed with the fuel) and also gives better acceleration out
the corner.
Marc
Thanks, Marc.
Quoted text (9 lines)
> What circuit is included in the demo? Buckmore Park? > BTW .... in karting it is common to ***the kart at the end of a straight, > by placing your hand over the opening of the air box. The puropse of this > is to richen the fuel mixture, which helps lubricate the engine (2strokes > have their oil mixed with the fuel) and also gives better acceleration out > the corner. > MarcYears ago when I ran Enduro Karts, we use to increase the fuel mixture to
lower the engine temps during the race. Basically you're doing the samething
with the choke.
Joel Willstein
Kenny,
Normally you would put your hand over the air intake near the end of a long
straight to richen the air/fuel mixture and hopefully keep the engine from
"sticking" (piston seizing up in cylinder). If you've ever had a 100cc
two-stroke stick on you at 50 mph with direct drive you'll know why you
don't want it to happen!
Wayne Hutchison
Alan,
Standing starts aren't too common in karting as many of the 2-stroke classes
use direct drive.
Wayne Hutchison
time. Best
quite
> > >> fun
> > >> > and the graphics are ok. It has a sim and arcade mode. The sim mode is in
> > >> > the demo.You may want to try it, you can get it at avault or 3dfiles.
Quoted text (47 lines)
> In which area's, MaX? Just curious. > I agree it needs work. Such as at the start it reminds me of NasRev, we > don't have control over the kart until it crosses the start/finish line > and half the time it's facing backwards plus when it starts it's in > arcade view, this has to change. It would but nice to have a full pace > lap under full player control or a option of standing starts. > Also at the end of the race the computer takes over, I don't like that, > I think the player should be the one to decide when the game should end. > There is some collision detection problems. One time I touched wheels at > 50mph and it threw me backwards or I went through a couple walls or > other karts. > The feeling of speed could be higher. More detail options, you can turn > all the detail to low or off but there still seems to be a lot of track > side objects on,ect.. > The grass could be more slippery and bumpy. Grass shouldn't slow you > don't that much but it should be hard to control. > I'm not going to go into physics driving model because I don't know how > "high" they were turned up or down for the demo. Plus the setup could > have been out of whack which made it feel a little weird or "icy". > But From what I remember of racing my friends kart it was very nimble > and precise, you barely turn the wheel and it would really move, but in > the game you can quickly crank the wheel left and right nothing would > really happen, it felt sloppy and slow. If I did that in the real kart > it would have really jolted me and probably if the seat isn't a good fit > it could throw you out of the seat. > But I do think it will be the best kart sim, but that's like saying N3 > is the best Nascar Sim. ;) > > Played it twice and deleted it. Needs work... > > >My best time is a 51.3 > > >the game is ok, it's better then some other recently released games and > > >it could be fun online. > > >I do find the steering to be a little bit laggy and the power on > > >oversteer at low speeds does seem a bit much. > > >I think it will be better in the full version. > > >> Not bad looking but after about 3 races I was able to win all theQuoted text (8 lines)
> > >> lap is 54.18 so far. What's everyone else's best laps? > > >> Wayne Hutchison > > >> > The super 1 Karting demo came out today by Midas interactive. ItsSame here !
Huge deadzone, hopeless to drive !
Never could understand why they add any deadzone at all ???
Joergen
DjFIL,
"Lack of grip"!?!?! It isn't the grip it's the physics engine. From what I can tell
the kart doesn't turn on 4 wheels it just pivots like there's a pole stuck through the
middle of it. Sorta like Papy's old physics engine for it's earlier games.
Thanks,
Aaron Markham *Kart44*
Quoted text (12 lines)
> Just played the demo... My replies to the earlier complaints... > "feels like driving on ice" - oh yeah... lack of grip. > "driver feels like he's 2m tall." - dunno about that... seams ok to me. maybe it's > just cause I'm a tall guy. > I will say this though... nice grahics. Of what I've done so far.. nice AI... bump > you around nicely. Nice User Interface... well done I think. And I hope all would > agree, or I don't know what you are on... best karting sim yet... even though there > is room for improvement. > DjFILI know!! The steering in an actual kart is very, very sensitive. Just a
minor turn of the wheel can send you around some pretty tight corners.
Thanks,
Aaron Markham *Kart44*
Quoted text (9 lines)
> > Played it twice and deleted it. Needs work... > Same here ! > Huge deadzone, hopeless to drive ! > Never could understand why they add any deadzone at all ??? > JoergenThere is a deadzone adjustment in the directory. you can also modify the
force feedback.
the file is gp.cfg and userdata.txt.
Quoted text (20 lines)
> I know!! The steering in an actual kart is very, very sensitive. Just a > minor turn of the wheel can send you around some pretty tight corners. > Thanks, > Aaron Markham *Kart44* > > > Played it twice and deleted it. Needs work... > > Same here ! > > Huge deadzone, hopeless to drive ! > > Never could understand why they add any deadzone at all ??? > > JoergenI fully agree with you Graeme: again this is disappointing.
Needs a lot of work to create a real karting simulation out of this demo...
The physic engine seems very basic :when you lift throttle,the end should slide.
Karting is a "throttling game"!!! Nothing like that in this demo. Plus i have a
lot of loading from my Harddrive during driving. And finally it seems 3 axis
wheel is not supported (i just have no brake!!!)
Did they say SIMULATION???
Quoted text (10 lines)
> >The super 1 Karting demo came out today by Midas interactive. Its quite fun > >and the graphics are ok. It has a sim and arcade mode. The sim mode is in > >the demo.You may want to try it, you can get it at avault or 3dfiles. > Is this the game that had a "First Look" on simracingnews.com a while > ago? I hope not, I was looking forward to that one... > -- > Cheers! > Graeme Nashkinda like yanking up on the e-brake in my Datsun 210 on a rainy freeway?
I've done that :)
--
Kenny L.
kenny_l AT pacbell DOT net
*
> *** the neck muscles?? <g>
> Jan.
> ----
> > Kenny,
> > Normally you would put your hand over the air intake near the end of a
> long
> > straight to richen the air/fuel mixture and hopefully keep the engine
from
> > "sticking" (piston seizing up in cylinder). If you've ever had a 100cc
> > two-stroke stick on you at 50 mph with direct drive you'll know why you
> > don't want it to happen!
> > Wayne Hutchison
> > > <snip>
Strange how many people seem to think it's like driving on ice. I thought
the drift thru the corners was wonderfull - but then I had just come from
doing laps of Monaco in Gpl which makes this Kart game seem sticky by
comparison. The hardest thing for me was teaking out the enormous deadzone
on my MS wheel - used CTFJ!
Andrew.
Alan Orton <[email hidden]> wrote in message
news:[email hidden]...
Best
quite
> > fun
> > > and the graphics are ok. It has a sim and arcade mode. The sim modeis in
> > > the demo.You may want to try it, you can get it at avault or 3dfiles.
> > >
> > >
Quoted text (10 lines)
> My best time is a 51.3 > the game is ok, it's better then some other recently released games and > it could be fun online. > I do find the steering to be a little bit laggy and the power on > oversteer at low speeds does seem a bit much. > I think it will be better in the full version. > > Wayne Hutchison wrote: > > > > Not bad looking but after about 3 races I was able to win all the time.Quoted text (7 lines)
> > lap is 54.18 so far. What's everyone else's best laps? > > > > Wayne Hutchison > > > > "Kevin" <[email hidden]> wrote in message > > news:f3gv4.13003$[email hidden]... > > > The super 1 Karting demo came out today by Midas interactive. Its*** the neck muscles?? <g>
Jan.
----
> Kenny,
> Normally you would put your hand over the air intake near the end of a long
Quoted text (11 lines)
> straight to richen the air/fuel mixture and hopefully keep the engine from > "sticking" (piston seizing up in cylinder). If you've ever had a 100cc > two-stroke stick on you at 50 mph with direct drive you'll know why you > don't want it to happen! > Wayne Hutchison > > <snip>I had it happen once....
I makes the back end become the front end and the front end face
backwards....
If it happens as your turning, the back end comes 'round. Doesn't do the
chain much good either, assuming it held up through the initial lockup.
:-)
"Jan Verschueren" <[email hidden]> wrote in message
news:[email hidden]...
from
Quoted text (11 lines)
> Hard on the neck muscles?? <g> > > Jan. > ---- > Wayne Hutchison <[email hidden]> wrote in message > news:X0Bv4.9070$[email hidden]... > > Kenny, > > > > Normally you would put your hand over the air intake near the end of a > long > > straight to richen the air/fuel mixture and hopefully keep the engineQuoted text (11 lines)
> > "sticking" (piston seizing up in cylinder). If you've ever had a 100cc > > two-stroke stick on you at 50 mph with direct drive you'll know why you > > don't want it to happen! > > > > Wayne Hutchison > > > > "Kenny L." <[email hidden]> wrote in message > > news:Omsv4.1336$[email hidden]... > > > <snip> > >Yup, everywhere 'cept your street Mark.
Jan.
----
> Jeez these demos are getting bigger and bigger.
> GPL was only 12 Mb. Now we have this at 21 and nowhere near the biggest.
> Of course, we all have cable or ISDN in Outer Mongolia these days don't we!
> MS
> > Thanks, Marc.
<snip>
Jeez these demos are getting bigger and bigger.
GPL was only 12 Mb. Now we have this at 21 and nowhere near the biggest.
Of course, we all have cable or ISDN in Outer Mongolia these days don't we!
MS
"Alan Orton" <[email hidden]> wrote in message
news:[email hidden]...
straight,
> > by placing your hand over the opening of the air box. The puropse ofthis
> > is to richen the fuel mixture, which helps lubricate the engine(2strokes
> > have their oil mixed with the fuel) and also gives better accelerationout
> > the corner.
> >
> > Marc
Quoted text (8 lines)
> Thanks, Marc. > > > Marc Mercer wrote: > > > > What circuit is included in the demo? Buckmore Park? > > > > BTW .... in karting it is common to choke the kart at the end of aHehe.
I have one of the crappiest connections to the net here with my humble 33k
modem.
Great aint it. I work for NTL, the company who will soon be making
cablemodems widely available to the UK market and I can't get on the beta
test project because I live 15 miles outside Guildford where the testing is
going on. :-(
MS
"Jan Verschueren" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (21 lines)
> Yup, everywhere 'cept your street Mark. > > Jan. > ---- > Mark Seery <[email hidden]> wrote in message > news:89r3e6$1r4s$[email hidden]... > > Jeez these demos are getting bigger and bigger. > > GPL was only 12 Mb. Now we have this at 21 and nowhere near the biggest. > > Of course, we all have cable or ISDN in Outer Mongolia these days don't > we! > > > > MS > > > > "Alan Orton" <[email hidden]> wrote in message > > news:[email hidden]... > > > Thanks, Marc. > > > > > > > <snip> > >i've played it lots over of the weekend, and here's a few thoughts...
Appallign out of the box demo controller setup.
edit the f1.cfg and change the deadzone values. I don't think it supports 3
Axis?
Make sure you turn off "auto-controller" configuration.
The Demo itself is one of the annoyign midas, run once, and quit demo's- You
get 3 Heats and then a race, but after each heat, must reload the game to
continue.
The karts seem to handle well- no setup in the demo, but in the full game-
They do indeed indulge in slides- a loose rear end, but honestly, the steering
is *so heavy* under force feedback, it's a real struggle to correct
mid-corner- over corretion can take the most of the next straight :P due to
the very heavy return to centre setting (on my Saitek R4 Force).
- This can't be changed seemingly- no matter what Force Feedback settings were
layed with, it was still very "heavy".
Ai seems ok- a little malicious perhaps, but not too silly either- on the
first lap going into the first hairpin, they can bunch up, and it's easy to
slip up the inside. also, it'v possibel to really cut corners by going on the
grass.
No Grass slowdown- yipppee!! however, it does get a bit slippery.
Track featured is buckmore park (kent, UK). From a vague look at their
website, it seems a fair rendering.
Buggy:
Yeah, sadly, when ever i got to the "race" after the three heats. The game
slowed right down- maybe 1/10 of real time, which is very strange as it has no
more other karts than any of the heats- evry time i played it. Most annoying.
Not sure why this happens.
Had one GPF and crash when i collided with one of the advert signs.
The collison detection is not good- i had a bad delay and then "vaulted" at
great pace off in an opposite direction than one might suspect- one time i was
even vaulted at very high pace to the lead of the heat!
Still, i like it- i've been on the look out for a good kart sim for quite some
time- this may not be quite it, but i like the genre, it easy to pick up and
have fun with, & i'll no doubt pick it up on the 17th (if it ships.)
Incidentally, i can;t find anyone who has it for pre-order yet in the UK, on
or off-line. I emailed a few places, will let the group know if i find one
on-line.
Z.
Please remove my_pants when replying.
> Still, i like it- i've been on the look out for a good kart sim for
> quite some time- this may not be quite it, but i like the genre, it
> easy to pick up and have fun with, & i'll no doubt pick it up on the
> 17th (if it ships.)
Best Kart game I ever had was "SuperKarts" published by *** about 5
or even 6 years ago?
Graphics were good for its day, and handling was pretty good too, lots
of sliding around. It had various karts with differing engine sizes,
etc and you could buy parts to upgrade the kart, and it had about 16
tracks in all, placed all over the world. Great fun.
8-)
*Peter* - http://www.cix.co.uk/~peterpc/home.html [address restored]


































