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Rec.Autos.Simulators Archive

Grandprix World Released.

12 posts by 8 people · 26 Feb 2000 - 28 Feb 2000 15:17 UTC

Mrv 26 Feb 2000#521230
Grandprix World is an F1 simulation where you are in complete control of F1. From building and developing the car to research, marketing, getting sponsors etc... It is a different approach where you manage your own team basically. Testing, Qualifying and Racing are included and are all simulated. I have been fooling around with it for awhile, it is pretty good.
ymenard 26 Feb 2000#521231
Uh it's already in stores ? How's the game, and what year does it model? I was told the review CD would arrive next week to my house, so I suspect is hasn't been released yet. You have it warezed? -- Fran?ois Mnard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Mrv 26 Feb 2000#521232
It models the 1998 season. I was a beta tester for them and received it in the mail this morning I thought that it was released since I recieved this copy. Feb 25th was the date announced.
Quoted text (18 lines)> > Grandprix World is an F1 simulation where you are in complete control of > > F1. From building and developing the car to research, marketing, > > getting sponsors etc... It is a different approach where you manage your > > own team basically. Testing, Qualifying and Racing are included and > > are all simulated. I have been fooling around with it for awhile, it is > > pretty good. > Uh it's already in stores ? How's the game, and what year does it model? I > was told the review CD would arrive next week to my house, so I suspect is > hasn't been released yet. > You have it warezed? > -- Fran?ois Mnard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > -- People think it must be fun to be a super genius, but they don't realise > how hard it is to put up with all the idiots in the world.
ymenard 26 Feb 2000#521233
Thanks for the information. I thought it was pushed back for 2-3weeks. Looks like I'll be awaiting it with a smile, I like the concept. Photo stills with 3d Formula 1's going on them is quite better than the head's up view from the old Microprose Grand Prix Manager games. Still wish that someday we'll have a blend between GPWorld and GP3, but I doubt it'll happen :( -- -- Fran?ois Mnard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
It was released 25th Feb in UK. I got it yesterday and have just installed it.
On Sat, 26 Feb 2000, Mrv wrote: > Grandprix World is an F1 simulation where you are in complete control of > F1. From building and developing the car to research, marketing, > getting sponsors etc... It is a different approach where you manage your > own team basically. Testing, Qualifying and Racing are included and > are all simulated. I have been fooling around with it for awhile, it is > pretty good. Grandprix World *is* made (published) by Microprose, yes? If this is true, why the hell isn't it on their web site or available for online sale there?? This must be the most under-hyped game in the history of the world.. Or am I missing something here?! Andrew +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ | Andrew Busch | email : [email hidden] |+ PhD Student | + | Research Concentration in Speech, | Just when you think something is |+ Audio and Video Technology | idiot-proof, somebody builds a + | QUT, AUSTRALIA | better idiot. |+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Adam Hatton 27 Feb 2000 03:16 UTC#289418
> Grandprix World *is* made (published) by Microprose, yes? If this is > true, why the hell isn't it on their web site or available for online sale > there?? This must be the most under-hyped game in the history of the > world.. Or am I missing something here?! Up until Christmas there was a Microprose F1 website at www.microprosef1.com website that went down at Christmas due to content and technical probelms. There have been advertisments for the game in many UK games magazines since November(the original release) and it is also featured as the sponsor of this years Autosport Fantasy Formula 1 Competition. It has seemed very hyped to me as I am the co-webmaster of one of the first GPW sites and the successor to Juan's GPM2 Page/The GPM2 Lounge, at Grand Prix World UK we have been lucky to have the Games Director Stephen Hand answering questions for us for quite some time. I have had the game myself for two days and I am getting into it now and any complaints I had yesterday about the confusing menu system are gone as I can move about it very swiftly now and the 3D raceview is wonderful compared to the old matchbox car view. Especially as the sponsors are updated on the models as they change in the game. One of the factors that has given GP2 and GPM2 their longevity has been their customisability and in just a day really we can change driver names, pictures, team names, sponsor names, sponsor pictures and suppliers. So this game has much the same promise and is minus the "Electronics Bug" that destroyed the playability of GPM2. Thumbs up from me so far! "The Adder" Adam Hatton Co-Webmaster Grand Prix World UK [http://gpw.f1sims.co.uk] A Part Of Formula One Sims UK [http://www.f1sims.co.uk] An Unofficial Formula One Simulation Site
:> Grandprix World is an F1 simulation where you are in complete control of :> F1. From building and developing the car to research, marketing, :> getting sponsors etc... It is a different approach where you manage your :> own team basically. Testing, Qualifying and Racing are included and :> are all simulated. I have been fooling around with it for awhile, it is :> pretty good. : Uh it's already in stores ? How's the game, and what year does it model? I : was told the review CD would arrive next week to my house, so I suspect is : hasn't been released yet. : You have it warezed? I bought it Friday in GAME so I assume it's general release for the UK now. I'm not sure yet what to make of the game. It's certainly atmospheric for qualifying and the race. It seems like the best of the GP management games. It doensn't have the annoyances of some others. It also models each of the tracks significantly differently - you may find you've built a car with significant understeer on slow corners - trouble at Monaco but you might get away with it at Monza or Hockenheim. (Understeer correctly causes your car to eat tyres). There's some remaining great problems. For example, you can _STILL_ send your car out with no fuel and nobody questions this. I mean really - I'm supposed to be team manager not everyone's ***y mother. Every F1 management game for the last 5 years has had this fault. Can you really imagine Williams sending someone out on empty tanks because Frank Williams forgot to say "Oh, and put 3 laps worth of petrol in there lads". Also, the AI in races is worse than useless sometimes. I've had the AI stay out until its scheduled tyre stop after a weather change and my drivers were taking 12 seconds a lap out of their times - if you're losing 12 seconds a lap, you _don't_ stay out until your scheduled stop on lap 40. Basically, I've not played it enough to reach a firm conclusion yet but I'm leaning to the "avoid" setting. It seems far better than any other F1 management game though. There's so many annoying little quirks - for example, you get works, partner or customer deals for fuel tyres and engines. If you have a works or partner deal then you can do R&D on that particular thing. If you forget this and send one of your drivers out to do a hundred miles of ruinously expensive development work on tyres nobody will mention it until afterwards when you'll get a polite email saying "we can't do development on that" - why not simply mention it _before_ you do the hundred miles of testing? For me, F1 management games always miss the mark. Your drivers basically exist for you to guide and never provide any feedback - you have to make your pitstop/tyre strategy from no data whatsoever and, inevitably, you decide yourself between dry/wet/intermediate tyres with no feedback from the drivers. What I'd _love_ to see from an F1 management game is something like: Select tyres for weekend: Soft/Hard compound. Chief designer: We've got chronic understeer, that's eating the tyres, we need to go with hard tyres. Chief mechanic: There's no overtaking at this circuit. We desperately need the qualifying position - we should run with soft tyres. Driver #1: I don't think I'll be able to get a good set up on the harder tyres. Driver #2: I think I can cope with the harder tyres but it will compromise my lap time. Simply having some textual input from team members to highlight what the decisions are actually about would make the whole thing so much more "real". -- Richard G. Clegg Only the mind is waving Networks and Non-Linear Dynamics Group Dept. of Mathematics, Uni. of York www: http://manor.york.ac.uk/
: I have had the game myself for two days and I am getting into it now and any : complaints I had yesterday about the confusing menu system are gone as I can : move about it very swiftly now and the 3D raceview is wonderful compared to : the old matchbox car view. Especially as the sponsors are updated on the : models as they change in the game. The 3d race view I like - the menu system has some significant flaws. It could have been made much easier if, for example, everywhere you saw a driver name you could always click on it to get up the driver profile screen and everywhere you saw a circuit name you could always click on it to get to the circuit profile - more importantly, when you do the race start thing, there's a whole bunch of checkboxes telling you about various things you should complete pre-race. It's idiotic that you can't simply click on these to go to the appropriate screen. -- Richard G. Clegg Only the mind is waving Networks and Non-Linear Dynamics Group Dept. of Mathematics, Uni. of York www: http://manor.york.ac.uk/top.html
Mrv 28 Feb 2000#521353
It has its flaws but overall it is a very good game and would recommend it to all.
Quoted text (81 lines)> :> Grandprix World is an F1 simulation where you are in complete control of > :> F1. From building and developing the car to research, marketing, > :> getting sponsors etc... It is a different approach where you manage your > :> own team basically. Testing, Qualifying and Racing are included and > :> are all simulated. I have been fooling around with it for awhile, it is > :> pretty good. > : Uh it's already in stores ? How's the game, and what year does it model? I > : was told the review CD would arrive next week to my house, so I suspect is > : hasn't been released yet. > : You have it warezed? > I bought it Friday in GAME so I assume it's general release for the UK > now. I'm not sure yet what to make of the game. It's certainly > atmospheric for qualifying and the race. It seems like the best of the > GP management games. It doensn't have the annoyances of some others. > It also models each of the tracks significantly differently - you may > find you've built a car with significant understeer on slow corners - > trouble at Monaco but you might get away with it at Monza or Hockenheim. > (Understeer correctly causes your car to eat tyres). > There's some remaining great problems. For example, you can _STILL_ > send your car out with no fuel and nobody questions this. I mean really > - I'm supposed to be team manager not everyone's ***y mother. Every > F1 management game for the last 5 years has had this fault. Can you > really imagine Williams sending someone out on empty tanks because Frank > Williams forgot to say "Oh, and put 3 laps worth of petrol in there > lads". > Also, the AI in races is worse than useless sometimes. I've had the > AI stay out until its scheduled tyre stop after a weather change and my > drivers were taking 12 seconds a lap out of their times - if you're > losing 12 seconds a lap, you _don't_ stay out until your scheduled stop > on lap 40. > Basically, I've not played it enough to reach a firm conclusion yet > but I'm leaning to the "avoid" setting. It seems far better than any > other F1 management game though. > There's so many annoying little quirks - for example, you get works, > partner or customer deals for fuel tyres and engines. If you have a > works or partner deal then you can do R&D on that particular thing. > If you forget this and send one of your drivers out to do a hundred > miles of ruinously expensive development work on tyres nobody will > mention it until afterwards when you'll get a polite email saying "we > can't do development on that" - why not simply mention it _before_ you > do the hundred miles of testing? > For me, F1 management games always miss the mark. Your drivers > basically exist for you to guide and never provide any feedback - you > have to make your pitstop/tyre strategy from no data whatsoever and, > inevitably, you decide yourself between dry/wet/intermediate tyres with > no feedback from the drivers. > What I'd _love_ to see from an F1 management game is something like: > Select tyres for weekend: Soft/Hard compound. > Chief designer: We've got chronic understeer, that's eating the tyres, > we need to go with hard tyres. > Chief mechanic: There's no overtaking at this circuit. We desperately > need the qualifying position - we should run with soft tyres. > Driver #1: I don't think I'll be able to get a good set up on the > harder tyres. > Driver #2: I think I can cope with the harder tyres but it will > compromise my lap time. > Simply having some textual input from team members to highlight what > the decisions are actually about would make the whole thing so much > more "real". > -- > Richard G. Clegg Only the mind is waving > Networks and Non-Linear Dynamics Group > Dept. of Mathematics, Uni. of York > www: [link lost in import]
Remco Moedt 28 Feb 2000 15:17 UTC#289162
Richard G Clegg <[email hidden]> wrote: <Snip good report> Thx Richard, you saved me some money.... Remco

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