Race Sim Central
Rec.Autos.Simulators Archive

NR99 - Converted Cleveland question

2 posts by 2 people · 23 Feb 2000 - 24 Feb 2000 16:53 UTC

Chris Bloom 23 Feb 2000#520936
I have just been checking out the Dave Noonan converted ICR2 tracks in Nascar Racing 1999. I found something a little strange with Cleveland. In Practice I was doing 1:35.something while the AI was just managing to hit 1:37. I did about 15 laps practice. When I went to qualify the AI times came up at around 1:25 while I struggled along to the back of the grid. In the race they were back to 1:38 and I was able to work my way up the grid pretty easily. Is this a bug? If so how would I fix it? Or maybe is it the AI in their souped up mode they tend to go into when the yellow flag comes out? I havn't really raced much on the NASCAR road circuits much but I don't remember ever seeing this amount of differance in times between differant sessions. Regards Chris * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!
Dave Henrie 24 Feb 2000 16:53 UTC#289610
Nope not a bug, but an attempt to make the AI more competive for the TPTCC league. Too many human drivers were qualifying on the pole and just driving away from the field. So the Q speeds have been "enhanced" to provide a challenge for the better drivers. The qual time can be increased by altering a line in the track txt file. blap or rels, (I think) just try increasing the #'s till they run your avg. lap speed. dave henrie Chris Bloom wrote:
Quoted text (25 lines)> > I have just been checking out the Dave Noonan converted ICR2 > tracks in Nascar Racing 1999. I found something a little > strange with Cleveland. > > In Practice I was doing 1:35.something while the AI was just > managing to hit 1:37. I did about 15 laps practice. > > When I went to qualify the AI times came up at around 1:25 while > I struggled along to the back of the grid. In the race they > were back to 1:38 and I was able to work my way up the grid > pretty easily. > > Is this a bug? If so how would I fix it? Or maybe is it the AI > in their souped up mode they tend to go into when the yellow > flag comes out? I havn't really raced much on the NASCAR road > circuits much but I don't remember ever seeing this amount of > differance in times between differant sessions. > > Regards > > Chris > > * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * > The fastest and easiest way to search and participate in Usenet - Free!

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy