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Rec.Autos.Simulators Archive

Formula One and GPL

11 posts by 9 people · 22 Feb 2000 - 24 Feb 2000

Superdave 22 Feb 2000#520714
Can anyone point me in the right direction for a good F1 simulation? And - after hearing so much about GPL, I downloaded the demo but it won't run. Any ideas? P3-450 Diamond Viper V550 64RAM SB live 22gig. Cable. LWFF wheel. I seem to have no problems with any other games, but GPL is not happening. Thanks.
I don't know anything about the demo, but you can get a full copy off ebay really cheap. GPL is BY FAR the best driving/racing sim I've seen - very realistic physics. And this is coming from a race car driver! I'm impressed with GPL!!! FYI, I didn't see anything in your system specs that would be a problem...but then I seem to recall some discussions about the Diamond Viper card... -Todd
Quoted text (16 lines)> Can anyone point me in the right direction for a good F1 simulation? > And - after hearing so much about GPL, I downloaded the demo but it won't > run. Any ideas? > P3-450 > Diamond Viper V550 > 64RAM > SB live > 22gig. > Cable. > LWFF wheel. > I seem to have no problems with any other games, but GPL is not happening. > Thanks.
Colin 22 Feb 2000#520716
I recently got GPL on Ebay and it is, without a shadow of a doubt, the best F1 simulation out there. I have a GeForce card and the demo would not run on my machine. However, the full version (with a bit of tweaking and help from this NG) works perfectly. ...Colin
Quoted text (16 lines)> Can anyone point me in the right direction for a good F1 simulation? > And - after hearing so much about GPL, I downloaded the demo but it won't > run. Any ideas? > P3-450 > Diamond Viper V550 > 64RAM > SB live > 22gig. > Cable. > LWFF wheel. > I seem to have no problems with any other games, but GPL is not happening. > Thanks.
This is your problem - the demo will not run in openGL mode. You should still be able to run in software, but software mode is pathetic really. If you get the full version, the openGL patch will allow you to run. A few tweaks, and you should have max fps no troubles. Well worth a purchase - there has never been another sim as realistic as GPL. Tough, but rewarding racing. Rafe Mc
Speedy Fast 23 Feb 2000#520969
On Tue, 22 Feb 2000 19:02:14 GMT, "Superdave" >Can anyone point me in the right direction for a good F1 simulation? >And - after hearing so much about GPL, I downloaded the demo but it won't >run. Any ideas? I hated the GPL demo. It was just terrible (320x200 graphics and the graphics/sound wouldn't even work properly) I bought GPL a couple weeks back at a much lower price. It was the best $15US I ever spent. This game is just incredible. btw I bought mine from www.dragon.ca . They have a pretty good US exchange.
Ma 23 Feb 2000#520970
I've spoken to a reliable source that says ISI/EA Sports' F1 2000 will smoke GPL. This is coming from a person who considered GPL to be the pinnacle of sims. Can't wait for 3/25/00...
Quoted text (16 lines)>Can anyone point me in the right direction for a good F1 simulation? >And - after hearing so much about GPL, I downloaded the demo but it won't >run. Any ideas? >P3-450 >Diamond Viper V550 >64RAM >SB live >22gig. >Cable. >LWFF wheel. >I seem to have no problems with any other games, but GPL is not happening. >Thanks.
Speedy Fast 23 Feb 2000#520971
>I've spoken to a reliable source that says ISI/EA Sports' F1 2000 will >smoke GPL. This is coming from a person who considered GPL to be >the pinnacle of sims. Can't wait for 3/25/00... That will be the day... when EA sports makes a half decent racing sim. FWIW EA doesn't make sims.. they make games.
mas.. 23 Feb 2000#520972
>>I've spoken to a reliable source that says ISI/EA Sports' F1 2000 will >>smoke GPL. This is coming from a person who considered GPL to be >>the pinnacle of sims. Can't wait for 3/25/00... >That will be the day... when EA sports makes a half decent racing sim. >FWIW EA doesn't make sims.. they make games. In this case, they don't make anything. They just "produce" it. It is made by the same people who made SCGT.
Ma 24 Feb 2000#521103
Some people are so dense. Dude, EA is just the publisher of this upcoming F1 sim, they had nothing to do with making it. ISI is just using EA's name to get the game into people's hands. Now if EA had made it, like they did Nascar Revolution, then I'd know even without seeing it that it would be a joke of a racing game. ISI employed a couple people from Crammond's Grand Prix 2 team to help out.
Dave Henrie 24 Feb 2000#521104
You too are missing a few points. EA has an enormous influence on what features a developer like ISI can include in a program. EA controls the money and therefore the direction the programmers must follow. IF EA says take out the Sim stuff and put more ARCADE thingies in, then ISA will pretty much have to do what EA wants, if they want to see any more checks. Having said that, we can relax some tho, and here's why. A) EA did NOT choose the Nascar Rev devolopers, who-ever they were. This indicates they are at least shooting for some sort of sim vs an arcade product. B) F12k is fairly far along is development cycle. Most feature choices have been made long ago and few new features or deletions occur this far along the process. Since several seemingly reliable users here have seen at least some of ISI's work, I think we can rest assured that the program choices are definately leaning heavily into the sim side of racing. Remember in the end, if EA say make crap, ISI is pretty much obligated to attempt to produce said crap. There have been a few instances where producers and developers have gone separate ways because of design choices, but this doesn't seem to be a problem with ISI. This will be the 2nd program they have produced for EA so they 'should' know at least how EA operates and what the big boys are looking for. Conversely, EA knows that ISI produces a pretty good product so they will probably not try to influence their coding toooo much.(hopefully!) dave henrie ps. many marketeers have proclaimed in the last year that their new product was a gpl beater. To date...I don't think we have seen one program that does indeed surpass gpl as a sim. So until F12k or GP3 or any other sim has been released, reviewed and disected, we all should hesitate from proclaiming the next king. When that day comes and the king is finally toppled from the throne, then we can shout til we are hoarse.
Quoted text (13 lines)> >>I've spoken to a reliable source that says ISI/EA Sports' F1 2000 will > >>smoke GPL. This is coming from a person who considered GPL to be > >>the pinnacle of sims. Can't wait for 3/25/00... > >That will be the day... when EA sports makes a half decent racing sim. > >FWIW EA doesn't make sims.. they make games. > Some people are so dense. Dude, EA is just the publisher of this > upcoming F1 sim, they had nothing to do with making it. ISI is just > using EA's name to get the game into people's hands. Now if EA had > made it, like they did Nascar Revolution, then I'd know even without > seeing it that it would be a joke of a racing game. ISI employed a > couple people from Crammond's Grand Prix 2 team to help out.
:> :>That will be the day... when EA sports makes a half decent racing sim. :>FWIW EA doesn't make sims.. they make games. : In this case, they don't make anything. They just "produce" it. It is made : by the same people who made SCGT. Funny, EA studios in Canada made the original NFS, which was quite nice at the time (perhaps it was due to the link with Road & Track). It happens I am reading a book at the moment called "No Logos" all about the global branding phenomenom, where companies are moving towards selling a brand (EA Sports) rather than concentrating on the products. Now, ISI is no Malaysian sweatshop stitching together $200 buck Nikes for a dollar a day, so I won't be so bold to draw a direct link, but it's a trend that is hard to ignore. Sierra contracts Papyrus to produce their premier racing sims. papyrus in turn gets some (presumably cheap) Russian artists on board to cut their production costs. It's interesting how fast it has happened in the games industry - I remember when Electronic Arts was a little shop making games for Apple IIs. Um... what was my point? None, really. Stephen

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