I went to Gameworks yesterday with $20 and a coupon for 2 hours of gameplay
for that one bill...
First, went upstairs, and laid the smackdown in the obligatory game(s) on
the 8-player Indy 500 machine...tho I hate how the fricking AS (it sure
ain't intelligent!!!!) will pile up on the front straight and there's no
reverse in the event you get flipped around...
Then, down to the room with all of the other (good) racing games - Daytona
USA 2, Super GT, and...what's this? Something big and red with three
screens for one player?
Ferrari 355 Challenge?!?!?!??
Sat down (comfy!), popped my card in, selected simulation mode (out of 3
modes - automatic/losta assists available, paddle (355F1)/some assists,
simulation (clutch/stick)/no assists), Twin Ring Motegi (there's also two
versions of Suzuka, Monza, Long Beach, and one other...can't remember it),
and Race...
Graphics are INCREDIBLE, it's the first game with a stick/clutch setup that
requires the use of the clutch (if you try to powershift, something (prolly
solenoids) in the stick locks you out of any gear except where you were and
neutral until you hit the clutch), it's got the Ferrari sound, the AI (tho
only 7 of 'em) are good and believeable, the force feedback is there but not
as overdone as in Indy 500 (it is a slightly modded street car afterall) and
overall THE BEST ARCADE GAME I HAVE PLAYED. Even better than the first time
I played Virtua Racing - 3d and force feedback, wow! - I saw some posts
about it, but since I haven't been to Gameworks in a while, I never actually
played it until yesterday...
Spent the vast majority of the 2 hours on either one of the two machines
(too bad there weren't more, it was somewhat crowded and a popular game) and
I still hadn't mastered use of the clutch...I guess being able to drive a
stick in real life helps :)
The pedals feel right...the gas is relatively loose, the brake gets firmer
the harder you get on it, and the clutch gets easier as you get on it (I
can't drive stick in real life, but I have *tried* :) to drive my dad's
6-speed Camaro Z28, my truck before it was converted, and my friend's
5-speed pickup enough to know what a clutch feels like)
--
Kirk Lane
ICQ: 28171652
BRT #187
"Yeah you won't find me
I'm going MIA
Tonight I'm leaving
Going MIA
Getting lost in you again
Is better than being known"
-Foo Fighters, "MIA"
Yep, I played it in Las Vegas and loved it!
I can tell ya it's pretty realistic...
I've actually Driven a Ferrari F355 myself.. and yeah.. it's Brilliant
though it's too easy to catch the slide in it.. otherwise Perfect
in every way :)
fluffypony
Yeah, I played it at Gameworks in Seattle not that long ago. It was
amazing. I seem to remember seeing a thread about this game on R.A.S. quite
a while ago - maybe 6 months or so - and it's good to hear that it's still
popular! :-) Now to figure out how to fit one in my living room....
-Mark
> I went to Gameworks yesterday with $20 and a coupon for 2 hours of gameplay
that
> requires the use of the clutch (if you try to powershift, something (prolly
> solenoids) in the stick locks you out of any gear except where you were and
> neutral until you hit the clutch), it's got the Ferrari sound, the AI (tho
> only 7 of 'em) are good and believeable, the force feedback is there but not
> as overdone as in Indy 500 (it is a slightly modded street car afterall) and
> overall THE BEST ARCADE GAME I HAVE PLAYED. Even better than the first time
> I played Virtua Racing - 3d and force feedback, wow! - I saw some posts
> about it, but since I haven't been to Gameworks in a while, I never actually
> played it until yesterday...
> Spent the vast majority of the 2 hours on either one of the two machines
> (too bad there weren't more, it was somewhat crowded and a popular game) and
Quoted text (20 lines)
> for that one bill... > First, went upstairs, and laid the smackdown in the obligatory game(s) on > the 8-player Indy 500 machine...tho I hate how the fricking AS (it sure > ain't intelligent!!!!) will pile up on the front straight and there's no > reverse in the event you get flipped around... > Then, down to the room with all of the other (good) racing games - Daytona > USA 2, Super GT, and...what's this? Something big and red with three > screens for one player? > Ferrari 355 Challenge?!?!?!?? > Sat down (comfy!), popped my card in, selected simulation mode (out of 3 > modes - automatic/losta assists available, paddle (355F1)/some assists, > simulation (clutch/stick)/no assists), Twin Ring Motegi (there's also two > versions of Suzuka, Monza, Long Beach, and one other...can't remember it), > and Race... > Graphics are INCREDIBLE, it's the first game with a stick/clutch setupQuoted text (23 lines)
> I still hadn't mastered use of the clutch...I guess being able to drive a > stick in real life helps :) > The pedals feel right...the gas is relatively loose, the brake gets firmer > the harder you get on it, and the clutch gets easier as you get on it (I > can't drive stick in real life, but I have *tried* :) to drive my dad's > 6-speed Camaro Z28, my truck before it was converted, and my friend's > 5-speed pickup enough to know what a clutch feels like) > -- > Kirk Lane > ICQ: 28171652 > BRT #187 > "Yeah you won't find me > I'm going MIA > Tonight I'm leaving > Going MIA > Getting lost in you again > Is better than being known" > -Foo Fighters, "MIA"yup. same here. i want one. but i had 2 minor problems with it:
1) in car music. metal guitar music or something. couldn't see
how to turn it off.
2) i'm 6foot4. i could hardly fit in, and couldn't use the clutch, left
knee jammed firmly under the wheel. time for gpl left-foot braking
technique.
other than that, fantastic!
and the printer wasnt working, so i have no record of my
performance. probably a good thing.
martin.
--
On Tue, 22 Feb 2000 17:16:48 -0700, "Kirk Lane"
<snip>
It's pure realism.
The physics are pretty neat, although you can't flip any of the cars,
you can make some beautiful powerslids with the right settings.
The clutch and realistic gearshift is the best bonus of the lot.
11/10!
Neo
Quoted text (13 lines)
>I went to Gameworks yesterday with $20 and a coupon for 2 hours of gameplay >for that one bill... >First, went upstairs, and laid the smackdown in the obligatory game(s) on >the 8-player Indy 500 machine...tho I hate how the fricking AS (it sure >ain't intelligent!!!!) will pile up on the front straight and there's no >reverse in the event you get flipped around... >Then, down to the room with all of the other (good) racing games - Daytona >USA 2, Super GT, and...what's this? Something big and red with three >screens for one player? >Ferrari 355 Challenge?!?!?!??The one I was playing (Gameworks AZ) thankfully had the music turned off, or
at least low enough you could only hear it at low, off-throttle RPMs...
I'm a good 6'2" or 6'3" and I fit in relatively easily...
--
Kirk Lane
ICQ: 28171652
BRT #187
"Yeah you won't find me
I'm going MIA
Tonight I'm leaving
Going MIA
Getting lost in you again
Is better than being known"
-Foo Fighters, "MIA"
Yes, I drove it in Magic City in Groningen (The Netherlands), it had
the music switched off, so the enginesound makes your hair stand up
I had a great time driving it (using the F1 paddles because of my
lenghth I couldn't use the clutch) at Suzuka & Monza. This thing is
really addictive. (close to GPL whitch is a lot cheaper to drive.)
IMO this sim is great and I would love to have one at home....
Pieter N.
Canman Racing
What, they have it there? Off to Groningen then coming Saturday,
thanks for the tip Pieter :)
Andre
On Thu, 24 Feb 2000 09:04:18 GMT, [email hidden] (PJ Nienhuis)
wrote:
Quoted text (11 lines)
>Yes, I drove it in Magic City in Groningen (The Netherlands), it had >the music switched off, so the enginesound makes your hair stand up >I had a great time driving it (using the F1 paddles because of my >lenghth I couldn't use the clutch) at Suzuka & Monza. This thing is >really addictive. (close to GPL whitch is a lot cheaper to drive.) > >IMO this sim is great and I would love to have one at home.... > > >Pieter N. >Canman RacingBoth the Toronto area Sega City Playdiums have 3 or 4 of these
simulators. I spent many Sunday nights there (3 hours all you can
play for $20). The cars have much less power and more traction than
cars in GPL but realistic enough to be fun.
On Wed, 23 Feb 2000 15:49:53 -0700, "Kirk Lane"
<[email hidden]> wrote:
>The one I was playing (Gameworks AZ) thankfully had the music turned off, or
>at least low enough you could only hear it at low, off-throttle RPMs...
>
>I'm a good 6'2" or 6'3" and I fit in relatively easily...
There is one in the *** hall at the Rembrandt plein/Reguliersbreestraat
in Amsterdam, but I never see it unoccupied. Been sometime since I walked by
there though..
Bart Westra


































