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NFS Hot Pursuit 2

10 posts by 6 people · 11 Oct 2003 11:48 UTC - 11 Nov 2003 22:14 UTC

magnulus 11 Oct 2003 11:48 UTC#52054
I know "just for fun" racers on this group aren't really popular, but on comp.sys.ibm.pc.games.action nobody discusses much besides first-person shooters. I like all the Need for Speed games, so I picked this one up and so far I'm disappointed . The graphics aren't really better than Porsche Unleashed. What's the real killer is something is wrong with the whole feeling of the controls. The force feedback just seems to rumble pointlessly half the time instead of exerting real forces, and I've tried several different settings and I can't get it to work. As a result, I really have a hard time "feeling" what the car is doing. It also says my Momo USB racing wheel isn't specificly recognized (huh?). This game just doesn't seem half as polished as the old Need for Speed games. I don't get it, even in Porsche Unleashed or High Stakes the wheel did more than just "rumble", and it actually had more graphical options (oh yeah, with max details this game runs like crap on my Athlon 2400 and Radeon 9700 Pro). It's a very disappointing experience, overall. I may just have to go back to playing the old Hot Pursuit. -- --------------------------------------------------------------- "War is good business; invest your son."
F50 GT 11 Oct 2003 14:37 UTC↳ reply to magnulus#52058
I found the one glowing thing about this game were the graphics. They were incredible, although MBWR takes the prize now (IMHO). Also, the lack of an in-car camera was inexcusable (sp?). That has been a staple of the NFS series from the start. NFS:HP2 has been raked over the coals enough in the past so I'll stop there. :) - F50 GT magnulus wrote:
Quoted text (20 lines)> I know "just for fun" racers on this group aren't really popular, but on > comp.sys.ibm.pc.games.action nobody discusses much besides first-person > shooters. > > I like all the Need for Speed games, so I picked this one up and so far > I'm disappointed . The graphics aren't really better than Porsche Unleashed. > What's the real killer is something is wrong with the whole feeling of the > controls. The force feedback just seems to rumble pointlessly half the time > instead of exerting real forces, and I've tried several different settings > and I can't get it to work. As a result, I really have a hard time > "feeling" what the car is doing. It also says my Momo USB racing wheel > isn't specificly recognized (huh?). This game just doesn't seem half as > polished as the old Need for Speed games. I don't get it, even in Porsche > Unleashed or High Stakes the wheel did more than just "rumble", and it > actually had more graphical options (oh yeah, with max details this game > runs like crap on my Athlon 2400 and Radeon 9700 Pro). > > It's a very disappointing experience, overall. I may just have to go back > to playing the old Hot Pursuit. >
F50 GT 11 Oct 2003 14:39 UTC↳ reply to magnulus#52059
BTW, there is a group called alt.games.need-for-speed. There's not a lot of traffic but it is a dedicated group. - F50 GT magnulus wrote:
Quoted text (20 lines)> I know "just for fun" racers on this group aren't really popular, but on > comp.sys.ibm.pc.games.action nobody discusses much besides first-person > shooters. > > I like all the Need for Speed games, so I picked this one up and so far > I'm disappointed . The graphics aren't really better than Porsche Unleashed. > What's the real killer is something is wrong with the whole feeling of the > controls. The force feedback just seems to rumble pointlessly half the time > instead of exerting real forces, and I've tried several different settings > and I can't get it to work. As a result, I really have a hard time > "feeling" what the car is doing. It also says my Momo USB racing wheel > isn't specificly recognized (huh?). This game just doesn't seem half as > polished as the old Need for Speed games. I don't get it, even in Porsche > Unleashed or High Stakes the wheel did more than just "rumble", and it > actually had more graphical options (oh yeah, with max details this game > runs like crap on my Athlon 2400 and Radeon 9700 Pro). > > It's a very disappointing experience, overall. I may just have to go back > to playing the old Hot Pursuit. >
Jay J 11 Oct 2003 17:55 UTC↳ reply to magnulus#52068
This title was written specifically for the PS2, and in fact it's one of the best driving/racing games available for the PS2, but the PC version is a poor quality port, and doesn't even include all the features of the PS2 version. Quite a shame really, that EA didn't take the time to develop and release a quality PC version. Read these two reviews, both from the same source comparing the PS2 and PC versions of this title. http://www.gamespot.com/ps2/driving/needforspeedhotpursuit2/index.html http://www.gamespot.com/pc/driving/needforspeedhotpursuit2/review.html By the way, you'll notice that the PC version can be had for under $12 these days, whereas the PS2 version still commands a price of over $30. Jay J "magnulus" <[email hidden]> wrote in message news:d5Shb.774$[email hidden]... > I know "just for fun" racers on this group aren't really popular, but on > comp.sys.ibm.pc.games.action nobody discusses much besides first-person > shooters. > > I like all the Need for Speed games, so I picked this one up and so far > I'm disappointed . The graphics aren't really better than PorscheUnleashed. > What's the real killer is something is wrong with the whole feeling of the > controls. The force feedback just seems to rumble pointlessly half thetime
Quoted text (10 lines)> instead of exerting real forces, and I've tried several different settings > and I can't get it to work. As a result, I really have a hard time > "feeling" what the car is doing. It also says my Momo USB racing wheel > isn't specificly recognized (huh?). This game just doesn't seem half as > polished as the old Need for Speed games. I don't get it, even in Porsche > Unleashed or High Stakes the wheel did more than just "rumble", and it > actually had more graphical options (oh yeah, with max details this game > runs like crap on my Athlon 2400 and Radeon 9700 Pro). > > It's a very disappointing experience, overall. I may just have to go
back
Quoted text (7 lines)> to playing the old Hot Pursuit. > > -- > --------------------------------------------------------------- > "War is good business; invest your son." > >
In article <d5Shb.774$[email hidden]>, magnulus says... > I like all the Need for Speed games, so I picked this one up and so far > I'm disappointed . The graphics aren't really better than Porsche Unleashed. That's interesting. I found the graphics to be A LOT better then any other NFS edition.. What pisses me off the most is no internal (cockpit) view, or I'm just too stupid to find it :) -- Never underestimate the power of stupid people in large groups. ICQ: 138579247
On Sat, 11 Oct 2003 21:48:36 +0200, Dalibor Bauernfrajnd <[email hidden]> wrote:
Quoted text (10 lines)>In article <d5Shb.774$[email hidden]>, magnulus says... >> I like all the Need for Speed games, so I picked this one up and so far >> I'm disappointed . The graphics aren't really better than Porsche Unleashed. > >That's interesting. > >I found the graphics to be A LOT better then any other NFS edition.. > >What pisses me off the most is no internal (cockpit) view, or I'm just >too stupid to find it :)
I agree with you! If it exists I can't find it either. They have the camera with the view, but no dashboard, wheel, or anything that resembles a car interior
magnulus 12 Oct 2003 00:22 UTC↳ reply to Jay J#52100
Did anybody get the force feedback to actually work? the 242 readme says that they were supposed to have included torque foces on the wheel, but I can't feel anything remotely like it. The wheel just vibrates mindlessly like a console controller, sort of like Rallisport Challenge only even more lame. I don't really care too much about in-car views- I can live without them as long as other parts are good, but I just think all the cars feel bad. I can't tell at all when a car is losing grip, so driving the cars is really frustrating (that, and they are all tail-happy rear-wheel drives). Oh yeah, and in the replay view, I can't figure out how to get external views of my car like in the old games. That's just f'ing stupid. Why the hell would I want to watch my car race again from a view I just saw? I want to admire my car and watch it pull off cool moves. Oh yeah, and contrary to what others said, the graphics in this game aren't that hot. Real-time reflections is about the only advantage this game has over Need for Speed PU. The textures are about the same, which is to say good but not-quite-photorealistic and a muted color palette. Also, the polycount is slightly elevated, but the lighting quality is the same as ever and IMO, lighting is more important than the no. of polygons. But c'mon, I want to see a PC game with Gran Turismo 3's graphics and color palette, not this drab crap that looks like it's 3 years old (just look at how good MotoGP 2 looks... that's a great looking game).
Joe62 14 Oct 2003 22:06 UTC↳ reply to magnulus#51885
On Sat, 11 Oct 2003 07:48:04 -0400, "magnulus" <[email hidden]> wrote: > I like all the Need for Speed games, so I picked this one up and so far >I'm disappointed . The PS2 version is excelent, with a great physics model driving feel. Tge PC, Gamecube, and XBox versions where done by a different studio, EA Seattle. Instead of porting the fine PS2 game, they did their own driving physics which, frankly, suck. EA Seattle, by the way, no longer exists. The big boys at EA were not pleased, since they had every chance to use the superior PS2 physics.
In article <[email hidden]>, Joe62 says...
Quoted text (7 lines)> On Sat, 11 Oct 2003 07:48:04 -0400, "magnulus" > <[email hidden]> wrote: > > > I like all the Need for Speed games, so I picked this one up and so far > >I'm disappointed . > > The PS2 version is excelent, with a great physics model driving feel.
Great physics in NFS? LOL :) -- Never underestimate the power of stupid people in large groups. ICQ: 138579247
On Wed, 15 Oct 2003 21:10:25 +0200, Dalibor Bauernfrajnd <[email hidden]> wrote: >Great physics in NFS? Yes, the PS2 version has a great arcade physics model ... I never said it was realistic did I? But they utilized physics perfectly for an arcade game.

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