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GPL with the VRF Tactile Feedback System(FF seat)

6 posts by 4 people · 16 Feb 2000 - 17 Feb 2000 16:38 UTC

Alan Orton 16 Feb 2000#519895
You can order one from VRF's web site. I don't know how long you'll have to wait to receive it though. [link lost in import] It's $40 shipping to England.
Quoted text (50 lines)> Hi Guys.....Anyone know if this is available in England or Europe yet.... > Cheers > leesee > > I just received my Feedback seat and is very simple to setup, it's > > pretty well idiot proof and it feels and looks well built. So far I > > tried it on Gpl and the N3 demo. > > I first tried it on the N3 demo because it supports IntelliVIBE but I > > wasn't that impressed, it kind of suit's the N3 FF wheel effects if you > > know what I mean. ;) But I guess it's better then nothing. Btw if you > > have the power cranked up and hit the wall/cars hard you GOING to feel > > it! You won't want to be hitting the wall or other cars often unless you > > like a pain in the back but of course everything is adjustable so you > > can tweak it to your liking just like a FF wheel. > > So then I tried GPL (Non IntelliVIBE) and I was really impressed,(Gpl > > does it again) it immerses you into gpl even more. You Can really feel > > the engine and I really like how you can feel the up and downshifts. > > Considering GPL does not support IntelliVIBE I was really surprised how > > good it is and could only imagine how it would be if it supported it. > > With Microsoft's flight sim 2000 there will be 50 different variables > > modeled for the seat so you could imagine how Gpl would feel with that > > kind of support.;) Also each car/engine noticeably feels different and > > when you drive the Ferrari you can REALLY tell the difference. ;) It > > suits the sound. It really is a lot of fun. > > All I can say is this FF seat has a lot of potential and considering > > it's basically a Alpha/Beta at the moment, I am impressed. So far I'm > > pleased with my limited time with it and just to be able to feel the '67 > > engines rumbling and feel the downshifts was really cool. I do think it > > will help your laps, for instance, You know when your beside someone and > > you really can't hear your engine over everyone else but now you can > > feel what it's doing, so you can tell when it's slipping, losing > > traction, ect.. BTW I think it works best if your wearing good > > headphones because the unit does create a slight HUM Buzz sound which is > > caused by the Bass Shakers, it's not bad but it's a lot better with > > headphones as you can't hear it. I can see this being a big seller and > > It does work in every game and also works with music. > > Of course this all just my opinion. > > If anyone out there has theirs I was using Audio Sense with gpl with the > > following settings. > > Audio Sense Level: around the 1 o'clock position > > Intensity: 5 > > ManuVIBE: 3 (Simulates Idle) > > Bass: 3 > > Mid range: 4 > > Treble: 4 > > [link lost in import]
Alan, this is GOOD NEWS indeed! I was wondering if they were even shipping based on what I read in reply to my post. Are you beta testing or was yours a genuine order? I can't wait to try it with GPL. World Sports Cars OTOH is going to be the "Cats Meow". Intellivibe suppport *and* the Act Labs RS Shifter. AAAAAHHHHHH! I want it now!!!! --David Cook
Quoted text (45 lines)> I just received my Feedback seat and is very simple to setup, it's > pretty well idiot proof and it feels and looks well built. So far I > tried it on Gpl and the N3 demo. > I first tried it on the N3 demo because it supports IntelliVIBE but I > wasn't that impressed, it kind of suit's the N3 FF wheel effects if you > know what I mean. ;) But I guess it's better then nothing. Btw if you > have the power cranked up and hit the wall/cars hard you GOING to feel > it! You won't want to be hitting the wall or other cars often unless you > like a pain in the back but of course everything is adjustable so you > can tweak it to your liking just like a FF wheel. > So then I tried GPL (Non IntelliVIBE) and I was really impressed,(Gpl > does it again) it immerses you into gpl even more. You Can really feel > the engine and I really like how you can feel the up and downshifts. > Considering GPL does not support IntelliVIBE I was really surprised how > good it is and could only imagine how it would be if it supported it. > With Microsoft's flight sim 2000 there will be 50 different variables > modeled for the seat so you could imagine how Gpl would feel with that > kind of support.;) Also each car/engine noticeably feels different and > when you drive the Ferrari you can REALLY tell the difference. ;) It > suits the sound. It really is a lot of fun. > All I can say is this FF seat has a lot of potential and considering > it's basically a Alpha/Beta at the moment, I am impressed. So far I'm > pleased with my limited time with it and just to be able to feel the '67 > engines rumbling and feel the downshifts was really cool. I do think it > will help your laps, for instance, You know when your beside someone and > you really can't hear your engine over everyone else but now you can > feel what it's doing, so you can tell when it's slipping, losing > traction, ect.. BTW I think it works best if your wearing good > headphones because the unit does create a slight HUM Buzz sound which is > caused by the Bass Shakers, it's not bad but it's a lot better with > headphones as you can't hear it. I can see this being a big seller and > It does work in every game and also works with music. > Of course this all just my opinion. > If anyone out there has theirs I was using Audio Sense with gpl with the > following settings. > Audio Sense Level: around the 1 o'clock position > Intensity: 5 > ManuVIBE: 3 (Simulates Idle) > Bass: 3 > Mid range: 4 > Treble: 4 > http://www.tactilefeedback.com/
Alan Orton 16 Feb 2000#519897
I just got done tuning it to the Ferrari and I was driving with a smile the whole time,hehe. It's great. When you get near redline everything smooths out because of the high rev's and torque dies down. but at low rev's while coming out of a hairpin or a slow corner it's a monster of a engine but you can feel it smoothing out as the revs rise, it a realistic feeling. Now I'm not even shifting by sound but instead I do it by feel because you can feel the redline and I find it gives you better control over the throttle out of slow corners because of the feeback. I was testing it at Monaco in the Ferrari because of it's slow corners and hard acceleration with 2 high speed zones and It was a lot of fun, more then without the Feedback. I just wish I could feel the curb in the Chicane. ;) Maybe if GPL get's IntelliVIBE support, HELLO PAPY!! But right now if you go for a ride in the grass on other tracks such as Silverstone you'll know it.:) Btw this does not take any resources from your computer to run it because the system has it's own 10mhz onboard microprocessor to sample everything. My settings for the Ferrari. Treble=2 Intensity=7 ManuVIBE=2 Bass=5 Mid=4 Audio Sense level= 1/4 or 9o'clock position I'm Hoping everyone get's theirs soon, I would like to know what their settings are and what they think of mine.
Quoted text (57 lines)> Alan, this is GOOD NEWS indeed! I was wondering if they were even > shipping based on what I read in reply to my post. Are you beta testing > or was yours a genuine order? > I can't wait to try it with GPL. World Sports Cars OTOH is going to be > the "Cats Meow". Intellivibe suppport *and* the Act Labs RS Shifter. > AAAAAHHHHHH! I want it now!!!! > --David Cook > > I just received my Feedback seat and is very simple to setup, it's > > pretty well idiot proof and it feels and looks well built. So far I > > tried it on Gpl and the N3 demo. > > I first tried it on the N3 demo because it supports IntelliVIBE but I > > wasn't that impressed, it kind of suit's the N3 FF wheel effects if you > > know what I mean. ;) But I guess it's better then nothing. Btw if you > > have the power cranked up and hit the wall/cars hard you GOING to feel > > it! You won't want to be hitting the wall or other cars often unless you > > like a pain in the back but of course everything is adjustable so you > > can tweak it to your liking just like a FF wheel. > > So then I tried GPL (Non IntelliVIBE) and I was really impressed,(Gpl > > does it again) it immerses you into gpl even more. You Can really feel > > the engine and I really like how you can feel the up and downshifts. > > Considering GPL does not support IntelliVIBE I was really surprised how > > good it is and could only imagine how it would be if it supported it. > > With Microsoft's flight sim 2000 there will be 50 different variables > > modeled for the seat so you could imagine how Gpl would feel with that > > kind of support.;) Also each car/engine noticeably feels different and > > when you drive the Ferrari you can REALLY tell the difference. ;) It > > suits the sound. It really is a lot of fun. > > All I can say is this FF seat has a lot of potential and considering > > it's basically a Alpha/Beta at the moment, I am impressed. So far I'm > > pleased with my limited time with it and just to be able to feel the '67 > > engines rumbling and feel the downshifts was really cool. I do think it > > will help your laps, for instance, You know when your beside someone and > > you really can't hear your engine over everyone else but now you can > > feel what it's doing, so you can tell when it's slipping, losing > > traction, ect.. BTW I think it works best if your wearing good > > headphones because the unit does create a slight HUM Buzz sound which is > > caused by the Bass Shakers, it's not bad but it's a lot better with > > headphones as you can't hear it. I can see this being a big seller and > > It does work in every game and also works with music. > > Of course this all just my opinion. > > If anyone out there has theirs I was using Audio Sense with gpl with the > > following settings. > > Audio Sense Level: around the 1 o'clock position > > Intensity: 5 > > ManuVIBE: 3 (Simulates Idle) > > Bass: 3 > > Mid range: 4 > > Treble: 4 > > http://www.tactilefeedback.com/
Andrew 17 Feb 2000#290002
Does the VRF actually have force feedback or does it just work on sound like the Aura Interactor? Cheers, Andrew. Alan Orton <[email hidden]> wrote in message news:[email hidden]...
Quoted text (48 lines)> I just got done tuning it to the Ferrari and I was driving with a smile > the whole time,hehe. It's great. When you get near redline everything > smooths out because of the high rev's and torque dies down. but at low > rev's while coming out of a hairpin or a slow corner it's a monster of a > engine but you can feel it smoothing out as the revs rise, it a > realistic feeling. Now I'm not even shifting by sound but instead I do > it by feel because you can feel the redline and I find it gives you > better control over the throttle out of slow corners because of the > feeback. I was testing it at Monaco in the Ferrari because of it's slow > corners and hard acceleration with 2 high speed zones and It was a lot > of fun, more then without the Feedback. I just wish I could feel the > curb in the Chicane. ;) Maybe if GPL get's IntelliVIBE support, HELLO > PAPY!! But right now if you go for a ride in the grass on other tracks > such as Silverstone you'll know it.:) > Btw this does not take any resources from your computer to run it > because the system has it's own 10mhz onboard microprocessor to sample > everything. > > My settings for the Ferrari. > > Treble=2 > Intensity=7 > ManuVIBE=2 > Bass=5 > Mid=4 > Audio Sense level= 1/4 or 9o'clock position > > I'm Hoping everyone get's theirs soon, I would like to know what their > settings are and what they think of mine. > > David L. Cook wrote: > > > > Alan, this is GOOD NEWS indeed! I was wondering if they were even > > shipping based on what I read in reply to my post. Are you beta testing > > or was yours a genuine order? > > > > I can't wait to try it with GPL. World Sports Cars OTOH is going to be > > the "Cats Meow". Intellivibe suppport *and* the Act Labs RS Shifter. > > AAAAAHHHHHH! I want it now!!!! > > > > --David Cook > > > > In article <[email hidden]>, [email hidden] wrote... > > > I just received my Feedback seat and is very simple to setup, it's > > > pretty well idiot proof and it feels and looks well built. So far I > > > tried it on Gpl and the N3 demo. > > > I first tried it on the N3 demo because it supports IntelliVIBE but I > > > wasn't that impressed, it kind of suit's the N3 FF wheel effects if
you > > > know what I mean. ;) But I guess it's better then nothing. Btw if you > > > have the power cranked up and hit the wall/cars hard you GOING to feel > > > it! You won't want to be hitting the wall or other cars often unlessyou > > > like a pain in the back but of course everything is adjustable so you > > > can tweak it to your liking just like a FF wheel. > > > So then I tried GPL (Non IntelliVIBE) and I was really impressed,(Gpl > > > does it again) it immerses you into gpl even more. You Can really feel > > > the engine and I really like how you can feel the up and downshifts. > > > Considering GPL does not support IntelliVIBE I was really surprisedhow
Quoted text (9 lines)> > > good it is and could only imagine how it would be if it supported it. > > > With Microsoft's flight sim 2000 there will be 50 different variables > > > modeled for the seat so you could imagine how Gpl would feel with that > > > kind of support.;) Also each car/engine noticeably feels different and > > > when you drive the Ferrari you can REALLY tell the difference. ;) It > > > suits the sound. It really is a lot of fun. > > > All I can say is this FF seat has a lot of potential and considering > > > it's basically a Alpha/Beta at the moment, I am impressed. So far I'm > > > pleased with my limited time with it and just to be able to feel the
'67 > > > engines rumbling and feel the downshifts was really cool. I do thinkit > > > will help your laps, for instance, You know when your beside someoneand > > > you really can't hear your engine over everyone else but now you can > > > feel what it's doing, so you can tell when it's slipping, losing > > > traction, ect.. BTW I think it works best if your wearing good > > > headphones because the unit does create a slight HUM Buzz sound whichis > > > caused by the Bass Shakers, it's not bad but it's a lot better with > > > headphones as you can't hear it. I can see this being a big seller and > > > It does work in every game and also works with music. > > > Of course this all just my opinion. > > > > > > If anyone out there has theirs I was using Audio Sense with gpl withthe
Quoted text (11 lines)> > > following settings. > > > > > > Audio Sense Level: around the 1 o'clock position > > > Intensity: 5 > > > ManuVIBE: 3 (Simulates Idle) > > > Bass: 3 > > > Mid range: 4 > > > Treble: 4 > > > > > > http://www.tactilefeedback.com/ > > >
Gene Bonin 17 Feb 2000#520080
Hi guys, I ordered mine yesterday based on what I read here. Any idea how long it will take. I can't wait to "really" drive that Ferrari! Gene
Quoted text (61 lines)> Alan, > Paul at VRF did himself a favor by shipping yours early. You seem to > have a real knack for articulating the features of the TFS. Hey - I got > the "option" e-mail today. Of course I chose to have them send me > version 1.0 ASAP with a free upgrade to 2.0 when released! > David Cook > > I would say it's force feedback but it can also work off of sound if the > > game doesn't support FF, it has 2 modes(IntelliVIBE=FF and Audio > > Sense=Sound). As you can see from the options(Look Below) it's kind of > > like tweaking a force feedback wheel but it's only going to work as good > > as the game or programers will allow and we all know how crapy the force > > feedback is in N3 with ff wheels and this is no different, gpl is better > > and it doesn't even support IntelliVIBE. N3 only has 7 tweakable > > parameters while other sims will have 50 or more. Like for instance they > > could probably model each tire individually so if your right rear tire > > hit a curb you would feel your right rear hit the curb or if it were the > > front left tire you would feel the front left hit it,ect.. Also they > > could probably model wheel spin, wheel hop, locking of tires, suspension > > movement, bumps in the track, feel you engine starting to miss, feel > > your car get air then feel it land and bottom out or hit the bump stops, > > ect.. > > Put it this way it you would feel like your more part of the game with > > it then with out it. It may not be a motion platform but I think it's > > going to be pretty good when the ball gets rolling. > > here is an example of the N3.ini from Nascar 3 demo with the VRF's > > parameters. > > RAST 1 > > SND 1 > > CPU 2 > > ;--------------------------------------------------------------------- > > ;This section configures intelliVIBE for VRF's Tactile Feedback System > > ;--------------------------------------------------------------------- > > VIBE_ON > > VIBE_MPH_SCALE 100 > > ;This parameter is optional and can be used to scale the amount of > > vibration generated by the speed of the ;car. The xxx number can be set > > to anything between 0 and 200, with 100 being the default setting. > > VIBE_RPM_SCALE 60 > > ;This parameter is optional and can be used to scale the amount of > > vibration generated by the engine rpm of ;the car. The xxx number can > > be set to anything between 0 and 200, with 100 being the default > > setting. > > VIBE_NUM_SMOOTHING_SAMPLES 2 > > ;This parameter is optional and is used to change the number of samples > > which are used to determine the ;tactile feedback at a particular point > > in time. A higher number would cause the changes in force to be less > > ;abrupt but there would be a potentially noticeable lag under quickly > > changing conditions. > > ;The x number can be set to anything between 2 and 10, with 4 being the > > default setting.
Alan Orton 17 Feb 2000 16:38 UTC#290018
I would say it's force feedback but it can also work off of sound if the game doesn't support FF, it has 2 modes(IntelliVIBE=FF and Audio Sense=Sound). As you can see from the options(Look Below) it's kind of like tweaking a force feedback wheel but it's only going to work as good as the game or programers will allow and we all know how crapy the force feedback is in N3 with ff wheels and this is no different, gpl is better and it doesn't even support IntelliVIBE. N3 only has 7 tweakable parameters while other sims will have 50 or more. Like for instance they could probably model each tire individually so if your right rear tire hit a curb you would feel your right rear hit the curb or if it were the front left tire you would feel the front left hit it,ect.. Also they could probably model wheel spin, wheel hop, locking of tires, suspension movement, bumps in the track, feel you engine starting to miss, feel your car get air then feel it land and bottom out or hit the bump stops, ect.. Put it this way it you would feel like your more part of the game with it then with out it. It may not be a motion platform but I think it's going to be pretty good when the ball gets rolling. here is an example of the N3.ini from Nascar 3 demo with the VRF's parameters. RAST 1 SND 1 CPU 2 ;--------------------------------------------------------------------- ;This section configures intelliVIBE for VRF's Tactile Feedback System ;--------------------------------------------------------------------- VIBE_ON VIBE_MPH_SCALE 100 ;This parameter is optional and can be used to scale the amount of vibration generated by the speed of the ;car. The xxx number can be set to anything between 0 and 200, with 100 being the default setting. VIBE_RPM_SCALE 60 ;This parameter is optional and can be used to scale the amount of vibration generated by the engine rpm of ;the car. The xxx number can be set to anything between 0 and 200, with 100 being the default setting. VIBE_NUM_SMOOTHING_SAMPLES 2 ;This parameter is optional and is used to change the number of samples which are used to determine the ;tactile feedback at a particular point in time. A higher number would cause the changes in force to be less ;abrupt but there would be a potentially noticeable lag under quickly changing conditions. ;The x number can be set to anything between 2 and 10, with 4 being the default setting. VIBE_LAT_G_SCALE 70 ;This parameter is optional and can be used to scale the amount of vibration generated in the different ;regions of the seat due to lateral (side to side) acceleration. ;The xxx number can be set to anything between 0 and 200, with 100 being the default setting. VIBE_LONG_G_SCALE 70 ;This parameter is optional and can be used to scale the amount of vibration generated in the different ;regions of the seat due to longitudinal (forward and backward) acceleration. The xxx number can be set to ;anything between 0 and 200, with 100 being the default setting. VIBE_SURFACE_EFFECT_CUTOFF 100 ;This parameter is optional and is used to specify the upper range of vibration generated by driving on rough ;surfaces. The xxx number can be set to anything between 0 and 255, with 128 being the default setting. VIBE_SURFACE_EFFECT_SCALE 100 ;This parameter is optional and can be used to scale the amount of vibration generated by driving on rough ;surfaces. The xxx number can be set to anything between 0 and 200, with 100 being the default setting. VIBE_PORT_ADDRESS_NUM 3 ; This parameter is used to specify which of the 4 possible parallel ; port addresses are to be used. Consult the following chart ; to determine which number to use for your parallel port configuration: ; Parallel port address: Use this number for 'x': ; 278 1 ; 2bc 2 ; 378 3 ; 3bc 4 ; If this parameter is not included in the NL.INI file, the default port address of 378 will be used. ;That is the address which almost all parallel ports use. To check your parallel port address, look at the ;Properties of your LPT1 port in the Device Manager tab of the System control panel. The parallel port base ;address is the left number of the Setting column of the Resource table for Input/Output Address. ;For more info please see www.vrf.com or www.tactilefeedback.com Andrew Cowell wrote:
Quoted text (104 lines)> > Does the VRF actually have force feedback or does it just work on sound like > the Aura Interactor? > Cheers, Andrew. > > Alan Orton <[email hidden]> wrote in message > news:[email hidden]... > > I just got done tuning it to the Ferrari and I was driving with a smile > > the whole time,hehe. It's great. When you get near redline everything > > smooths out because of the high rev's and torque dies down. but at low > > rev's while coming out of a hairpin or a slow corner it's a monster of a > > engine but you can feel it smoothing out as the revs rise, it a > > realistic feeling. Now I'm not even shifting by sound but instead I do > > it by feel because you can feel the redline and I find it gives you > > better control over the throttle out of slow corners because of the > > feeback. I was testing it at Monaco in the Ferrari because of it's slow > > corners and hard acceleration with 2 high speed zones and It was a lot > > of fun, more then without the Feedback. I just wish I could feel the > > curb in the Chicane. ;) Maybe if GPL get's IntelliVIBE support, HELLO > > PAPY!! But right now if you go for a ride in the grass on other tracks > > such as Silverstone you'll know it.:) > > Btw this does not take any resources from your computer to run it > > because the system has it's own 10mhz onboard microprocessor to sample > > everything. > > > > My settings for the Ferrari. > > > > Treble=2 > > Intensity=7 > > ManuVIBE=2 > > Bass=5 > > Mid=4 > > Audio Sense level= 1/4 or 9o'clock position > > > > I'm Hoping everyone get's theirs soon, I would like to know what their > > settings are and what they think of mine. > > > > David L. Cook wrote: > > > > > > Alan, this is GOOD NEWS indeed! I was wondering if they were even > > > shipping based on what I read in reply to my post. Are you beta testing > > > or was yours a genuine order? > > > > > > I can't wait to try it with GPL. World Sports Cars OTOH is going to be > > > the "Cats Meow". Intellivibe suppport *and* the Act Labs RS Shifter. > > > AAAAAHHHHHH! I want it now!!!! > > > > > > --David Cook > > > > > > In article <[email hidden]>, [email hidden] wrote... > > > > I just received my Feedback seat and is very simple to setup, it's > > > > pretty well idiot proof and it feels and looks well built. So far I > > > > tried it on Gpl and the N3 demo. > > > > I first tried it on the N3 demo because it supports IntelliVIBE but I > > > > wasn't that impressed, it kind of suit's the N3 FF wheel effects if > you > > > > know what I mean. ;) But I guess it's better then nothing. Btw if you > > > > have the power cranked up and hit the wall/cars hard you GOING to feel > > > > it! You won't want to be hitting the wall or other cars often unless > you > > > > like a pain in the back but of course everything is adjustable so you > > > > can tweak it to your liking just like a FF wheel. > > > > So then I tried GPL (Non IntelliVIBE) and I was really impressed,(Gpl > > > > does it again) it immerses you into gpl even more. You Can really feel > > > > the engine and I really like how you can feel the up and downshifts. > > > > Considering GPL does not support IntelliVIBE I was really surprised > how > > > > good it is and could only imagine how it would be if it supported it. > > > > With Microsoft's flight sim 2000 there will be 50 different variables > > > > modeled for the seat so you could imagine how Gpl would feel with that > > > > kind of support.;) Also each car/engine noticeably feels different and > > > > when you drive the Ferrari you can REALLY tell the difference. ;) It > > > > suits the sound. It really is a lot of fun. > > > > All I can say is this FF seat has a lot of potential and considering > > > > it's basically a Alpha/Beta at the moment, I am impressed. So far I'm > > > > pleased with my limited time with it and just to be able to feel the > '67 > > > > engines rumbling and feel the downshifts was really cool. I do think > it > > > > will help your laps, for instance, You know when your beside someone > and > > > > you really can't hear your engine over everyone else but now you can > > > > feel what it's doing, so you can tell when it's slipping, losing > > > > traction, ect.. BTW I think it works best if your wearing good > > > > headphones because the unit does create a slight HUM Buzz sound which > is > > > > caused by the Bass Shakers, it's not bad but it's a lot better with > > > > headphones as you can't hear it. I can see this being a big seller and > > > > It does work in every game and also works with music. > > > > Of course this all just my opinion. > > > > > > > > If anyone out there has theirs I was using Audio Sense with gpl with > the > > > > following settings. > > > > > > > > Audio Sense Level: around the 1 o'clock position > > > > Intensity: 5 > > > > ManuVIBE: 3 (Simulates Idle) > > > > Bass: 3 > > > > Mid range: 4 > > > > Treble: 4 > > > > > > > > http://www.tactilefeedback.com/ > > > >

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