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Rec.Autos.Simulators Archive

New Daytona AI Sucks!!!!!!!

3 posts by 3 people · 16 Feb 2000 - 16 Feb 2000

rub.. 16 Feb 2000#519836
I downloaded the New Daytona from alt.binaries.games last night and raced a few thousand laps and did accelerated time to watch the AI cars go at it. I can't believe how crappy the AI cars run on this track!!!! The cars stay two wide as if they are running an accelerate pace lap. There is NO passing what-so-ever, let alone THREE-WIDE!!!! And what really gets me is the way the cars leave the pits....They cut right out onto the track into traffic causing the entire field to slam on the brakes HARD!!!!!!! I hope that there is some LP guru out there that already has it in the works to fix these problems. It would suck to wait this long (since Nascar1) for the greatest nascar track and have to deal with the dumbest AI drivers ever to show themselves on a Papy track. Thanks for letting me vent.... Rubens
>They cut >right out onto the track into traffic causing the entire field to slam >on the brakes HARD!!!!!!! I noticed. I was following another car into that turn when a car moved off the apron right in front of us. The car in front of me braked but I didn't Crash, bang, boom, cuss, cuss. But I'm sure that given a few days a fix will be out there...
Schlomo4 16 Feb 2000#519838
Yea I'll agree that the AI does suck...but its no worse than the original Talladega AI. No 3 wide racing, next to zero pasing...but theres new AI for that that really is quite good so theres plenty of hope. FWIW i ran an IROC race at Daytona tonight and there was actually quite a bit of passing (though it was kinda predictable). Chris "Concerning the difference between man and the jackass: some observers hold that there isn't any. But this wrongs the jackass."--Mark Twain

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