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Rec.Autos.Simulators Archive

How to get the Daytona track (and use it)

3 posts by 3 people · 15 Feb 2000 - 16 Feb 2000

ssrat 15 Feb 2000#519762
Ok it has now been posted in alt.binaries.games (just the track, under my agent for some reason the headers made it seem look the FULL demo). Anyways thats where to get it now to get it running (my first track addon attempt so pardn the mess in the message) To add Daytona to the N3 Schedule change the ALL.CAL to read 31 12 25 0 0 DAYTONA Daytona_500 Daytona_500 200 event1.tga biglogo1.tga 1st #'s (31) line in season (should really be 1 but that means re-numbering the rest) 2nd #'s (12 25) date of race (again should be 2 21) 3rd #'s (0 0) -no idea- 4th exact name of folder with track 5th name of race twice (can't remember official DOH!) 6th number of laps for full race 7th picture placements for screen
ICQ 25485061 The third (0 0) is, well, the first one is redundant...It's a throwback from older Nascar versinos, I believe, but the second 0 is to signify as to whether it's day or night race. So, should you download the excellent night patch from Sim***world (great work, Chris!) you'd change the second 0 to a 1. As to what difference it makes in the game, I haven't figured that out yet... -- Colin Harris ColinHarris in N3/NL Proud co-owner - CLONE N.Legends league http://members.chello.se/clone/index.htm
You are right about one of the zeros. The second one indicates day/night races. The first indicates whether (during a season) it is the first (0) or second (1) time at the track. It would be used (prior to the distances in laps being placed in the CAL files) at Darlington and C***te (and, now, Daytona) in instances where the two races have different distances. -- Pauley ========== Paul L. Skudlarek Rochester Institute of Technology http://www.rit.edu/~pls5159/ ICQ: 7410094

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