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Rec.Autos.Simulators Archive

gpl mirror hack

2 posts by 2 people · 15 Feb 2000 - 15 Feb 2000

<Dpo.. 15 Feb 2000#519636
Can someone please post instructions on the core.ini setting to change (slow) the mirror refresh rate. thanks d
From the readme that came with the OpenGL patch. Core.ini ======== It just wouldn't be in keeping with the times if we were not to provide you with some options to twiddle with. Grand Prix Legends (GPL) uses a file called CORE.INI to control lots of things that are too arcane to be put in the regular user interface. We have included a sample CORE.INI with this driver that contains the required text for controlling the OpenGL options. Those of you who have been playing GPL online may already be familiar with CORE.INI--just add the exact text given in this sample CORE.INI to your existing one. For the rest of you, just copy this sample CORE.INI to your GPL directory (\Sierra\GPL, if you installed it normally). Here's what you can change, and what it does--under the [ OpenGL ] section, there are three lines: TossHighestMip=0 MipFiltering=4 and MirrorsEvery=1 By changing the first line to: TossHighestMip=1 the textures in the game will take only 25% of the memory that they do when =0 is used. This can be helpful if the frame rate is slow, and your card has 8MB of texture memory or less. The images will be a little blurrier, but not too much, and it could help the speed. The second line allows you to control the type of filtering that is done by the accelerator. It is probably easier to just try them out than for me to try and explain all this, so: MipFiltering=0 no filtering, no mipmapping. MipFiltering=1 no filtering, with mipmapping. MipFiltering=2 bi-linear filtering, no mipmapping. MipFiltering=3 bi-linear filtering, with mipmapping. MipFiltering=4 tri-linear filtering. In general, the lower numbers should be faster, with poorer image quality. Some of us prefer 2 to 4, even on a chip that can do tri-linear, though, so try them out... The third line gives you a way to speed up the in-car view when using OpenGL drivers that don't (yet) do a good job of implementing glCopyTexSubImage2D (you don't need to know this). What you do need to know is that by changing the line to: MirrorsEvery=n where n is 2, 3, 4, 5, 6, 7, or 8, only a portion of the mirror will be drawn each frame. 2 means half the mirrors are drawn each frame, 3 means a third of the mirrors are drawn each frame, etc. By choosing a bigger number, the mirrors will look jerkier, but the main in-car view will run faster, giving you better control. Once NVidia, er, your 3D board or chip manufacturer fixes their drivers, you can change the line back to MirrorsEvery=1 to get the whole mirror image each frame. -- Don Scurlock Vancouver,B.C.

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