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Rec.Autos.Simulators Archive

Headlights in SCGT?

9 posts by 6 people · 12 Feb 2000 - 15 Feb 2000

Chris Bloom 12 Feb 2000#519120
Is anybody working on a patch to implement working headlights for the in-car view in SCGT? It would be really useful. Chris
Neo 13 Feb 2000#519261
I certainly hope so. When on Earth did EA leave this out? Sloppy programming doesn't go down well. Night races are a pain when you can't clearly see where you're going without headlights. Neo
daxe 13 Feb 2000#519262
Turn the brightness way up on your monitor. Sounds dumb, but it's better than the headache you get straining to see into the blackness. ~daxe
Neo 13 Feb 2000#519263
On Sun, 13 Feb 2000 03:00:01 -0500, "daxe" >Turn the brightness way up on your monitor. Sounds dumb, but it's better >than the headache you get straining to see into the blackness. Tried that, but it barely makes any difference, at least not compared to how it would be if the headlights worked on the inside of the cars. Neo
Chris Bloom 13 Feb 2000#519264
>> When on Earth did EA leave this out? Sloppy programming doesn't go >> down well. Night races are a pain when you can't clearly see where >> you're going without headlights. >Turn the brightness way up on your monitor. Sounds dumb, but it's better >than the headache you get straining to see into the blackness. >~daxe That is more than a little inconvinience, I have my monitor brightness just how I like it and don't wish to mess around with it. Maybe they thought that no one would actually want to use the in- car view when they made SCGT, hence the lack of a dah in the original version. Sounds unbelievable, I know! Chris * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!
Gault 13 Feb 2000#519265
You're close, I think. I heard that SCGT originally had no in-car view, and it was only added after the beta testers and others begged for it (hence the fairly generic***pits). While the view was added, they didn't bother to add the headlights in that view. DOH! Then again, maybe that was just a rumor. If so I'm sure that there'll be 20 or more responses correcting my aggregious error. :-)
Dave Henrie 14 Feb 2000#519442
Right you are Gman. No incar views at all. Most of SCGT's faults can be traced back to that single GREVIOUS design choice error. However, to ISI's credit, they listened to the beta testers and threw in dash. Since then, the users have created simply marvelous dashes and bonnets. Even open top ***pits, which is something SCGT does not model at all have been faked. Another 'fix' is to go to the video options inside scgt and turn the gamma setting alllll theeee waaaay uppppp. at least you can see the track then.. good luck dave henrie
Quoted text (13 lines)> > Maybe they thought that no one would actually want to use the in- > > car view when they made SCGT, hence the lack of a dah in the > > original version. Sounds unbelievable, I know! > > Chris > You're close, I think. I heard that SCGT originally had no in-car view, and > it was only added after the beta testers and others begged for it (hence the > fairly generic***pits). While the view was added, they didn't bother to > add the headlights in that view. DOH! > Then again, maybe that was just a rumor. If so I'm sure that there'll be 20 > or more responses correcting my aggregious error. :-)
Larry 15 Feb 2000#519616
No SHIT! I thought it was just mine that were broken! -Larry
Larry 15 Feb 2000#519617
The Gamma in SCGT is already wayyyy too dark, even at it's hightest setting. Non-working headlights don't help :) -larry On Sun, 13 Feb 2000 03:00:01 -0500, "daxe"
Quoted text (8 lines)>> When on Earth did EA leave this out? Sloppy programming doesn't go >> down well. Night races are a pain when you can't clearly see where >> you're going without headlights. >Turn the brightness way up on your monitor. Sounds dumb, but it's better >than the headache you get straining to see into the blackness. >~daxe

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