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just for fun - what has best overall AI?

10 posts by 8 people · 14 Oct 2003 13:54 UTC - 15 Oct 2003 18:36 UTC

Bruce Millar 14 Oct 2003 13:54 UTC#51847
What are your opinions about the best overall AI in any sim/mod/game? Also what can be done with the AI in a given game to make a better race? I'm curious (across all types of racing, not just Nascar) as to what are consistently the best experiences we have had in terms of close fun racing, lots of passing, AI cars dueling it out with you for the win, etc. and in what sim, mod, or game. I have to say that that one huge problem I have noticed in many, many sims/games is that AI sometimes do stupid things on pit strategy - for example, when the entire field pits on the 2nd to last lap of a close race (happened to me yesterday in a 100% GTR F360 race), or when a Nascer field pits under green immediately after a long caution, it sorta tends to kill the fun. I think shared experiences on what games/sims have good close and aggressive AI racing and/or what race options or tweaks have worked well to mimimize stupid AI behavior could be enlightening.
LFS "Bruce Millar" <[email hidden]> skrev i meddelandet news:[email hidden]...
Quoted text (16 lines)> What are your opinions about the best overall AI in any sim/mod/game? > Also what can be done with the AI in a given game to make a better > race? I'm curious (across all types of racing, not just Nascar) as to > what are consistently the best experiences we have had in terms of > close fun racing, lots of passing, AI cars dueling it out with you for > the win, etc. and in what sim, mod, or game. > > I have to say that that one huge problem I have noticed in many, many > sims/games is that AI sometimes do stupid things on pit strategy - for > example, when the entire field pits on the 2nd to last lap of a close > race (happened to me yesterday in a 100% GTR F360 race), or when a > Nascer field pits under green immediately after a long caution, it > sorta tends to kill the fun. I think shared experiences on what > games/sims have good close and aggressive AI racing and/or what race > options or tweaks have worked well to mimimize stupid AI behavior > could be enlightening.
"Andreas Nystr�m" <[email hidden]> wrote in message news:xPUib.29117$[email hidden]... > LFS Definitely. Or Viper racing. The only two I know of where the AI use the same physics as you. Malc.
Peter Ives 14 Oct 2003 23:24 UTC↳ reply to Malc#51790
In article <rh_ib.10571$[email hidden]>, Malc <[email hidden]> writes
Quoted text (10 lines)>"Andreas Nystr�m" <[email hidden]> wrote in message >news:xPUib.29117$[email hidden]... > >> LFS > >Definitely. >Or Viper racing. The only two I know of where the AI use the same physics >as >you. >
I think that about sums it up. IMO any sim that doesn't have the AI using the same physics as yourself to determine its behaviour is going to have to kludge it in some way to get it to behave, and guaranteed there will be some scenarios where the kludge factor just doesn't fit with the way your car deals with it. -- Peter Ives (AKA Pete Ivington) Remove ALL_STRESS before replying via email If you know what's good for you, don't listen to me :) GPLRank Joystick -50.63 Wheel -21.77
I believe the ability to tailor the AI in GPL to acurately match your own performance is the best ever. This is done with an after market add-on, but it gives the ability to adjust all drivers and get a very good spread accross a field. I like to setr it so I always have at least 3-4 fast driver...someone to catch. My only downside with the GPL AI is that after a while at the same circuit it does get a little predictable, ie you begin to know where they are slow and fast, but I guess thats real in racing too. cheers Glenn
On 14 Oct 2003 06:54:28 -0700, [email hidden] (Bruce Millar) wrote: >What are your opinions about the best overall AI in any sim/mod/game? >Also what can be done with the AI in a given game to make a better >race? I'm curious (across all types of racing, not just Nascar) as to >what are consistently the best experiences we have had in terms of >close fun racing, lots of passing, AI cars dueling it out with you for >the win, etc. and in what sim, mod, or game. Probably Indycar2 for me.
In article <xPUib.29117$[email hidden]>, Andreas Nyström says... > LFS Yeah, great driving if you're not in front of them and they're faster 'cause they'll push you out of the track. AIs are driving like you're not there. -- Never underestimate the power of stupid people in large groups. ICQ: 138579247
Um, I like LFS but the AI is brutal. I feel like I just did a cage match with Goldberg everytime I race that game... -Larry "Andreas Nystr�m" <[email hidden]> wrote in message news:xPUib.29117$[email hidden]...
Quoted text (22 lines)> LFS > > "Bruce Millar" <[email hidden]> skrev i meddelandet > news:[email hidden]... > > What are your opinions about the best overall AI in any sim/mod/game? > > Also what can be done with the AI in a given game to make a better > > race? I'm curious (across all types of racing, not just Nascar) as to > > what are consistently the best experiences we have had in terms of > > close fun racing, lots of passing, AI cars dueling it out with you for > > the win, etc. and in what sim, mod, or game. > > > > I have to say that that one huge problem I have noticed in many, many > > sims/games is that AI sometimes do stupid things on pit strategy - for > > example, when the entire field pits on the 2nd to last lap of a close > > race (happened to me yesterday in a 100% GTR F360 race), or when a > > Nascer field pits under green immediately after a long caution, it > > sorta tends to kill the fun. I think shared experiences on what > > games/sims have good close and aggressive AI racing and/or what race > > options or tweaks have worked well to mimimize stupid AI behavior > > could be enlightening. > >
Larry 15 Oct 2003 18:35 UTC↳ reply to Malc#51763
Viper Racing I agree with. Damn, I really must reinstall that game this weekend :) -larry "Malc" <[email hidden]> wrote in message news:rh_ib.10571$[email hidden]...
Quoted text (7 lines)> "Andreas Nystr�m" <[email hidden]> wrote in message > news:xPUib.29117$[email hidden]... > > > LFS > > Definitely. > Or Viper racing. The only two I know of where the AI use the same physics
as > you. > > Malc. > > >
That was my point as well. -Larry "Dalibor Bauernfrajnd" <[email hidden]> wrote in message news:[email hidden]... In article <xPUib.29117$[email hidden]>, Andreas Nystr�m says... > LFS Yeah, great driving if you're not in front of them and they're faster 'cause they'll push you out of the track. AIs are driving like you're not there. -- Never underestimate the power of stupid people in large groups. ICQ: 138579247

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