What are your opinions about the best overall AI in any sim/mod/game?
Also what can be done with the AI in a given game to make a better
race? I'm curious (across all types of racing, not just Nascar) as to
what are consistently the best experiences we have had in terms of
close fun racing, lots of passing, AI cars dueling it out with you for
the win, etc. and in what sim, mod, or game.
I have to say that that one huge problem I have noticed in many, many
sims/games is that AI sometimes do stupid things on pit strategy - for
example, when the entire field pits on the 2nd to last lap of a close
race (happened to me yesterday in a 100% GTR F360 race), or when a
Nascer field pits under green immediately after a long caution, it
sorta tends to kill the fun. I think shared experiences on what
games/sims have good close and aggressive AI racing and/or what race
options or tweaks have worked well to mimimize stupid AI behavior
could be enlightening.
LFS
"Bruce Millar" <[email hidden]> skrev i meddelandet
news:[email hidden]...
Quoted text (16 lines)
> What are your opinions about the best overall AI in any sim/mod/game? > Also what can be done with the AI in a given game to make a better > race? I'm curious (across all types of racing, not just Nascar) as to > what are consistently the best experiences we have had in terms of > close fun racing, lots of passing, AI cars dueling it out with you for > the win, etc. and in what sim, mod, or game. > > I have to say that that one huge problem I have noticed in many, many > sims/games is that AI sometimes do stupid things on pit strategy - for > example, when the entire field pits on the 2nd to last lap of a close > race (happened to me yesterday in a 100% GTR F360 race), or when a > Nascer field pits under green immediately after a long caution, it > sorta tends to kill the fun. I think shared experiences on what > games/sims have good close and aggressive AI racing and/or what race > options or tweaks have worked well to mimimize stupid AI behavior > could be enlightening."Andreas Nystr�m" <[email hidden]> wrote in message
news:xPUib.29117$[email hidden]...
> LFS
Definitely.
Or Viper racing. The only two I know of where the AI use the same physics as
you.
Malc.
In article <rh_ib.10571$[email hidden]>, Malc
<[email hidden]> writes
I think that about sums it up. IMO any sim that doesn't have the AI
using the same physics as yourself to determine its behaviour is going
to have to kludge it in some way to get it to behave, and guaranteed
there will be some scenarios where the kludge factor just doesn't fit
with the way your car deals with it.
--
Peter Ives (AKA Pete Ivington)
Remove ALL_STRESS before replying via email
If you know what's good for you, don't listen to me :)
GPLRank Joystick -50.63 Wheel -21.77
Quoted text (10 lines)
>"Andreas Nystr�m" <[email hidden]> wrote in message >news:xPUib.29117$[email hidden]... > >> LFS > >Definitely. >Or Viper racing. The only two I know of where the AI use the same physics >as >you. >I believe the ability to tailor the AI in GPL to acurately match your
own performance is the best ever. This is done with an after market
add-on, but it gives the ability to adjust all drivers and get a very
good spread accross a field.
I like to setr it so I always have at least 3-4 fast driver...someone
to catch.
My only downside with the GPL AI is that after a while at the same
circuit it does get a little predictable, ie you begin to know where
they are slow and fast, but I guess thats real in racing too.
cheers
Glenn
On 14 Oct 2003 06:54:28 -0700, [email hidden] (Bruce Millar)
wrote:
>What are your opinions about the best overall AI in any sim/mod/game?
>Also what can be done with the AI in a given game to make a better
>race? I'm curious (across all types of racing, not just Nascar) as to
>what are consistently the best experiences we have had in terms of
>close fun racing, lots of passing, AI cars dueling it out with you for
>the win, etc. and in what sim, mod, or game.
Probably Indycar2 for me.
In article <xPUib.29117$[email hidden]>, Andreas Nyström
says...
> LFS
Yeah, great driving if you're not in front of them and
they're faster 'cause they'll push you out of the track.
AIs are driving like you're not there.
--
Never underestimate the power of stupid people in large groups.
ICQ: 138579247
Um, I like LFS but the AI is brutal. I feel like I just did a cage match
with Goldberg everytime I race that game...
-Larry
"Andreas Nystr�m" <[email hidden]> wrote in message
news:xPUib.29117$[email hidden]...
Quoted text (22 lines)
> LFS > > "Bruce Millar" <[email hidden]> skrev i meddelandet > news:[email hidden]... > > What are your opinions about the best overall AI in any sim/mod/game? > > Also what can be done with the AI in a given game to make a better > > race? I'm curious (across all types of racing, not just Nascar) as to > > what are consistently the best experiences we have had in terms of > > close fun racing, lots of passing, AI cars dueling it out with you for > > the win, etc. and in what sim, mod, or game. > > > > I have to say that that one huge problem I have noticed in many, many > > sims/games is that AI sometimes do stupid things on pit strategy - for > > example, when the entire field pits on the 2nd to last lap of a close > > race (happened to me yesterday in a 100% GTR F360 race), or when a > > Nascer field pits under green immediately after a long caution, it > > sorta tends to kill the fun. I think shared experiences on what > > games/sims have good close and aggressive AI racing and/or what race > > options or tweaks have worked well to mimimize stupid AI behavior > > could be enlightening. > >Viper Racing I agree with. Damn, I really must reinstall that game this
weekend :)
-larry
"Malc" <[email hidden]> wrote in message
news:rh_ib.10571$[email hidden]...
as
> you.
>
> Malc.
>
>
>
Quoted text (7 lines)
> "Andreas Nystr�m" <[email hidden]> wrote in message > news:xPUib.29117$[email hidden]... > > > LFS > > Definitely. > Or Viper racing. The only two I know of where the AI use the same physicsThat was my point as well.
-Larry
"Dalibor Bauernfrajnd" <[email hidden]> wrote in message
news:[email hidden]...
In article <xPUib.29117$[email hidden]>, Andreas Nystr�m
says...
> LFS
Yeah, great driving if you're not in front of them and
they're faster 'cause they'll push you out of the track.
AIs are driving like you're not there.
--
Never underestimate the power of stupid people in large groups.
ICQ: 138579247


































