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Question for GPL car painters

3 posts by 3 people · 04 Feb 2000 - 04 Feb 2000

Schlomo4 04 Feb 2000#518037
I'm having a bit of a problem converting my 24-bit bitmaps into 16 color bitmaps so GPL can recognize them. Everytime I save as a 16-color it messes up the colors and I get a very bad looking car. Anyone know just how to do this without getting my colors changed? BTW- I'm using MS-Paint (yes I know...its a piece of ***but its all I got right now). Thanks. Chris "Concerning the difference between man and the jackass: some observers hold that there isn't any. But this wrongs the jackass."--Mark Twain
Andrew Olle 04 Feb 2000#518038
Hey Schlomo The problem is your going from millions of colours to just 16. You can't really just paint in 24 bit and convert it. Even a single ant-aliased (the bit where the colours blend in) line in 24 bit would contain more than 16 colours. I'm no expert (I use thousands of colours for my***pits) but what you've got to do is get used to painting in 16 colour, or paint in 16bit with a very limited pallette and then convert it. If any of the colours are changed (they probably will) then change them for the colours you want with the fill bucket. It's all about compromise between a nice smooth finish and getting the colours you want. Luckily I can use whatever I like for my ***pits, but I'm in awe of what the carpainters do with just 16 colours, it really isn't easy! And dump MS Paint, I think you can get Paint Shop Pro 4 or 5 shareware, much better. cheers Andrew >I'm having a bit of a problem converting my 24-bit bitmaps into 16 color >bitmaps so GPL can recognize them. Everytime I save as a 16-color it messes up >the colors and I get a very bad looking car. Anyone know just how to do this >without getting my colors changed? BTW- I'm using MS-Paint (yes I know...its a >piece of ***but its all I got right now). Thanks. >Chris >"Concerning the difference between man and the jackass: some observers hold >that there isn't any. But this wrongs the jackass."--Mark Twain
Yup, but get the demo PSP 6, it has a few very nice features that makes life easier for 16-color jobs, especially color reduction methods and resizing. The trick is the way you think when working - you have to get used to looking at the world in 16 color mode 8) Also, remember that GPL does a fair bit of smoothing out, so while your BMP's look raggedy and bad in the paint program, they may not look half bad in GPL. Oh, and another trick, always start painting in oversize, meaning, if you are creating a 256x128 MIP, start at 516x256, then resize, and reduce colors, always trying all options (optimized octree, median cut etc) until it looks ok. If not, start thinking, and simplify:-) Matt

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