I'm thinking of a steering wheel upgrade and wonder whether it'd be better to
invest in a force feedback wheel (LWFF, preferably) or a sturdy and smooth, but
passive Thomas wheel. I've thought mainly of getting the TSW, but Allison Hine
and many others say force feedback really enhances GPL and gives a better sense
of what's happening. I'll use the wheel mainly with GPL, Papyrus' NASCAR sims,
and a little Viper Racing. Also, I'm planning on either Thomas or Redline
(http://www.wave.co.nz/pages/lakewood/Redline2.htm pedals so the ones included
with the LWFF won't be a factor.
--
-----------------------------------
Morgan Vincent Wooten
http://members.tripod.com/~morganv/
-----------------------------------
Logitech force feedback wheel or Thomas Super Wheel?
A user asked whether to buy a Logitech force feedback wheel or a passive Thomas Super Wheel. Many GPL drivers said FF in GPL was a real aid, while jbo and Trevor Thomas of Thomas Super Wheels called it gimmicky and disconnected from real driving. The thread turned into a debate over how steering feel changes when tyres lose grip.
With Trevor Thomas (Thomas Super Wheels)
hardware: wheels/pedalsGrand Prix Legends
Automated summary.
Just know this - If you go with analog pedals plugged into your game port
and a FF wheel in either serial or USB, you will only be able to use both at
the same time in only 3 sims that I know of (RC2K, N3 & GPL). No one else
see's both controllers simultaneously in their game setup options (again,
that I am aware of).
I own a TSW2 and an Act Labs Force RS. As we speak both units are at Thomas
Enterprises being united. I'm also having my pedals upgraded with separate
axes and a clutch. When I get everything back I'll have my FF wheel and
TSW2 pedals (with clutch) all seen as one controller.
Can't wait!
--David Cook
> I'm thinking of a steering wheel upgrade and wonder whether it'd be better to
> invest in a force feedback wheel (LWFF, preferably) or a sturdy and smooth, but
> passive Thomas wheel. I've thought mainly of getting the TSW, but Allison Hine
> and many others say force feedback really enhances GPL and gives a better sense
> of what's happening. I'll use the wheel mainly with GPL, Papyrus' NASCAR sims,
> and a little Viper Racing. Also, I'm planning on either Thomas or Redline
> (http://www.wave.co.nz/pages/lakewood/Redline2.htm) pedals so the ones included
Quoted text (8 lines)
> with the LWFF won't be a factor. > -- > ----------------------------------- > Morgan Vincent Wooten > http://members.tripod.com/~morganv/ > -----------------------------------I've had a TSW for about 2 years now, and it's a great wheel. However, Allison's
site also convinced me to try a LWFF, which I just got a few days ago.
My impressions? Excellent. Although I haven't gotten time to tweak the FF
settings yet, I can already see how they add to the whole experience. The LWFF
wheel has a nice feel to it, and I don't find the pedals as bad as some say
(although the TSW pedals are vastly superior).
Unfortunately, I'm running Win95, so right now USB installation for the LWFF isn't
an option for me. However, I haven't noticed any framerate hit by using the LWFF
and the serial port.
One caveat if you're running Win95 and want to install this wheel (and this may
only have applied to my funky system) -- installation was a PAIN until I got very
good help from www.wingmanteam.com. In fact, I just got the FF to work for the
first time last night (although when I just booted now, the LWFF didn't fire up --
I'll have to investigate).
I guess the bottom line of what I'm saying is the LWFF really impressed me when it
works. I think an ideal combo would be LWFF wheel on USB, and TSW pedals thru the
gameport (if that would even work...).
Hope this helps.
Quoted text (15 lines)
> I'm thinking of a steering wheel upgrade and wonder whether it'd be better to > invest in a force feedback wheel (LWFF, preferably) or a sturdy and smooth, but > passive Thomas wheel. I've thought mainly of getting the TSW, but Allison Hine > and many others say force feedback really enhances GPL and gives a better sense > of what's happening. I'll use the wheel mainly with GPL, Papyrus' NASCAR sims, > and a little Viper Racing. Also, I'm planning on either Thomas or Redline > (http://www.wave.co.nz/pages/lakewood/Redline2.htm) pedals so the ones included > with the LWFF won't be a factor. > -- > ----------------------------------- > Morgan Vincent Wooten > http://members.tripod.com/~morganv/ > -----------------------------------My experience with FF is that it's VERY cool at first, and then -- for
me -- it becomes just a gimmicky distraction. I appreciate a
solid-feeling controller -- if the wheel in my hands doesn't feel like
it's as sturdy as the wheel in my car, then it feels like a toy for me,
and this is where EVERY FF wheel I've laid hands on comes up short. The
TSW and TSW2 wheels feel like they could have been pulled from a real
car -- I can lean on them, pound on them in frustration, and even prop
my feet on them without having to worry about how delicate they are.
THIS is my #1 grip against FF wheels at this point, and it may
contribute to my feeling that FF is just a gimmick at this point.
I will say that I haven't yet tried FF with GPL, but based on my
experiences with Viper (EXCELLENT FF), SCGT (mediocre), and NFS
(mediocre driving simulation to begin with), I remain unimpressed with
FF at this point -- enough so that I haven't felt it worth my while to
see what all the fuss is about GPL. I "feel" enough through the visual
interface, and the leather-and-suede wrapped steering wheel on my TSW2
feels plenty real enough in GPL for me.
I think the bottom line is that anybody who is thinking about buying a
FF wheel should try one out at great length before they buy, lest they
find themselves suffering buyer's remorse early on, then knocking on
TSW's or ECCI's door a year or so down the road when the plastic wears
thin. <G>
Just my $0.02.
-- JB
impressed me when it
pedals thru the
better to
> > invest in a force feedback wheel (LWFF, preferably) or a sturdy and smooth, but
> > passive Thomas wheel. I've thought mainly of getting the TSW, but Allison Hine
> > and many others say force feedback really enhances GPL and gives a better sense
> > of what's happening. I'll use the wheel mainly with GPL, Papyrus' NASCAR sims,
> > and a little Viper Racing. Also, I'm planning on either Thomas or Redline
> > (http://www.wave.co.nz/pages/lakewood/Redline2.htm) pedals so the ones included
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (8 lines)
> gameport (if that would even work...). > Hope this helps. > > I'm thinking of a steering wheel upgrade and wonder whether it'd beQuoted text (8 lines)
> > with the LWFF won't be a factor. > > -- > > ----------------------------------- > > Morgan Vincent Wooten > > http://members.tripod.com/~morganv/ > > -----------------------------------My experience is exactly the opposite. I had a plastic non-FF wheel
then "upgraded" to one of the heavy, steel, high school shop class
wheels and was very disappointed.
Fortunately, the manufacturer lived up to their satisfaction guarantee
so I got a refund and bought a LWFF wheel. The difference is
unbelievable.
At first it was not "very cool", it took some getting used to, and a
lot of tweaking of the settings (thanks Alison) to get it to feel
right. Now I wouldn't trade my LWFF for even a hyperstimulator if the
hyperstim didn't have FF.
If you just download your setups off the internet and run hotlaps, then
a standard wheel might be the best choice. But for feeling what the car
is doing in order to make changes, or when required to run the
unpreferred line in traffic, FF is the way to go IMHO.
> My experience with FF is that it's VERY cool at first, and then -- for
> me -- it becomes just a gimmicky distraction. I appreciate a
> solid-feeling controller -- if the wheel in my hands doesn't feel like
> it's as sturdy as the wheel in my car, then it feels like a toy for me,
> and this is where EVERY FF wheel I've laid hands on comes up short. The
visual
ago.
> > My impressions? Excellent. Although I haven't gotten time to tweak
> the FF
> > settings yet, I can already see how they add to the whole experience.
(and
> this may
> > only have applied to my funky system) -- installation was a PAIN until
be
> better to
> > > invest in a force feedback wheel (LWFF, preferably) or a sturdy and
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (12 lines)
> TSW and TSW2 wheels feel like they could have been pulled from a real > car -- I can lean on them, pound on them in frustration, and even prop > my feet on them without having to worry about how delicate they are. > THIS is my #1 grip against FF wheels at this point, and it may > contribute to my feeling that FF is just a gimmick at this point. > I will say that I haven't yet tried FF with GPL, but based on my > experiences with Viper (EXCELLENT FF), SCGT (mediocre), and NFS > (mediocre driving simulation to begin with), I remain unimpressed with > FF at this point -- enough so that I haven't felt it worth my while to > see what all the fuss is about GPL. I "feel" enough through theQuoted text (19 lines)
> interface, and the leather-and-suede wrapped steering wheel on my TSW2 > feels plenty real enough in GPL for me. > I think the bottom line is that anybody who is thinking about buying a > FF wheel should try one out at great length before they buy, lest they > find themselves suffering buyer's remorse early on, then knocking on > TSW's or ECCI's door a year or so down the road when the plastic wears > thin. <G> > Just my $0.02. > -- JB > > I've had a TSW for about 2 years now, and it's a great wheel. > However, Allison's > > site also convinced me to try a LWFF, which I just got a few daysQuoted text (12 lines)
> The LWFF > > wheel has a nice feel to it, and I don't find the pedals as bad as > some say > > (although the TSW pedals are vastly superior). > > Unfortunately, I'm running Win95, so right now USB installation for > the LWFF isn't > > an option for me. However, I haven't noticed any framerate hit by > using the LWFF > > and the serial port. > > One caveat if you're running Win95 and want to install this wheelQuoted text (19 lines)
> I got very > > good help from www.wingmanteam.com. In fact, I just got the FF to > work for the > > first time last night (although when I just booted now, the LWFF > didn't fire up -- > > I'll have to investigate). > > I guess the bottom line of what I'm saying is the LWFF really > impressed me when it > > works. I think an ideal combo would be LWFF wheel on USB, and TSW > pedals thru the > > gameport (if that would even work...). > > Hope this helps. > > > I'm thinking of a steering wheel upgrade and wonder whether it'dQuoted text (22 lines)
> smooth, but > > > passive Thomas wheel. I've thought mainly of getting the TSW, but > Allison Hine > > > and many others say force feedback really enhances GPL and gives a > better sense > > > of what's happening. I'll use the wheel mainly with GPL, Papyrus' > NASCAR sims, > > > and a little Viper Racing. Also, I'm planning on either Thomas or > Redline > > > (http://www.wave.co.nz/pages/lakewood/Redline2.htm) pedals so the > ones included > > > with the LWFF won't be a factor. > > > -- > > > ----------------------------------- > > > Morgan Vincent Wooten > > > http://members.tripod.com/~morganv/ > > > ----------------------------------- > Sent via Deja.com http://www.deja.com/ > Before you buy.>If you don't mind my asking, what does Thomas Enterprises charge to "merge" the
>Force RS wheel with their pedals? Do they do this with other wheels such as the
>LWFF?
We probably could do this, the best thing for you to do is email Dave Jr and
Thats one reason why we have such a good rep in the PC racing community,
some others are durability and service :).
Trev
>I own a TSW2 and an Act Labs Force RS. As we speak both units are at Thomas
>Enterprises being united. I'm also having my pedals upgraded with separate
>axes and a clutch. When I get everything back I'll have my FF wheel and
>TSW2 pedals (with clutch) all seen as one controller.
David, I think you'll notice a big difference when you get your rig back :)
after having seen the inside of the pedals you sent, I'm amazed that anyone
would dare to sell such a poor quality thing! No wonder you dont like them.
How do you get any degree of fine control from something like this?
Trev
I don't know anybody who has tried the FF in GPL, and not *loved* it. I
certainly do. I make easily 75% less crashes because of the feedback.
I tried a few other games with FF, but I liked none of the FF-effects of
them. So give GPL a try, it's a whole different ballgame. It is NOT
distracting in GPL, it only helps.
I agree however on the somewhat fragile feel of the wheels, I wish TSW
would make a solid steel wheel with the Logitech FF device in it, or
something like that.
Quoted text (97 lines)
> My experience with FF is that it's VERY cool at first, and then -- for > me -- it becomes just a gimmicky distraction. I appreciate a > solid-feeling controller -- if the wheel in my hands doesn't feel like > it's as sturdy as the wheel in my car, then it feels like a toy for me, > and this is where EVERY FF wheel I've laid hands on comes up short. The > TSW and TSW2 wheels feel like they could have been pulled from a real > car -- I can lean on them, pound on them in frustration, and even prop > my feet on them without having to worry about how delicate they are. > THIS is my #1 grip against FF wheels at this point, and it may > contribute to my feeling that FF is just a gimmick at this point. > I will say that I haven't yet tried FF with GPL, but based on my > experiences with Viper (EXCELLENT FF), SCGT (mediocre), and NFS > (mediocre driving simulation to begin with), I remain unimpressed with > FF at this point -- enough so that I haven't felt it worth my while to > see what all the fuss is about GPL. I "feel" enough through the visual > interface, and the leather-and-suede wrapped steering wheel on my TSW2 > feels plenty real enough in GPL for me. > I think the bottom line is that anybody who is thinking about buying a > FF wheel should try one out at great length before they buy, lest they > find themselves suffering buyer's remorse early on, then knocking on > TSW's or ECCI's door a year or so down the road when the plastic wears > thin. <G> > Just my $0.02. > -- JB > > I've had a TSW for about 2 years now, and it's a great wheel. > However, Allison's > > site also convinced me to try a LWFF, which I just got a few days ago. > > My impressions? Excellent. Although I haven't gotten time to tweak > the FF > > settings yet, I can already see how they add to the whole experience. > The LWFF > > wheel has a nice feel to it, and I don't find the pedals as bad as > some say > > (although the TSW pedals are vastly superior). > > Unfortunately, I'm running Win95, so right now USB installation for > the LWFF isn't > > an option for me. However, I haven't noticed any framerate hit by > using the LWFF > > and the serial port. > > One caveat if you're running Win95 and want to install this wheel (and > this may > > only have applied to my funky system) -- installation was a PAIN until > I got very > > good help from www.wingmanteam.com. In fact, I just got the FF to > work for the > > first time last night (although when I just booted now, the LWFF > didn't fire up -- > > I'll have to investigate). > > I guess the bottom line of what I'm saying is the LWFF really > impressed me when it > > works. I think an ideal combo would be LWFF wheel on USB, and TSW > pedals thru the > > gameport (if that would even work...). > > Hope this helps. > > > I'm thinking of a steering wheel upgrade and wonder whether it'd be > better to > > > invest in a force feedback wheel (LWFF, preferably) or a sturdy and > smooth, but > > > passive Thomas wheel. I've thought mainly of getting the TSW, but > Allison Hine > > > and many others say force feedback really enhances GPL and gives a > better sense > > > of what's happening. I'll use the wheel mainly with GPL, Papyrus' > NASCAR sims, > > > and a little Viper Racing. Also, I'm planning on either Thomas or > Redline > > > (http://www.wave.co.nz/pages/lakewood/Redline2.htm) pedals so the > ones included > > > with the LWFF won't be a factor. > > > -- > > > ----------------------------------- > > > Morgan Vincent Wooten > > > http://members.tripod.com/~morganv/ > > > ----------------------------------- > Sent via Deja.com http://www.deja.com/ > Before you buy.Quoted text (19 lines)
> My experience with FF is that it's VERY cool at first, and then -- for > me -- it becomes just a gimmicky distraction. I appreciate a > solid-feeling controller -- if the wheel in my hands doesn't feel like > it's as sturdy as the wheel in my car, then it feels like a toy for me, > and this is where EVERY FF wheel I've laid hands on comes up short. The > TSW and TSW2 wheels feel like they could have been pulled from a real > car -- I can lean on them, pound on them in frustration, and even prop > my feet on them without having to worry about how delicate they are. > THIS is my #1 grip against FF wheels at this point, and it may > contribute to my feeling that FF is just a gimmick at this point. > I will say that I haven't yet tried FF with GPL, but based on my > experiences with Viper (EXCELLENT FF), SCGT (mediocre), and NFS > (mediocre driving simulation to begin with), I remain unimpressed with > FF at this point -- enough so that I haven't felt it worth my while to > see what all the fuss is about GPL. I "feel" enough through the visual > interface, and the leather-and-suede wrapped steering wheel on my TSW2 > feels plenty real enough in GPL for me.Quoted text (7 lines)
> David, I think you'll notice a big difference when you get your rig back :) > after having seen the inside of the pedals you sent, I'm amazed that anyone > would dare to sell such a poor quality thing! No wonder you dont like them. > How do you get any degree of fine control from something like this? > Trev>My experience with FF is that it's VERY cool at first, and then -- for
>me -- it becomes just a gimmicky distraction
JB, I agree with your asessment of FF, we have a Logitech unit and when I
first tried it I thought "this is kinda cool" well it didnt take long for
that to wear thin :( I hate the disconnected feeling you get and the
perception of delay between wheel movement and car movement.
Another thing that bugs me is the "wheel goes slack" when the front wheels
start to slide, anyone who has driven a real car in the snow or on gravel
knows that this just doesnt happen. The only way you know when you are
pushing is visible, you sure dont have your wheel suddenly become
disconnected<g>.
I'm sure this'll get the FF devotees fired up but I really dont care, I'm
just expressing my personal feelings on the subject.
Trev
> Another thing that bugs me is the "wheel goes slack" when the front wheels
> start to slide, anyone who has driven a real car in the snow or on gravel
> knows that this just doesnt happen. The only way you know when you are
> pushing is visible, you sure dont have your wheel suddenly become
> disconnected<g>.
You should try karting or something where the steering wheel is
more directly connected to the tires than in your daily-commute
(sp?) car. When the tires lose traction, the steering wheel is much
easier to move.
> > My experience with FF is that it's VERY cool at first, and then -- for
> > me -- it becomes just a gimmicky distraction. I appreciate a
> > solid-feeling controller -- if the wheel in my hands doesn't feel like
> > it's as sturdy as the wheel in my car, then it feels like a toy for me,
> > and this is where EVERY FF wheel I've laid hands on comes up short. The
> > TSW and TSW2 wheels feel like they could have been pulled from a real
> > car -- I can lean on them, pound on them in frustration, and even prop
with
> > FF at this point -- enough so that I haven't felt it worth my while to
> > see what all the fuss is about GPL. I "feel" enough through the visual
> > interface, and the leather-and-suede wrapped steering wheel on my TSW2
> > feels plenty real enough in GPL for me.
> If you did take the effort to try FF in all sims why not also have a
>try with GPL?
Simple: Because the wheel was hooked up and in use when I had those
sims installed. It's been mothballed for quite a while now -- it was
on loan to a friend when the GPL 1.2 patch came out, and once I got it
back, I was too busy with DTR to mess around with hooking up the wheel
on the computer that has GPL installed.
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (8 lines)
> > my feet on them without having to worry about how delicate they are. > > THIS is my #1 grip against FF wheels at this point, and it may > > contribute to my feeling that FF is just a gimmick at this point. > > I will say that I haven't yet tried FF with GPL, but based on my > > experiences with Viper (EXCELLENT FF), SCGT (mediocre), and NFS > > (mediocre driving simulation to begin with), I remain unimpressedI'm not positive, but I think Trev has some experience with real Late
Models, and if so, then he already knows what "directly connected" and
"disconnected" feels like in a high-performance, non-street-going
automobile. <G>
-- JB
> > Another thing that bugs me is the "wheel goes slack" when the front wheels
> > start to slide, anyone who has driven a real car in the snow or on gravel
> > knows that this just doesnt happen. The only way you know when you are
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (7 lines)
> > pushing is visible, you sure dont have your wheel suddenly become > > disconnected<g>. > You should try karting or something where the steering wheel is > more directly connected to the tires than in your daily-commute > (sp?) car. When the tires lose traction, the steering wheel is much > easier to move.> I'm not positive, but I think Trev has some experience with real Late
> Models, and if so, then he already knows what "directly connected" and
> "disconnected" feels like in a high-performance, non-street-going
> automobile. <G>
Maybe he does, but shouldn't a tire which has lost traction be
easier to turn? Seems to me that it would move a lot more
freely...
On Thu, 3 Feb 2000 17:05:10 -0600, "Trevor Thomas"
>Another thing that bugs me is the "wheel goes slack" when the front wheels
>start to slide, anyone who has driven a real car in the snow or on gravel
>knows that this just doesnt happen. The only way you know when you are
>pushing is visible, you sure dont have your wheel suddenly become
>disconnected<g>.
If you don't feel slack in real car when your front wheels starts to
slide, it's probably because you have power steering and front wheel
drive.
Try a manual steering RWD car and you'll get slack when slip angle
gets beyond several degrees. This is especially true when braking.
regards,
WL
>I'm not positive, but I think Trev has some experience with real Late
>Models, and if so, then he already knows what "directly connected" and
>"disconnected" feels like in a high-performance, non-street-going
>automobile. <G>
>-- JB
JB, this is what I base my opinion of FF on, its a far cry from reality and
if anything a detriment to precision control IMO :).
Trev
Quoted text (12 lines)
>On Thu, 3 Feb 2000 17:05:10 -0600, "Trevor Thomas" >If you don't feel slack in real car when your front wheels starts to >slide, it's probably because you have power steering and front wheel >drive. >Try a manual steering RWD car and you'll get slack when slip angle >gets beyond several degrees. This is especially true when braking. >regards, >WLQuoted text (7 lines)
> >I'm not positive, but I think Trev has some experience with real Late > >Models, and if so, then he already knows what "directly connected" and > >"disconnected" feels like in a high-performance, non-street-going > >automobile. <G> > JB, this is what I base my opinion of FF on, its a far cry from reality and > if anything a detriment to precision control IMO :).I have the Logitech Formula Force....Id like to get in on that race with my
detrimental controller too!!!! ;)
> > >I'm not positive, but I think Trev has some experience with real Late
> > >Models, and if so, then he already knows what "directly connected" and
> > >"disconnected" feels like in a high-performance, non-street-going
> > >automobile. <G>
> > JB, this is what I base my opinion of FF on, its a far cry from reality and
Quoted text (10 lines)
> > if anything a detriment to precision control IMO :). > Why don't the two of you come and race me and > Alison. Then we'll see whose controls are > detrimental :). > -- > Pat Dotson > IMPACT Motorsports > http://www.impactmotorsports.com/pd.htmlOn Fri, 4 Feb 2000 17:17:47 -0600, "Trevor Thomas"
>I'm using my personal experience of driving a real stock car on dirt as my
>frame of reference. In any case it really doesnt matter as its just an
>opinion, I'm not trying to convince anyone to give up thier FF equipment
>just because I dont happen to like it :).
Based on a lot of personal experience with competition karting and
SCCA sports car racing, I've got to say that I didn't consider the
sensations I received through a Logitech wheel any sort of close
approximation to actually driving a race car (closer to the gokart,
actually), but I can observe that it does add to the game as without
FF you are physically quite isolated from the experience of driving
the car and must rely exclusively on visual perception and some
limited sounds.
With FF, you get some more input with which you can effect better
control of the car (at least I'm grateful for the additional tactile
input). Until they come up with $200.00 sim***pits with 3-axis
motion, the FF units are a terrific bang for the buck if you're
serious about your sim racing.
Just my two cents...
Regards,
Brett C. Cammack
That's Racing! Motorsports
Pompano Beach, FL
Uh huh...
Um... I think you start sliding and lose control of the fronts... That
seems normal to me.
None of which surprise me at all. Duh. I suspect the ECCI fellas
have the same "personal feelings on the subject".
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
Quoted text (17 lines)
> I will say that I haven't yet tried FF with GPL, but based on my > experiences with Viper (EXCELLENT FF), SCGT (mediocre), and NFS > (mediocre driving simulation to begin with), I remain unimpressed with > FF at this point -- enough so that I haven't felt it worth my while to > see what all the fuss is about GPL. I "feel" enough through the visual > interface, and the leather-and-suede wrapped steering wheel on my TSW2 > feels plenty real enough in GPL for me. > > I think the bottom line is that anybody who is thinking about buying a > FF wheel should try one out at great length before they buy, lest they > find themselves suffering buyer's remorse early on, then knocking on > TSW's or ECCI's door a year or so down the road when the plastic wears > thin. <G> > > Just my $0.02. > > -- JB
Trevor Thomas <[email hidden]> wrote in message
news:87d17j$d7g$[email hidden]...
snip
Trev,
You're sure intitled to your opinion, but I don't agree with it. GPL
without FF just isn't worth the effort or time for me. And that's my
opinion.
Joel Willstein
[email hidden]
Quoted text (10 lines)
> Another thing that bugs me is the "wheel goes slack" when the front wheels > start to slide, anyone who has driven a real car in the snow or on gravel > knows that this just doesnt happen. The only way you know when you are > pushing is visible, you sure dont have your wheel suddenly become > disconnected<g>. > > I'm sure this'll get the FF devotees fired up but I really dont care, I'm > just expressing my personal feelings on the subject. > > Trev
Pat Dotson <[email hidden]> wrote in message
news:[email hidden]...
and
Pat,
I would really like to join in on this one. Afterall, you would need a
MSFF wheel user.
Joel Willstein
[email hidden]
Quoted text (8 lines)
> Trevor Thomas wrote: > > [email hidden] wrote in message <87dt9t$kpu$[email hidden]>... > > >I'm not positive, but I think Trev has some experience with real Late > > >Models, and if so, then he already knows what "directly connected" and > > >"disconnected" feels like in a high-performance, non-street-going > > >automobile. <G> > > > > JB, this is what I base my opinion of FF on, its a far cry from realityQuoted text (11 lines)
> > if anything a detriment to precision control IMO :). > > > Why don't the two of you come and race me and > Alison. Then we'll see whose controls are > detrimental :). > > -- > Pat Dotson > IMPACT Motorsports > http://www.impactmotorsports.com/pd.htmlOK Trevor,
how about your plans to implement (good) FF.
The recent discussion with another wheel-supplier left the impression, that they
overslept. Now they claim that FF isn't ripe for a good implementation, IMO BS.
See you
Jens
On Fri, 4 Feb 2000 07:41:56 -0600, "Trevor Thomas" <[email hidden]> wrote:
---------------------------------------------
[email hidden]
Remove "NOSPAM" before using my email-address
Visit my webpage at http://members.xoom.com/JensSchu/ for some serious stuff concerning:
Radio controlled airplanes
Racing simulation, esp. GPL
Classic cars, esp. Morris Minor
Quoted text (15 lines)
> >[email hidden] wrote in message <87dt9t$kpu$[email hidden]>... >>I'm not positive, but I think Trev has some experience with real Late >>Models, and if so, then he already knows what "directly connected" and >>"disconnected" feels like in a high-performance, non-street-going >>automobile. <G> >> >>-- JB > > >JB, this is what I base my opinion of FF on, its a far cry from reality and >if anything a detriment to precision control IMO :). > >Trev >OK Trevor,
how about your plans to implement (good) FF.
The recent discussion with another wheel-supplier left the impression, that they
overslept. Now they claim that FF isn't ripe for a good implementation, IMO BS.
See you
Jens
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Classic cars, esp. Morris Minor
Quoted text (11 lines)
>>I'm not positive, but I think Trev has some experience with real Late >>Models, and if so, then he already knows what "directly connected" and >>"disconnected" feels like in a high-performance, non-street-going >>automobile. <G> >>-- JB >JB, this is what I base my opinion of FF on, its a far cry from reality and >if anything a detriment to precision control IMO :). >TrevI a agree with Pierre. I have done some gokart racing myself, and I used
to hate the long fast corners because they would beat you up. And when the
kart was pushing the steering was much lighter. ....think about it... when
the front wheels have grip, they "want" to point straight if you're
turning. Once the wheels loose grip and start sliding (iow, you loose
static friction), the force of the wheels "wanting" to point straight out
is much lower.
Dave.
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[email hidden] (Pierre Robitaille) wrote in <[email hidden]>:


































