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GPL sound question

18 posts by 7 people · 26 Jan 2000 - 28 Jan 2000

Okay, I'm an avowed idiot, but this has been driving me crazy virtually since GPL came out. I have downloaded and installed without problems scenery upgrades, new program covers, new dashes and***pits, setups and so forth. But I'm not able to figure out the manipulation of sounds -- and I have frequently f*#%&d up the sounds and the main installation by messing around. Okay, so I have installed and executed Nigel's carsound.exe, allowing individual sounds for the seven marques. My sound folder has a sound.dat file, plus fer.wav, cos.wav, lot.wav and so forth. Now, what if I want to swap out an individual car .wav file? I have been assuming that I could take the existing fer.wav, rename it, import a new fer.wav, and have a new engine note. Not so, and I just tried it again a few moments ago. What the hell am I missing? Be gentle. Remember, I'm an idiot. Thanks for any help! Kurt
First: I personally don't use Nigel's carsound. But what I do is to simply put the (properly named) .wav files in the sound dir and voil new engine sound(just tried it with some goofy windows sound fx). Your problem seems to be that i.e. the Ferrari wav file is named ferrari.wav not fer.wav. -Bj?rn
Kurt, That should work, except for the possibility that you have it named incorrectly. What I did was installed the carsound.exe and have a .wav file for each car as necessary for carsound.exe to work. I have fer.wav and fer1.wav, fer2.wav, etc whichever one I want to use, I name fer.wav. Everytime I want to try a new sound, I save it as fer#.wav. Then, I take the fer.wav Im using and rename it to something like fer1old.wav and rename the file I want to try to fer.wav Not sure if that was helpful or not but what you explained is basically the process I use without any problems. Scott PA-Scott PowerSims.com
Quoted text (22 lines)> Okay, I'm an avowed idiot, but this has been driving me crazy virtually > since GPL came out. > I have downloaded and installed without problems scenery upgrades, new > program covers, new dashes and***pits, setups and so forth. But I'm not > able to figure out the manipulation of sounds -- and I have frequently > f*#%&d up the sounds and the main installation by messing around. > Okay, so I have installed and executed Nigel's carsound.exe, allowing > individual sounds for the seven marques. My sound folder has a sound.dat > file, plus fer.wav, cos.wav, lot.wav and so forth. > Now, what if I want to swap out an individual car .wav file? I have been > assuming that I could take the existing fer.wav, rename it, import a new > fer.wav, and have a new engine note. Not so, and I just tried it again a > few moments ago. > What the hell am I missing? Be gentle. Remember, I'm an idiot. > Thanks for any help! > Kurt
-- Scott B. Husted ICQ# 4395450
Maybe it's because the sound is called "ferrari.wav", Kurt? Also, are you simply popping the new, replacement, sound file in the Sound folder? If you do so, then it will override whatever is in the sounds.dat file. -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
>Kurt, if you simply run with the same type of arrangement as the default >installation gives then you'd just have a Sound folder and in that folder is
Quoted text (7 lines)>the sound.dat file. >From that point on, any new sound, named exactly the same as those files >that are packed into the sound.dat file, that is dropped into the Sound >folder will over-write its original in sound.dat. >This is the simplest way to change your sounds but, as you correctly >figured, it doesn't work this way when third-party sound management is
used. >-- >Regards, >Bruce Kennewell, >Canberra, Australia. >--------------------------- Hi, Bruce -- So NOW you tell me! Sheesh! ;-) Now that I've finally got what I want (swapability at last (!), and a hairy Ferrari note that I like) it's especially ironic that I chose the harder way. Bears some similarity to my life, actually. Thanks for your help and suggestions, good sir. Well, time to put a new squash ball under my break peddle! ;-) Kurt
Remco Moedt 27 Jan 2000 13:28 UTC#290695
Hi Kurt, All seems to be ok, but the mistake I often made was that I forgot to rerun Carsound.Exe when I installed another GPL.EXE, i.e. a patch.... Remco "Kurt Steinbock" <[email hidden]> wrote:
Quoted text (24 lines)>Okay, I'm an avowed idiot, but this has been driving me crazy virtually >since GPL came out. > >I have downloaded and installed without problems scenery upgrades, new >program covers, new dashes and cockpits, setups and so forth. But I'm not >able to figure out the manipulation of sounds -- and I have frequently >f*#%&d up the sounds and the main installation by messing around. > >Okay, so I have installed and executed Nigel's carsound.exe, allowing >individual sounds for the seven marques. My sound folder has a sound.dat >file, plus fer.wav, cos.wav, lot.wav and so forth. > >Now, what if I want to swap out an individual car .wav file? I have been >assuming that I could take the existing fer.wav, rename it, import a new >fer.wav, and have a new engine note. Not so, and I just tried it again a >few moments ago. > >What the hell am I missing? Be gentle. Remember, I'm an idiot. > >Thanks for any help! > >Kurt > >
Remco Moedt 27 Jan 2000 13:28 UTC#290696
"Bruce Kennewell" <[email hidden]> wrote: >Maybe it's because the sound is called "ferrari.wav", Kurt? >Also, are you simply popping the new, replacement, sound file in the Sound >folder? If you do so, then it will override whatever is in the sounds.dat >file. Not when he's using Carsound.Exe....then you've a different sound for each car, instead of only 5 sounds for 7 cars.... Remco
Kurt Steinbock 27 Jan 2000 13:54 UTC#290698
Hi, Remco -- Thanks for your response. I thought maybe that was the problem, so I downloaded and installed carsound.exe again yesterday before I wrote the first post, so that ain't the answer. :-/ Regards, Kurt Remco Moedt wrote in message <[email hidden]>...
Quoted text (37 lines)> >Hi Kurt, > >All seems to be ok, but the mistake I often made was that I >forgot to rerun Carsound.Exe when I installed another GPL.EXE, >i.e. a patch.... > >Remco > > >"Kurt Steinbock" <[email hidden]> wrote: > >>Okay, I'm an avowed idiot, but this has been driving me crazy virtually >>since GPL came out. >> >>I have downloaded and installed without problems scenery upgrades, new >>program covers, new dashes and cockpits, setups and so forth. But I'm not >>able to figure out the manipulation of sounds -- and I have frequently >>f*#%&d up the sounds and the main installation by messing around. >> >>Okay, so I have installed and executed Nigel's carsound.exe, allowing >>individual sounds for the seven marques. My sound folder has a sound.dat >>file, plus fer.wav, cos.wav, lot.wav and so forth. >> >>Now, what if I want to swap out an individual car .wav file? I have been >>assuming that I could take the existing fer.wav, rename it, import a new >>fer.wav, and have a new engine note. Not so, and I just tried it again a >>few moments ago. >> >>What the hell am I missing? Be gentle. Remember, I'm an idiot. >> >>Thanks for any help! >> >>Kurt >> >> >
Kurt Steinbock 27 Jan 2000 13:54 UTC#290699
Remco Moedt wrote in message <[email hidden]>...
Quoted text (13 lines)>"Bruce Kennewell" <[email hidden]> wrote: > >>Maybe it's because the sound is called "ferrari.wav", Kurt? >>Also, are you simply popping the new, replacement, sound file in the Sound >>folder? If you do so, then it will override whatever is in the sounds.dat >>file. > >Not when he's using Carsound.Exe....then you've a different sound for >each car, instead of only 5 sounds for 7 cars.... > > >Remco >
Bruce and Remco, thanks for your responses! The redoubtable Scott Husted even forwarded his GPL.exe and Sound.dat for me to try. (Thanks again, Scott!) Maybe this is a better approach: What if I re-install GPL 1.2 and the original Sound.dat from the GPL cd-rom, and simply forget about Carsound.exe? That would give me, as I recall, a Sound folder with ONLY Sound.dat in it. Doing that, how would one replace individual engine sounds? Bruce's note would indicate than any new sound dropped into the Sound folder would over-ride the corresponding sound in Sound.dat. Is that how all the rest of you guys change engine sounds? I know all of this sounds rather retarded, but, again, I have been under the impression (apparently false) since GPL first came out, that you NEEDED Carsound.exe to CHANGE individual engine sounds. Perhaps I read too much into the idea, as I really only want to change the Lotus, Eagle and Ferrari, and don't particularly care about having SEVEN different engine sounds. Whew! If any of you are still with me on this, I appreciate it. Like I said originally, this has been driving me nuts. Hope I'm not driving the rest of you nuts, too! Regards, Kurt
Olav K. Malmin 27 Jan 2000 14:50 UTC#290705
"Matthew Birger Knutsen" <[email hidden]> writes:
Quoted text (11 lines)> > Now, to continue the tread; what Id like to see somebody manage: > -Separate _on throttle (accel) sound/ off throttle/ Idle. I want my engine > to snap, crackle & pop while on the brakes & downshifting! > - a nice diff/transmission sound, that follows the speed of the car/wheels. > Should be oscillating with the speed of the rear wheels. > > Nah, just dreaming! :-) > > matt/GPLEA >
The West brothers developing world sportscars need this info :) -- Olav K. Malmin remove spam when replying
Kurt Steinbock 27 Jan 2000 15:35 UTC#290711
Matthew Birger Knutsen wrote in message ... > some snippage > >Carsound then mods the GPL exe so that they all get their induvidualsounds. >You won't need to change the sounds via carsound after that, just renamethe >sound to the one you want, and drop it in the sound dir, replacing the one >in question. > Thanks for weighing in, Matt, and for everything you GPLEA guys are up to! Before I wrote my question yesterday, I ran Carsound.exe. Then, for experimental purposes, I downloaded a seven-sound soundpak from somewhere -- I recall it was the one rrevved(?) created. So, then I had a Sound folder containing Sound.dat, and seven files called fer.wav, cov.wav, bra.wav, lot.wav, mur.wav, brm.wav and eag.wav. Then I downloaded the Ferrari engine sound from GPLEA (sounds nice and growly when I run it through WinAmp!). I renamed the fer.wav in the Sound folder to oldfer.wav, and copied in the GPLEA sound, naming it fer.wav. But the sound doesn't change -- it's still the same sound that came in the sound pak! I know all of this defies logic, but that's what I've got. Any clues? Thanks again. Regards, Kurt
Matthew Birger Knutsen 27 Jan 2000 15:39 UTC#290704
>I know all of this sounds rather retarded, but, again, I have been underthe >impression (apparently false) since GPL first came out, that you NEEDED >Carsound.exe to CHANGE individual engine sounds. Perhaps I read too much >into the idea, as I really only want to change the Lotus, Eagle andFerrari,
Quoted text (9 lines)>and don't particularly care about having SEVEN different engine sounds. > >Whew! If any of you are still with me on this, I appreciate it. Like I >said originally, this has been driving me nuts. Hope I'm not driving the >rest of you nuts, too! > >Regards, > >Kurt
Yo, Kurt, yup, you need the carsound util. In the original GPL, it's like this: Ferrari: separate sound. Lotus & Eagle: same sound Honda, Brabham, Cooper, F2,F3: same sound BRM: separate sound Carsound then mods the GPL exe so that they all get their induvidual sounds. You won't need to change the sounds via carsound after that, just rename the sound to the one you want, and drop it in the sound dir, replacing the one in question. so, that's why Nigel made the proggie originally, so you wouldn't have a V8 in the Eagle and Honda. BTW, I may be picky, but I get mad when somebody yells "great new Repco sound!" and it's a V6. D'oh. Sounds absolutely marvellous when you have a grid of 16 cars growling away from the start with 7 different sounds. Now, to continue the tread; what Id like to see somebody manage: -Separate _on throttle (accel) sound/ off throttle/ Idle. I want my engine to snap, crackle & pop while on the brakes & downshifting! - a nice diff/transmission sound, that follows the speed of the car/wheels. Should be oscillating with the speed of the rear wheels. Nah, just dreaming! :-) matt/GPLEA
Scott B. Husted 27 Jan 2000 16:25 UTC#290722
I have a feeling that the sound kit you downloaded replaced the gpl.exe or sound.dat and thus the carsound.exe is no longer working. I received your email and that GPL.exe I sent you and the sound.dat are the two Im currently using with carsound.exe enabled and having no problems. Just rename your current gpl.exe and sound.dat and then drop the ones I sent you in their place. See if that works for you and keep us posted ;) Once you have carsound.exe installed, you dont want to mess with any other sound patches other than getting individual .wav files to drop into the sound dir. Scott PA-Scott Kurt Steinbock wrote:
Quoted text (36 lines)> Matthew Birger Knutsen wrote in message ... > > > > some snippage > > > > >Carsound then mods the GPL exe so that they all get their induvidual > sounds. > >You won't need to change the sounds via carsound after that, just rename > the > >sound to the one you want, and drop it in the sound dir, replacing the one > >in question. > > > > Thanks for weighing in, Matt, and for everything you GPLEA guys are up to! > > Before I wrote my question yesterday, I ran Carsound.exe. Then, for > experimental purposes, I downloaded a seven-sound soundpak from somewhere -- > I recall it was the one rrevved(?) created. > > So, then I had a Sound folder containing Sound.dat, and seven files called > fer.wav, cov.wav, bra.wav, lot.wav, mur.wav, brm.wav and eag.wav. > > Then I downloaded the Ferrari engine sound from GPLEA (sounds nice and > growly when I run it through WinAmp!). I renamed the fer.wav in the Sound > folder to oldfer.wav, and copied in the GPLEA sound, naming it fer.wav. But > the sound doesn't change -- it's still the same sound that came in the sound > pak! > > I know all of this defies logic, but that's what I've got. Any clues? > > Thanks again. > > Regards, > > Kurt
-- Scott B. Husted ICQ# 4395450
Kurt Steinbock 27 Jan 2000 16:34 UTC#290727
Hmmm. Maybe you're right, Scott. Well, since none of my clients seem to be returning phone calls today, I'm gonna take a few minutes and try that out right now. Thanks again. Kurt Scott B. Husted wrote in message <[email hidden]>... >I have a feeling that the sound kit you downloaded replaced the gpl.exe or >sound.dat and thus the carsound.exe is no longer working. > >I received your email and that GPL.exe I sent you and the sound.dat are thetwo >Im currently using with carsound.exe enabled and having no problems. Just >rename your current gpl.exe and sound.dat and then drop the ones I sent youin >their place. > >See if that works for you and keep us posted ;) Once you havecarsound.exe >installed, you dont want to mess with any other sound patches other thangetting
Quoted text (18 lines)>individual .wav files to drop into the sound dir. > >Scott >PA-Scott > >Kurt Steinbock wrote: > >> Matthew Birger Knutsen wrote in message ... >> > >> >> some snippage >> >> > >> >Carsound then mods the GPL exe so that they all get their induvidual >> sounds. >> >You won't need to change the sounds via carsound after that, just rename >> the >> >sound to the one you want, and drop it in the sound dir, replacing the
one >> >in question. >> > >> >> Thanks for weighing in, Matt, and for everything you GPLEA guys are upto! >> >> Before I wrote my question yesterday, I ran Carsound.exe. Then, for >> experimental purposes, I downloaded a seven-sound soundpak fromsomewhere -- >> I recall it was the one rrevved(?) created. >> >> So, then I had a Sound folder containing Sound.dat, and seven filescalled >> fer.wav, cov.wav, bra.wav, lot.wav, mur.wav, brm.wav and eag.wav. >> >> Then I downloaded the Ferrari engine sound from GPLEA (sounds nice and >> growly when I run it through WinAmp!). I renamed the fer.wav in theSound >> folder to oldfer.wav, and copied in the GPLEA sound, naming it fer.wav.But >> the sound doesn't change -- it's still the same sound that came in thesound
Quoted text (15 lines)>> pak! >> >> I know all of this defies logic, but that's what I've got. Any clues? >> >> Thanks again. >> >> Regards, >> >> Kurt > >-- >Scott B. Husted >ICQ# 4395450 > >
Kurt Steinbock 27 Jan 2000 17:41 UTC#290741
Well, Scott (and other interested parties), for whatever reason, your GPL.exe and Sound.dat solved the problem! I can now swap out the Ferrari sound (at last). I tested it with a sound I grabbed from The Pits -- that worked. I also renamed the Honda sound just for ducks -- that worked too! A million thanks! And big thanks to everyone else who offered ideas, too! Kurt Steinbock (now making happy RUNNN-duhhh, RUNNN-duhhh sounds!) Kurt Steinbock wrote in message <86ps22$gpm$[email hidden]>... >Hmmm. Maybe you're right, Scott. Well, since none of my clients seem tobe
Quoted text (12 lines)>returning phone calls today, I'm gonna take a few minutes and try that out >right now. > >Thanks again. > >Kurt > >Scott B. Husted wrote in message <[email hidden]>... >>I have a feeling that the sound kit you downloaded replaced the gpl.exe or >>sound.dat and thus the carsound.exe is no longer working. >> >>I received your email and that GPL.exe I sent you and the sound.dat are
the >two >>Im currently using with carsound.exe enabled and having no problems. Just >>rename your current gpl.exe and sound.dat and then drop the ones I sentyou
Quoted text (23 lines)>in >>their place. >> >>See if that works for you and keep us posted ;) Once you have >carsound.exe >>installed, you dont want to mess with any other sound patches other than >getting >>individual .wav files to drop into the sound dir. >> >>Scott >>PA-Scott >> >>Kurt Steinbock wrote: >> >>> Matthew Birger Knutsen wrote in message ... >>> > >>> >>> some snippage >>> >>> > >>> >Carsound then mods the GPL exe so that they all get their induvidual >>> sounds. >>> >You won't need to change the sounds via carsound after that, just
rename
Quoted text (42 lines)>>> the >>> >sound to the one you want, and drop it in the sound dir, replacing the >one >>> >in question. >>> > >>> >>> Thanks for weighing in, Matt, and for everything you GPLEA guys are up >to! >>> >>> Before I wrote my question yesterday, I ran Carsound.exe. Then, for >>> experimental purposes, I downloaded a seven-sound soundpak from >somewhere -- >>> I recall it was the one rrevved(?) created. >>> >>> So, then I had a Sound folder containing Sound.dat, and seven files >called >>> fer.wav, cov.wav, bra.wav, lot.wav, mur.wav, brm.wav and eag.wav. >>> >>> Then I downloaded the Ferrari engine sound from GPLEA (sounds nice and >>> growly when I run it through WinAmp!). I renamed the fer.wav in the >Sound >>> folder to oldfer.wav, and copied in the GPLEA sound, naming it fer.wav. >But >>> the sound doesn't change -- it's still the same sound that came in the >sound >>> pak! >>> >>> I know all of this defies logic, but that's what I've got. Any clues? >>> >>> Thanks again. >>> >>> Regards, >>> >>> Kurt >> >>-- >>Scott B. Husted >>ICQ# 4395450 >> >> > >
Scott B. Husted 27 Jan 2000 18:26 UTC#290748
Cool! Glad to hear it. If you ever want to exchange any .wav files, let me know ;) I currently switched from Eagle to Ferrari. I forget the name of the person who did the fer.wav Im now using, but its not the one that came with the carsound.exe. Scott PA-Scott PowerSims.com Kurt Steinbock wrote:
Quoted text (12 lines)> Well, Scott (and other interested parties), for whatever reason, your > GPL.exe and Sound.dat solved the problem! I can now swap out the Ferrari > sound (at last). I tested it with a sound I grabbed from The Pits -- that > worked. I also renamed the Honda sound just for ducks -- that worked too! > > A million thanks! > > And big thanks to everyone else who offered ideas, too! > > Kurt Steinbock > (now making happy RUNNN-duhhh, RUNNN-duhhh sounds!) >
-- Scott B. Husted ICQ# 4395450
Kurt, if you simply run with the same type of arrangement as the default installation gives then you'd just have a Sound folder and in that folder is the sound.dat file. From that point on, any new sound, named exactly the same as those files that are packed into the sound.dat file, that is dropped into the Sound folder will over-write its original in sound.dat. This is the simplest way to change your sounds but, as you correctly figured, it doesn't work this way when third-party sound management is used. -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
(snip) Well, time to put a new squash ball under my break peddle! ;-) ============================ HAAAAAAAAAA!!!! :-) Kurt, I'm sorry that I didn't get a chance to pass that advice on earlier but, by the time the sun rolled around to our part of the world, your friends in the northern climes had already assisted you :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- > >Kurt, if you simply run with the same type of arrangement as the default > >installation gives then you'd just have a Sound folder and in that folder > is > >the sound.dat file. > >From that point on, any new sound, named exactly the same as those files > >that are packed into the sound.dat file, that is dropped into the Sound > >folder will over-write its original in sound.dat. > >This is the simplest way to change your sounds but, as you correctly > >figured, it doesn't work this way when third-party sound management is > used. > >-- > >Regards, > >Bruce Kennewell, > >Canberra, Australia. > >--------------------------- > Hi, Bruce -- > So NOW you tell me! Sheesh! ;-) > Now that I've finally got what I want (swapability at last (!), and a hairy > Ferrari note that I like) it's especially ironic that I chose the harder > way. Bears some similarity to my life, actually. > Thanks for your help and suggestions, good sir. > Well, time to put a new squash ball under my break peddle! ;-) > Kurt -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----

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