Okay, I'm an avowed idiot, but this has been driving me crazy virtually
since GPL came out.
I have downloaded and installed without problems scenery upgrades, new
program covers, new dashes and***pits, setups and so forth. But I'm not
able to figure out the manipulation of sounds -- and I have frequently
f*#%&d up the sounds and the main installation by messing around.
Okay, so I have installed and executed Nigel's carsound.exe, allowing
individual sounds for the seven marques. My sound folder has a sound.dat
file, plus fer.wav, cos.wav, lot.wav and so forth.
Now, what if I want to swap out an individual car .wav file? I have been
assuming that I could take the existing fer.wav, rename it, import a new
fer.wav, and have a new engine note. Not so, and I just tried it again a
few moments ago.
What the hell am I missing? Be gentle. Remember, I'm an idiot.
Thanks for any help!
Kurt
First: I personally don't use Nigel's carsound. But what I do is to simply
put the (properly named) .wav files in the sound dir and voil new engine
sound(just tried it with some goofy windows sound fx). Your problem seems to
be that i.e. the Ferrari wav file is named ferrari.wav not fer.wav.
-Bj?rn
Kurt,
That should work, except for the possibility that you have it named
incorrectly.
What I did was installed the carsound.exe and have a .wav file for each car
as necessary for carsound.exe to work.
I have fer.wav and fer1.wav, fer2.wav, etc whichever one I want to use, I name
fer.wav. Everytime I want to try a new sound, I save it as fer#.wav. Then, I
take
the fer.wav Im using and rename it to something like fer1old.wav and rename
the
file I want to try to fer.wav
Not sure if that was helpful or not but what you explained is basically the
process
I use without any problems.
Scott
PA-Scott
PowerSims.com
--
Scott B. Husted
ICQ# 4395450
Quoted text (22 lines)
> Okay, I'm an avowed idiot, but this has been driving me crazy virtually > since GPL came out. > I have downloaded and installed without problems scenery upgrades, new > program covers, new dashes and***pits, setups and so forth. But I'm not > able to figure out the manipulation of sounds -- and I have frequently > f*#%&d up the sounds and the main installation by messing around. > Okay, so I have installed and executed Nigel's carsound.exe, allowing > individual sounds for the seven marques. My sound folder has a sound.dat > file, plus fer.wav, cos.wav, lot.wav and so forth. > Now, what if I want to swap out an individual car .wav file? I have been > assuming that I could take the existing fer.wav, rename it, import a new > fer.wav, and have a new engine note. Not so, and I just tried it again a > few moments ago. > What the hell am I missing? Be gentle. Remember, I'm an idiot. > Thanks for any help! > KurtMaybe it's because the sound is called "ferrari.wav", Kurt?
Also, are you simply popping the new, replacement, sound file in the Sound
folder? If you do so, then it will override whatever is in the sounds.dat
file.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
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>Kurt, if you simply run with the same type of arrangement as the default
>installation gives then you'd just have a Sound folder and in that folder is
used.
>--
>Regards,
>Bruce Kennewell,
>Canberra, Australia.
>---------------------------
Hi, Bruce --
So NOW you tell me! Sheesh! ;-)
Now that I've finally got what I want (swapability at last (!), and a hairy
Ferrari note that I like) it's especially ironic that I chose the harder
way. Bears some similarity to my life, actually.
Thanks for your help and suggestions, good sir.
Well, time to put a new squash ball under my break peddle! ;-)
Kurt
Quoted text (7 lines)
>the sound.dat file. >From that point on, any new sound, named exactly the same as those files >that are packed into the sound.dat file, that is dropped into the Sound >folder will over-write its original in sound.dat. >This is the simplest way to change your sounds but, as you correctly >figured, it doesn't work this way when third-party sound management is
Hi Kurt,
All seems to be ok, but the mistake I often made was that I
forgot to rerun Carsound.Exe when I installed another GPL.EXE,
i.e. a patch....
Remco
"Kurt Steinbock" <[email hidden]> wrote:
Quoted text (24 lines)
>Okay, I'm an avowed idiot, but this has been driving me crazy virtually >since GPL came out. > >I have downloaded and installed without problems scenery upgrades, new >program covers, new dashes and cockpits, setups and so forth. But I'm not >able to figure out the manipulation of sounds -- and I have frequently >f*#%&d up the sounds and the main installation by messing around. > >Okay, so I have installed and executed Nigel's carsound.exe, allowing >individual sounds for the seven marques. My sound folder has a sound.dat >file, plus fer.wav, cos.wav, lot.wav and so forth. > >Now, what if I want to swap out an individual car .wav file? I have been >assuming that I could take the existing fer.wav, rename it, import a new >fer.wav, and have a new engine note. Not so, and I just tried it again a >few moments ago. > >What the hell am I missing? Be gentle. Remember, I'm an idiot. > >Thanks for any help! > >Kurt > >"Bruce Kennewell" <[email hidden]> wrote:
>Maybe it's because the sound is called "ferrari.wav", Kurt?
>Also, are you simply popping the new, replacement, sound file in the Sound
>folder? If you do so, then it will override whatever is in the sounds.dat
>file.
Not when he's using Carsound.Exe....then you've a different sound for
each car, instead of only 5 sounds for 7 cars....
Remco
Hi, Remco --
Thanks for your response. I thought maybe that was the problem, so I
downloaded and installed carsound.exe again yesterday before I wrote the
first post, so that ain't the answer. :-/
Regards,
Kurt
Remco Moedt wrote in message <[email hidden]>...
Quoted text (37 lines)
> >Hi Kurt, > >All seems to be ok, but the mistake I often made was that I >forgot to rerun Carsound.Exe when I installed another GPL.EXE, >i.e. a patch.... > >Remco > > >"Kurt Steinbock" <[email hidden]> wrote: > >>Okay, I'm an avowed idiot, but this has been driving me crazy virtually >>since GPL came out. >> >>I have downloaded and installed without problems scenery upgrades, new >>program covers, new dashes and cockpits, setups and so forth. But I'm not >>able to figure out the manipulation of sounds -- and I have frequently >>f*#%&d up the sounds and the main installation by messing around. >> >>Okay, so I have installed and executed Nigel's carsound.exe, allowing >>individual sounds for the seven marques. My sound folder has a sound.dat >>file, plus fer.wav, cos.wav, lot.wav and so forth. >> >>Now, what if I want to swap out an individual car .wav file? I have been >>assuming that I could take the existing fer.wav, rename it, import a new >>fer.wav, and have a new engine note. Not so, and I just tried it again a >>few moments ago. >> >>What the hell am I missing? Be gentle. Remember, I'm an idiot. >> >>Thanks for any help! >> >>Kurt >> >> >
Remco Moedt wrote in message <[email hidden]>...
Bruce and Remco, thanks for your responses! The redoubtable Scott Husted
even forwarded his GPL.exe and Sound.dat for me to try. (Thanks again,
Scott!)
Maybe this is a better approach:
What if I re-install GPL 1.2 and the original Sound.dat from the GPL cd-rom,
and simply forget about Carsound.exe?
That would give me, as I recall, a Sound folder with ONLY Sound.dat in it.
Doing that, how would one replace individual engine sounds? Bruce's note
would indicate than any new sound dropped into the Sound folder would
over-ride the corresponding sound in Sound.dat. Is that how all the rest of
you guys change engine sounds?
I know all of this sounds rather retarded, but, again, I have been under the
impression (apparently false) since GPL first came out, that you NEEDED
Carsound.exe to CHANGE individual engine sounds. Perhaps I read too much
into the idea, as I really only want to change the Lotus, Eagle and Ferrari,
and don't particularly care about having SEVEN different engine sounds.
Whew! If any of you are still with me on this, I appreciate it. Like I
said originally, this has been driving me nuts. Hope I'm not driving the
rest of you nuts, too!
Regards,
Kurt
Quoted text (13 lines)
>"Bruce Kennewell" <[email hidden]> wrote: > >>Maybe it's because the sound is called "ferrari.wav", Kurt? >>Also, are you simply popping the new, replacement, sound file in the Sound >>folder? If you do so, then it will override whatever is in the sounds.dat >>file. > >Not when he's using Carsound.Exe....then you've a different sound for >each car, instead of only 5 sounds for 7 cars.... > > >Remco >"Matthew Birger Knutsen" <[email hidden]> writes:
The West brothers developing world sportscars need this info :)
--
Olav K. Malmin
remove spam when replying
Quoted text (11 lines)
> > Now, to continue the tread; what Id like to see somebody manage: > -Separate _on throttle (accel) sound/ off throttle/ Idle. I want my engine > to snap, crackle & pop while on the brakes & downshifting! > - a nice diff/transmission sound, that follows the speed of the car/wheels. > Should be oscillating with the speed of the rear wheels. > > Nah, just dreaming! :-) > > matt/GPLEA >
Matthew Birger Knutsen wrote in message ...
>
some snippage
>
>Carsound then mods the GPL exe so that they all get their induvidualsounds.
>You won't need to change the sounds via carsound after that, just renamethe
>sound to the one you want, and drop it in the sound dir, replacing the one
>in question.
>
Thanks for weighing in, Matt, and for everything you GPLEA guys are up to!
Before I wrote my question yesterday, I ran Carsound.exe. Then, for
experimental purposes, I downloaded a seven-sound soundpak from somewhere --
I recall it was the one rrevved(?) created.
So, then I had a Sound folder containing Sound.dat, and seven files called
fer.wav, cov.wav, bra.wav, lot.wav, mur.wav, brm.wav and eag.wav.
Then I downloaded the Ferrari engine sound from GPLEA (sounds nice and
growly when I run it through WinAmp!). I renamed the fer.wav in the Sound
folder to oldfer.wav, and copied in the GPLEA sound, naming it fer.wav. But
the sound doesn't change -- it's still the same sound that came in the sound
pak!
I know all of this defies logic, but that's what I've got. Any clues?
Thanks again.
Regards,
Kurt
>I know all of this sounds rather retarded, but, again, I have been underthe
>impression (apparently false) since GPL first came out, that you NEEDED
>Carsound.exe to CHANGE individual engine sounds. Perhaps I read too much
>into the idea, as I really only want to change the Lotus, Eagle andFerrari,
Yo, Kurt, yup, you need the carsound util. In the original GPL, it's like
this:
Ferrari: separate sound.
Lotus & Eagle: same sound
Honda, Brabham, Cooper, F2,F3: same sound
BRM: separate sound
Carsound then mods the GPL exe so that they all get their induvidual sounds.
You won't need to change the sounds via carsound after that, just rename the
sound to the one you want, and drop it in the sound dir, replacing the one
in question.
so, that's why Nigel made the proggie originally, so you wouldn't have a V8
in the Eagle and Honda. BTW, I may be picky, but I get mad when somebody
yells "great new Repco sound!" and it's a V6. D'oh.
Sounds absolutely marvellous when you have a grid of 16 cars growling away
from the start with 7 different sounds.
Now, to continue the tread; what Id like to see somebody manage:
-Separate _on throttle (accel) sound/ off throttle/ Idle. I want my engine
to snap, crackle & pop while on the brakes & downshifting!
- a nice diff/transmission sound, that follows the speed of the car/wheels.
Should be oscillating with the speed of the rear wheels.
Nah, just dreaming! :-)
matt/GPLEA
Quoted text (9 lines)
>and don't particularly care about having SEVEN different engine sounds. > >Whew! If any of you are still with me on this, I appreciate it. Like I >said originally, this has been driving me nuts. Hope I'm not driving the >rest of you nuts, too! > >Regards, > >KurtI have a feeling that the sound kit you downloaded replaced the gpl.exe or
sound.dat and thus the carsound.exe is no longer working.
I received your email and that GPL.exe I sent you and the sound.dat are the two
Im currently using with carsound.exe enabled and having no problems. Just
rename your current gpl.exe and sound.dat and then drop the ones I sent you in
their place.
See if that works for you and keep us posted ;) Once you have carsound.exe
installed, you dont want to mess with any other sound patches other than getting
individual .wav files to drop into the sound dir.
Scott
PA-Scott
Kurt Steinbock wrote:
--
Scott B. Husted
ICQ# 4395450
Quoted text (36 lines)
> Matthew Birger Knutsen wrote in message ... > > > > some snippage > > > > >Carsound then mods the GPL exe so that they all get their induvidual > sounds. > >You won't need to change the sounds via carsound after that, just rename > the > >sound to the one you want, and drop it in the sound dir, replacing the one > >in question. > > > > Thanks for weighing in, Matt, and for everything you GPLEA guys are up to! > > Before I wrote my question yesterday, I ran Carsound.exe. Then, for > experimental purposes, I downloaded a seven-sound soundpak from somewhere -- > I recall it was the one rrevved(?) created. > > So, then I had a Sound folder containing Sound.dat, and seven files called > fer.wav, cov.wav, bra.wav, lot.wav, mur.wav, brm.wav and eag.wav. > > Then I downloaded the Ferrari engine sound from GPLEA (sounds nice and > growly when I run it through WinAmp!). I renamed the fer.wav in the Sound > folder to oldfer.wav, and copied in the GPLEA sound, naming it fer.wav. But > the sound doesn't change -- it's still the same sound that came in the sound > pak! > > I know all of this defies logic, but that's what I've got. Any clues? > > Thanks again. > > Regards, > > KurtHmmm. Maybe you're right, Scott. Well, since none of my clients seem to be
returning phone calls today, I'm gonna take a few minutes and try that out
right now.
Thanks again.
Kurt
Scott B. Husted wrote in message <[email hidden]>...
>I have a feeling that the sound kit you downloaded replaced the gpl.exe or
>sound.dat and thus the carsound.exe is no longer working.
>
>I received your email and that GPL.exe I sent you and the sound.dat are thetwo
>Im currently using with carsound.exe enabled and having no problems. Just
>rename your current gpl.exe and sound.dat and then drop the ones I sent youin
>their place.
>
>See if that works for you and keep us posted ;) Once you havecarsound.exe
>installed, you dont want to mess with any other sound patches other thangetting
one
>> >in question.
>> >
>>
>> Thanks for weighing in, Matt, and for everything you GPLEA guys are upto!
>>
>> Before I wrote my question yesterday, I ran Carsound.exe. Then, for
>> experimental purposes, I downloaded a seven-sound soundpak fromsomewhere --
>> I recall it was the one rrevved(?) created.
>>
>> So, then I had a Sound folder containing Sound.dat, and seven filescalled
>> fer.wav, cov.wav, bra.wav, lot.wav, mur.wav, brm.wav and eag.wav.
>>
>> Then I downloaded the Ferrari engine sound from GPLEA (sounds nice and
>> growly when I run it through WinAmp!). I renamed the fer.wav in theSound
>> folder to oldfer.wav, and copied in the GPLEA sound, naming it fer.wav.But
>> the sound doesn't change -- it's still the same sound that came in thesound
Quoted text (18 lines)
>individual .wav files to drop into the sound dir. > >Scott >PA-Scott > >Kurt Steinbock wrote: > >> Matthew Birger Knutsen wrote in message ... >> > >> >> some snippage >> >> > >> >Carsound then mods the GPL exe so that they all get their induvidual >> sounds. >> >You won't need to change the sounds via carsound after that, just rename >> the >> >sound to the one you want, and drop it in the sound dir, replacing theQuoted text (15 lines)
>> pak! >> >> I know all of this defies logic, but that's what I've got. Any clues? >> >> Thanks again. >> >> Regards, >> >> Kurt > >-- >Scott B. Husted >ICQ# 4395450 > >Well, Scott (and other interested parties), for whatever reason, your
GPL.exe and Sound.dat solved the problem! I can now swap out the Ferrari
sound (at last). I tested it with a sound I grabbed from The Pits -- that
worked. I also renamed the Honda sound just for ducks -- that worked too!
A million thanks!
And big thanks to everyone else who offered ideas, too!
Kurt Steinbock
(now making happy RUNNN-duhhh, RUNNN-duhhh sounds!)
Kurt Steinbock wrote in message <86ps22$gpm$[email hidden]>...
>Hmmm. Maybe you're right, Scott. Well, since none of my clients seem tobe
the
>two
>>Im currently using with carsound.exe enabled and having no problems. Just
>>rename your current gpl.exe and sound.dat and then drop the ones I sentyou
rename
Quoted text (12 lines)
>returning phone calls today, I'm gonna take a few minutes and try that out >right now. > >Thanks again. > >Kurt > >Scott B. Husted wrote in message <[email hidden]>... >>I have a feeling that the sound kit you downloaded replaced the gpl.exe or >>sound.dat and thus the carsound.exe is no longer working. >> >>I received your email and that GPL.exe I sent you and the sound.dat areQuoted text (23 lines)
>in >>their place. >> >>See if that works for you and keep us posted ;) Once you have >carsound.exe >>installed, you dont want to mess with any other sound patches other than >getting >>individual .wav files to drop into the sound dir. >> >>Scott >>PA-Scott >> >>Kurt Steinbock wrote: >> >>> Matthew Birger Knutsen wrote in message ... >>> > >>> >>> some snippage >>> >>> > >>> >Carsound then mods the GPL exe so that they all get their induvidual >>> sounds. >>> >You won't need to change the sounds via carsound after that, justQuoted text (42 lines)
>>> the >>> >sound to the one you want, and drop it in the sound dir, replacing the >one >>> >in question. >>> > >>> >>> Thanks for weighing in, Matt, and for everything you GPLEA guys are up >to! >>> >>> Before I wrote my question yesterday, I ran Carsound.exe. Then, for >>> experimental purposes, I downloaded a seven-sound soundpak from >somewhere -- >>> I recall it was the one rrevved(?) created. >>> >>> So, then I had a Sound folder containing Sound.dat, and seven files >called >>> fer.wav, cov.wav, bra.wav, lot.wav, mur.wav, brm.wav and eag.wav. >>> >>> Then I downloaded the Ferrari engine sound from GPLEA (sounds nice and >>> growly when I run it through WinAmp!). I renamed the fer.wav in the >Sound >>> folder to oldfer.wav, and copied in the GPLEA sound, naming it fer.wav. >But >>> the sound doesn't change -- it's still the same sound that came in the >sound >>> pak! >>> >>> I know all of this defies logic, but that's what I've got. Any clues? >>> >>> Thanks again. >>> >>> Regards, >>> >>> Kurt >> >>-- >>Scott B. Husted >>ICQ# 4395450 >> >> > >Cool! Glad to hear it. If you ever want to exchange any .wav files, let me
know ;) I currently switched from Eagle to Ferrari. I forget the name of the
person who did the fer.wav Im now using, but its not the one that came with the
carsound.exe.
Scott
PA-Scott
PowerSims.com
Kurt Steinbock wrote:
--
Scott B. Husted
ICQ# 4395450
Quoted text (12 lines)
> Well, Scott (and other interested parties), for whatever reason, your > GPL.exe and Sound.dat solved the problem! I can now swap out the Ferrari > sound (at last). I tested it with a sound I grabbed from The Pits -- that > worked. I also renamed the Honda sound just for ducks -- that worked too! > > A million thanks! > > And big thanks to everyone else who offered ideas, too! > > Kurt Steinbock > (now making happy RUNNN-duhhh, RUNNN-duhhh sounds!) >Kurt, if you simply run with the same type of arrangement as the default
installation gives then you'd just have a Sound folder and in that folder is
the sound.dat file.
From that point on, any new sound, named exactly the same as those files
that are packed into the sound.dat file, that is dropped into the Sound
folder will over-write its original in sound.dat.
This is the simplest way to change your sounds but, as you correctly
figured, it doesn't work this way when third-party sound management is used.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
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(snip)
Well, time to put a new squash ball under my break peddle! ;-)
============================
HAAAAAAAAAA!!!! :-)
Kurt, I'm sorry that I didn't get a chance to pass that advice on earlier
but, by the time the sun rolled around to our part of the world, your
friends in the northern climes had already assisted you :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
> >Kurt, if you simply run with the same type of arrangement as the default
> >installation gives then you'd just have a Sound folder and in that folder
> is
> >the sound.dat file.
> >From that point on, any new sound, named exactly the same as those files
> >that are packed into the sound.dat file, that is dropped into the Sound
> >folder will over-write its original in sound.dat.
> >This is the simplest way to change your sounds but, as you correctly
> >figured, it doesn't work this way when third-party sound management is
> used.
> >--
> >Regards,
> >Bruce Kennewell,
> >Canberra, Australia.
> >---------------------------
> Hi, Bruce --
> So NOW you tell me! Sheesh! ;-)
> Now that I've finally got what I want (swapability at last (!), and a
hairy
> Ferrari note that I like) it's especially ironic that I chose the harder
> way. Bears some similarity to my life, actually.
> Thanks for your help and suggestions, good sir.
> Well, time to put a new squash ball under my break peddle! ;-)
> Kurt
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