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Rec.Autos.Simulators Archive

Principles of driving physics - any resources out there?

6 posts by 5 people · 26 Jan 2000 - 28 Jan 2000

Carl Gavi 26 Jan 2000#516462
Due to all the discussions on the merits of certain game physics over other games, I was wondering whether there were any sites out there that discussed the fundamentals of modelling the physics of a racing car - either general or specific to a particular game. Anyone got any advice? Cheers, Carl
Check this out... http://members.home.net/rck/phor/ >Due to all the discussions on the merits of certain game physics over other >games, I was wondering whether there were any sites out there that discussed
Quoted text (8 lines)>the fundamentals of modelling the physics of a racing car - either general >or specific to a particular game. >Anyone got any advice? >Cheers, >Carl
Carl Gavi 26 Jan 2000#516464
Thanks! > Check this out... > http://members.home.net/rck/phor/ > >Due to all the discussions on the merits of certain game physics over other > >games, I was wondering whether there were any sites out there that > discussed > >the fundamentals of modelling the physics of a racing car - either general
Quoted text (7 lines)> >or specific to a particular game. > >Anyone got any advice? > >Cheers, > >Carl
Vehicle dynamics is an engineering discipline unto itself. Web page coverage simply doesn't do it justice. Search for SAE's website, and order Milliken's "Racecar Vehicle Dynamics" book. As with almost everything else, about all you can model without a good understanding of the subject is your own misunderstanding. Get the book. Michael.
Another excellent book (a bit more approachable with more discussion of the basics) is: Fundamentals of Vehicle Dynamics, Thomas Gillespie, SAE, Danvers, MA, 1992. ISBN 1-56091-199-9 http://www.sae.org -- Matthew V. Jessick Motorsims Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216
> Vehicle dynamics is an engineering discipline unto itself. Web page coverage > simply doesn't do it justice. Search for SAE's website, and order Milliken's > "Racecar Vehicle Dynamics" book. As with almost everything else, about all > you can model without a good understanding of the subject is your own > misunderstanding. Get the book. Michael, Thanks for the plug -- the URL is: <http://www.sae.org/products/books/R-146.htm> -- Doug Milliken
Quoted text (8 lines)> > Due to all the discussions on the merits of certain game physics over > other > > games, I was wondering whether there were any sites out there that > discussed > > the fundamentals of modelling the physics of a racing car - either general > > or specific to a particular game. > > Anyone got any advice?

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