I hear of betas and patches mentioned in this newsgroup. Does anyone know
where to get them?
Thanks
Emil
speaking of patches....
is there anyone to let know about a serious problem with TCP/IP racing that
isn't going to just tell me "it's your connection" ? I have a doozy of a
bug report that apparently nobody else in the world ever experiences....
The sharing Pit bug right? Playing on LAN was it?
...sadly there are no official rumors regarding the patch...
--
Oli
BeoRocket Racing
http://www.beorocket.co.yu/
> speaking of patches....
> is there anyone to let know about a serious problem with TCP/IP racing
that
> isn't going to just tell me "it's your connection" ? I have a doozy of
a
> bug report that apparently nobody else in the world ever experiences....
> > I hear of betas and patches mentioned in this newsgroup. Does anyone
know
> > where to get them?
> > Thanks
> > Emil
-/-WW
> speaking of patches....
> is there anyone to let know about a serious problem with TCP/IP racing that
> isn't going to just tell me "it's your connection" ? I have a doozy of a
> bug report that apparently nobody else in the world ever experiences....
> > I hear of betas and patches mentioned in this newsgroup. Does anyone know
> > where to get them?
> > Thanks
> > Emil
http://www.sierra.com/sierrasports/forums/motor/nr3beta/
--
Aaron Gillum
RDOS Director of Operations
http://www.racing-design.com/rdos Now Accepting Applications!
--
"You could have been paid to read this message. www.getpaid4.com/?bargler "
--
Thanks Aaron!
Emil
bargler "
> --
> > I hear of betas and patches mentioned in this newsgroup. Does anyone know
> > where to get them?
> > Thanks
> > Emil
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (9 lines)
> http://www.sierra.com/sierrasports/forums/motor/nr3beta/ > -- > Aaron Gillum > RDOS Director of Operations > http://www.racing-design.com/rdos Now Accepting Applications! > -- > "You could have been paid to read this message. www.getpaid4.com/?that's the one... I've been told it's due to connection, but I just can't
see that being the case as it's too perfect and consistant - not on LAN
(never have tried it on a LAN, probably same) but on internet with TCP/IP
and the exact same problem over a modem to modem using N2....
figures... thanx, tho'
See I had many hours of serial connection also (modem2modem) with N2 and no
problem at all!?
Didn't check N3...
--
Oli
BeoRocket Racing
http://www.beorocket.co.yu/
> > The sharing Pit bug right? Playing on LAN was it?
> that's the one... I've been told it's due to connection, but I just can't
> see that being the case as it's too perfect and consistant - not on LAN
> (never have tried it on a LAN, probably same) but on internet with TCP/IP
> and the exact same problem over a modem to modem using N2....
> > ...sadly there are no official rumors regarding the patch...
> figures... thanx, tho'
Pit locations are calculated based on how many cars are in the race.
If you have only 2 cars (no AI) the 2nd car's pit stall is moved down pit
road a ways.
It's possible that when someone else joined there was a different number of
users at that time, and therefore different parameters used in the
computation of your pit stall location. So it's quite possible for 2 cars
to end up appearing to have the same pit stall location.
If they used a fixed location for all pit stalls (or assume a full field)
then with only 3 cars, they would be jammed close together, and the middle
car would be at a significant disadvantage.
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