I would really try my hand at a set of vehicle dynamics problems, and this
title seems to fit the bill. But, at a price-tag of USD 86.95, I'm
hesitating a little bit. Anyone with the arguments to win me over the line?
Thanks, Richard.
Richard Bakker wrote:
> I would really try my hand at a set of vehicle dynamics problems, and this
> title seems to fit the bill. But, at a price-tag of USD 86.95, I'm
> hesitating a little bit. Anyone with the arguments to win me over the line?
>
> Thanks, Richard.
I worked in a racing video game company and both the physics programmers
had a copy.
This link is to Amazon.com reviews of the book.
http://www.amazon.com/exec/obidos/tg/detail/-/0768001218/qid=1066482691/sr=8-3/ref=sr_8_3/104-5712235-3450340?v=glance&s=books&n=507846
(be careful pasting the broken link, or go to http://www.amazon.com
and search for the title. 4 of 4 reviews were perfect 5 star ratings ;)
More details available through the bookstore at www.sae.org
- Matt
What do you plan on doing with it? Whether it is worth it or not kind of
depends on what you expect to get out of it. If you think you need it for
your profession it will probably prove to be worth it. At the
DaimlerChrysler Tech Center where I work we have at least two copies in our
corporate library and they are checked out most of the time. It's an
invaluable reference if your work involves vehicle dynamics.
If you are just interested in learning about vehicle dynamics I would
suggest that a Google search might be just as useful. RCVD is somewhat more
of a reference book than a text book. If you look around you can find all
kinds of presentations on the web from University courses on vehicle
dynamics, usually in Powerpoint format. These may be somewhat easier to
learn from.
If you are interested in trying to make calculations for better setups in
racing games, be aware that very few racing games allow you to see all the
information you need. The only game engine that I know that really allows
you to see everything you need is the ISI engine, as used in F1 Challenge
and NASCAR Thunder 2004 for the PC. And even there you are going to have to
sit down with some graph paper and plot out the suspension links (to
determine roll centers) before you will be able to do anything with it.
"Richard Bakker" <[email hidden]> wrote in message
news:[email hidden]...
> I would really try my hand at a set of vehicle dynamics problems, and this
> title seems to fit the bill. But, at a price-tag of USD 86.95, I'm
> hesitating a little bit. Anyone with the arguments to win me over theline?
>
> Thanks, Richard.
Well, it is mainly for hobby. As a matter of fact, I already have
RCVD, and am thinking of buying the extra volume (Problems, answers
and experiments) to get a better understanding of vehicle dynamics,
which I may apply to the setup problems of the simulators.
"Haqsau" <[email hidden]> wrote in message news:<[email hidden]>...


































