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Anyone have a mini-review on RCVD: Problems, Answers & Experiments?

4 posts by 3 people · 17 Oct 2003 16:31 UTC - 19 Oct 2003 08:17 UTC

Richard Bakker 17 Oct 2003 16:31 UTC#51625
I would really try my hand at a set of vehicle dynamics problems, and this title seems to fit the bill. But, at a price-tag of USD 86.95, I'm hesitating a little bit. Anyone with the arguments to win me over the line? Thanks, Richard.
Richard Bakker wrote: > I would really try my hand at a set of vehicle dynamics problems, and this > title seems to fit the bill. But, at a price-tag of USD 86.95, I'm > hesitating a little bit. Anyone with the arguments to win me over the line? > > Thanks, Richard. I worked in a racing video game company and both the physics programmers had a copy. This link is to Amazon.com reviews of the book. http://www.amazon.com/exec/obidos/tg/detail/-/0768001218/qid=1066482691/sr=8-3/ref=sr_8_3/104-5712235-3450340?v=glance&s=books&n=507846 (be careful pasting the broken link, or go to http://www.amazon.com and search for the title. 4 of 4 reviews were perfect 5 star ratings ;) More details available through the bookstore at www.sae.org - Matt
What do you plan on doing with it? Whether it is worth it or not kind of depends on what you expect to get out of it. If you think you need it for your profession it will probably prove to be worth it. At the DaimlerChrysler Tech Center where I work we have at least two copies in our corporate library and they are checked out most of the time. It's an invaluable reference if your work involves vehicle dynamics. If you are just interested in learning about vehicle dynamics I would suggest that a Google search might be just as useful. RCVD is somewhat more of a reference book than a text book. If you look around you can find all kinds of presentations on the web from University courses on vehicle dynamics, usually in Powerpoint format. These may be somewhat easier to learn from. If you are interested in trying to make calculations for better setups in racing games, be aware that very few racing games allow you to see all the information you need. The only game engine that I know that really allows you to see everything you need is the ISI engine, as used in F1 Challenge and NASCAR Thunder 2004 for the PC. And even there you are going to have to sit down with some graph paper and plot out the suspension links (to determine roll centers) before you will be able to do anything with it. "Richard Bakker" <[email hidden]> wrote in message news:[email hidden]... > I would really try my hand at a set of vehicle dynamics problems, and this > title seems to fit the bill. But, at a price-tag of USD 86.95, I'm > hesitating a little bit. Anyone with the arguments to win me over theline? > > Thanks, Richard.
Well, it is mainly for hobby. As a matter of fact, I already have RCVD, and am thinking of buying the extra volume (Problems, answers and experiments) to get a better understanding of vehicle dynamics, which I may apply to the setup problems of the simulators. "Haqsau" <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (31 lines)> What do you plan on doing with it? Whether it is worth it or not kind of > depends on what you expect to get out of it. If you think you need it for > your profession it will probably prove to be worth it. At the > DaimlerChrysler Tech Center where I work we have at least two copies in our > corporate library and they are checked out most of the time. It's an > invaluable reference if your work involves vehicle dynamics. > > If you are just interested in learning about vehicle dynamics I would > suggest that a Google search might be just as useful. RCVD is somewhat more > of a reference book than a text book. If you look around you can find all > kinds of presentations on the web from University courses on vehicle > dynamics, usually in Powerpoint format. These may be somewhat easier to > learn from. > > If you are interested in trying to make calculations for better setups in > racing games, be aware that very few racing games allow you to see all the > information you need. The only game engine that I know that really allows > you to see everything you need is the ISI engine, as used in F1 Challenge > and NASCAR Thunder 2004 for the PC. And even there you are going to have to > sit down with some graph paper and plot out the suspension links (to > determine roll centers) before you will be able to do anything with it. > > > "Richard Bakker" <[email hidden]> wrote in message > news:[email hidden]... > > I would really try my hand at a set of vehicle dynamics problems, and this > > title seems to fit the bill. But, at a price-tag of USD 86.95, I'm > > hesitating a little bit. Anyone with the arguments to win me over the > line? > > > > Thanks, Richard.

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