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GP2 tracks on GPL

5 posts by 5 people · 24 Jan 2000 - 27 Jan 2000 16:36 UTC

LL 24 Jan 2000#516154
Hello, Does anybody know about anything that might enable the tracks for GP2 to be used in GPL ? Because with the original tracks in GP2 it would be good, aNd there are HUNDREDS of extra tracks for GP2 which we could use in GPL.... Maybe some code genius could use the track editor available for GP2 (it works fine, even I could make a tracks) and "patch" it to make the GP2 tracks GPL-compatible... I would BUY this util if it existed....
ymenard 24 Jan 2000#516155
>Does anybody know about anything that might enable the tracks for GP2 to be used in GPL ? Not possible, sorry. It's two games developped by two different companies. Apples and Oranges. A track is not a track is not a track because there is two racing games on the market, unfortunately. 100% impossible. The only thing (but that won't happen as it takes months for a -team- of people to create 1 tracK) is to replicate the tracks. Won't ever happen, be sure of that. -- -- Fran?ois Mnard <ymenard> -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
Elizabet 26 Jan 2000#516642
I disagree. It must be easier to copy a track from one sim to another than to create it from scratch. The coordinates can be extracted, and converted to the correct format for GPL. I would not say it is easy, and the result might not be worth the effort , but it can definately be done. It would be worth writing a C program to carry out the conversion just to see how good or bad the results were.
Quoted text (8 lines)> I disagree. It must be easier to copy a track from one sim to another than > to create it from scratch. > The coordinates can be extracted, and converted to the correct format for > GPL. > I would not say it is easy, and the result might not be worth the effort , > but it can definately be done. > It would be worth writing a C program to carry out the conversion just to > see how good or bad the results were.
about a year ago i had a look at the way gp2 and gpl define their track data, with the idea of coming up with a 'track data interchange format'[tm]. ie. a highlevel but complete description of the track (just tarmac/kerbs/walls, maybe buildings). the formats were different enough that it'd be quite a job, but they were both 'a series of sections' kind of definitions. (is there any other type?) i thought you'd be able to write a GP2->TDIF convertor, and a TDIF->GP2 convertor, and do the same for all sims. the result of the up-conversion would loose a fair bit of information, and the down-conversions would be a bit rough, but it'd surely be enough to give the track editor artists something to start from. and over the years the format would evolve and the convertors would get better. but when i realised it'd take more that a day or two i gave up, and went back to practicing the 'ring. sorry! martin.
Jo Helsen 27 Jan 2000 16:36 UTC#290712
Well, I didn't follow up how GPL track editing is doing, but one thing is for sure: Paul Hoad, the man coding the GP2 track editor (with the help of many trackformat-researchers) has also worked on a GPL editor. The fact that there is no converter yet, means that it is NOT trivial at all IMHO. JoH ======================================== Jo Helsen EDP Operations BF Belgium [email hidden] ========================================

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