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Rec.Autos.Simulators Archive

New F1 2000 info

5 posts by 4 people · 22 Jan 2000 - 28 Jan 2000

Some good, some bad. There was a preview of EA's F1 2000 in the German PC Games magazine. I am still overall optimistic, or at least it will give something to fill the time before GP3. Some interesting points: - one of the lead programmers defected from the GP3 team, as he said with Crammond, you could only ever be #2. Not a bitter statement, I think, but more a reflection that Microprose GP *is* Geoff Crammond and Geoff Crammond *is* Microprose GP. - the lead programmer makes reference to GPL when describing their physics engine goals - the engine sounds are unique to each car, as are the***pits - EA is going to hype the "breathtaking collisions" in typical EA hyperbolic fashion. The programmer being interviewed chuckles a little and says he doesn't care what they say, as the super collisions are a direct results of the good physics engine - cars can, of course, turn over - the***pit is 3D and moves in relation to the forces - head panning is an option - the car models have about 1000 polys - 3D sound - different handling characteristics for each car for the AI, but as is the case with GP3, the designers took the decision to make the player's car always the best (although the***pit and sound will reflect the team chosen) so that the player is not "penalized" for choosing a Minardi . So, unless editors show up in the 3rd party world, we can forget about fulfilling our own chosen "career goals" - originally, the ISI programmers had programmed in the possibility of injuries and missing races during the championship due to these injuries. The FIA said no way, so it was pulled. - the AI originally had various levels of agression, but it was toned down because there was the feeling that players would be disappointed if they were punted out of the race through no fault of their own. Hard to interpret this. On the one hand, I would like to have the odd mistake from another driver take me out, but I hated the completely thick-headed AI of some games, where they always punted you out. That's all I remember off the top of my head. Stephen
Sorry about the bad text formatting... I didn't check my telnet window size when I was posting from my workstation. Stephen : Some good, some bad. : There was a preview of EA's F1 2000 in the German PC Games magazine. I am still overall : optimistic, or at least it will give something to fill the time before GP3. Some interesting : points:
Mike Laskey 22 Jan 2000#515668
because there was the race through no fault have the odd mistake AI of some games, where This is about the only point that disturbs me. What I enjoy about GPL is the level of AI aggression (even that could be increased, IMO) and that they will try to take advantage of leaving a gap into the corner. There have been racing games in the past where the AI is so player-aware and well behaved that it wouldn't say boo to a goose, wouldn't try a 50/50 pass but in turn would be so easy to out-drive. I include GP1, GP2 and most of the early Papyrus racing games in that statement. I felt they hit the right balance with GPL, hopefully the F1 2000 designers have been spending a lot of time with Papyrus' game! Mike.
GP3. Some interesting that Microprose GP *is* hyperbolic fashion. The what they say, as the the case with GP3, the (although the***pit and for choosing a Minardi injuries and missing because there was the race through no fault have the odd mistake AI of some games, where So far, so good. The more I hear, the more I like it. Joel Willstein
(snipped) originally, the ISI programmers had programmed in the possibility of injuries and missing so it was pulled. =============== WHA-A-A-T??? These people (FIA) are five cents short of a dollar!! -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- > > Some good, some bad. > > There was a preview of EA's F1 2000 in the German PC Games magazine. I am > still overall > > optimistic, or at least it will give something to fill the time before > GP3. Some interesting > > points: > > - one of the lead programmers defected from the GP3 team, as he said with > Crammond, you could > > only ever be #2. Not a bitter statement, I think, but more a reflection > that Microprose GP *is* > > Geoff Crammond and Geoff Crammond *is* Microprose GP. > > - the lead programmer makes reference to GPL when describing their physics > engine goals > > - the engine sounds are unique to each car, as are the***pits > > - EA is going to hype the "breathtaking collisions" in typical EA > hyperbolic fashion. The > > programmer being interviewed chuckles a little and says he doesn't care > what they say, as the > > super collisions are a direct results of the good physics engine > > - cars can, of course, turn over > > - the***pit is 3D and moves in relation to the forces > > - head panning is an option > > - the car models have about 1000 polys > > - 3D sound > > - different handling characteristics for each car for the AI, but as is > the case with GP3, the > > designers took the decision to make the player's car always the best > (although the***pit and > > sound will reflect the team chosen) so that the player is not "penalized" > for choosing a Minardi > > . So, unless editors show up in the 3rd party world, we can forget about > fulfilling our own > > chosen "career goals" > > - originally, the ISI programmers had programmed in the possibility of > injuries and missing > > races during the championship due to these injuries. The FIA said no way, > so it was pulled. > > - the AI originally had various levels of agression, but it was toned down > because there was the > > feeling that players would be disappointed if they were punted out of the > race through no fault > > of their own. Hard to interpret this. On the one hand, I would like to > have the odd mistake > > from another driver take me out, but I hated the completely thick-headed > AI of some games, where > > they always punted you out. > > That's all I remember off the top of my head. > > Stephen > So far, so good. The more I hear, the more I like it. > Joel Willstein -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----

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