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Rec.Autos.Simulators Archive

GPL Glider Flicker

10 posts by 5 people · 18 Jan 2000 - 20 Jan 2000

James 18 Jan 2000#514860
I've downloaded the latest beta Open GL driver for GPL and installed it. The game now runs in Open GL using my Diamond Viper V770 (latest drivers installed as of yesterday). When I turn up the screen res or put all of the textures in the screen flickers with jagged transparent brown polygons. When using it at lower screen res in***pit mode the same happens to the mirrors. Anyone got any cures? James Long
James 18 Jan 2000#514861
That subject should have been Glide Flicker! James
is that a tnt2? use latest nvidia drivers or press f2 to get replay then go back to game. set mirrors=every 6 and there is also a buffer flip environment variable. dejanews.com
Jim Mitzel 19 Jan 2000#515046
If your using the nvidia detonator drivers for your diamond viper then go to opengl tab of the advanced display properties and change the Buffer Flipping Mode from auto detect to "block transfer". If your using diamond display driver check and see if it has a similar option. If not I can give you the registry settings to put in manually. I am using Asus v3800 (tnt2 ultra) and I put the settings in the registry manually. enjoy your GPL without that annoying flickering. JM
Jim Mitzel 19 Jan 2000#515047
One other thing: once you set the buffer flipping to block transfer, then you can use the default setting for mirrors in the core.ini JM > If your using the nvidia detonator drivers for your diamond viper then go to > opengl tab of the advanced display properties and change the Buffer Flipping > Mode from auto detect to "block transfer". > If your using diamond display driver check and see if it has a similar > option. If not I can give you the registry settings to put in manually. I am
Quoted text (14 lines)> using Asus v3800 (tnt2 ultra) and I put the settings in the registry > manually. > enjoy your GPL without that annoying flickering. > JM > > I've downloaded the latest beta Open GL driver for GPL and installed it. > > The game now runs in Open GL using my Diamond Viper V770 (latest drivers > > installed as of yesterday). When I turn up the screen res or put all of > the > > textures in the screen flickers with jagged transparent brown polygons. > > When using it at lower screen res in***pit mode the same happens to
the > > mirrors. Anyone got any cures? > > James Long
Do you mean that this cures the mirror problems with OpenGL in GPL, can't wait til I get home so I can test it!! /Stefan
Quoted text (33 lines)> One other thing: once you set the buffer flipping to block transfer, then > you can use the default setting for mirrors in the core.ini > JM > > If your using the nvidia detonator drivers for your diamond viper then go > to > > opengl tab of the advanced display properties and change the Buffer > Flipping > > Mode from auto detect to "block transfer". > > If your using diamond display driver check and see if it has a similar > > option. If not I can give you the registry settings to put in manually. I > am > > using Asus v3800 (tnt2 ultra) and I put the settings in the registry > > manually. > > enjoy your GPL without that annoying flickering. > > JM > > > I've downloaded the latest beta Open GL driver for GPL and installed it. > > > The game now runs in Open GL using my Diamond Viper V770 (latest drivers > > > installed as of yesterday). When I turn up the screen res or put all of > > the > > > textures in the screen flickers with jagged transparent brown polygons. > > > When using it at lower screen res in***pit mode the same happens to > the > > > mirrors. Anyone got any cures? > > > James Long
Jim Mitzel 19 Jan 2000#515049
It definetly cures the flicker. As far as having to run with core.ini set to mirrors > 1, I am still working on how to get the best framerate while using mirrors=1 by optimizing opengl settings in the registry (or in the advanced display properties). I have already found one setting that seems to significantly improve the frame rate. "Enable alternate depth buffering technique" enabling this definitely helps. This is shown in my advanced display properties with asus v3800 driver version 3.66b2. I don't know if it is called something else in the nvidia reference drivers but I will check that out. More to follow.... JM
Quoted text (9 lines)> Do you mean that this cures the mirror problems with OpenGL in GPL, > can't wait til I get home so I can test it!! > /Stefan > > One other thing: once you set the buffer flipping to block transfer,
then > > you can use the default setting for mirrors in the core.ini > > JM > > > If your using the nvidia detonator drivers for your diamond viper then go
Quoted text (7 lines)> > to > > > opengl tab of the advanced display properties and change the Buffer > > Flipping > > > Mode from auto detect to "block transfer". > > > If your using diamond display driver check and see if it has a similar > > > option. If not I can give you the registry settings to put in
manually. I
Quoted text (10 lines)> > am > > > using Asus v3800 (tnt2 ultra) and I put the settings in the registry > > > manually. > > > enjoy your GPL without that annoying flickering. > > > JM > > > > I've downloaded the latest beta Open GL driver for GPL and installed
it. > > > > The game now runs in Open GL using my Diamond Viper V770 (latest drivers > > > > installed as of yesterday). When I turn up the screen res or put all of > > > the > > > > textures in the screen flickers with jagged transparent brown polygons. > > > > When using it at lower screen res in***pit mode the same happens to > > the > > > > mirrors. Anyone got any cures? > > > > James Long
James 19 Jan 2000#515050
I didn't have a mirrors=1 or mirrors>1 setting, but I did have a mirrorsevery = 1 setting. Is this the same? > It definetly cures the flicker. As far as having to run with core.ini set to > mirrors > 1, I am still working on how to get the best framerate while using > mirrors=1 by optimizing opengl settings in the registry (or in the advanced > display properties). I have already found one setting that seems to > significantly improve the frame rate. > "Enable alternate depth buffering technique" enabling this definitely helps.
Quoted text (27 lines)> This is shown in my advanced display properties with asus v3800 driver > version 3.66b2. I don't know if it is called something else in the nvidia > reference drivers but I will check that out. > More to follow.... > JM > > Do you mean that this cures the mirror problems with OpenGL in GPL, > > can't wait til I get home so I can test it!! > > /Stefan > > > One other thing: once you set the buffer flipping to block transfer, > then > > > you can use the default setting for mirrors in the core.ini > > > JM > > > > If your using the nvidia detonator drivers for your diamond viper
then
Quoted text (7 lines)> go > > > to > > > > opengl tab of the advanced display properties and change the Buffer > > > Flipping > > > > Mode from auto detect to "block transfer". > > > > If your using diamond display driver check and see if it has a
similar
Quoted text (12 lines)> > > > option. If not I can give you the registry settings to put in > manually. I > > > am > > > > using Asus v3800 (tnt2 ultra) and I put the settings in the registry > > > > manually. > > > > enjoy your GPL without that annoying flickering. > > > > JM > > > > > I've downloaded the latest beta Open GL driver for GPL and
installed
Quoted text (14 lines)> it. > > > > > The game now runs in Open GL using my Diamond Viper V770 (latest > drivers > > > > > installed as of yesterday). When I turn up the screen res or put > all of > > > > the > > > > > textures in the screen flickers with jagged transparent brown > polygons. > > > > > When using it at lower screen res in***pit mode the same happens > to > > > the > > > > > mirrors. Anyone got any cures? > > > > > James Long
James 19 Jan 2000#515051
Thanks for the help with the mirrors. The setting worked a treat. What sort of frame rates should I be getting from a P600 with 256meg of RAM and a Diamond Viper (not Ultra) with 32meg? At the moment with the Open GL Beta 2 driver and the core.ini provided with the Open GL driver I get just over 20fps with any cars in shot and about 25fps without. This seems a bit low to me. Is it 'cos the OpenGL driver isn't a native GPL supported thing? Are there any suggestions for increasing this frame rate. Regards video options. I have all trackside objects on (they're good reference points for braking points, etc I find), but no horizon, no grass texture, no trees and no clouds on. I am running at 1024x768. James P.S. These framerates are certainly alot better than my old P200Pro with a Voodoo ran!
Quoted text (7 lines)> I didn't have a mirrors=1 or mirrors>1 setting, but I did have a > mirrorsevery = 1 setting. Is this the same? > > It definetly cures the flicker. As far as having to run with core.ini
set
Quoted text (12 lines)> to > > mirrors > 1, I am still working on how to get the best framerate while > using > > mirrors=1 by optimizing opengl settings in the registry (or in the > advanced > > display properties). I have already found one setting that seems to > > significantly improve the frame rate. > > "Enable alternate depth buffering technique" enabling this definitely > helps. > > This is shown in my advanced display properties with asus v3800 driver > > version 3.66b2. I don't know if it is called something else in the
nvidia
Quoted text (29 lines)> > reference drivers but I will check that out. > > More to follow.... > > JM > > > Do you mean that this cures the mirror problems with OpenGL in GPL, > > > can't wait til I get home so I can test it!! > > > /Stefan > > > > One other thing: once you set the buffer flipping to block transfer, > > then > > > > you can use the default setting for mirrors in the core.ini > > > > JM > > > > > If your using the nvidia detonator drivers for your diamond viper > then > > go > > > > to > > > > > opengl tab of the advanced display properties and change the
Buffer
Quoted text (9 lines)> > > > Flipping > > > > > Mode from auto detect to "block transfer". > > > > > If your using diamond display driver check and see if it has a > similar > > > > > option. If not I can give you the registry settings to put in > > manually. I > > > > am > > > > > using Asus v3800 (tnt2 ultra) and I put the settings in the
registry
Quoted text (13 lines)> > > > > manually. > > > > > enjoy your GPL without that annoying flickering. > > > > > JM > > > > > > I've downloaded the latest beta Open GL driver for GPL and > installed > > it. > > > > > > The game now runs in Open GL using my Diamond Viper V770 (latest > > drivers > > > > > > installed as of yesterday). When I turn up the screen res or
put > > all of > > > > > the > > > > > > textures in the screen flickers with jagged transparent brown > > polygons. > > > > > > When using it at lower screen res in***pit mode the same happens > > to > > > > the > > > > > > mirrors. Anyone got any cures? > > > > > > James Long
I am sooooo glad someone else is doing this, and it is not me! Thanks for all your work on the subject and I look forward to your report. SLG
Quoted text (67 lines)>It definetly cures the flicker. As far as having to run with core.ini set to >mirrors > 1, I am still working on how to get the best framerate while using >mirrors=1 by optimizing opengl settings in the registry (or in the advanced >display properties). I have already found one setting that seems to >significantly improve the frame rate. >"Enable alternate depth buffering technique" enabling this definitely helps. >This is shown in my advanced display properties with asus v3800 driver >version 3.66b2. I don't know if it is called something else in the nvidia >reference drivers but I will check that out. >More to follow.... >JM >> Do you mean that this cures the mirror problems with OpenGL in GPL, >> can't wait til I get home so I can test it!! >> /Stefan >> > One other thing: once you set the buffer flipping to block transfer, >then >> > you can use the default setting for mirrors in the core.ini >> > JM >> > > If your using the nvidia detonator drivers for your diamond viper then >go >> > to >> > > opengl tab of the advanced display properties and change the Buffer >> > Flipping >> > > Mode from auto detect to "block transfer". >> > > If your using diamond display driver check and see if it has a similar >> > > option. If not I can give you the registry settings to put in >manually. I >> > am >> > > using Asus v3800 (tnt2 ultra) and I put the settings in the registry >> > > manually. >> > > enjoy your GPL without that annoying flickering. >> > > JM >> > > > I've downloaded the latest beta Open GL driver for GPL and installed >it. >> > > > The game now runs in Open GL using my Diamond Viper V770 (latest >drivers >> > > > installed as of yesterday). When I turn up the screen res or put >all of >> > > the >> > > > textures in the screen flickers with jagged transparent brown >polygons. >> > > > When using it at lower screen res in***pit mode the same happens >to >> > the >> > > > mirrors. Anyone got any cures? >> > > > James Long
(All spelling errors are intentional and are there to show new and improved ways of spelling old words. Grammatical errors are due to too many English classes/teachers)

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