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Rec.Autos.Simulators Archive

MSFF & CPU Performance

6 posts by 5 people · 18 Jan 2000 - 23 Jan 2000

Slipper 19 Jan 2000#515023
I recently went out and bought a MSFF, and have since discovered cpu performance is feeling the pinch. (many postings refer to MSFF as being a CPU hog, but it seemed to be more comfortable for me, especially the pedals). GPL offers help in the readme to improve performance for MSFF users but the N3 readme only appears to have the following: "FORCE FEEDBACK VARIABLES Users with force feedback devices can tune the forces by adding the following two variables to their N3.INI: FORCE_SCALE_PERCENT n FORCE_DAMPING_PERCENT n Both can be set to the range of 0-200 and will scale the existing parameters accordingly. Force Scale is used to determine how strong a force is, and can be used to try to adjust the amount of force the game provides. Force Damping is a factor in determining how much resistance the wheel provides to turning. It would primarily be used to decrease the tendency of a wheel to oscillate under certain conditions." Does anyone adjust these figs and get a cpu performance improvement, or any other suggestions? system spec AMD K6/200 Intel740 8mb AGP 2d card Creative 8mb voodoo 2 Creative Sound blaster AWE 32 (ISA card) On another issue, has anyone tried to create additional pressure in the pedals by placing something underneath? Someone suggested a cut squash ball, which does help but a little too hard when you want to apply max braking force. regards -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
James Tinni 20 Jan 2000#515233
from the looks of your system you should be happy that you can drive those programs, you need an updated soundcard, you need an accelerated game port , to get your controller speed up, and that 200 is hurting running N3
>from the looks of your system you should be happy that you can drive those >programs, you need an updated soundcard, you need an accelerated game >port , to get your controller speed up, and that 200 is hurting running N3 Just out of interest, just how much difference does the sound card make? My machine (Celeron 466, STB TNT card) runs much, much better than when it had ye Olde Pentium II 266 in, but the GPL frame rate (or more accurately the number of AI cars I can have running before the frame rate drops to an unacceptable figure during starts) isn't as good as other people with similiar processor/video setups get. Would replacing my old ISA bus AWE64 with something like a generic "Vortex" PCI bus card make a real difference? -- JG
James Tinni 20 Jan 2000#515235
last year i had p200 , v2 , 96meg, sb32, learned about the accelerated game port in monster sound , and decided i needed it, and WOW , it gave me 5-10 frames in all games, because of the sound acceleration, and the game port , the old SB stuff can't do multiple audio streams in "hardware" it mixes in software (CPU usage) where Vortex releives cpu of game port and sound duties, which as you know is the whole deal , so to answer you, A big Difference ,
Lutz Goerke 23 Jan 2000#515868
Hi James! > last year i had p200 , v2 , 96meg, sb32, learned about the accelerated game > port in monster sound , and decided i needed it, and WOW , it gave me 5-10 > frames in all games, because of the sound acceleration, and the game port , > the old SB stuff can't do multiple audio streams in "hardware" it mixes in > software (CPU usage) where Vortex releives cpu of game port and sound > duties, which as you know is the whole deal , > so to answer you, A big Difference ,+ What soundcard or gamecard are you talking about? That sounds interesting cause I have lots of problems with FF and FPS together with the MS FF wheel (see my other posting in ras) Thanks Lutz -- Home: http://www.geocities.com/rainforest/8059/

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