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Rec.Autos.Simulators Archive

Need for Speed: Porsche Evolution

15 posts by 10 people · 17 Jan 2000 - 19 Jan 2000

I'm really looking forward to this. The in-car screenshot looks pretty cool on the convertable, reminds me a little of GPL. I read the drivers hands will also be included in the***pit view - shifting when you shift, etc. The comment about "4-point" physics is interesting - and everyone who played NFS1 seems to think that the return to that type of game will be very good. The history behind "Porsche Unleashed" kind of gives me a feeling like I got with the history behind the '67 F1 season depicted in GPL as well. I read that early beta testers were complaining about the "ass happy" Porsche 911. You gotta wonder if the developers are really striving for reality but are getting "persuaded" to dumb it down. That would be a loss. I still think driving at high speed around German roads will be a blast. I'll definitely be buying this the day it comes out. David Cook
the preview guy from gamespot said cars were almost too "ass-happy", but not to worry because the EA said that they will tone it down before release...in otherwards say goodbye to realism...I won't be buying this game anytime soon...Need For Speed sucks...the Only good NFS was the Original...since then it has ALL gone downhill... -Jeremy >I'm really looking forward to this. The in-car screenshot looks pretty cool >on the convertable, reminds me a little of GPL. I read the drivers hands >will also be included in the***pit view - shifting when you shift, etc. >The comment about "4-point" physics is interesting - and everyone who played >NFS1 seems to think that the return to that type of game will be very good. >The history behind "Porsche Unleashed" kind of gives me a feeling like I got
Quoted text (19 lines)>with the history behind the '67 F1 season depicted in GPL as well. I read >that early beta testers were complaining about the "ass happy" Porsche 911. >You gotta wonder if the developers are really striving for reality but are >getting "persuaded" to dumb it down. That would be a loss. I still think >driving at high speed around German roads will be a blast. I'll definitely >be buying this the day it comes out. >David Cook >> http://www.gamespot.com/features/nfs5_pre/ >> Who didn't long for a contemporary update of the *original* Need for >> Speed? And who doesn't like the ass-happy Porsche 911? Well, this looks >> like the one. Yum. >> Stephen
ymenard 17 Jan 2000#514575
I think this relates to all our opinions of the NFS series. I say it's a double-standard here. Serious racing simulators get blasted because they are too "serious", while arcade games never get slapped for being too "arcade". Why couldn't we have some fun with NFS:P also? Give the normal arcade option like always, but also create an option for "pure realism", so we can drive them arse-happy Porsches on Autobahns;) -- -- Fran?ois Mnard <ymenard> -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
Hello, IMHO, driving games are like movies. Movies that make you cry are always, "Good movies" whereas Arnold-like movies are always, "rental movies." Why does everything good have to be serious? As long as the game/movie is fun, why can't it be good. Fun is a subjective thing. If you like, play/watch it! I love the NFS games personally because they have advanced the eye candy factor in driving games. Plus, the new NFS games will have full ACT LABS RS Shifter support! Raymond ACT LABS Raymond ACT LABS
Jalo 18 Jan 2000#514759
Except the NFS series is like a pretty movie, with bad acting, and that is no fun to watch, just like NFS is not fun to play after you get used to the eye candy. Definetly. Who cares about eye candy? Sure it's important for the sim to look good, but there are pretty sims, for example Rally championship, MGPRS2, and SCGT. The industry needs to start concentrating on what makes a good game, not what makes a game sell. As far as your shifter being supported by NFS, good for you guy's, but do you really need to push a sucky game because it uses your controller? That is really a big turn off, at least in my opinion.
> The >industry needs to start concentrating on what makes a good game, not what >makes a game sell. What are you talking about? Why would a for-profit industry NOT concentrate on what makes games sell? What is their motivation? To make the members of r.a.s. happy? It's all well and good for everyone here to think that there is enough of us to make a meaningful blip on a game company's radar screen, but it's just not true. I bet most of us bought GPL, and then add in how ever many people outside this NG bought it, and you still have a total commercial flop. The fact that it is the best sim there is is meaningless to the company that made it unless it sells better than the rest, too. The reality is that businesses, including game companies, exist to make money and not much else. If they can make a special interest group like r.a.s. happy with their products, I'm sure that also makes them happy, but to expect them to give up profit for quality is terribly naive. ~daxe -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
: the preview guy from gamespot said cars were almost too "ass-happy", but not : to worry because the EA said that they will tone it down before release...in : otherwards say goodbye to realism...I won't be buying this game anytime : soon...Need For Speed sucks...the Only good NFS was the Original...since : then it has ALL gone downhill... I'll give it the benefit of the doubt. In NFS1 you had to be pretty brutal to get the 911 to come around with a lift of the throttle. Braking in the corner was definitely a no-no. It sounds like the alpha of this version had cars oversteering in every corner with a throttle lift, like Colin McRae Rally. I still love the classic section in an old Road & Track review of the 356. From a Porsche testing team's notebook: Corner 10 taken at 95kph. Driver reports car feels solid. Corner 10 taken at 100kph. Driver feels there is still some speed available. Will try 110kph. Corner 10 taken at 110kph. Driver returns on foot. Reports that 110kph is not possible. Car is a complete loss. Typical understatement. Stephen
How do you know that NFS5 Porsche Unleashed will be "sucky"? It could surprise you. The developers that are doing this game are the same developers that did NFS1 - which according to enthusiasts was the first and last NFS that drove more like a "sim". Give it a chance. Don't crucify it before you even see it. The same goes for Act Labs RS Shifter support. If you don't think that NFS5 will be up to your standards, just remember - Act Labs will also have RS Shifter support in WSC... David Cook
Jalo 18 Jan 2000#514763
> > The > >industry needs to start concentrating on what makes a good game, not what > >makes a game sell. > What are you talking about? Why would a for-profit industry NOT concentrate > on what makes games sell? What is their motivation? To make the members of > r.a.s. happy? I realize that the mmebers of r.a.s. are not the average mainstream computer buying public. But, you don't need super realistic physics for a arcade game to be fun, look at Motorhead, pure arcade, but it was way more fun than NFS in my opinion. I'm not saying they should turn NFS into GPL, I'm just saying that they should concentrate a little more on game play, and a little less on eye candy. Personally, I think there games would be even more popular if they did that.
Klinn 18 Jan 2000#514765
Well, this looks promising. Just as others have mentioned here, I loved the original NFS-SE and after the dissappointing NFS2 came out, vowed never to get suckered into buying another installment of the series. But I'll be looking forward to trying the demo for this one. (I hope one of the car "upgrades" will be R-compound tires - I'll slap 'em on the 944 and see if it handles like mine - of course, for an accurate comparison there would have to be an option to install worn-out shocks. Sigh.) Beside the point-to-point courses, another thing I loved about the original NFS was the way the camera view zoomed back when you lost control. The only way I can drive these things is from the***pit view, but after you're hopelessly over your head it was great to see the resulting carnage from a 'chase' viewpoint. Of course, when you were right on the edge, sometimes the game would flick you back and forth between those views. Hmmm... maybe I'll dig out the old CD and install on this new system... ...Colin French
tampa 18 Jan 2000#514766
I think it only did that because the game didnt know how to render stuff from the other side.... > Well, this looks promising. Just as others have mentioned here, I loved the > original NFS-SE and after the dissappointing NFS2 came out, vowed never to > get suckered into buying another installment of the series. But I'll be > looking forward to trying the demo for this one. (I hope one of the car > "upgrades" will be R-compound tires - I'll slap 'em on the 944 and see if it > handles like mine - of course, for an accurate comparison there would have > to be an option to install worn-out shocks. Sigh.) > Beside the point-to-point courses, another thing I loved about the original > NFS was the way the camera view zoomed back when you lost control. The only > way I can drive these things is from the***pit view, but after you're > hopelessly over your head it was great to see the resulting carnage from a > 'chase' viewpoint. Of course, when you were right on the edge, sometimes the > game would flick you back and forth between those views. Hmmm... maybe I'll
Quoted text (10 lines)> dig out the old CD and install on this new system... > ...Colin French > > http://www.gamespot.com/features/nfs5_pre/ > > Who didn't long for a contemporary update of the *original* Need for > > Speed? And who doesn't like the ass-happy Porsche 911? Well, this
looks > > like the one. Yum. > > Stephen
>I'm just saying >that they should concentrate a little more on game play, and a little less >on eye candy. Personally, I think there games would be even more popular if >they did that. This makes me think about two of my friends, neither of whom reads this NG. One is not a car buff at all, he's in his early 30s and can't even drive a manual shift. He is into first person shooters and only recently upgraded his P166 to a P2/400. He knows I am into driving sims/games and proudly announced to me that he had purchased NFS3. He raved about how nice it looks and said "I can even make a whole lap sometimes without crashing." This guy is not going to like a game that concentrates less on eye candy and more on accuracy in the driving model. The other friend is very much a car guy. He owns a Porshe 911 for fun, but his daily driver/beater is a 1997 BMW M3. He knows how to drive. With all my ranting about the latest sim/game I am playing, he tends to buy most of them for himself, though he has little time to use them because he's so busy earning $ (heh heh). His favorite game to pop in and drive is NFS3, too. He owns GPL and Viper and he supposes that they are fun, but can't get competitive in Viper and Can't go 50 feet without crashing in GPL. He thinks NFS3 is gorgeous and the cars are fun to drive, so that's what he puts in to play when he has some time. My point is this: these two very different guys probably represent a much better X-section of the sim/game buying public than any random group of RASers. In both cases they like the pretty game and shy away from games that are more accurate (read: difficult.) I think the reason the more 'arcadey' and pretty games are more popular is simply because there is a much greater customer base for that style of game. You can bet that no sizable company is going to drift too far away from the formula that puts numbers in the bank. All they have to do is look at GPL for a good reason why they should avoid too much accuracy and realism. ~daxe -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Joe62 19 Jan 2000#514929
>I think it only did that because the game didnt know how to render stuff >from the other side.... That's true, but it was still extraordinarily effective. It gave you the best view for both driving and for accidents. Joe McGinn _________________________ GA-Sports Writer http://www.ga-sports.com/

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