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Rec.Autos.Simulators Archive

GPL, how to get 36 fps again?

10 posts by 8 people · 14 Jan 2000 - 28 Jan 2000

Arto Wikla 14 Jan 2000#514060
Hi GPL gang, I'd like to find out, what part of my system needs an update to get the important 36 fps again. I missed my 36 after going to FF with an MSFF! The specs: PII350, 64MB, Voodoo2 8MB, GPL.1.2.0.1, MSFF non USB. I guess, it is not the Voodoo2: I get nearly the same fps's in all the resolutions from 512x384 to 1024x768! The "Quality" and "Effects" do not seem to have any noticeable effect. "Deatail Bias" seem to have an effect. No very strong, though. The same with the mirrors. I also guess, MSFF uses the processor heavily? Or does it? What could be the component to be updated? Where actually the needs of MSFF are? Processor? Memory? Video card? Arto
µartijn 15 Jan 2000#514255
Your system should run 36fps easily. If it does not, I can only think it is the MS-FF wheel that eats CPu-cycles. It seems that DirectX-7 makes the MS-FF a lot easier on the CPU, so give it a try! And I thought Voodoo2's don't do 1024x768!! Make sure it's in Glide, not D3D.
iksteh 15 Jan 2000#514256
[snip] Voodoo2 can do 1024x768 in GPL as it doesn't make use of a z-buffer. This frees up enough framebuffer memory that the card can run at the higher resolution. This includes when running in Glide. Jason
Arto Wikla 20 Jan 2000#515136
I asked: There seemed to be no one to know, where the bottleneck is. So I repeat my question. Better luck this time? :-) Arto
Arto, I didn't read the previous messages in this thread, but I've read that the MSFF does take a big hit on the processor. The LWFF doesn't use much processor power. Andre
µartijn 20 Jan 2000#515138
You're using DX-7? Seems to be better (less CPU) with the MSFF. You really should be able to get 36fps, without any upgrades. I get 36fps with aa PII-233 (V2), so. You run it in Glide-mode, right?
>Arto, I didn't read the previous messages in this thread, but I've >read that the MSFF does take a big hit on the processor. The LWFF >doesn't use much processor power. >Andre Though I'm using an Act Labs RS Force now (mostly for the RS shifter), I have a MSFF and I can tell you that while it may use more processor cycles than some of the other wheels, it's a relative thing and the hit is just not that significant in terms of slowing frame rates. I never had a problem getting good frame rates with it (PII-400).
I'd say go for a V3-2000 or V3-3000. I had a Voodoo2 12MB and after changing to a V3-3000 AGP GPL is running much better. I got almost a 10 fps increase in the starting grid at Monza and I now get constant 36 fps during races (online and offline) after the start. -- Greger
The MS FF wheel takes a significant amount of CPU time. I don't recall the figures off hand, but I suspect if you dig through dejanews you'll see a post from me with some comparisons. So an increase in CPU speed would be required to offset its needs. Its only connection to the machine is at the game port. To use its FF capabilities, data (force commands of some form or another) must be sent from the computer to the wheel through this port. The game port is not primarily an output device, and so it has no hardware support for transmitting data to a connected device (like the old days of serial ports without 16550 UART's, only worse). Thus, any clocking of data out to the device (and potentially clocking in any data being read from it) must be done in software. Randy
Bart Westra 28 Jan 2000#516800
I once compared my standard game port Ecci wheel to the MSFF. The conclusion was that the MSFF is slightly less efficient in GPL than the Ecci when used without FF (-3% to -5%), and much less efficient when used with FF (-10%). In GP2 the Mssw is slightly less efficient than the Ecci, but the difference is very small (-2%). Full report here: www.xs4all.nl/~westrab/msswfps.htm . This comparison was made before the release of DirectX 7. Bart Westra > The MS FF wheel takes a significant amount of CPU time. I don't recall the
Quoted text (31 lines)> figures off hand, but I suspect if you dig through dejanews you'll see a > post from me with some comparisons. So an increase in CPU speed would be > required to offset its needs. > Its only connection to the machine is at the game port. To use its FF > capabilities, data (force commands of some form or another) must be sent > from the computer to the wheel through this port. The game port is not > primarily an output device, and so it has no hardware support for > transmitting data to a connected device (like the old days of serial ports > without 16550 UART's, only worse). Thus, any clocking of data out to the > device (and potentially clocking in any data being read from it) must be > done in software. > Randy > > I asked: > > >I'd like to find out, what part of my system needs an update to get the > > >important 36 fps again. I missed my 36 after going to FF with an MSFF! > > >The specs: PII350, 64MB, Voodoo2 8MB, GPL.1.2.0.1, MSFF non USB. > > >I guess, it is not the Voodoo2: I get nearly the same fps's in all the > > >resolutions from 512x384 to 1024x768! The "Quality" and "Effects" do > > >not seem to have any noticeable effect. "Deatail Bias" seem to have > > >an effect. No very strong, though. The same with the mirrors. > > >I also guess, MSFF uses the processor heavily? Or does it? What could
be
Quoted text (7 lines)> > >the component to be updated? Where actually the needs of MSFF are? > > >Processor? Memory? Video card? > > There seemed to be no one to know, where the bottleneck is. So I repeat > > my question. Better luck this time? :-) > > Arto

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