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Rec.Autos.Simulators Archive

GPL and GeForce - how to make it work

4 posts by 4 people · 12 Jan 2000 - 14 Jan 2000

Sinjin 12 Jan 2000#513890
I'm using original CD patched to 1.1 and the Open/GL beta. Running a P3-700 w/ 384mb RAM and a Creative Labs GeForce256 DDR card No matter which resolution I pick under OpenGL the game (and computer) hard locks when it tries to draw the cars in the pit window. Has anybody gotten GPL to work with the Annihilator Pro card and if so what patch, driver and settings did you use. My OpenGL beta is the original - is there a newer one. Does the 1.2 patch offer any better GL support.
I laso had some problems with my Geforce, but not as bad as yours. I'm running 1.2. Maybe that is the difference? Try it, and let me know it it works. Jon
Odd, I have a CL GeForce Pro (DDR) but have no problem.... Griffin.
Quoted text (15 lines)> I laso had some problems with my Geforce, but not as bad as yours. I'm > running 1.2. Maybe that is the difference? > Try it, and let me know it it works. > Jon >> I'm using original CD patched to 1.1 and the Open/GL beta. >> Running a P3-700 w/ 384mb RAM and a Creative Labs GeForce256 DDR card >> No matter which resolution I pick under OpenGL the game (and computer) >> hard locks when it tries to draw the cars in the pit window. >> Has anybody gotten GPL to work with the Annihilator Pro card and if so >> what patch, driver and settings did you use. My OpenGL beta is the >> original - is there a newer one. Does the 1.2 patch offer any better >> GL support.
works for me with opengl beta2, .368 drivers, mirrors=every 4 and bufferFlip=block copy. check newsgroup history.

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