For the last days I've been studying how hard it would be to build an open
source GPL replay file player. I've made some progress (and unfortunately
there is still quite a much work to do), and so I decided to release current
sources for everybody to look and try. The diary (and obligatory screen
shots) for the project can be found in http://gplreplay.sourceforge.net
(unfortunately the older parts are written in the most famous language in
the world (=finnish), but you do not need to understand it, just browse
through the pictures :)
From there, you'll find the link for the main site where all the goodies
lie.
There are many known problems, some are generated by different
OpenGL-variants and I'm not John Carmack, so help would be appreciated,
especially on the Voodoo3-area.
And if you got some neat OpenGL-accelerated Unix-box (SGI, Sun, anything),
please join to the project, it would be way cool to see GPL replays on those
machines.
This looks really promising! With this replay tool, you would be able
to change the cam angles to any point when watching a replay?
I hope someone with the necessary skills can finish this tool....
Jack Rambo maybe? <G>
Andre
On Tue, 11 Jan 2000 02:03:49 +0200, "Timo Kujala"
Quoted text (19 lines)
>For the last days I've been studying how hard it would be to build an open >source GPL replay file player. I've made some progress (and unfortunately >there is still quite a much work to do), and so I decided to release current >sources for everybody to look and try. The diary (and obligatory screen >shots) for the project can be found in http://gplreplay.sourceforge.net >(unfortunately the older parts are written in the most famous language in >the world (=finnish), but you do not need to understand it, just browse >through the pictures :) >From there, you'll find the link for the main site where all the goodies >lie. >There are many known problems, some are generated by different >OpenGL-variants and I'm not John Carmack, so help would be appreciated, >especially on the Voodoo3-area. >And if you got some neat OpenGL-accelerated Unix-box (SGI, Sun, anything), >please join to the project, it would be way cool to see GPL replays on those >machines.Quoted text (30 lines)
> This looks really promising! With this replay tool, you would be able > to change the cam angles to any point when watching a replay? > I hope someone with the necessary skills can finish this tool.... > Jack Rambo maybe? <G> > Andre > On Tue, 11 Jan 2000 02:03:49 +0200, "Timo Kujala" > >For the last days I've been studying how hard it would be to build an open > >source GPL replay file player. I've made some progress (and unfortunately > >there is still quite a much work to do), and so I decided to release current > >sources for everybody to look and try. The diary (and obligatory screen > >shots) for the project can be found in http://gplreplay.sourceforge.net > >(unfortunately the older parts are written in the most famous language in > >the world (=finnish), but you do not need to understand it, just browse > >through the pictures :) > >From there, you'll find the link for the main site where all the goodies > >lie. > >There are many known problems, some are generated by different > >OpenGL-variants and I'm not John Carmack, so help would be appreciated, > >especially on the Voodoo3-area. > >And if you got some neat OpenGL-accelerated Unix-box (SGI, Sun, anything), > >please join to the project, it would be way cool to see GPL replays on those > >machines.Quoted text (14 lines)
>> This looks really promising! With this replay tool, you would be able >> to change the cam angles to any point when watching a replay? >> I hope someone with the necessary skills can finish this tool.... >> Jack Rambo maybe? <G> >> Andre >> On Tue, 11 Jan 2000 02:03:49 +0200, "Timo Kujala" >> >For the last days I've been studying how hard it would be to build an open >> >source GPL replay file player. I've made some progress (and unfortunately >> >there is still quite a much work to do), and so I decided to releaseQuoted text (15 lines)
>> >sources for everybody to look and try. The diary (and obligatory screen >> >shots) for the project can be found in http://gplreplay.sourceforge.net >> >(unfortunately the older parts are written in the most famous language in >> >the world (=finnish), but you do not need to understand it, just browse >> >through the pictures :) >> >From there, you'll find the link for the main site where all the goodies >> >lie. >> >There are many known problems, some are generated by different >> >OpenGL-variants and I'm not John Carmack, so help would be appreciated, >> >especially on the Voodoo3-area. >> >And if you got some neat OpenGL-accelerated Unix-box (SGI, Sun, anything), >> >please join to the project, it would be way cool to see GPL replays onQuoted text (10 lines)
>> >machines. > Although I don't understand a single word there, I'm assuming this >thing is an extra application for viewing the replay out side of GPL? >Another wards, Someone who never heard of GPL can download a replay and >this application and watch the replay (no GPL on the HDD)? > *If* that was the case, This application would be widely used as not >only an introduction to GPL, but also could be used as a promotion for a >driver and or team:)> I hope someone with the necessary skills can finish this tool....
> Jack Rambo maybe? <G>
Ooch!!
That hurt!!
--
All the best,
Ed Solheim
The Paddock - a legendary site....
** Proud member of the GPLEA **
(Remove SPAM-GUARD in address to reply)
What advantage would this approuch have over creating .mpg(s) from GPL replay
files?
There already is program called something like GPL MovieStudio that makes frame
images from the replay clip and generates an .mpg.
Marty
Quoted text (19 lines)
> For the last days I've been studying how hard it would be to build an open > source GPL replay file player. I've made some progress (and unfortunately > there is still quite a much work to do), and so I decided to release current > sources for everybody to look and try. The diary (and obligatory screen > shots) for the project can be found in http://gplreplay.sourceforge.net > (unfortunately the older parts are written in the most famous language in > the world (=finnish), but you do not need to understand it, just browse > through the pictures :) > From there, you'll find the link for the main site where all the goodies > lie. > There are many known problems, some are generated by different > OpenGL-variants and I'm not John Carmack, so help would be appreciated, > especially on the Voodoo3-area. > And if you got some neat OpenGL-accelerated Unix-box (SGI, Sun, anything), > please join to the project, it would be way cool to see GPL replays on those > machines.> What advantage would this approuch have over creating .mpg(s) from GPL replay
> files?
> There already is program called something like GPL MovieStudio that makes frame
> images from the replay clip and generates an .mpg.
If I could read the page I'd probably understand what it is that he's
trying to build. If it is what I thought it might be, then the
advantage is overly obvious. No conversion needed and I believe the
replay files are smaller then mpg.
But again, without being able to translate it... I don't know what he's
building.
--
=========================================
Mike Barlow of Barlow Racing?
=========================================
http://members.xoom.com/BarlowRacing/
Racing online with the help of......
Race Communications Association
Holodyne Engineering
Mystic Music
(have Your !!Name/Address!! placed here)
Yes....MUCH smaller, judging from my (not so big) experience
with them so far.
--
Robert S?derberg
If replying by mail,remove the word INGENSPAM from the adress.
>What advantage would this approuch have over creating .mpg(s) from GPL replay
>files?
>There already is program called something like GPL MovieStudio that makes frame
>images from the replay clip and generates an .mpg.
Since Tiku himself hasn't responded, I might as well.
Replay Player will work as a means to view a GPL replay file. GPL Movie
Studio was also developed by Timo Kujala. But since creating mpeg files is
time-consuming, troublesome and the files are huge compared to gpl replay
files Timo is trying to develope Replay Viewer.
Replay Viewer will require GPL to be installed on the viewer's machine! It
uses GPL's *.dat files for tracks, cars, textures etc. It won't work on a
machine without GPL.
Please note that RV might never be completed, although I fully believe
Tiku's capabilities to finish it. Especially if he gets help from any of you
guys!
Hena
: Since Tiku himself hasn't responded, I might as well.
: Replay Player will work as a means to view a GPL replay file. GPL Movie
: Studio was also developed by Timo Kujala. But since creating mpeg files is
: time-consuming, troublesome and the files are huge compared to gpl replay
: files Timo is trying to develope Replay Viewer.
: Replay Viewer will require GPL to be installed on the viewer's machine! It
: uses GPL's *.dat files for tracks, cars, textures etc. It won't work on a
: machine without GPL.
: Please note that RV might never be completed, although I fully believe
: Tiku's capabilities to finish it. Especially if he gets help from any of you
: guys!
: Hena
So the possible advantages over just running GPL are that perhaps you
could run it windowed on a desktop. Other than that, why bother?
Stephen
It would be very nice if we could position the camera anywhere during
a replay and making fly-by cams...
Andre
Quoted text (24 lines)
> >What advantage would this approuch have over creating .mpg(s) from GPL > replay > >files? > >There already is program called something like GPL MovieStudio that makes > frame > >images from the replay clip and generates an .mpg. > Since Tiku himself hasn't responded, I might as well. > Replay Player will work as a means to view a GPL replay file. GPL Movie > Studio was also developed by Timo Kujala. But since creating mpeg files is > time-consuming, troublesome and the files are huge compared to gpl replay > files Timo is trying to develope Replay Viewer. > Replay Viewer will require GPL to be installed on the viewer's machine! It > uses GPL's *.dat files for tracks, cars, textures etc. It won't work on a > machine without GPL. > Please note that RV might never be completed, although I fully believe > Tiku's capabilities to finish it. Especially if he gets help from any of you > guys! > HenaAgain this is not Tiku answering, but.. the code is hopefully
going to be portable, so that you could run it on any unix and
watch replays anywhere. You'd just need to copy those required
files from GPL to the new machine (stuff like tracks and cars etc).
-Juha
--
Wouldnt a working trackeditor be 100.000 times more usefull and worth the
energy?
On Wed, 12 Jan 2000 19:01:22 +0100, "Karl Zosel"
>Wouldnt a working trackeditor be 100.000 times more usefull and worth the
>energy?
Soooo... when will you be releasing your own-coded track editor Karl?
/petern
No conversion needed, smaller files, captions for speed and times etc. and
mostly - Camera angles.
Slot
> What advantage would this approuch have over creating .mpg(s) from GPL replay
> files?
> There already is program called something like GPL MovieStudio that makes frame
open
> > source GPL replay file player. I've made some progress (and unfortunately
> > there is still quite a much work to do), and so I decided to release current
> > sources for everybody to look and try. The diary (and obligatory screen
> > shots) for the project can be found in http://gplreplay.sourceforge.net
> > (unfortunately the older parts are written in the most famous language in
anything),
> > please join to the project, it would be way cool to see GPL replays on those
> > machines.
Quoted text (8 lines)
> images from the replay clip and generates an .mpg. > Marty > > For the last days I've been studying how hard it would be to build anQuoted text (11 lines)
> > the world (=finnish), but you do not need to understand it, just browse > > through the pictures :) > > From there, you'll find the link for the main site where all the goodies > > lie. > > There are many known problems, some are generated by different > > OpenGL-variants and I'm not John Carmack, so help would be appreciated, > > especially on the Voodoo3-area. > > And if you got some neat OpenGL-accelerated Unix-box (SGI, Sun,>> Replay Viewer will require GPL to be installed on the viewer's machine! It
>> uses GPL's *.dat files for tracks, cars, textures etc. It won't work on a
>> machine without GPL.
>> Please note that RV might never be completed, although I fully believe
>> Tiku's capabilities to finish it. Especially if he gets help from any of you
I don't think so ... I'm pretty sure the tracks, textures, cars, everything
stored inside .dat files are copyrighted stuff and can't just be distributed
around.
Hena


































