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SCGT - adjustable AI with AOE?

4 posts by 2 people · 10 Jan 2000 - 11 Jan 2000

Bill Jones 10 Jan 2000#513536
In SCGT, it seems if you play the game without the Advanced Options Editor, the AI is fairly easy to beat when set at the easiest level. However, when using the AOE and you are in "simulation" mode, the AI opponents aren't affected but you are. In other words, the "simulation" mode of the AOE makes your car have more realistic handling characteristics (i.e. less grip) and hence slower lap times, but the AI cars still have the same times and it is impossible (for me) to beat them. Is there any way to adjust this so the AI cars are affected by the AOE utility? <remove 7of9 for e-mail replies> -- Bill Jones e-mail addresses: (860) 701-1201 WWW: http://pages.cthome.net/billj
GTX_SlotCar 10 Jan 2000#513537
Hi Bill. Have you tried just running SCGT with the opponent difficulty set to its highest? I've always thought that SCGT has the best physics engine going. I'll admit that these are probably the easiest cars to model, but they shouldn't be sliding all over the place. The GTQ cars (which of course don't really exist) loaded with all the options is an extrememly good representation of what a GT3 car feels like. They probably did the best work on this. The GT1s are good too. I think the mark is missed a little on the GT3 &2s, only because I'm not aware of any GT3s that can go over 190 mph down the straights (I could be wrong). I think less grip would make SCGT just another sim that couldn't figure out the physics engine and opted for the icey track feel instead. I think GPL (which I'm hooked on now, grrrr) captures the high speed physics well, but not the low speed. I'm almost certain these cars could pull 1G on a 100' skid pad, but the physics model must be a nightmare to program and get as close as they did. (Well, except the sand trap at Parabolica on Monza. It should slow you down and instead you glide across it like you're on ice.) I think it was on this ng a few months ago that there was a vote for the worst PC sim ever. The winner was Sega's Touring Car Championship, where you could actually stop your car on a banked corner and watch it slide to the infield. Now that's less grippy :) Enjoy your racing. Slot > In SCGT, it seems if you play the game without the Advanced Options Editor, > the AI is fairly easy to beat when set at the easiest level. However, when > using the AOE and you are in "simulation" mode, the AI opponents aren't > affected but you are. In other words, the "simulation" mode of the AOE > makes your car have more realistic handling characteristics (i.e. less grip) > and hence slower lap times, but the AI cars still have the same times and it > is impossible (for me) to beat them. Is there any way to adjust this so the
Quoted text (9 lines)> AI cars are affected by the AOE utility? > <remove 7of9 for e-mail replies> > -- > Bill Jones e-mail addresses: > (860) 701-1201 WWW: http://pages.cthome.net/billj
Bill Jones 11 Jan 2000#513732
I can't beat the AI at the lowest setting. How could I beat them at the highest? Do you mean without using the Advanced Options Editor utility? <remove 7of9 for e-mail replies> -- Bill Jones e-mail addresses: (860) 701-1201 WWW: http://pages.cthome.net/billj > > In SCGT, it seems if you play the game without the Advanced Options > Editor, > > the AI is fairly easy to beat when set at the easiest level. However, > when > > using the AOE and you are in "simulation" mode, the AI opponents aren't > > affected but you are. In other words, the "simulation" mode of the AOE > > makes your car have more realistic handling characteristics (i.e. less > grip) > > and hence slower lap times, but the AI cars still have the same times and > it > > is impossible (for me) to beat them. Is there any way to adjust this so > the > > AI cars are affected by the AOE utility? > > <remove 7of9 for e-mail replies> > > -- > > Bill Jones e-mail addresses: > > (860) 701-1201 WWW: http://pages.cthome.net/billj
GTX_SlotCar 11 Jan 2000#513733
Yes, without the AOE utility. The game is quite realistic right out of the box. Making the cars slippery might be fun if the game isn't challenging anymore, but it doesn't make it a more accurate sim. These (real) cars are quick, grippy and nimble. They toss around quite nicely. If you figure you could come out of a corner at 80mph in your family sedan, don't you think a GT3 car should do a little better? :) Slot >> Hi Bill. Have you tried just running SCGT with the opponent difficulty set >> to its highest? >I can't beat the AI at the lowest setting. How could I beat them at the >highest? Do you mean without using the Advanced Options Editor utility?

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