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Rec.Autos.Simulators Archive

I had an MSFF, but was always afraid it would break....

12 posts by 9 people · 10 Jan 2000 - 14 Jan 2000

tampa 10 Jan 2000#513419
Maybe I should get another one, but I remember some games, like CPR and Midtown Madness were extremely rough on it, and within just a few days I noticed and ever slight jiggle and took it back... Or maybe I should get a LWFF......................................... Or a TSW? I want to play GPL and N2 (maybe N3)... I JUST WANT TO PLAY MY DRIVING SIMS DAMNIT! THEY'VE BEEN SITTING ON THE SHELVES FOR MONTHS! /me cries
The Phoeni 11 Jan 2000#513634
Most good FF wheels, such as the Microsoft FF Wheel, are actually more sturdy than you might think. I've been using mine for many months and have had it rattle from here to hell and back, but it's working just as well as the day I bought it. You can also reduce the feedback effects, to put less pressure on the wheel AND yourself, if you require. Or best of all, you could get accident damage insurance on it. Then you can use it as often as you like, for as long as you like and if something does go wrong you can get an immediate replacement. It's actually quite a comfort having a warranty on it. I too would be a little pessimistic about using it if it weren't for the three year warranty I have on it. Best regards, The Phoenix
Only bad problem with MSFF is that it looses calibration, specially if you are very sideways and hard for the car(just by forcing it to turn)...I lost it yesterday twice in one lap at Ring...and I can't drive few corners "perfectly" at Spa just because of it. I like to hear if other MSFF users has as much problems with it as I have?
m.seery 12 Jan 2000#513830
In my time, I have had as many as 5 or 6 wheels from a number of manufacturers. None lasted more than a few months. I bought my MSFF last July and it is still going strong and without the slightest hint of distress. Sometimes the pedals creak a bit and there is a little play on the steering shaft but otherwise, it was money well spent. MS PS this wheel is used for at least 2-3 hours per day and I tend to be pretty heavy-handed with it.
James Tinni 12 Jan 2000#513831
i also have MSSFF and love it, it is very sturdy and acurate, never needs any attention, just turn on the machine and go go go for hours and never need anything , but some "game " so i can get around i love this thing, after retiring my T2 and breaking 2 NEW TM Force GT's , (JUNK) This MS wheel is the "STUFF"
Ian Parker 12 Jan 2000#513832
Hi Marko, I've had it go on me a few times, it always seemed to happen when the machine was struggling to keep the framerate up and always online usually with a bad connection to the server. It seems that the CPU hit is quite large when the latency / quality is poor and because of that the gameport is not polled thus missing positional data, it hasn't happened in a long time since I went to ISDN and upgraded my sound and graphics card. Thats my theory anyway ;) -- Ian Parker UKGPL League http://members.xoom.com/ukgpl/index.html http://www.ukgpl.com --
AM 13 Jan 2000#513990
Nope, never had it. --- Antti Markus Peteri 15 miles. your dim light shines from so far away - Soul Asylum, Promises Broken
On Wed, 12 Jan 2000 11:31:31 +0200, "Marko Viitanen" >Only bad problem with MSFF is that it looses calibration, specially if you >are very sideways and hard for the car(just by forcing it to turn)...I lost >it yesterday twice in one lap at Ring...and I can't drive few corners >"perfectly" at Spa just because of it. I like to hear if other MSFF users >has as much problems with it as I have? Yes, I've experienced the same thing with GPL and MSFF. Once in a while the wheel looses the calibration, forcing me to turn the wheel from side to side couple of times until the calibration resets. This usually happens when spinning off, crashing or making very quick movements with the wheel. Very frustrating during intense racing/hotlapping. Escpecially Rouen with Ferrari seems to be one of the most troublesome circuits; then again it just might be me who's turning the wheel in unnecessarily insane fashion 0:| Experimenting with I/O latency times (BIOS) seemed to help a bit (better with larger values). I thought at first that the wheel is somehow broken, but as I haven't experienced similar errors in no other sim/game, maybe there's something wrong with GPL/MSFF-combination. My system: ABIT BX6, PII 392 MHz, 128 MB, V2 12MB, SB Live! Value (wheel connected to gameport), GPL 1.2, two other controllers connected in USB port, etc. *********************************************** Tuomas Koskela (remove EISPAMMI? when replying) WWW: http://cc.oulu.fi/~tkoskela/ ***********************************************
AM 13 Jan 2000#513992
Hmmm... this is similar enough to the system I've been using with GPL (Abit BE6-II/Cel550/256Mb/V3/SBLive), so could it be that you just have a faulty wheel? OTOH, if that BIOS tweaking really had some effect... Like you, I'm using GPL 1.2.0.1. Sidewinder Software's version is 3.02. My MSFF is now almost 12 months old, started using FF in GPL immediately when 1.1 became available and I've never had the displeasure of experiencing the anomaly you described, not with DX6, nor DX7(a). Have you experienced the problem in several games or just in GPL? Or tried the wheel with some other system? If it only occurs when quick, almost "***" steering movements are involved, a game like Rally Championship should be *really* disastrous. I'm just trying to understand if there's a clear pattern here. There was some discussion about this problem several months ago but IIRC no real conclusion was reached. --- Antti Markus Peteri 15 miles. your dim light shines from so far away - Soul Asylum, Promises Broken
It certainly might be the case. The wheel has been repaired previously, when one of the plastic cogwheels inside broke up. During the repair period I installed GPL 1.1->1.2, DirectX 6.1->7.0(7.0a) and changed the gameport (previously SB AWE32 PnP; by the way the frame rate improved about 15% when switching to SB Live! gameport), and then the calibration errors came, so I really don't know what to blame here. I suppose it's the wheel itself. On the other hand, the period of guarantee is over, so I guess I just have to live with this until I manage to broke the wheel for good... Just a little bit; too minor improvement to solve the problem entirely. Yes, but only a couple of times. The problem happens about 95% of all cases with GPL. And only when FF is turned on. No I haven't, unfortunately. No problems with RC. The most annoying thing is that there seems to be no clear pattern here. Sometimes 5 laps in the Ring with no problems, and then a single lap in for example Mosport or Rouen, and the wheel loses the calibration. The problem seemed to lessen with DirectX 7.0a; maybe this have something to do with decreased CPU cycles, or something, I don't know. BTW, is there a way to remove/reduce wheel centering force in GPL? Only a few games seems to have as strong centering force as GPL. Tuning the core.ini FF parameters seemed to offer no help. *********************************************** Tuomas Koskela (remove EISPAMMI? when replying) WWW: http://cc.oulu.fi/~tkoskela/ ***********************************************

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