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Rec.Autos.Simulators Archive

The Elite Sim Racers Are Funny

9 posts by 6 people · 19 Oct 2003 20:19 UTC - 20 Oct 2003 04:12 UTC

William Bradshaw 19 Oct 2003 20:19 UTC#51331
As of this writing, todays NASCAR event has seen 14 cautions. Should it stay the same 'til the green falls, that means that today the pros seen an average of 35 laps between cautions. Do you all realize how much shit would fly had todays race been online? I know a few people who post here would most likely be saying "That was a horrible *beep*ing race!" or "You all need more practice!" Sweet irony. :) -Will
2 BIG differences 1. They are going a full distance (RASCAR went 200 laps) 2. They have 43 cars on the track (RASCAR had 15) "William Bradshaw" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> As of this writing, todays NASCAR event has seen 14 cautions. Should it > stay the same 'til the green falls, that means that today the pros seen > an average of 35 laps between cautions. > > Do you all realize how much shit would fly had todays race been online? > I know a few people who post here would most likely be saying "That was > a horrible *beep*ing race!" or "You all need more practice!" > > Sweet irony. :) > > -Will >
Cliff Roman wrote: > 2 BIG differences > > 1. They are going a full distance (RASCAR went 200 laps) True. However, there are leagues around that run the entire thing. > 2. They have 43 cars on the track (RASCAR had 15) A valid point. So I'd think 3-4 cautions would be fair considering the numbers (laps and drivers). I'd like to propose two differences for them and the sim racers: they don't have to worry about warp, /and/ they have the luxury of physical car feedback. Yet they still come out with quite a few cautions. Enough for any elite sim racer to blow a valve. :) -Will
"William Bradshaw" wrote...
Quoted text (11 lines)> As of this writing, todays NASCAR event has seen 14 > cautions. Should it stay the same 'til the green > falls, that means that today the pros seen an > average of 35 laps between cautions. > > Do you all realize how much shit would fly had todays > race been online? I know a few people who post here > would most likely be saying "That was a horrible > *beep*ing race!" or "You all need more practice!" > > Sweet irony. :)
One the many advantages we Elite Sim Racers have over our RL counterparts is most of the time our rides/sponsor contracts do not depend on us being able to sensor ourselves. <g> Jan. =---
> A valid point. So I'd think 3-4 cautions would be fair considering the > numbers (laps and drivers). Completely wrong RASCAR had 6 cautions in 200 laps with 15 drivers. That is 1 caution for every 2.5 drivers per 200 laps The Cup drivers would have to have 17.5 cautions in just the first 200 laps to equal that ratio. That is 43 cautions over 500 laps. The Cup drivers had 5.6 cautions per 200 laps and that is with almost 3x more cars. The Cup race had 1 caution for every 7.6 drivers over a 200 lap span As I said, big difference
"Cliff Roman" <[email hidden]> wrote in message news:pGEkb.506108$[email hidden]...
Quoted text (10 lines)> > > A valid point. So I'd think 3-4 cautions would be fair considering the > > numbers (laps and drivers). > > Completely wrong > > RASCAR had 6 cautions in 200 laps with 15 drivers. That is 1 caution for > every 2.5 drivers per 200 laps > > The Cup drivers would have to have 17.5 cautions in just the first 200
laps > to equal that ratio. That is 43 cautions over 500 laps. > > The Cup drivers had 5.6 cautions per 200 laps and that is with almost 3x > more cars. The Cup race had 1 caution for every 7.6 drivers over a 200lap > span > > As I said, big difference > So did you choose to ignore the part about warp and 2D feedback making sim racing more difficult to drive door-to-door and thus making crashes more likely? Oh, and one more thing - lighten up Francis it's only a game. ;) -- Joe M.
On Sun, 19 Oct 2003 20:21:04 -0400, "Joe M." <[email hidden]> wrote: >So did you choose to ignore the part about warp and 2D feedback making sim >racing more difficult to drive door-to-door and thus making crashes more >likely? Bullshit. Watch a VRW or ESCORS race, they run side by side for full length races with full fields and generally have fewer cautions than the pros. One major advantage simracers have over their real life counterparts that IMHO supercedes anything else is seat time. You can run as many laps at a track as you want before a race. The lack of discipline in many online races has more to do with skill, attitude, and lack of seat time than any other factor imho. The pros also have many more things that cause cautions than sim racers do, at least in N2003. In N2003 there are no random tire deflations or explosions, no oil on the track, no suspensions or brakes failing or stuck throttles. In simracing every single caution is brought out by an accident involving a car. 99.9% of them can be avoided with patience and seat time. Jason
Did you choose to ignore the fact that HE compared an online race to the Real Life Cup race? Dont compare then two and then when you realize that you can't, use it as an excuse..
Um, we DO have stuck throttles :) -Larry "jason moyer" <[email hidden]> wrote in message news:[email hidden]... > On Sun, 19 Oct 2003 20:21:04 -0400, "Joe M." <[email hidden]> wrote: > > >So did you choose to ignore the part about warp and 2D feedback makingsim
Quoted text (21 lines)> >racing more difficult to drive door-to-door and thus making crashes more > >likely? > > Bullshit. Watch a VRW or ESCORS race, they run side by side for full > length races with full fields and generally have fewer cautions than > the pros. > > One major advantage simracers have over their real life counterparts > that IMHO supercedes anything else is seat time. You can run as many > laps at a track as you want before a race. The lack of discipline in > many online races has more to do with skill, attitude, and lack of > seat time than any other factor imho. > > The pros also have many more things that cause cautions than sim > racers do, at least in N2003. In N2003 there are no random tire > deflations or explosions, no oil on the track, no suspensions or > brakes failing or stuck throttles. In simracing every single caution > is brought out by an accident involving a car. 99.9% of them can be > avoided with patience and seat time. > > Jason

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