The "Which K6" question seems to get asked every few weeks. Since I
recently spluged on a K6-3/450, here are the results of a bit of testing
I recently did.
GPL 1.2 running at 800x600 on a 90MHz, 12M Voodoo2. Tyan 1590, 128M, 1M
L2. All graphics options maxed (ooops..except for mirrors = cars and
track), 16 sounds issuing from a SB-Live. 19 AI cars. Framerate
numbers are taken from the back the grid, using default track.ini
positioning. The first framereate is prior to the flag drop, the second
is 2~3 seconds after the "launch," as the field accelerates.
K6-2/450
Monza 9.7 on the grid, 8.x underway.
Spa 8.1, 7.x
Glen 9.3, 8.x
K6-3/450
Monza 13.7, 12.x
Spa 11.5, 10.x
Glen 13.3, 11.x
Although it's difficult to objectively measure, I get the impression
that this ~40% framerate increase continues throughout the race. The
K6-3 chip produces noticeably smoother gameplay, and keeps the framerate
counter pegged more often.
If I get the time, I'll do some more testing, probably with a smaller AI
field.
FWIW, I also did some Unreal Tournament testing. Framerate taken at a
fixed spot went from 31.3 to 40.2.
-Greg
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That's running at 100 MHz FSB, I presume?
Very interesting, thanks for the info.
Actually, I'm also curious as to how it would compare with my non-CTX K6-2
400, although I guess your K6-2 450 does have the new core?
Very interesting stuff, I didn't think the faster L2 cache would matter in
3D games. I guess I was wrong.
So I guess looking at the numbers, even a K6-2 500 would be slower than a
K6-3 450?
I guess they'll be even more of these K6 questions when the K6-2+ (doesn't
have a name yet) comes out.
thanks for the info Greg, just what I was looking for. I have a K6-2 350 and
was unsure whether to buy a k6-2 or k6-3 to upgrade.
I upgraded from a K6-2/350 this past summer to a K6-2/450 rather than a
K6-3 simply do to availability. But by this summer I hope that the
K7-1000mhz chips are out. That will be my next upgrade along with a Voodo5
(?)
The only problem that I can see popping up is that I'm presently basing
everything on the requirements of GPL. But what if the new WCS and or
Trans-Am sims takes us by surprise. Will they be optimized for glide ?
Joel Willstein
You really don't need a Athlon (K7) 1 gig to run GPL, I have a Athlon 550,
and it runs GPL about as well as it can be ran. You really don't need a
Voodoo 5 to run GPL either. But I see what your saying, you just never know
what the next-gen sims are going to require. That WCS looks like it is going
to want a FAST cpu.
Glad you got my point.
But trying to stay current is half of the fun for me.
Joel Willstein
On Sat, 01 Jan 2000 15:52:39 -0800, Greg Campbell
Thanks, that's quite interesting.
I have a similar system, but with a Rendition Verite 2200 and a K6-2
400 CXT.
I hope I can compare the numbers on the weekend.
--
Matthias Flatt
Quoted text (14 lines)
>GPL 1.2 running at 800x600 on a 90MHz, 12M Voodoo2. Tyan 1590, 128M, 1M >L2. All graphics options maxed (ooops..except for mirrors = cars and >track), 16 sounds issuing from a SB-Live. 19 AI cars. Framerate >numbers are taken from the back the grid, using default track.ini >positioning. The first framereate is prior to the flag drop, the second >is 2~3 seconds after the "launch," as the field accelerates. >K6-2/450 >Monza 9.7 on the grid, 8.x underway. >K6-3/450 >Monza 13.7, 12.x >Although it's difficult to objectively measure, I get the impression >that this ~40% framerate increase continues throughout the race. The >K6-3 chip produces noticeably smoother gameplay, and keeps the framerate >counter pegged more often.> That's running at 100 MHz FSB, I presume?
Yes.
-Greg
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