Race Sim Central
Rec.Autos.Simulators Archive

Champ Car Legends? Any interest?

2 posts by 2 people · 30 Dec 1999 - 31 Dec 1999

NightBoa 30 Dec 1999#511270
I have an idea to throw out to anyone interested. Papyrus put out GPL, The "legends" treatment was the Champ Car series, and I seriously doubt Papyrus will ever come out with one of those. However, I feel that we have the power to create our own Champ Car Legends patch, it will just take some work and dedication. Anyone else interested? If so, please read on... First of all, I'm thinking it would have to be based off of GPL. It would be set right around 1967, 68, etc., and GPL already has the shape and the physics models. Grand Prix cars aren't Champ Cars, but that is about as close as you're going to get. The shapes can get tweaked a bit, and you could probably monkey with the performance of the cars, but it would be close enough. Of course, you'd only be able to run against 16 cars, or so, but would the really be that bad? Next, here is what would need to be done: The cars would have to be painted. I have a couple of old copies of Racing Pictorial magazine which have some pretty good color pictures of the 1967 Indy 500 field. I would be willing to paint the cars up, as that is my field of expertise. I would also be willing to do all the other graphics. Anyone else who wants to help with this is also welcome. Then, you've got the tracks. I see that there is a N3 -> GPL oval converter out there. I'm not entirely sure which tracks made up the 1967 Champ Car circuit, but I'm sure some of them are in N3 (Indy, etc.). Some, however, are not. I think suitable replacements can be found, though. For instance: Gateway for Trenton, etc. Of course, someone would have to fix the AI for the tracks. I know next to nothing about any of that, so we'd need someone to volunteer for that. Those would be two of the big things. I don't know if any other things could be changed: rolling starts for standing starts... etc. If anyone wants to help me, please get in touch. Any contribution will help... no matter how small! Thanks! Chris Spehert
GraDee 31 Dec 1999#511452
The only problem with that is that it would be Identical to GPL wouldn't it? All the cars we're very, very alike back then, thats why the F1 cars could race at Indy. Although, it might mean that it would be GPL geared towaords ovals, which might be nice to try, everyone seems to like the taster Dave Noonan gave us. -- GraDee ------------------------------------------------------------- Karting "3.65" www.esatclear.ie/~karting ------------------------------------------------------------- "The dozens and dozens........." > I have an idea to throw out to anyone interested. Papyrus put out GPL, The the > "legends" treatment was the Champ Car series, and I seriously doubt Papyrus > will ever come out with one of those. However, I feel that we have the power > to create our own Champ Car Legends patch, it will just take some work and > dedication. Anyone else interested? If so, please read on... > First of all, I'm thinking it would have to be based off of GPL. It would be > set right around 1967, 68, etc., and GPL already has the shape and the > physics models. Grand Prix cars aren't Champ Cars, but that is about as > close as you're going to get. The shapes can get tweaked a bit, and you > could probably monkey with the performance of the cars, but it would be > close enough. Of course, you'd only be able to run against 16 cars, or so, > but would the really be that bad? > Next, here is what would need to be done: > The cars would have to be painted. I have a couple of old copies of Racing > Pictorial magazine which have some pretty good color pictures of the 1967 > Indy 500 field. I would be willing to paint the cars up, as that is my field > of expertise. I would also be willing to do all the other graphics. Anyone > else who wants to help with this is also welcome. > Then, you've got the tracks. I see that there is a N3 -> GPL oval converter > out there. I'm not entirely sure which tracks made up the 1967 Champ Car > circuit, but I'm sure some of them are in N3 (Indy, etc.). Some, however, > are not. I think suitable replacements can be found, though. For instance: > Gateway for Trenton, etc. Of course, someone would have to fix the AI for > the tracks. I know next to nothing about any of that, so we'd need someone > to volunteer for that. > Those would be two of the big things. I don't know if any other things could > be changed: rolling starts for standing starts... etc. > If anyone wants to help me, please get in touch. Any contribution will > help... no matter how small! Thanks! > Chris Spehert

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy