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Rec.Autos.Simulators Archive

GPL Force Feedback

7 posts by 6 people · 28 Dec 1999 - 03 Jan 2000

>How do I enable it? Put this in your core.ini file [ Joy ] allow_force_feedback = 1 --- David Goodwin
Zen 28 Dec 1999#511019
Is there (where is it?) a core.ini in GPL?
Quoted text (13 lines)> >How do I enable it? > Put this in your core.ini file > [ Joy ] > allow_force_feedback = 1 > >Thanks in advance, > >Dean > --- > David Goodwin
J 30 Dec 1999#511385
In the main (GPL/) directory Jens >Is there (where is it?) a core.ini in GPL? --------------------------------------------- Remove "NOSPAM" before using my email-address Visit my webpage at http://members.xoom.com/JensSchu/ for some serious stuff concerning: Radio controlled airplanes Racing simulation, esp. GPL Classic cars, esp. Morris Minor
Gavel 02 Jan 2000#511916
G force, wonderfully implemented. You'll dig it. Gavel
Cossie 03 Jan 2000#512107
speaking of GPL's Force Feedback, I got a question. Does the wheel actually give you a feedback in a turn (G force) or does it only shake when you hit a curb, nail the fence or hit a car?
>speaking of GPL's Force Feedback, I got a question. Does the wheel actually >give you a feedback in a turn (G force) or does it only shake when you hit a >curb, nail the fence or hit a car? Naturally you can feel any collisions made but the biggest attraction in a FF wheel is the information given to you regarding what the car is doing. The steering goes light when the front is struggling to retain grip. It's difficult to explain but you can actually feel when the car is oversteering - for the first time ever I could feel that the sim car had mass :) If you damage the car then you feel the occasional jolt through the steering wheel. Without FF you would just fall off at the next couple of corners and wonder why. --- David Goodwin

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